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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
more CAutomobile
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commit
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@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
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class CAutoPilot {
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public:
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void *m_currentAddress;
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void *m_startingRouteNode;
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void *m_PreviousRouteNode;
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uint32 m_currentAddress;
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uint32 m_startingRouteNode;
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uint32 m_PreviousRouteNode;
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uint32 m_nTotalSpeedScaleFactor;
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uint32 m_nSpeedScaleFactor;
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uint32 m_nCurrentPathNodeInfo;
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@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void)
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CPed* p = peds->GetSlot(i);
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if (!p || !p->m_rwObject)
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continue;
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if (!p->bRecordedForReplay){
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if (!p->bHasAlreadyBeenRecorded){
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tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
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ph->type = REPLAYPACKET_PED_HEADER;
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ph->index = i;
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ph->mi = p->GetModelIndex();
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ph->pedtype = p->m_nPedType;
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Record.m_nOffset += sizeof(*ph);
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p->bRecordedForReplay = true;
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p->bHasAlreadyBeenRecorded = true;
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}
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StorePedUpdate(p, i);
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}
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@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void)
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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v->bRecordedForReplay = false;
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v->bHasAlreadyBeenRecorded = false;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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p->bRecordedForReplay = false;
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p->bHasAlreadyBeenRecorded = false;
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}
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}
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#endif
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@ -678,9 +678,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
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// TODO: figure this out
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bool foo = false;
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switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
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case 2: case 3: case 5:
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case 11: case 23: case 26:
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switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
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case SURFACE_GRASS:
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case SURFACE_DIRT:
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case SURFACE_PAVEMENT:
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case SURFACE_STEEL:
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case SURFACE_TIRE:
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case SURFACE_STONE:
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foo = true;
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if(foo)
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WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
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@ -1173,7 +1173,7 @@ enum {
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// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
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// Returns the number of A's spheres that collide.
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// Returned ColPoints are in world space.
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// NB: lines do not seem to be supported very well, use with caution
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// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
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int32
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CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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const CMatrix &matrixB, CColModel &modelB,
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@ -147,7 +147,7 @@ public:
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static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
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static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
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static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
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static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
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static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
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// TODO:
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// CCollision::IsStoredPolyStillValidVerticalLine
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@ -94,6 +94,8 @@ public:
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uint16 m_level; // int16
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CReference *m_pFirstReference;
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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CEntity(void);
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~CEntity(void);
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@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
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m_phy_flagA10 = false;
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m_phy_flagA20 = false;
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m_nLastCollType = 0;
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m_nSurfaceTouched = SURFACE_DEFAULT;
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}
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CPhysical::~CPhysical(void)
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@ -1918,7 +1918,7 @@ CPhysical::ProcessCollision(void)
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bHitByTrain ||
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m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
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if(IsVehicle())
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((CVehicle*)this)->m_veh_flagD4 = true;
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((CVehicle*)this)->bVehicleColProcessed = true;
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if(CheckCollision()){
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GetMatrix() = savedMatrix;
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return;
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@ -61,7 +61,7 @@ public:
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uint8 bHitByTrain : 1; // from nick
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uint8 m_phy_flagA80 : 1;
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uint8 m_nLastCollType;
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uint8 m_nSurfaceTouched;
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uint8 m_nZoneLevel;
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CPhysical(void);
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@ -75,7 +75,7 @@ public:
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void ProcessShift(void);
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void ProcessCollision(void);
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virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
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virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
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void RemoveAndAdd(void);
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void AddToMovingList(void);
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@ -10,6 +10,7 @@ WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
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WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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@ -60,6 +60,7 @@ public:
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int8 m_colour1, m_colour2;
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static int16 &nNoTempObjects;
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static int16 &nBodyCastHealth;
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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@ -10,6 +10,7 @@
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "General.h"
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#include "SurfaceTable.h"
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#include "VisibilityPlugins.h"
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#include "AudioManager.h"
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#include "HandlingMgr.h"
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@ -430,7 +431,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_ped_flagI1 = false;
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m_ped_flagI2 = false;
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m_ped_flagI4 = false;
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bRecordedForReplay = false;
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bHasAlreadyBeenRecorded = false;
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m_ped_flagI10 = false;
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#ifdef KANGAROO_CHEAT
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m_ped_flagI80 = false;
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@ -1772,12 +1773,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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static void
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particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
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{
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switch (ped->m_nLastCollType)
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switch (ped->m_nSurfaceTouched)
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{
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case 1: // somewhere hard
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case 3: // soft dirt
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case 5: // pavement
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case 18:// sand
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case SURFACE_TARMAC:
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case SURFACE_DIRT:
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case SURFACE_PAVEMENT:
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case SURFACE_SAND:
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for (int i = 0; i < times; ++i) {
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CVector adjustedPos = *pos;
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adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
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@ -1879,7 +1880,7 @@ CPed::PlayFootSteps(void)
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}
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}
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if (m_nLastCollType == 19) { // Water
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if (m_nSurfaceTouched == SURFACE_PUDDLE) {
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float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
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if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
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float particleSize = pedSpeed * 2.0f;
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@ -251,7 +251,7 @@ public:
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uint8 m_ped_flagI1 : 1;
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uint8 m_ped_flagI2 : 1;
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uint8 m_ped_flagI4 : 1;
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uint8 bRecordedForReplay : 1;
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 m_ped_flagI10 : 1;
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uint8 m_ped_flagI20 : 1;
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uint8 m_ped_flagI40 : 1;
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@ -1160,7 +1160,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
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case STATUS_PHYSICS:
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case STATUS_ABANDONED:
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case STATUS_WRECKED:
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return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
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return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
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return true;
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}
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@ -8,6 +8,7 @@
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "PathFind.h"
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#include "Ped.h"
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#include "Object.h"
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#include "Automobile.h"
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@ -50,6 +51,90 @@ WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
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WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
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int32
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CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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{
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int i;
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CColModel *colModel;
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if(m_status != STATUS_SIMPLE)
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bVehicleColProcessed = true;
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if(m_veh_flagC80)
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colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
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else
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colModel = GetColModel();
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int numWheelCollisions = 0;
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float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
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for(i = 0; i < 4; i++)
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prevRatios[i] = m_aSuspensionSpringRatio[i];
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int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
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ent->GetMatrix(), *ent->GetColModel(),
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colpoints,
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m_aWheelColPoints, m_aSuspensionSpringRatio);
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// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
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// In ProcessControl these will be re-normalized to ignore the tyre radius.
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if(field_EF || m_phy_flagA80 ||
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GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
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// don't do line collision
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for(i = 0; i < 4; i++)
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m_aSuspensionSpringRatio[i] = prevRatios[i];
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}else{
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for(i = 0; i < 4; i++)
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if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
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numWheelCollisions++;
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// wheel is touching a physical
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if(ent->IsVehicle() || ent->IsObject()){
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CPhysical *phys = (CPhysical*)ent;
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m_aGroundPhysical[i] = phys;
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phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
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m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
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if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
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// damage body cast
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float speed = m_vecMoveSpeed.MagnitudeSqr();
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if(speed > 0.1f){
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CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
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}
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// move body cast
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if(phys->bIsStatic){
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phys->bIsStatic = false;
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phys->m_nStaticFrames = 0;
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phys->ApplyMoveForce(m_vecMoveSpeed / speed);
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phys->AddToMovingList();
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}
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}
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}
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m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
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if(ent->IsBuilding())
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m_pCurGroundEntity = ent;
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}
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}
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if(numCollisions > 0 || numWheelCollisions > 0){
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AddCollisionRecord(ent);
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if(!ent->IsBuilding())
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((CPhysical*)ent)->AddCollisionRecord(this);
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if(numCollisions > 0)
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if(ent->IsBuilding() ||
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ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
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bHasHitWall = true;
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}
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return numCollisions;
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}
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WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
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void
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@ -120,7 +205,114 @@ CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
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mat.UpdateRW();
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}
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WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
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inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
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{
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if(time > start && time < end){
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float ratio = (time - start)/(end - start);
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if(car->Doors[door].GetAngleOpenRatio() < ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 1.0f);
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}
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}
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inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
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{
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if(time > start && time < end){
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float ratio = 1.0f - (time - start)/(end - start);
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if(car->Doors[door].GetAngleOpenRatio() > ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 0.0f);
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}
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}
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inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
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{
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if(time > start && time < mid){
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// open
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float ratio = (time - start)/(mid - start);
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if(car->Doors[door].GetAngleOpenRatio() < ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > mid && time < end){
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// close
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float ratio = 1.0f - (time - mid)/(end - mid);
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if(car->Doors[door].GetAngleOpenRatio() > ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 0.0f);
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}
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}
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void
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CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
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{
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eDoors door;
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switch(component){
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default: assert(0);
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}
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if(IsDoorMissing(door))
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return;
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switch(anim){
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case ANIM_CAR_QJACK:
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case ANIM_CAR_OPEN_LHS:
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case ANIM_CAR_OPEN_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_CAR_CLOSEDOOR_LHS:
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case ANIM_CAR_CLOSEDOOR_LOW_LHS:
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case ANIM_CAR_CLOSEDOOR_RHS:
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case ANIM_CAR_CLOSEDOOR_LOW_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
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break;
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case ANIM_CAR_ROLLDOOR:
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case ANIM_CAR_ROLLDOOR_LOW:
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ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
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break;
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break;
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case ANIM_CAR_GETOUT_LHS:
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case ANIM_CAR_GETOUT_LOW_LHS:
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case ANIM_CAR_GETOUT_RHS:
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case ANIM_CAR_GETOUT_LOW_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
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break;
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case ANIM_CAR_CLOSE_LHS:
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case ANIM_CAR_CLOSE_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
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break;
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case ANIM_CAR_PULLOUT_RHS:
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case ANIM_CAR_PULLOUT_LOW_RHS:
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OpenDoor(component, door, 1.0f);
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case ANIM_COACH_OPEN_L:
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case ANIM_COACH_OPEN_R:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_COACH_OUT_L:
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ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
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break;
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case ANIM_VAN_OPEN_L:
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case ANIM_VAN_OPEN:
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ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
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break;
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case ANIM_VAN_CLOSE_L:
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case ANIM_VAN_CLOSE:
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ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
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break;
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||||
case ANIM_VAN_GETOUT_L:
|
||||
case ANIM_VAN_GETOUT:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
|
||||
break;
|
||||
case NUM_ANIMS:
|
||||
OpenDoor(component, door, time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CAutomobile::IsDoorReady(eDoors door)
|
||||
@ -252,6 +444,16 @@ CAutomobile::PlayCarHorn(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::PlayHornIfNecessary(void)
|
||||
{
|
||||
// TODO: flags
|
||||
if(m_autoPilot.m_nCarCtrlFlags & 2 ||
|
||||
m_autoPilot.m_nCarCtrlFlags & 1)
|
||||
if(!HasCarStoppedBecauseOfLight())
|
||||
PlayCarHorn();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CAutomobile::ResetSuspension(void)
|
||||
@ -265,6 +467,139 @@ CAutomobile::ResetSuspension(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetupSuspensionLines(void)
|
||||
{
|
||||
int i;
|
||||
CVector posn;
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
CColModel *colModel = mi->GetColModel();
|
||||
|
||||
// Each suspension line starts at the uppermost wheel position
|
||||
// and extends down to the lowermost point on the tyre
|
||||
for(i = 0; i < 4; i++){
|
||||
mi->GetWheelPosn(i, posn);
|
||||
m_aWheelPosition[i] = posn.z;
|
||||
|
||||
// uppermost wheel position
|
||||
posn.z += m_handling->fSuspensionUpperLimit;
|
||||
colModel->lines[i].p0 = posn;
|
||||
|
||||
// lowermost wheel position
|
||||
posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
|
||||
// lowest point on tyre
|
||||
posn.z -= mi->m_wheelScale*0.5f;
|
||||
colModel->lines[i].p1 = posn;
|
||||
|
||||
// this is length of the spring at rest
|
||||
m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
|
||||
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
|
||||
}
|
||||
|
||||
// Compress spring somewhat to get normal height on road
|
||||
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
|
||||
(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
|
||||
|
||||
// adjust col model to include suspension lines
|
||||
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
|
||||
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
|
||||
float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
|
||||
if(colModel->boundingSphere.radius < radius)
|
||||
colModel->boundingSphere.radius = radius;
|
||||
|
||||
if(GetModelIndex() == MI_RCBANDIT){
|
||||
colModel->boundingSphere.radius = 2.0f;
|
||||
for(i = 0; i < colModel->numSpheres; i++)
|
||||
colModel->spheres[i].radius = 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CAutomobile::HasCarStoppedBecauseOfLight(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
|
||||
return false;
|
||||
|
||||
if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
|
||||
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
|
||||
for(i = 0; i < curnode->numLinks; i++)
|
||||
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
|
||||
break;
|
||||
if(i < curnode->numLinks &&
|
||||
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
|
||||
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
|
||||
for(i = 0; i < curnode->numLinks; i++)
|
||||
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
|
||||
break;
|
||||
if(i < curnode->numLinks &&
|
||||
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
|
||||
{
|
||||
if(timer < 1000)
|
||||
timer = 1000;
|
||||
if(type == 0)
|
||||
// open and close
|
||||
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
|
||||
else
|
||||
// only close
|
||||
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
|
||||
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::ProcessAutoBusDoors(void)
|
||||
{
|
||||
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
||||
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
||||
// close door
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
}else{
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
|
||||
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
}else{
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
|
||||
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}else{
|
||||
// ended
|
||||
if(m_nBusDoorTimerStart){
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
m_nBusDoorTimerStart = 0;
|
||||
m_nBusDoorTimerEnd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
|
||||
{
|
||||
@ -465,8 +800,8 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
obj->m_fAirResistance = 0.99f;
|
||||
}
|
||||
|
||||
if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(),
|
||||
this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(),
|
||||
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
|
||||
this->GetMatrix(), *this->GetColModel(),
|
||||
aTempPedColPts, nil, nil) > 0)
|
||||
obj->m_pCollidingEntity = this;
|
||||
|
||||
@ -644,6 +979,8 @@ public:
|
||||
void PreRender_(void) { CAutomobile::PreRender(); }
|
||||
void Render_(void) { CAutomobile::Render(); }
|
||||
|
||||
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
|
||||
|
||||
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
|
||||
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
|
||||
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
|
||||
@ -667,6 +1004,7 @@ STARTPATCHES
|
||||
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
|
||||
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
|
||||
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
|
||||
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
|
||||
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
|
||||
@ -681,6 +1019,10 @@ STARTPATCHES
|
||||
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
||||
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
||||
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
||||
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
||||
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
|
||||
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
|
||||
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
|
||||
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
|
||||
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
|
||||
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
|
||||
|
@ -66,6 +66,9 @@ public:
|
||||
void PreRender(void);
|
||||
void Render(void);
|
||||
|
||||
// from CPhysical
|
||||
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
|
||||
|
||||
// from CVehicle
|
||||
void ProcessControlInputs(uint8);
|
||||
void GetComponentWorldPosition(int32 component, CVector &pos);
|
||||
@ -85,8 +88,13 @@ public:
|
||||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
void ProcessSwingingDoor(int32 component, eDoors door);
|
||||
void PlayHornIfNecessary(void);
|
||||
void ResetSuspension(void);
|
||||
void SetupSuspensionLines(void);
|
||||
bool HasCarStoppedBecauseOfLight(void);
|
||||
void SetBusDoorTimer(uint32 timer, uint8 type);
|
||||
void ProcessAutoBusDoors(void);
|
||||
void ProcessSwingingDoor(int32 component, eDoors door);
|
||||
void SetupDamageAfterLoad(void);
|
||||
CObject *SpawnFlyingComponent(int32 component, uint32 type);
|
||||
CObject *RemoveBonnetInPedCollision(void);
|
||||
|
@ -92,7 +92,7 @@ CVehicle::RemoveLighting(bool reset)
|
||||
float
|
||||
CVehicle::GetHeightAboveRoad(void)
|
||||
{
|
||||
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
|
||||
return -1.0f * GetColModel()->boundingBox.min.z;
|
||||
}
|
||||
|
||||
|
||||
@ -442,7 +442,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
|
||||
float x, y, z;
|
||||
// sphere relative to vehicle
|
||||
CVector sph = CVector(sx, sy, sz) - GetPosition();
|
||||
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *colmodel = GetColModel();
|
||||
|
||||
x = DotProduct(sph, GetRight());
|
||||
if(colmodel->boundingBox.min.x - radius > x ||
|
||||
|
@ -123,7 +123,7 @@ public:
|
||||
int8 m_nGettingOutFlags;
|
||||
uint8 m_nNumMaxPassengers;
|
||||
char field_1CD[19];
|
||||
CEntity *m_pCurSurface;
|
||||
CEntity *m_pCurGroundEntity;
|
||||
CFire *m_pCarFire;
|
||||
float m_fSteerAngle;
|
||||
float m_fGasPedal;
|
||||
@ -160,9 +160,9 @@ public:
|
||||
|
||||
uint8 m_veh_flagD1 : 1;
|
||||
uint8 m_veh_flagD2 : 1;
|
||||
uint8 m_veh_flagD4 : 1;
|
||||
uint8 m_veh_flagD8 : 1;
|
||||
uint8 bRecordedForReplay : 1;
|
||||
uint8 bVehicleColProcessed : 1;
|
||||
uint8 bIsCarParkVehicle : 1;
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 m_veh_flagD20 : 1;
|
||||
uint8 m_veh_flagD40 : 1;
|
||||
uint8 m_veh_flagD80 : 1;
|
||||
@ -263,7 +263,7 @@ public:
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user