force load weapons as long as we dont stream em yet

This commit is contained in:
aap 2020-05-10 19:09:49 +02:00
parent d9a8bab631
commit 7919b92d28

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@ -1331,6 +1331,12 @@ CStreaming::LoadInitialPeds(void)
RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
// TODO(MIAMI): remove this hack once we can stream weapons
for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i) &&
CModelInfo::GetModelInfo(i)->GetModelType() == MITYPE_WEAPON)
RequestModel(i, STREAMFLAGS_DONT_REMOVE);
} }
void void