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fix
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@ -1287,7 +1287,7 @@ CWaterLevel::RenderTransparentWater(void)
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if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE))) )
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) )
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{
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if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
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{
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