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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
Sort AudioCollision functions into original order
This commit is contained in:
parent
c0488b3190
commit
782d38c6b7
@ -10,20 +10,39 @@
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const int CollisionSoundIntensity = 60;
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const int CollisionSoundIntensity = 60;
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cAudioCollisionManager::cAudioCollisionManager()
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void
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cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
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float velocity)
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{
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{
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m_sQueue.m_pEntity1 = nil;
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float distSquared;
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m_sQueue.m_pEntity2 = nil;
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CVector v1;
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m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
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CVector v2;
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m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
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m_sQueue.m_fIntensity2 = 0.0f;
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m_sQueue.m_fIntensity1 = 0.0f;
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m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
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m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
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(velocity < 0.0016f && collisionPower < 0.01f))
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return;
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m_bCollisionsInQueue = 0;
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if(entity1->IsBuilding()) {
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v1 = v2 = entity2->GetPosition();
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} else if(entity2->IsBuilding()) {
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v1 = v2 = entity1->GetPosition();
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} else {
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v1 = entity1->GetPosition();
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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distSquared = GetDistanceSquared(pos);
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if(distSquared < SQR(CollisionSoundIntensity)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
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m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
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m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
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m_sCollisionManager.m_sQueue.m_vecPosition = pos;
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m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
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m_sCollisionManager.AddCollisionToRequestedQueue();
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}
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}
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}
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void
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void
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@ -55,135 +74,71 @@ cAudioCollisionManager::AddCollisionToRequestedQueue()
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m_bIndicesTable[i] = collisionsIndex;
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m_bIndicesTable[i] = collisionsIndex;
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}
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}
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float
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cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
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{
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return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
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}
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float
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cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
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{
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float result;
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switch(a) {
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_PAVEMENT:
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case SURFACE_STEEP_CLIFF:
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case SURFACE_TRANSPARENT_STONE:
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case SURFACE_CONCRETE_BEACH: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
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case SURFACE_GRASS:
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case SURFACE_GRAVEL:
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case SURFACE_MUD_DRY:
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case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
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case SURFACE_GLASS:
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case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_TRANSPARENT_CLOTH:
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case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
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case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
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case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
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case SURFACE_SCAFFOLD_POLE:
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case SURFACE_METAL_GATE:
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case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
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case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
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case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
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case SURFACE_SAND:
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case SURFACE_WATER:
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case SURFACE_RUBBER:
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case SURFACE_WHEELBASE:
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case SURFACE_SAND_BEACH: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
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case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
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case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
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case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
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case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
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case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
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case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
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default: result = 0.f; break;
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}
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return result;
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}
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float
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cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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{
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float e;
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e = a;
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if(a <= b) return 0.0f;
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if(c <= a) e = c;
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return (e - b) / d;
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}
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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uint8 surface1 = audioCollision.m_bSurface1;
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uint8 surface2 = audioCollision.m_bSurface2;
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int32 vol;
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float ratio;
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
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surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
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return 0;
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} else {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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}
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if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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return vol;
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}
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void
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void
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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cAudioManager::ServiceCollisions()
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{
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{
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bool8 distCalculated = FALSE;
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int i, j;
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if(col.m_fIntensity2 > 0.0016f) {
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bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
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if(emittingVol) {
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CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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m_sQueueSample.m_nCounter = counter;
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abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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m_sQueueSample.m_bIs2D = FALSE;
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for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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int index = m_sCollisionManager.m_bIndicesTable[i];
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m_sQueueSample.m_nLoopCount = 0;
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if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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) {
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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abRepeatedCollision1[index] = TRUE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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abRepeatedCollision2[j] = TRUE;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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m_sQueueSample.m_bRequireReflection = FALSE;
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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AddSampleToRequestedQueue();
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break;
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}
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}
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}
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}
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}
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}
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for(i = 0; i < NUMAUDIOCOLLISIONS; i++) {
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if(!abRepeatedCollision2[i]) {
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m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
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}
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}
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for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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int index = m_sCollisionManager.m_bIndicesTable[i];
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if(!abRepeatedCollision1[index]) {
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for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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if(!abRepeatedCollision2[j]) {
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m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
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m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
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m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
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m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
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m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
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break;
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}
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}
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SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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}
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}
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for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
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m_sCollisionManager.m_bCollisionsInQueue = 0;
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}
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRASS_1,
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@ -325,100 +280,131 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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}
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}
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void
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void
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cAudioManager::ServiceCollisions()
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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{
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int i, j;
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bool8 distCalculated = FALSE;
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bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
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if(col.m_fIntensity2 > 0.0016f) {
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bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
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CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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int index = m_sCollisionManager.m_bIndicesTable[i];
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m_sQueueSample.m_bIs2D = FALSE;
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if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
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m_sQueueSample.m_nLoopCount = 0;
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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) {
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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abRepeatedCollision1[index] = TRUE;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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abRepeatedCollision2[j] = TRUE;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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m_sQueueSample.m_bReverbFlag = TRUE;
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break;
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m_sQueueSample.m_bRequireReflection = FALSE;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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}
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for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
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if (!abRepeatedCollision2[i]) {
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
|
||||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
|
||||||
if (!abRepeatedCollision1[index]) {
|
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
|
||||||
if (!abRepeatedCollision2[j]) {
|
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
|
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
|
|
||||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
|
||||||
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
|
||||||
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
uint32
|
||||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
|
||||||
float velocity)
|
|
||||||
{
|
{
|
||||||
float distSquared;
|
uint8 surface1 = audioCollision.m_bSurface1;
|
||||||
CVector v1;
|
uint8 surface2 = audioCollision.m_bSurface2;
|
||||||
CVector v2;
|
int32 vol;
|
||||||
|
float ratio;
|
||||||
|
|
||||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
|
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
||||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
surface2 == SURFACE_HEDGE) {
|
||||||
return;
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||||
if(entity1->IsBuilding()) {
|
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||||
v1 = v2 = entity2->GetPosition();
|
vol = 50.f * ratio;
|
||||||
} else if(entity2->IsBuilding()) {
|
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
|
||||||
v1 = v2 = entity1->GetPosition();
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||||
|
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||||
|
vol = 30.f * ratio;
|
||||||
|
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
|
||||||
|
surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
|
||||||
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
|
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||||
|
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||||
|
vol = 50.f * ratio;
|
||||||
|
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
|
||||||
|
return 0;
|
||||||
} else {
|
} else {
|
||||||
v1 = entity1->GetPosition();
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
v2 = entity2->GetPosition();
|
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
||||||
}
|
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
||||||
CVector pos = (v1 + v2) * 0.5f;
|
vol = 40.f * ratio;
|
||||||
distSquared = GetDistanceSquared(pos);
|
|
||||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
|
||||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
|
||||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
|
||||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
|
||||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
|
||||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
|
||||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
|
||||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
|
||||||
}
|
}
|
||||||
|
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
|
||||||
|
return vol;
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
cAudioManager::GetCollisionOneShotRatio(int32 a, float b)
|
||||||
|
{
|
||||||
|
float result;
|
||||||
|
|
||||||
|
switch(a) {
|
||||||
|
case SURFACE_DEFAULT:
|
||||||
|
case SURFACE_TARMAC:
|
||||||
|
case SURFACE_PAVEMENT:
|
||||||
|
case SURFACE_STEEP_CLIFF:
|
||||||
|
case SURFACE_TRANSPARENT_STONE:
|
||||||
|
case SURFACE_CONCRETE_BEACH: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
|
||||||
|
case SURFACE_GRASS:
|
||||||
|
case SURFACE_GRAVEL:
|
||||||
|
case SURFACE_MUD_DRY:
|
||||||
|
case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||||
|
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
|
||||||
|
case SURFACE_GLASS:
|
||||||
|
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
|
||||||
|
case SURFACE_TRANSPARENT_CLOTH:
|
||||||
|
case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f);
|
||||||
|
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
|
||||||
|
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
|
||||||
|
case SURFACE_SCAFFOLD_POLE:
|
||||||
|
case SURFACE_METAL_GATE:
|
||||||
|
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
|
||||||
|
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
|
||||||
|
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
|
||||||
|
case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f);
|
||||||
|
case SURFACE_SAND:
|
||||||
|
case SURFACE_WATER:
|
||||||
|
case SURFACE_RUBBER:
|
||||||
|
case SURFACE_WHEELBASE:
|
||||||
|
case SURFACE_SAND_BEACH: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||||
|
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
|
||||||
|
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
|
||||||
|
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
|
||||||
|
case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f);
|
||||||
|
case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f);
|
||||||
|
case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f);
|
||||||
|
case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f);
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c)
|
||||||
|
{
|
||||||
|
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float
|
||||||
|
cAudioManager::GetCollisionRatio(float a, float b, float c, float d)
|
||||||
|
{
|
||||||
|
float e;
|
||||||
|
e = a;
|
||||||
|
if(a <= b) return 0.0f;
|
||||||
|
if(c <= a) e = c;
|
||||||
|
return (e - b) / d;
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,18 @@ public:
|
|||||||
float m_fDistance;
|
float m_fDistance;
|
||||||
int32 m_nBaseVolume;
|
int32 m_nBaseVolume;
|
||||||
|
|
||||||
// no methods
|
cAudioCollision() { Reset(); }
|
||||||
|
|
||||||
|
void Reset()
|
||||||
|
{
|
||||||
|
m_pEntity1 = nil;
|
||||||
|
m_pEntity2 = nil;
|
||||||
|
m_bSurface1 = 0;
|
||||||
|
m_bSurface2 = 0;
|
||||||
|
m_fIntensity1 = m_fIntensity2 = 0.0f;
|
||||||
|
m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
m_fDistance = 0.0f;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(cAudioCollision, 40);
|
VALIDATE_SIZE(cAudioCollision, 40);
|
||||||
@ -31,7 +42,15 @@ public:
|
|||||||
uint8 m_bCollisionsInQueue;
|
uint8 m_bCollisionsInQueue;
|
||||||
cAudioCollision m_sQueue;
|
cAudioCollision m_sQueue;
|
||||||
|
|
||||||
cAudioCollisionManager();
|
cAudioCollisionManager()
|
||||||
|
{
|
||||||
|
m_sQueue.Reset();
|
||||||
|
|
||||||
|
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||||
|
m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||||
|
|
||||||
|
m_bCollisionsInQueue = 0;
|
||||||
|
}
|
||||||
void AddCollisionToRequestedQueue();
|
void AddCollisionToRequestedQueue();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -384,9 +384,9 @@ public:
|
|||||||
char GetCDAudioDriveLetter() const;
|
char GetCDAudioDriveLetter() const;
|
||||||
int8 GetCurrent3DProviderIndex() const;
|
int8 GetCurrent3DProviderIndex() const;
|
||||||
int8 AutoDetect3DProviders() const;
|
int8 AutoDetect3DProviders() const;
|
||||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
||||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
float GetCollisionOneShotRatio(int32 a, float b);
|
||||||
float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
|
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
|
||||||
float GetDistanceSquared(const CVector &v) const; // inlined in vc
|
float GetDistanceSquared(const CVector &v) const; // inlined in vc
|
||||||
int32 GetJumboTaxiFreq() const; // inlined in vc
|
int32 GetJumboTaxiFreq() const; // inlined in vc
|
||||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
||||||
|
Loading…
Reference in New Issue
Block a user