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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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some CAutomobile fixes
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7d1cfe50af
commit
77f692c669
@ -246,6 +246,7 @@ CAutomobile::SetModelIndex(uint32 id)
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#define SAND_SLOWDOWN (0.01f)
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#define SAND_SLOWDOWN (0.01f)
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float CAR_BALANCE_MULT = 0.3f;
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float CAR_BALANCE_MULT = 0.3f;
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float HELI_ROTOR_DOTPROD_LIMIT = 0.95f;
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CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
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CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
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CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
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CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
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CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
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CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
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@ -1365,13 +1366,13 @@ CAutomobile::ProcessControl(void)
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}else{
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}else{
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if(UsesSiren()){
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if(UsesSiren()){
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if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
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if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
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if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
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if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
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Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
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Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE])
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m_nCarHornTimer = 1;
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m_nCarHornTimer = 1;
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else
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else
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m_nCarHornTimer = 0;
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m_nCarHornTimer = 0;
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}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
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}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){
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m_nCarHornTimer = 0;
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m_nCarHornTimer = 0;
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m_bSirenOrAlarm = !m_bSirenOrAlarm;
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m_bSirenOrAlarm = !m_bSirenOrAlarm;
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}else
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}else
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@ -1510,9 +1511,9 @@ CAutomobile::ProcessControl(void)
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CMatrix mat;
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CMatrix mat;
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
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CVector blade = mat.GetRight();
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CVector blade = mat.GetRight();
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blade = Multiply3x3(blade, GetMatrix());
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blade = Multiply3x3(GetMatrix(), blade);
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camDist /= Max(Sqrt(distSq), 0.01f);
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camDist /= Max(Sqrt(distSq), 0.01f);
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if(Abs(DotProduct(camDist, blade)) > 0.95f){
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if(Abs(DotProduct(camDist, blade)) > HELI_ROTOR_DOTPROD_LIMIT){
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
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m_fPropellerRotation = m_aWheelRotation[1];
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m_fPropellerRotation = m_aWheelRotation[1];
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}
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}
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@ -1594,7 +1595,7 @@ CAutomobile::ProcessControl(void)
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float speedsq = m_vecMoveSpeed.MagnitudeSqr();
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float speedsq = m_vecMoveSpeed.MagnitudeSqr();
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for(i = 0; i < 4; i++){
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for(i = 0; i < 4; i++){
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float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
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float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
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if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){
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if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){
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if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
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if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
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else
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else
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@ -2563,10 +2564,10 @@ CAutomobile::PreRender(void)
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if(IsRealHeli()){
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if(IsRealHeli()){
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// top rotor
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// top rotor
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m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
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m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
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if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
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while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
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// rear rotor
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// rear rotor
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m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
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m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
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if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
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while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
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onlyFrontWheels = true;
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onlyFrontWheels = true;
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}
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}
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@ -3960,10 +3961,10 @@ CAutomobile::DoHoverSuspensionRatios(void)
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}else
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}else
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m_aSuspensionSpringRatio[i] = 0.99999f;
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m_aSuspensionSpringRatio[i] = 0.99999f;
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m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x;
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m_aWheelColPoints[i].point = CVector((lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x,
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m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y;
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(lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y,
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m_aWheelColPoints[i].point.z = waterZ;
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waterZ);
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m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f);
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m_aWheelColPoints[i].normal = CVector(0.0f, 0.0f, 1.0f);
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m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
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m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
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}
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}
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}
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}
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@ -4347,9 +4348,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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nil,
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nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
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CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
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CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
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CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
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CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
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CGeneral::GetRandomNumberInRange(-40, 40),
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0,
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0,
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CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
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CGeneral::GetRandomNumberInRange(0, 4));
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}
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}
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void
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void
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@ -4880,6 +4881,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
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return true;
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return true;
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}
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}
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float fBurstForceMult = 0.03f;
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void
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void
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CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
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CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
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{
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{
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@ -4905,8 +4908,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
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}
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}
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if(applyForces){
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if(applyForces){
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ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
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ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult));
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward());
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}
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}
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}
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}
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}
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}
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@ -4953,7 +4956,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
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CVector dist = doorPos - seatPos;
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CVector dist = doorPos - seatPos;
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// Removing that makes thiProcessEntityCollisions func. return false for van doors.
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// Removing that makes this func. return false for van doors.
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doorPos.z += 0.5f;
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doorPos.z += 0.5f;
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float length = dist.Magnitude();
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float length = dist.Magnitude();
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CVector pedPos = seatPos + dist*((length+0.6f)/length);
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CVector pedPos = seatPos + dist*((length+0.6f)/length);
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@ -5605,13 +5608,14 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone
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if(m_aCarNodes[component] == nil)
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if(m_aCarNodes[component] == nil)
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return;
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return;
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if(status == PANEL_STATUS_SMASHED1){
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if(status == PANEL_STATUS_SMASHED1){
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
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if(panel == VEHPANEL_WINDSCREEN)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
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// show damaged part
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// show damaged part
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SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
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SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
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}else if(status == PANEL_STATUS_MISSING){
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}else if(status == PANEL_STATUS_MISSING){
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if(!noFlyingComponents)
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if(!noFlyingComponents)
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SpawnFlyingComponent(component, COMPGROUP_PANEL);
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SpawnFlyingComponent(component, COMPGROUP_PANEL);
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else
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else if(panel == VEHPANEL_WINDSCREEN)
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CGlass::CarWindscreenShatters(this, false);
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CGlass::CarWindscreenShatters(this, false);
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// hide both
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// hide both
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SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
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SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
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