Merge pull request #731 from erorcun/miami

Population done, mouse AUX buttons, Frontend, Hud, fixes
This commit is contained in:
erorcun 2020-10-02 17:39:15 +03:00 committed by GitHub
commit 72f342245d
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GPG Key ID: 4AEE18F83AFDEB23
35 changed files with 1424 additions and 1134 deletions

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@ -1258,7 +1258,7 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);

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@ -380,7 +380,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CStats::CheckPointReachedUnsuccessfully();
CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed);
//CHud::ResetWastedText() // TODO(MIAMI)
CHud::ResetWastedText();
CStreaming::StreamZoneModels(pos);
clearWaterDrop = true;
}

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@ -1872,8 +1872,8 @@ CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
void
CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
{
*x += (Min(node1->width, node2->width) * ((random % 16) - 7));
*y += (Min(node1->width, node2->width) * (((random / 16) % 16) - 7));
*x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7));
*y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7));
}
CPathNode*

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@ -6,6 +6,7 @@ class CVehicle;
class CPtrList;
#define LANE_WIDTH 5.0f
#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f))
enum
{
@ -89,7 +90,7 @@ struct CPathNode
float GetZ(void) { return z/8.0f; }
bool HasDivider(void) { return width != 0; }
float GetDividerWidth(void) { return width/(2*8.0f); }
float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); }
float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; }
CPathNode *GetPrev(void);
CPathNode *GetNext(void);
void SetPrev(CPathNode *node);

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@ -17,6 +17,8 @@
#include "Replay.h"
#endif
// --MIAMI: file done
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up

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@ -21,6 +21,8 @@
#include "Camera.h"
#include "GenericGameStorage.h"
// --MIAMI: file done
CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
@ -314,6 +316,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5);
SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5);
}
}
@ -516,11 +522,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
case 13:
pad->PCTempJoyState.DPadUp = 255;
break;
#ifdef REGISTER_START_BUTTON
case 12:
#ifndef REGISTER_START_BUTTON
if (padNumber == 1)
#endif
pad->PCTempJoyState.Start = 255;
break;
#endif
case 11:
pad->PCTempJoyState.RightShock = 255;
break;
@ -624,6 +631,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
if ( mode == CCam::MODE_1STPERSON
|| mode == CCam::MODE_SNIPER
|| mode == CCam::MODE_ROCKETLAUNCHER
|| mode == CCam::MODE_CAMERA
|| mode == CCam::MODE_M16_1STPERSON)
{
firstPerson = true;
@ -1642,12 +1650,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(GO_LEFT);
CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
@ -1660,15 +1668,13 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
ClearSettingsAssociatedWithAction(PED_DUCK, type);
if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_DUCK);
CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE);
if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
@ -1707,16 +1713,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
#ifdef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
@ -1755,36 +1760,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_3RDPERSON:
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE:
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE_3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_COMMON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
default: break;
}
@ -1850,15 +1855,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
#ifdef BIND_VEHICLE_FIREWEAPON
case VEHICLE_FIREWEAPON:
#endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_HORN:
case VEHICLE_HANDBRAKE:
case VEHICLE_ACCELERATE:
case VEHICLE_BRAKE:
case VEHICLE_CHANGE_RADIO_STATION:
case VEHICLE_HORN:
case TOGGLE_SUBMISSIONS:
case VEHICLE_HANDBRAKE:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_LOOKBEHIND:
case VEHICLE_TURRETLEFT:
case VEHICLE_TURRETRIGHT:
case VEHICLE_TURRETUP:

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@ -54,7 +54,7 @@ CRGBA SLIDERON_COLOR(97, 194, 247, 255);
CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define TIDY_UP_PBP // ProcessButtonPresses
#define TIDY_UP_PBP // ProcessUserInput
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
@ -77,28 +77,11 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define GetBackJustDown GetSquareJustDown
#endif
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
int bbTabCount = 0;
bool bottomBarActive = false;
bool reverseAlpha = false;
int pendingScreen = -1;
int pendingOption = -1;
int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
#else
const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // TODO(Miami): is this still here?
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
@ -153,28 +136,15 @@ const char* FrontendFilenames[][2] = {
{"upOn", "buttonA"}
};
#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else {
if (x > DEFAULT_SCREEN_WIDTH / 2) {
return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
} else {
return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
}
}
}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
@ -314,33 +284,6 @@ CMenuManager::GetPreviousPageOption()
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
#ifdef PS2_LIKE_MENU
void
CMenuManager::SwitchToNewScreen(int8 screen)
{
if (reverseAlpha) {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = pendingScreen;
m_nCurrOption = pendingOption;
reverseAlpha = false;
if (updateDelay)
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
if (withReverseAlpha) {
pendingOption = option;
pendingScreen = screen;
reverseAlpha = true;
} else {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = screen;
m_nCurrOption = option;
if (updateDelay)
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
m_nMenuFadeAlpha = 255;
}
#else
// --MIAMI: Done
void
CMenuManager::SwitchToNewScreen(int8 screen)
@ -381,7 +324,6 @@ CMenuManager::SwitchToNewScreen(int8 screen)
m_nOptionHighlightTransitionBlend = 0;
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
#endif
CMenuManager::CMenuManager()
{
@ -815,11 +757,7 @@ void
CMenuManager::DrawStandardMenus(bool activeScreen)
{
float nextYToUse = 0.0f; // III leftover, set but unused in VC
#ifdef PS2_LIKE_MENU
bool itemsAreSelectable = !bottomBarActive;
#else
bool itemsAreSelectable = true;
#endif
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
@ -2062,36 +2000,6 @@ CMenuManager::DrawFrontEnd()
SetFrontEndRenderStates();
m_NoEmptyBinding = true;
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
if (bbTabCount != 6) {
bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
}
} else {
if (bbTabCount != 8) {
bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
}
}
m_nCurrScreen = bbNames[0].screenId;
bottomBarActive = true;
curBottomBarOption = 0;
}
#else
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
m_nCurrScreen = MENUPAGE_START_MENU;
@ -2099,7 +2007,6 @@ CMenuManager::DrawFrontEnd()
m_nCurrScreen = MENUPAGE_PAUSE_MENU;
}
}
#endif
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
@ -2110,200 +2017,6 @@ CMenuManager::DrawFrontEnd()
DrawBackground(false);
}
#ifdef PS2_LIKE_MENU
void
CMenuManager::DrawBackground()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
eFrontendSprites currentSprite;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
case MENUPAGE_EXIT:
currentSprite = FE_ICONSTATS;
break;
case MENUPAGE_LANGUAGE_SETTINGS:
currentSprite = FE_ICONLANGUAGE;
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
currentSprite = FE_ICONSAVE;
break;
case MENUPAGE_DISPLAY_SETTINGS:
currentSprite = FE_ICONDISPLAY;
break;
case MENUPAGE_SOUND_SETTINGS:
currentSprite = FE_ICONAUDIO;
break;
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_OPTIONS:
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
currentSprite = FE_ICONCONTROLS;
break;
default:
/*case MENUPAGE_NEW_GAME: */
/*case MENUPAGE_BRIEFS: */
currentSprite = FE_ICONBRIEF;
break;
}
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
static float fadeAlpha = 0.0f;
static int lastState = 0;
// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
if (lastState == 1 && !reverseAlpha)
fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
fadeAlpha += (frameTime) * 20.f / 33.f;
else
fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 0;
} else {
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
fadeAlpha -= (frameTime) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
field_518 = 2;
else
field_518 = 1;
}
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
default:
DrawStandardMenus();
break;
}
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
wchar *str;
hoveredBottomBarOption = -1;
if (curBottomBarOption != -1) {
// This active tab sprite is needlessly big
m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop,
leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)),
CRGBA(CRGBA(255, 255, 255, 255)));
for (int i = 0; i < bbTabCount; i++) {
float xStart = leftPadding + optionWidth * i;
if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
hoveredBottomBarOption = i;
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
CFont::SetColor(CRGBA(235, 170, 50, 255));
else {
if(bottomBarActive || curBottomBarOption == i)
CFont::SetColor(CRGBA(0, 0, 0, 255));
else
CFont::SetColor(CRGBA(0, 0, 0, 110));
}
str = TheText.Get(bbNames[i].name);
CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str);
}
}
#undef optionBottom
#undef optionTop
#undef leftPadding
#undef optionWidth
#undef rawOptionHeight
CFont::DrawFonts();
// Draw mouse
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
if (m_bShowMouse) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
// --MIAMI: Done except commented things
void
CMenuManager::DrawBackground(bool transitionCall)
@ -2527,7 +2240,6 @@ CMenuManager::DrawBackground(bool transitionCall)
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
#endif
void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
@ -3825,7 +3537,7 @@ CMenuManager::UserInput(void)
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
ProcessList(optionSelected, goBack);
} else {
// TODO(Miami): Seperate that code into a new function from ProcessButtonPresses
// TODO(Miami): Seperate that code into a new function from ProcessUserInput
// ProcessScrollingExceptLists(goBack);
if (m_AllowNavigation &&
@ -3858,19 +3570,13 @@ CMenuManager::UserInput(void)
if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) {
// TODO(Miami): New radio selector
if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) {
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
}
// TODO(Miami): This part is old radio selector, remove when new is reversed!!
else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
ChangeRadioStation(m_nHoverOption - HOVEROPTION_RADIO_0 - m_PrefsRadioStation);
}
}
@ -3909,7 +3615,7 @@ CMenuManager::UserInput(void)
}
if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) {
if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT
&& m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS
&& m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO)
{
@ -3983,13 +3689,12 @@ CMenuManager::UserInput(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
}
}
ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy);
ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy);
}
// TODO(Miami)
// Also rename it to ProcessUserInput when it's done
// --MIAMI: Done except TODOs
void
CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
{
if (m_nCurrScreen == MENUPAGE_OUTRO)
return;
@ -4012,7 +3717,10 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
MouseButtonJustClicked = 4;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
MouseButtonJustClicked = 5;
// TODO two more buttons
else if (CPad::GetPad(0)->GetMouseX1JustUp())
MouseButtonJustClicked = 6;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
MouseButtonJustClicked = 7;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@ -4072,45 +3780,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
}
#endif
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption > 0)
curBottomBarOption--;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption < bbTabCount-1)
curBottomBarOption++;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
optionSelected = false;
goDown = false;
goUp = false;
}
#endif
int oldOption = m_nCurrOption;
if (goDown) {
if (m_nCurrScreen != MENUPAGE_MAP)
@ -4139,52 +3808,11 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_nOptionHighlightTransitionBlend = 0;
}
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (option == MENUACTION_CHANGEMENU || option == MENUACTION_POPULATESLOTS_CHANGEMENU || option == MENUACTION_GOBACK
|| option == MENUACTION_YES || option == MENUACTION_NO) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} else {
// This is duplicate, back button already processed below
#ifndef TIDY_UP_PBP
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
}
} else if (option == MENUACTION_CHECKSAVE) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else {
if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
}
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
&& option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME
&& option != MENUACTION_CHECKSAVE && option != MENUACTION_MOUSESENS
&& option != MENUACTION_YES && option != MENUACTION_NO
&& option != MENUACTION_SCREENRES) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
if (optionSelected && m_nMenuFadeAlpha == 255) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
} else if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
switch (m_nCurrExLayer) {
default:
goBack = true;
break;
case HOVEROPTION_LIST:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
m_bWaitingForNewKeyBind = true;
@ -4206,36 +3834,34 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_nCurrExLayer = HOVEROPTION_BACK;
SaveSettings();
break;
case HOVEROPTION_BACK:
default:
goBack = true;
break;
}
} else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
// .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if.
*/
} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
SwitchToNewScreen(-2);
}
} else {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
}
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
switch (option) {
case MENUACTION_RADIO:
++m_PrefsRadioStation;
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = WILDSTYLE;
} else if (m_PrefsRadioStation > WAVE) {
m_PrefsRadioStation = USERTRACK;
case MENUACTION_CHANGEMENU:
case MENUACTION_YES:
case MENUACTION_NO:
#ifdef CUSTOM_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
bMapLoaded = false;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
break;
case MENUACTION_RADIO:
ChangeRadioStation(1);
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
@ -4267,26 +3893,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
// fall through
case MENUACTION_CHANGEMENU:
case MENUACTION_YES:
case MENUACTION_NO:
{
#ifdef CUSTOM_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
bMapLoaded = false;
}
#endif
SwitchToNewScreen(0);
break;
}
case MENUACTION_GOBACK:
goBack = true;
break;
case MENUACTION_CHECKSAVE:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@ -4306,12 +3912,39 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
case MENUACTION_NEWGAME:
DoSettingsBeforeStartingAGame();
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_RELOADIDE:
CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
#endif
case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown();
break;
case MENUACTION_LOADRADIO:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = m_nCurrOption;
SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
}
break;
}
case MENUACTION_RADARMODE:
if (++m_PrefsRadarMode > 2)
m_PrefsRadarMode = 0;
SaveSettings();
break;
case MENUACTION_GOBACK:
goBack = true;
break;
case MENUACTION_KEYBOARDCTRLS:
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0;
@ -4347,7 +3980,7 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
DMAudio.Service();
CentreMousePointer();
m_bShowMouse = true;
// m_nCurrOption = 5; // Why? TODO(Miami)
m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that.
m_nOptionHighlightTransitionBlend = 0;
SaveSettings();
}
@ -4386,8 +4019,8 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_nCurrExLayer = HOVEROPTION_LIST;
m_bSkinsEnumerated = false;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
@ -4460,114 +4093,42 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
}
SaveSettings();
break;
case MENUACTION_LOADRADIO:
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = m_nCurrOption;
SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
}
break;
}
}
}
ProcessOnOffMenuOptions();
if (!goBack) {
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
}
}
if (goBack) {
ResetHelperText();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded) {
#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
#endif
RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
return;
#endif
}
#ifdef PS2_LIKE_MENU
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
if (m_NoEmptyBinding) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SwitchToNewScreen(-2);
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
(oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) {
bottomBarActive = true;
} else
#endif
{
SwitchToNewScreen(-2);
}
// We will go back for sure at this point, why process other things?!
#ifdef FIX_BUGS
return;
#endif
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
m_ShowEmptyBindingError = true;
}
}
#ifdef PS2_LIKE_MENU
if (bottomBarActive)
return;
#endif
if (changeAmount != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
m_PrefsRadioStation += changeAmount;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = WILDSTYLE;
} else {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = WAVE;
if (m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = WILDSTYLE;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
ChangeRadioStation(changeAmount);
break;
case MENUACTION_RADARMODE:
m_PrefsRadarMode += changeAmount;
if (m_PrefsRadarMode < 0)
m_PrefsRadarMode = 2;
if (m_PrefsRadarMode > 2)
m_PrefsRadarMode = 0;
break;
#ifdef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
@ -4612,11 +4173,12 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
break;
#endif
case MENUACTION_AUDIOHW:
// TODO(Miami): What are the extra things in here??
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
@ -4624,13 +4186,11 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
break;
case MENUACTION_CTRLMETHOD:
m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
}
@ -4885,10 +4445,6 @@ CMenuManager::SwitchMenuOnAndOff()
_InputInitialiseMouse(true);
}
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
#endif
m_StatsScrollSpeed = 150.0f;
SaveSettings();
pControlEdit = nil;
@ -5386,6 +4942,47 @@ CMenuManager::ConstructStatLine(int rowIdx)
#undef STAT_LINE
}
// TODO(Miami): These #if 0's are here because we still use III radio selector. Remove them when new one reversed
void
CMenuManager::ChangeRadioStation(uint8 increaseBy)
{
if (m_ScrollRadioBy != 0)
return;
m_PrefsRadioStation += increaseBy;
#if 0
m_ScrollRadioBy = increaseBy;
if (m_ScrollRadioBy == 1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
field_F0 = 238.0f;
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
field_F0 = 118.0f;
}
#endif
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = WILDSTYLE;
} else {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = WAVE;
if (m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = WILDSTYLE;
}
#if 0
DMAudio.StopFrontEndTrack();
DMAudio.PlayFrontEndSound(SOUND_194, 0);
#else
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
}
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{

View File

@ -5,15 +5,9 @@
#include "Sprite2d.h"
#ifdef PS2_LIKE_MENU
#define MENUHEADER_POS_X 50.0f
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
#define MENUHEADER_POS_X 10.0f
#define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 2.0f
#endif
#define MENUHEADER_WIDTH 1.0f
#define MENU_UNK_X_MARGIN 10.0f
@ -237,9 +231,6 @@ enum eMenuAction
MENUACTION_SETDBGFLAG,
MENUACTION_LOADRADIO,
MENUACTION_SAVEGAME,
// Below this is TODO(Miami)
MENUACTION_DRAWDIST,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
MENUACTION_COLLISIONPOLYS,
MENUACTION_LEGENDS,
@ -247,16 +238,11 @@ enum eMenuAction
MENUACTION_HUD,
MENUACTION_GOBACK,
MENUACTION_KEYBOARDCTRLS,
MENUACTION_PARSEHEAP,
// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
MENUACTION_DEBUGSTREAM,
MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB,
MENUACTION_UNK80,
MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM?
MENUACTION_INVVERT,
MENUACTION_CANCELGAME,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
MENUACTION_RESUME,
MENUACTION_DONTCANCEL,
MENUACTION_SCREENRES,
@ -267,7 +253,9 @@ enum eMenuAction
MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER,
MENUACTION_UNK110,
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENFORMAT,
#endif
@ -532,7 +520,7 @@ public:
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
int32 field_F0;
int32 m_LastRadioScrollDir;
int32 m_ScrollRadioBy;
int32 m_nCurrScreen;
int32 m_nPrevScreen;
int32 m_nCurrSaveSlot;
@ -678,7 +666,8 @@ public:
void Process();
void ProcessList(bool &optionSelected, bool &goBack);
void UserInput();
void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8);
void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
void ChangeRadioStation(uint8);
void ProcessFileActions();
void ProcessOnOffMenuOptions();
void RequestFrontEndShutDown();

View File

@ -203,6 +203,9 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;

View File

@ -161,6 +161,9 @@ public:
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
#ifdef GTA_PC
bool m_bQuitGameNoCD;

View File

@ -7,8 +7,10 @@
#include "main.h"
#include "Population.h"
float CIniFile::PedNumberMultiplier = 1.0f;
float CIniFile::CarNumberMultiplier = 1.0f;
// --MIAMI: file done
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.6f;
void CIniFile::LoadIniFile()
{
@ -24,5 +26,6 @@ void CIniFile::LoadIniFile()
CFileMgr::CloseFile(f);
}
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
}

View File

@ -331,8 +331,6 @@ CMenuScreen aScreens[] = {
MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},

View File

@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
extern float ScaleAndCenterX(float x);
#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
#include "maths.h"

View File

@ -89,7 +89,7 @@ void tbDisplay()
CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetWrapx(640.0f);
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetRightJustifyOff();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);

View File

@ -5,6 +5,8 @@
#include "ModelIndices.h"
#include "ModelInfo.h"
// --MIAMI: file done
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
@ -21,6 +23,14 @@ CModelInfo::Initialise(void)
int i;
CSimpleModelInfo *m;
debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore));
debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore));
debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore));
debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore));
debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore));
debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore));
debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore));
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
ms_2dEffectStore.clear();
@ -191,6 +201,9 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
{
if (minIndex > maxIndex)
return 0;
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
@ -221,6 +234,20 @@ CModelInfo::IsCarModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
}
bool
CModelInfo::IsHeliModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI;
}
bool
CModelInfo::IsPlaneModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE;
}
void
CModelInfo::ReInit2dEffects()
{

View File

@ -43,5 +43,7 @@ public:
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
static bool IsCarModel(int32 id);
static bool IsHeliModel(int32 id);
static bool IsPlaneModel(int32 id);
static void ReInit2dEffects();
};

View File

@ -117,7 +117,7 @@ CCivilianPed::CivilianAI(void)
} else {
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
} else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
@ -203,7 +203,7 @@ CCivilianPed::CivilianAI(void)
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {

View File

@ -6,6 +6,8 @@
#include "Streaming.h"
#include "Weapon.h"
// --MIAMI: file done
CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS];

View File

@ -459,7 +459,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCollectBusFare = false;
bBoughtIceCream = false;
bDonePositionOutOfCollision = false;
b158_80 = false;
bCanAttackPlayerWithCops = false;
if (CGeneral::GetRandomNumber() & 3)
bHasACamera = false;

View File

@ -491,7 +491,7 @@ public:
uint32 bCollectBusFare : 1;
uint32 bBoughtIceCream : 1;
uint32 bDonePositionOutOfCollision : 1;
uint32 b158_80 : 1;
uint32 bCanAttackPlayerWithCops : 1;
// our own flags
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle

View File

@ -4,7 +4,8 @@
#include "General.h"
#include "Ped.h"
// --MIAMI: Done
// --MIAMI: file done
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[56] = {
{ 500, 800, 500, 2 },
@ -65,14 +66,12 @@ PedAudioData CommentWaitTime[56] = {
{ 0, 0, 0, 0 }
};
// --MIAMI: Done
bool
CPed::ServiceTalkingWhenDead(void)
{
return m_queuedSound == SOUND_PED_DEATH;
}
// --MIAMI: Done
void
CPed::ServiceTalking(void)
{
@ -102,7 +101,6 @@ CPed::ServiceTalking(void)
}
}
// --MIAMI: Done
void
CPed::Say(uint16 audio)
{
@ -157,7 +155,6 @@ CPed::Say(uint16 audio)
}
}
// --MIAMI: Done
void
CPed::Say(uint16 audio, int32 time)
{

View File

@ -3,6 +3,8 @@
#include "FileMgr.h"
#include "PedType.h"
// --MIAMI: file done
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
void

File diff suppressed because it is too large Load Diff

View File

@ -13,23 +13,6 @@ struct PedGroup
int32 models[NUMMODELSPERPEDGROUP];
};
// Don't know the original name
struct RegenerationPoint
{
eLevelName srcLevel; // this and below one may need to be exchanged
eLevelName destLevel;
float x1;
float x2;
float y1;
float y2;
float z1;
float z2;
CVector destPosA;
CVector destPosB;
CVector srcPosA;
CVector srcPosB;
};
class CPopulation
{
public:
@ -39,6 +22,7 @@ public:
static float PedDensityMultiplier;
static uint32 ms_nTotalMissionPeds;
static int32 MaxNumberOfPedsInUse;
static int32 MaxNumberOfPedsInUseInterior;
static uint32 ms_nNumCivMale;
static uint32 ms_nNumCivFemale;
static uint32 ms_nNumCop;
@ -58,9 +42,6 @@ public:
static uint32 ms_nNumGang9;
static uint32 ms_nNumGang7;
static uint32 ms_nNumGang8;
static CVector RegenerationPoint_a;
static CVector RegenerationPoint_b;
static CVector RegenerationForward;
static uint32 ms_nTotalCarPassengerPeds;
static uint32 NumMiamiViceCops;
@ -71,13 +52,12 @@ public:
static void UpdatePedCount(ePedType, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *car, bool isDriver);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32);
static int32 ChooseNextCivilianOccupation(int32);
static void ChooseCivilianCoupleOccupations(int32, int32&, int32&);
static int32 ChoosePolicePedOccupation();
static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
@ -91,6 +71,18 @@ public:
static bool TestSafeForRealObject(CDummyObject*);
static bool IsSkateable(CVector const&);
static bool CanJeerAtStripper(int32 model);
static void RemovePedsIfThePoolGetsFull(void);
static bool IsMale(int32);
static bool IsFemale(int32);
static bool IsSunbather(int32);
static int32 ComputeRandomisedGangSize(void);
static bool CanSolicitPlayerInCar(int32);
static bool CanSolicitPlayerOnFoot(int32);
static bool IsSecurityGuard(ePedType);
static void PlaceGangMembers(ePedType, int32, CVector const&);
static void PlaceGangMembersInFormation(ePedType, int32, CVector const&);
static void PlaceGangMembersInCircle(ePedType, int32, CVector const&);
static void PlaceCouple(ePedType, int32, ePedType, int32, CVector);
static void PlaceMallPedsAsStationaryGroup(CVector const&, int32);
static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
};

View File

@ -14,14 +14,6 @@
bool CCredits::bCreditsGoing;
uint32 CCredits::CreditsStartTime;
#ifdef ASPECT_RATIO_SCALE
#define SCALE_AND_CENTER(x) ScaleAndCenterX(x)
extern float ScaleAndCenterX(float x);
#else
#define SCALE_AND_CENTER(x) SCREEN_STRETCH_X(x)
#endif
void
CCredits::Init(void)
{
@ -81,7 +73,7 @@ CCredits::Render(void)
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);
@ -429,7 +421,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED129"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f));
PrintCreditText(1.1f, 0.8f, TheText.Get("CRD111A"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset);
@ -477,7 +469,7 @@ CCredits::Render(void)
PrintCreditSpace(0.5f, lineoffset);
PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134I"), lineoffset, scrolloffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.7f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.7f));
PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.1f, 0.8f, TheText.Get("CRED135"), lineoffset, scrolloffset);
@ -513,7 +505,7 @@ CCredits::Render(void)
PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140L"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.85f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.85f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED259"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset);
@ -594,7 +586,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED172"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED217"), lineoffset, scrolloffset);
@ -717,7 +709,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED332"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED333"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset);
@ -755,7 +747,7 @@ CCredits::Render(void)
PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f));
CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED267"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset);
@ -819,5 +811,3 @@ bool CCredits::AreCreditsDone(void)
{
return !bCreditsGoing;
}
#undef SCALE_AND_CENTER

View File

@ -69,3 +69,14 @@ CDraw::SetFOV(float fov)
#endif
ms_fFOV = fov;
}
#ifdef ASPECT_RATIO_SCALE
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
}
#endif

View File

@ -228,8 +228,8 @@ CFont::Initialise(void)
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(DEFAULT_SCREEN_WIDTH);
SetCentreSize(DEFAULT_SCREEN_WIDTH);
SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
@ -996,22 +996,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
{
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
// This is original code
#if 0
s++;
while (*s != '~') {
s++;
}
#else
// TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done
if (*(s + 1) != '~') {
s++;
while (*s != '~') {
s++;
}
}
#endif
}
else {
w += GetCharacterSize(c - ' ');

View File

@ -405,7 +405,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD);
@ -886,7 +886,7 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255));
CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
@ -1024,8 +1024,8 @@ void CHud::Draw()
else
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
CFont::SetCentreSize(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn();
@ -1045,7 +1045,7 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@ -1250,10 +1250,12 @@ void CHud::Draw()
}
CFont::SetPropOn();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color
CFont::SetFontStyle(FONT_HEADING);
// Appearently sliding text in here was abandoned very early, since this text is centered now.
if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep();
@ -1268,7 +1270,7 @@ void CHud::Draw()
}
}
else {
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] > 255.0f)
@ -1282,7 +1284,7 @@ void CHud::Draw()
}
else {
BigMessageAlpha[0] = 0.0f;
BigMessageX[0] = -60.0f;
BigMessageX[0] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[0] = 1.0f;
}
}
@ -1293,7 +1295,7 @@ void CHud::Draw()
// WastedBustedText
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0f;
@ -1330,6 +1332,7 @@ void CHud::Draw()
}
}
// --MIAMI: Done
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@ -1360,8 +1363,8 @@ void CHud::DrawAfterFade()
else
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
CFont::SetCentreSize(SCALE_AND_CENTER_X(line.m_fCenterSize));
if (line.m_bBackground)
CFont::SetBackgroundOn();
else
@ -1379,7 +1382,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@ -1407,7 +1410,7 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
@ -1421,7 +1424,7 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
@ -1451,7 +1454,7 @@ void CHud::DrawAfterFade()
}
break;
case 2:
OddJob2Timer += (20.0f * CTimer::GetTimeStep());
OddJob2Timer += CTimer::GetTimeStepInMilliseconds();
if (OddJob2Timer > 1500) {
OddJob2On = 3;
}
@ -1476,20 +1479,18 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(80.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#endif
}
}
@ -1502,6 +1503,7 @@ void CHud::DrawAfterFade()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
// will be overwritten below
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
else
@ -1511,41 +1513,45 @@ void CHud::DrawAfterFade()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f));
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
}
} else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds();
if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
}
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
//CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
//CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for?
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
}
else {
BigMessageAlpha[1] = 0.0f;
BigMessageX[1] = -60.0f;
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#else
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#endif
} else {
m_ZoneFadeTimer = 0;
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[1] = 1.0f;
m_ZoneState = 0;
}
}
else {
} else {
BigMessageInUse[1] = 0.0f;
}
}
@ -1925,3 +1931,12 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
return clamp(alpha, 0.0f, 255.0f);
}
void
CHud::ResetWastedText(void)
{
BigMessageInUse[2] = 0.0f;
BigMessageInUse[0] = 0.0f;
m_BigMessage[2][0] = 0;
m_BigMessage[0][0] = 0;
}

View File

@ -140,4 +140,5 @@ public:
static void SetZoneName(wchar *name);
static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int);
static void ResetWastedText(void);
};

View File

@ -11,6 +11,8 @@
#include "PCSave.h"
#include "Text.h"
// --MIAMI: file done
const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper;
@ -18,7 +20,7 @@ C_PcSave PcSaveHelper;
void
C_PcSave::SetSaveDirectory(const char *path)
{
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf");
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf");
}
bool

View File

@ -1736,7 +1736,6 @@ main(int argc, char *argv[])
#else
LoadingScreen(nil, nil, "loadsc0");
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -1748,7 +1747,7 @@ main(int argc, char *argv[])
#endif
break;
}
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
@ -1769,7 +1768,6 @@ main(int argc, char *argv[])
break;
}
#ifndef PS2_MENU
case GS_FRONTEND:
{
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))

View File

@ -18,6 +18,8 @@
#include "Zones.h"
#include "Occlusion.h"
// --MIAMI: file done
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
@ -42,7 +44,6 @@ uint32 CCarGenerator::CalcNextGen()
return CTimer::GetTimeInMilliseconds() + 4;
}
//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for
void CCarGenerator::DoInternalProcessing()
{
int mi;
@ -53,6 +54,7 @@ void CCarGenerator::DoInternalProcessing()
m_nTimer += 4;
return;
}
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
mi = m_nModelIndex;
}
else {
@ -73,29 +75,25 @@ void CCarGenerator::DoInternalProcessing()
return;
}
}
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(mi))
return;
CVehicle* pVehicle;
CVector pos;
if (CModelInfo::IsBoatModel(mi)){
CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE);
pos = m_vecPos;
pVehicle = pBoat;
pBoat->bIsStatic = false;
pBoat->bEngineOn = false;
CVector pos = m_vecPos;
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
pBoat->SetPosition(pos);
pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pBoat->SetStatus(STATUS_ABANDONED);
pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
pBoat->bExtendedRange = false;
}else{
bool groundFound = false;
CVector pos = m_vecPos;
bool groundFound;
pos = m_vecPos;
if (pos.z > -100.0f){
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
}else{
groundFound = false;
CColPoint cp;
CEntity* pEntity;
groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
@ -107,7 +105,7 @@ void CCarGenerator::DoInternalProcessing()
debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
return;
}
if (CModelInfo::IsBikeModel(mi)) {
if (CModelInfo::GetModelInfo(mi)->GetModelType() == VEHICLE_TYPE_BIKE) {
CBike* pBike = new CBike(mi, PARKED_VEHICLE);
pBike->bIsStanding = true;
pVehicle = pBike;
@ -116,16 +114,16 @@ void CCarGenerator::DoInternalProcessing()
CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE);
pVehicle = pCar;
}
// pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
pVehicle->bLightsOn = false;
}
pVehicle->bIsStatic = false;
pVehicle->bEngineOn = false;
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
pVehicle->SetPosition(pos);
pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->bLightsOn = false;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
}
CWorld::Add(pVehicle);
if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
pVehicle->m_nAlarmState = -1;
@ -173,6 +171,8 @@ void CCarGenerator::Process()
m_nVehicleHandle = -1;
m_bIsBlocking = true;
pVehicle->bExtendedRange = false;
if (m_nModelIndex < 0)
m_nModelIndex = -1;
}
void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
@ -217,8 +217,8 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
float farclip = 110.0f * TheCamera.GenerationDistMultiplier;
float nearclip = farclip - 20.0f;
bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance &&
TheCamera.IsSphereVisible(m_vecPos, 0.0f) && COcclusion::IsPositionOccluded(m_vecPos, 0.0f));
if (distance >= farclip || canBeRemoved){
TheCamera.IsSphereVisible(m_vecPos, 0.0f) && !COcclusion::IsPositionOccluded(m_vecPos, 0.0f));
if (distance >= farclip && !canBeRemoved){
if (m_bIsBlocking)
m_bIsBlocking = false;
return false;
@ -227,7 +227,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
return true;
if (m_bIsBlocking)
return false;
if (distance < nearclip)
if (distance < nearclip && !m_bForceSpawn)
return false;
return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
}
@ -246,8 +246,9 @@ void CTheCarGenerators::Process()
int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
{
CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
return NumOfCarGenerators++;
if (NumOfCarGenerators < NUM_CARGENS)
CarGeneratorArray[NumOfCarGenerators++].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
return NumOfCarGenerators - 1;
}
void CTheCarGenerators::Init()
@ -279,6 +280,11 @@ VALIDATESAVEBUF(*size)
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{
NumOfCarGenerators = 0;
GenerateEvenIfPlayerIsCloseCounter = 0;
CurrentActiveCount = 0;
ProcessCounter = 0;
const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
Init();
INITSAVEBUF

View File

@ -52,17 +52,22 @@ void CCranes::InitCranes(void)
CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() ||
MODELID_CRANE_3 == pEntity->GetModelIndex())
MODELID_CRANE_3 == pEntity->GetModelIndex() ||
MODELID_CRANE_4 == pEntity->GetModelIndex() ||
MODELID_CRANE_5 == pEntity->GetModelIndex() ||
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
}
}
// TODO(MIAMI): LEVEL_MAINLAND just so it compiles
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() ||
MODELID_CRANE_3 == pEntity->GetModelIndex())
MODELID_CRANE_3 == pEntity->GetModelIndex() ||
MODELID_CRANE_4 == pEntity->GetModelIndex() ||
MODELID_CRANE_5 == pEntity->GetModelIndex() ||
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
}
@ -85,20 +90,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_nCraneState = CCrane::IDLE;
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
pHook->ObjectCreatedBy = MISSION_OBJECT;
pHook->bUsesCollision = false;
pHook->bExplosionProof = true;
pHook->bAffectedByGravity = false;
pCrane->m_pHook = pHook;
pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
pCrane->SetHookMatrix();
}
else
#endif
pCrane->m_pHook = nil;
NumCranes++;
}

View File

@ -10,6 +10,8 @@
#include "Ped.h"
#include "Fire.h"
// --MIAMI: file done
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];