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CPickups
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@ -1,62 +1,108 @@
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CEntity;
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class CObject;
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class CPickup
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{
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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PICKUP_ON_STREET,
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PICKUP_ONCE,
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PICKUP_ONCE_TIMEOUT,
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PICKUP_COLLECTABLE1,
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PICKUP_IN_SHOP_OUT_OF_STOCK,
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PICKUP_MONEY,
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PICKUP_MINE_INACTIVE,
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PICKUP_MINE_ARMED,
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PICKUP_NAUTICAL_MINE_INACTIVE,
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PICKUP_NAUTICAL_MINE_ARMED,
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PICKUP_FLOATINGPACKAGE,
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PICKUP_FLOATINGPACKAGE_FLOATING,
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PICKUP_ON_STREET_SLOW,
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PICKUP_NUMOFTYPES
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};
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class CEntity;
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class CObject;
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class CVehicle;
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class CPlayerPed;
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class CPickup
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{
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public:
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ePickupType m_eType;
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bool m_bRemoved;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
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class CPickups
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{
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public:
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static void RenderPickUpText(void);
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static void RemoveAllFloatingPickups();
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static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
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static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
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static CPickup (&aPickUps)[NUMPICKUPS];
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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class CPacManPickups
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{
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public:
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static void Render(void);
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};
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bool m_bRemoved;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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uint16 m_wIndex;
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CVector m_vecPos;
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CObject *GiveUsAPickUpObject(int32 handle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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void RemoveKeepType();
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void Remove();
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};
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static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
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struct tPickupMessage
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{
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CVector2D m_pos;
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eWeaponType m_weaponType;
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CVector2D m_dist;
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CRGBA m_color;
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uint8 m_bOutOfStock : 1;
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uint8 m_quantity;
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};
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class CPickups
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{
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static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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static int16 CollectedPickUpIndex;
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static int16 NumMessages;
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static tPickupMessage aMessages[NUMPICKUPMESSAGES];
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public:
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static void Init();
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static void Update();
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static void RenderPickUpText();
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
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static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
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static void RemovePickUp(int32 pickupIndex);
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static void RemoveAllFloatingPickups();
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static void AddToCollectedPickupsArray(int32 index);
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static bool IsPickUpPickedUp(int32 pickupId);
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static int32 ModelForWeapon(eWeaponType weaponType);
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static enum eWeaponType WeaponForModel(int32 model);
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static int32 FindColourIndexForWeaponMI(int32 model);
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static int32 GetActualPickupIndex(int32 index);
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static void Load(uint8 *buffer, uint32 size);
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static void Save(uint8 *buffer, uint32 *size);
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static CPickup(&aPickUps)[NUMPICKUPS];
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// unused
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static bool &bPickUpcamActivated;
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static CVehicle *&pPlayerVehicle;
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static CVector &StaticCamCoors;
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static uint32 &StaticCamStartTime;
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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extern uint16 CostOfWeapon[20];
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class CPacManPickups
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{
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public:
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static void Render(void);
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};
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@ -13,6 +13,7 @@ CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
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WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
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WRAPPER void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 handle) { EAXJMP(0x4A2DB0); }
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#if 0
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void
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static CVehicle *GetVehicle(int32 handle);
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static int32 GetObjectRef(CObject *object);
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static CObject *GetObject(int32 handle);
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static void MakeSureSlotInObjectPoolIsEmpty(int32 handle);
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};
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@ -68,10 +68,14 @@ enum Config {
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NUMCORONAS = 56,
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NUMPOINTLIGHTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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NUMPICKUPS = 336,
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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NUMEVENTS = 64,
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NUM_CARGENS = 160,
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@ -141,3 +145,4 @@ enum Config {
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#define ANIMATE_PED_COL_MODEL
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//#define REMOVE_TREADABLE_PATHFIND
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#define VC_PED_PORTS
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//#define MONEY_MESSAGES
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = 1.0f;
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}
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void SetRotateZOnlyScaled(float angle, float scale) {
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float c = Cos(angle);
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float s = Sin(angle);
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m_matrix.right.x = c * scale;
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m_matrix.right.y = s * scale;
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m_matrix.right.z = 0.0f;
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m_matrix.up.x = -s * scale;
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m_matrix.up.y = c * scale;
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m_matrix.up.z = 0.0f;
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m_matrix.at.x = 0.0f;
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = scale;
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}
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void SetRotateZ(float angle){
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SetRotateZOnly(angle);
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m_matrix.pos.x = 0.0f;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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CObject::CObject(void)
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{
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field_172 = 0;
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bIsPickup = false;
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m_obj_flag2 = false;
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m_obj_flag4 = false;
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bOutOfStock = false;
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m_obj_flag8 = false;
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m_obj_flag10 = false;
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bHasBeenDamaged = false;
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int8 ObjectCreatedBy;
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int8 bIsPickup : 1;
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int8 m_obj_flag2 : 1;
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int8 m_obj_flag4 : 1;
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int8 bOutOfStock : 1;
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int8 m_obj_flag8 : 1;
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int8 m_obj_flag10 : 1;
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int8 bHasBeenDamaged : 1;
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int8 bUseVehicleColours : 1;
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int8 m_obj_flag80 : 1;
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int8 field_172;
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int8 field_172; // car for a bonus pickup?
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int8 field_173;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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static int16 &nBodyCastHealth;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void*, size_t);
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static void operator delete(void*, int);
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CObject(void);
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CObject(int32, bool);
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