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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
boolean for extended pipelines
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parent
4cfb3b0984
commit
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@ -849,9 +849,12 @@ DebugMenuPopulate(void)
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DebugMenuEntrySetWrap(e, true);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
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DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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#endif
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#endif
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DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
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@ -365,6 +365,7 @@ AttachVehiclePipe(rw::Clump *clump)
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* Neo World pipe
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* Neo World pipe
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*/
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*/
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bool LightmapEnable;
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float LightmapMult = 1.0f;
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float LightmapMult = 1.0f;
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InterpolatedFloat WorldLightmapBlend(1.0f);
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InterpolatedFloat WorldLightmapBlend(1.0f);
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rw::ObjPipeline *worldPipe;
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rw::ObjPipeline *worldPipe;
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@ -389,6 +390,7 @@ AttachWorldPipe(rw::Clump *clump)
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* Neo Gloss pipe
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* Neo Gloss pipe
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*/
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*/
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bool GlossEnable;
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float GlossMult = 1.0f;
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float GlossMult = 1.0f;
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rw::ObjPipeline *glossPipe;
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rw::ObjPipeline *glossPipe;
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@ -427,6 +429,7 @@ AttachGlossPipe(rw::Clump *clump)
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* Neo Rim pipes
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* Neo Rim pipes
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*/
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*/
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bool RimlightEnable;
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float RimlightMult = 1.0f;
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float RimlightMult = 1.0f;
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InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
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InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
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InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
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InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
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@ -98,6 +98,7 @@ void DestroyVehiclePipe(void);
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void AttachVehiclePipe(rw::Atomic *atomic);
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void AttachVehiclePipe(rw::Atomic *atomic);
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void AttachVehiclePipe(rw::Clump *clump);
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void AttachVehiclePipe(rw::Clump *clump);
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extern bool LightmapEnable;
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extern float LightmapMult;
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extern float LightmapMult;
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extern InterpolatedFloat WorldLightmapBlend;
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extern InterpolatedFloat WorldLightmapBlend;
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extern rw::ObjPipeline *worldPipe;
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extern rw::ObjPipeline *worldPipe;
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@ -106,6 +107,7 @@ void DestroyWorldPipe(void);
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void AttachWorldPipe(rw::Atomic *atomic);
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void AttachWorldPipe(rw::Atomic *atomic);
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void AttachWorldPipe(rw::Clump *clump);
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void AttachWorldPipe(rw::Clump *clump);
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extern bool GlossEnable;
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extern float GlossMult;
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extern float GlossMult;
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extern rw::ObjPipeline *glossPipe;
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extern rw::ObjPipeline *glossPipe;
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void CreateGlossPipe(void);
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void CreateGlossPipe(void);
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@ -114,6 +116,7 @@ void AttachGlossPipe(rw::Atomic *atomic);
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void AttachGlossPipe(rw::Clump *clump);
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void AttachGlossPipe(rw::Clump *clump);
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rw::Texture *GetGlossTex(rw::Material *mat);
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rw::Texture *GetGlossTex(rw::Material *mat);
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extern bool RimlightEnable;
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extern float RimlightMult;
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extern float RimlightMult;
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extern InterpolatedColor RampStart;
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extern InterpolatedColor RampStart;
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extern InterpolatedColor RampEnd;
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extern InterpolatedColor RampEnd;
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@ -190,6 +190,11 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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using namespace rw::d3d9;
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if(!LightmapEnable){
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defaultRenderCB_Shader(atomic, header);
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return;
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}
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int vsBits;
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int vsBits;
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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setIndices(header->indexBuffer);
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setIndices(header->indexBuffer);
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@ -297,6 +302,9 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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using namespace rw::d3d9;
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if(!GlossEnable)
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return;
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setVertexShader(neoGloss_VS);
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setVertexShader(neoGloss_VS);
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setPixelShader(neoGloss_PS);
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setPixelShader(neoGloss_PS);
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@ -395,6 +403,11 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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using namespace rw::d3d9;
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if(!RimlightEnable){
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defaultRenderCB_Shader(atomic, header);
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return;
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}
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int vsBits;
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int vsBits;
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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setIndices(header->indexBuffer);
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setIndices(header->indexBuffer);
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@ -433,6 +446,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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using namespace rw::d3d9;
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if(!RimlightEnable){
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rimSkinRenderCB(atomic, header);
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return;
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}
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int vsBits;
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int vsBits;
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setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
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setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
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@ -203,6 +203,11 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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using namespace rw;
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using namespace rw;
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using namespace rw::gl3;
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using namespace rw::gl3;
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if(!LightmapEnable){
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gl3::defaultRenderCB(atomic, header);
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return;
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}
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Material *m;
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Material *m;
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setWorldMatrix(atomic->getFrame()->getLTM());
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setWorldMatrix(atomic->getFrame()->getLTM());
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@ -315,6 +320,8 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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using namespace rw::gl3;
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using namespace rw::gl3;
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worldRenderCB(atomic, header);
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worldRenderCB(atomic, header);
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if(!GlossEnable)
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return;
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Material *m;
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Material *m;
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@ -442,6 +449,11 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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using namespace rw;
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using namespace rw;
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using namespace rw::gl3;
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using namespace rw::gl3;
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if(!RimlightEnable){
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gl3::skinRenderCB(atomic, header);
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return;
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}
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Material *m;
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Material *m;
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setWorldMatrix(atomic->getFrame()->getLTM());
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setWorldMatrix(atomic->getFrame()->getLTM());
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@ -487,6 +499,11 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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using namespace rw;
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using namespace rw;
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using namespace rw::gl3;
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using namespace rw::gl3;
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if(!RimlightEnable){
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gl3::defaultRenderCB(atomic, header);
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return;
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}
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Material *m;
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Material *m;
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setWorldMatrix(atomic->getFrame()->getLTM());
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setWorldMatrix(atomic->getFrame()->getLTM());
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