mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 09:09:15 +01:00
Island loading and PS2 alpha test added to options
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@ -9,6 +9,7 @@
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#include "Timer.h"
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#include "VehicleModelInfo.h"
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#include "World.h"
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#include "Frontend.h"
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uint16 CRecordDataForGame::RecordingState;
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uint8* CRecordDataForGame::pDataBuffer;
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@ -439,10 +440,11 @@ void CRecordDataForChase::StartChaseScene(float startTime)
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Status = STATE_PLAYBACK;
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AnimTime = startTime;
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AnimStartTime = CTimer::GetTimeInMilliseconds();
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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RemoveUnusedCollision();
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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#endif
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CGame::TidyUpMemory(true, true);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::SetDir("data\\paths");
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@ -10017,15 +10017,21 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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{
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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#endif
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}
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CTimer::Update();
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return 0;
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}
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@ -10641,24 +10647,40 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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if (CGame::currLevel != CCollision::ms_collisionInMemory) {
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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CCollision::LoadCollisionScreen(CGame::currLevel);
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DMAudio.Service();
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#endif
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}
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CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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DMAudio.SetEffectsFadeVol(127);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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CStreaming::RequestIslands(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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CStreaming::RequestBigBuildings(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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CStreaming::LoadAllRequestedModels(true);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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DMAudio.SetEffectsFadeVol(127);
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}
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CTimer::Update();
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return 0;
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@ -21,6 +21,7 @@
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#include "SurfaceTable.h"
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#include "Lines.h"
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#include "Collision.h"
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#include "Frontend.h"
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// TODO: where do these go?
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@ -521,19 +522,30 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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if (level == CGame::currLevel || forceChange) {
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CTimer::Stop();
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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LoadCollisionScreen(CGame::currLevel);
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DMAudio.Service();
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#endif
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}
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CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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{
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CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
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CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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}
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
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CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
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CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
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@ -541,41 +553,57 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::TidyUpMemory(true, true);
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CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
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#endif
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}
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ms_collisionInMemory = CGame::currLevel;
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CReplay::EmptyReplayBuffer();
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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if (CGame::currLevel != LEVEL_GENERIC)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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CStreaming::RequestBigBuildings(CGame::currLevel);
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}
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#ifdef NO_ISLAND_LOADING
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else if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM)
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CStreaming::RequestIslands(CGame::currLevel);
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#endif
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CStreaming::LoadAllRequestedModels(true);
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#ifndef NO_ISLAND_LOADING
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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{
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CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
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CGame::TidyUpMemory(true, true);
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#endif
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}
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CTimer::Update();
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#ifndef NO_ISLAND_LOADING
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DMAudio.SetEffectsFadeVol(127);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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DMAudio.SetEffectsFadeVol(127);
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}
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}
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#ifdef NO_ISLAND_LOADING
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bool CCollision::bAlreadyLoaded = false;
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#endif
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void
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CCollision::SortOutCollisionAfterLoad(void)
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{
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if(ms_collisionInMemory == CGame::currLevel)
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return;
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#ifndef NO_ISLAND_LOADING
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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if (CGame::currLevel != LEVEL_GENERIC) {
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#ifdef NO_ISLAND_LOADING
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static bool bAlreadyLoaded = false;
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) {
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if (bAlreadyLoaded) {
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ms_collisionInMemory = CGame::currLevel;
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return;
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@ -584,9 +612,9 @@ CCollision::SortOutCollisionAfterLoad(void)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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#else
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CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
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} else
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#endif
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CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
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if(!CGame::playingIntro)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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}
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@ -212,6 +212,9 @@ class CCollision
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public:
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static eLevelName ms_collisionInMemory;
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static CLinkList<CColModel*> ms_colModelCache;
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#ifdef NO_ISLAND_LOADING
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static bool bAlreadyLoaded;
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#endif
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static void Init(void);
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static void Shutdown(void);
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@ -122,6 +122,11 @@ int8 CMenuManager::m_nPrefsMSAALevel = 0;
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int8 CMenuManager::m_nDisplayMSAALevel = 0;
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#endif
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#ifdef NO_ISLAND_LOADING
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int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
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int32 CMenuManager::m_KeyPressedCode = -1;
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@ -155,6 +160,10 @@ int32 MouseButtonJustClicked;
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int32 JoyButtonJustClicked;
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//int32 *pControlTemp = 0;
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#ifdef PS2_ALPHA_TEST
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extern bool gPS2alphaTest;
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#endif
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#ifndef MASTER
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bool CMenuManager::m_PrefsMarketing = false;
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bool CMenuManager::m_PrefsDisableTutorials = false;
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@ -1189,6 +1198,21 @@ CMenuManager::Draw()
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break;
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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switch (m_DisplayIslandLoading) {
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case ISLAND_LOADING_LOW:
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rightText = TheText.Get("FEM_LOW");
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break;
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case ISLAND_LOADING_MEDIUM:
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rightText = TheText.Get("FEM_MED");
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break;
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case ISLAND_LOADING_HIGH:
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rightText = TheText.Get("FEM_HIG");
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break;
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}
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break;
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#endif
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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@ -1245,6 +1269,11 @@ CMenuManager::Draw()
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rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef PS2_ALPHA_TEST
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case MENUACTION_PS2_ALPHA_TEST:
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rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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@ -1389,6 +1418,12 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
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@ -1409,6 +1444,12 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
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SetHelperText(1);
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
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SetHelperText(1);
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}
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#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
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@ -3333,6 +3374,13 @@ CMenuManager::LoadSettings()
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CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
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m_nDisplayMSAALevel = m_nPrefsMSAALevel;
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
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#endif
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#ifdef PS2_ALPHA_TEST
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CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
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#endif // PS2_ALPHA_TEST
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}
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}
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@ -3432,6 +3480,12 @@ CMenuManager::SaveSettings()
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#ifdef MULTISAMPLING
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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#endif
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#ifdef PS2_ALPHA_TEST
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CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
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#endif // PS2_ALPHA_TEST
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}
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CFileMgr::CloseFile(fileHandle);
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@ -4769,6 +4823,45 @@ CMenuManager::ProcessButtonPresses(void)
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SaveSettings();
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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if (!m_bGameNotLoaded) {
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if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
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if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
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CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
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if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
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if (CGame::currLevel != LEVEL_INDUSTRIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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if (CGame::currLevel != LEVEL_COMMERCIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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if (CGame::currLevel != LEVEL_SUBURBAN)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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CCollision::bAlreadyLoaded = true;
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestBigBuildings(CGame::currLevel);
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} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestIslands(CGame::currLevel);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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} else { // low
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CCollision::bAlreadyLoaded = false;
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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CStreaming::RequestIslands(CGame::currLevel);
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}
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CStreaming::LoadAllRequestedModels(true);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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SetHelperText(0);
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SaveSettings();
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}
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break;
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#endif
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case MENUACTION_AUDIOHW:
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{
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@ -4842,6 +4935,43 @@ CMenuManager::ProcessButtonPresses(void)
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#ifdef CUTSCENE_BORDERS_SWITCH
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m_PrefsCutsceneBorders = true;
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#endif
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#ifdef NO_ISLAND_LOADING
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m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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if (!m_bGameNotLoaded) {
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if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
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if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
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CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
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if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
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if (CGame::currLevel != LEVEL_INDUSTRIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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if (CGame::currLevel != LEVEL_COMMERCIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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if (CGame::currLevel != LEVEL_SUBURBAN)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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CCollision::bAlreadyLoaded = true;
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestBigBuildings(CGame::currLevel);
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} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
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m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
} else { // low
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
#endif // NO_ISLAND_LOADING
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif // PS2_ALPHA_TEST
|
||||
SaveSettings();
|
||||
#else
|
||||
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
|
||||
@ -4870,6 +5000,43 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif // GTA3_1_1_PATCH
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
if (!m_bGameNotLoaded) {
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
} else { // low
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
#endif // NO_ISLAND_LOADING
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif // PS2_ALPHA_TEST
|
||||
SaveSettings();
|
||||
#endif // GRAPHICS_MENU_OPTIONS
|
||||
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
|
||||
@ -5155,6 +5322,15 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
case MENUACTION_ISLANDLOADING:
|
||||
m_DisplayIslandLoading += changeValueBy;
|
||||
if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
|
||||
m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
@ -5327,6 +5503,13 @@ CMenuManager::ProcessOnOffMenuOptions()
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
case MENUACTION_PS2_ALPHA_TEST:
|
||||
gPS2alphaTest = !gPS2alphaTest;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -372,6 +372,12 @@ enum eMenuAction
|
||||
#ifdef MULTISAMPLING
|
||||
MENUACTION_MULTISAMPLING,
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
MENUACTION_ISLANDLOADING,
|
||||
#endif
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
MENUACTION_PS2_ALPHA_TEST,
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
MENUACTION_CUTSCENEBORDERS,
|
||||
#endif
|
||||
@ -622,6 +628,18 @@ public:
|
||||
void PrintMap();
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
enum
|
||||
{
|
||||
ISLAND_LOADING_LOW = 0,
|
||||
ISLAND_LOADING_MEDIUM,
|
||||
ISLAND_LOADING_HIGH
|
||||
};
|
||||
|
||||
static int8 m_DisplayIslandLoading;
|
||||
static int8 m_PrefsIslandLoading;
|
||||
#endif
|
||||
|
||||
public:
|
||||
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
|
||||
static void CentreMousePointer();
|
||||
|
@ -30,6 +30,18 @@
|
||||
#define MENU_MULTISAMPLING(screen)
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_ISLAND_LOADING(screen)
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
|
||||
#else
|
||||
#define MENU_PS2_ALPHA_TEST(screen)
|
||||
#endif
|
||||
|
||||
CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
@ -84,6 +96,8 @@ CMenuScreen aScreens[] = {
|
||||
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
|
||||
MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
|
||||
@ -502,6 +516,8 @@ CMenuScreen aScreens[] = {
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
#include "main.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
@ -727,7 +728,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
|
||||
#else
|
||||
&& b->m_level == level
|
||||
#endif
|
||||
)
|
||||
@ -740,7 +743,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||
void
|
||||
CStreaming::RequestIslands(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
|
||||
#endif
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
|
||||
@ -756,7 +761,6 @@ CStreaming::RequestIslands(eLevelName level)
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -942,14 +946,17 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
void
|
||||
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
|
||||
#endif
|
||||
{
|
||||
if (level != LEVEL_INDUSTRIAL)
|
||||
RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
if (level != LEVEL_COMMERCIAL)
|
||||
RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
if (level != LEVEL_SUBURBAN)
|
||||
RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
#endif
|
||||
}
|
||||
RemoveIslandsNotUsed(level);
|
||||
}
|
||||
|
||||
@ -969,7 +976,15 @@ DeleteIsland(CEntity *island)
|
||||
void
|
||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
} else
|
||||
#endif
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
@ -987,16 +1002,13 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
break;
|
||||
default:
|
||||
#endif // !NO_ISLAND_LOADING
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
break;
|
||||
}
|
||||
#endif // !NO_ISLAND_LOADING
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -205,7 +205,7 @@ enum Config {
|
||||
#define PS2_ALPHA_TEST // emulate ps2 alpha test
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "TempColModels.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
|
||||
|
||||
@ -217,7 +218,10 @@ CModelInfo::IsBikeModel(int32 id)
|
||||
void
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
|
||||
#endif
|
||||
{
|
||||
int i;
|
||||
CBaseModelInfo *mi;
|
||||
CColModel *colmodel;
|
||||
@ -230,7 +234,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
colmodel->RemoveCollisionVolumes();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "Shadows.h"
|
||||
#include "PointLights.h"
|
||||
#include "Renderer.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
bool gbShowPedRoadGroups;
|
||||
bool gbShowCarRoadGroups;
|
||||
@ -710,15 +711,18 @@ CRenderer::ScanWorld(void)
|
||||
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||
}
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
|
||||
#else
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
|
||||
#endif
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
|
||||
#endif
|
||||
}
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
|
||||
}
|
||||
}
|
||||
|
@ -562,17 +562,23 @@ RestoreForStartLoad()
|
||||
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
|
||||
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
|
||||
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
|
||||
#endif
|
||||
{
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
#endif
|
||||
}
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
|
||||
#endif
|
||||
{
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
CGame::TidyUpMemory(true, false);
|
||||
#endif
|
||||
}
|
||||
if (CloseFile(file)) {
|
||||
return true;
|
||||
} else {
|
||||
|
@ -7987,6 +7987,21 @@ CUTSCENE BORDERS
|
||||
[FEM_SCF]
|
||||
SCREEN FORMAT
|
||||
|
||||
[FEM_ISL]
|
||||
MAP MEMORY USAGE
|
||||
|
||||
[FEM_LOW]
|
||||
LOW
|
||||
|
||||
[FEM_MED]
|
||||
MEDIUM
|
||||
|
||||
[FEM_HIG]
|
||||
HIGH
|
||||
|
||||
[FEM_2PR]
|
||||
PS2 ALPHA TEST
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
|
Loading…
Reference in New Issue
Block a user