mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
AudioManager.cpp reordering
This commit is contained in:
parent
782d38c6b7
commit
7aa8d7c073
@ -349,8 +349,6 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
|
||||
float
|
||||
cAudioManager::GetCollisionOneShotRatio(int32 a, float b)
|
||||
{
|
||||
float result;
|
||||
|
||||
switch(a) {
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
|
@ -218,41 +218,41 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMP3BoostVolume(uint8 volume) const
|
||||
{
|
||||
SampleManager.SetMP3BoostVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
|
||||
cAudioManager::SetEffectsMasterVolume(uint8 volume)
|
||||
{
|
||||
SampleManager.SetEffectsMasterVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicMasterVolume(uint8 volume) const
|
||||
cAudioManager::SetMusicMasterVolume(uint8 volume)
|
||||
{
|
||||
SampleManager.SetMusicMasterVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEffectsFadeVol(uint8 volume) const
|
||||
cAudioManager::SetMP3BoostVolume(uint8 volume)
|
||||
{
|
||||
SampleManager.SetMP3BoostVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEffectsFadeVol(uint8 volume)
|
||||
{
|
||||
SampleManager.SetEffectsFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicFadeVol(uint8 volume)
|
||||
{
|
||||
SampleManager.SetMusicFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMonoMode(bool8 mono)
|
||||
{
|
||||
SampleManager.SetMonoMode(mono);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicFadeVol(uint8 volume) const
|
||||
{
|
||||
SampleManager.SetMusicFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ResetTimers(uint32 time)
|
||||
{
|
||||
@ -317,8 +317,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
|
||||
uint8
|
||||
cAudioManager::GetNum3DProvidersAvailable() const
|
||||
cAudioManager::GetNum3DProvidersAvailable()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetNum3DProvidersAvailable();
|
||||
@ -326,7 +328,7 @@ cAudioManager::GetNum3DProvidersAvailable() const
|
||||
}
|
||||
|
||||
char *
|
||||
cAudioManager::Get3DProviderName(uint8 id) const
|
||||
cAudioManager::Get3DProviderName(uint8 id)
|
||||
{
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
@ -341,7 +343,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
|
||||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetCurrent3DProviderIndex() const
|
||||
cAudioManager::GetCurrent3DProviderIndex()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetCurrent3DProviderIndex();
|
||||
@ -350,7 +352,7 @@ cAudioManager::GetCurrent3DProviderIndex() const
|
||||
}
|
||||
|
||||
int8
|
||||
cAudioManager::AutoDetect3DProviders() const
|
||||
cAudioManager::AutoDetect3DProviders()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.AutoDetect3DProviders();
|
||||
@ -382,13 +384,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetSpeakerConfig(int32 conf) const
|
||||
cAudioManager::SetSpeakerConfig(int32 conf)
|
||||
{
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::IsMP3RadioChannelAvailable() const
|
||||
cAudioManager::IsMP3RadioChannelAvailable()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.IsMP3RadioChannelAvailable();
|
||||
@ -397,7 +399,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReleaseDigitalHandle() const
|
||||
cAudioManager::ReleaseDigitalHandle()
|
||||
{
|
||||
if (m_bIsInitialised) {
|
||||
SampleManager.ReleaseDigitalHandle();
|
||||
@ -405,7 +407,7 @@ cAudioManager::ReleaseDigitalHandle() const
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReacquireDigitalHandle() const
|
||||
cAudioManager::ReacquireDigitalHandle()
|
||||
{
|
||||
if (m_bIsInitialised) {
|
||||
SampleManager.ReacquireDigitalHandle();
|
||||
@ -419,24 +421,26 @@ cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::CheckForAnAudioFileOnCD() const
|
||||
cAudioManager::CheckForAnAudioFileOnCD()
|
||||
{
|
||||
return SampleManager.CheckForAnAudioFileOnCD();
|
||||
}
|
||||
|
||||
char
|
||||
cAudioManager::GetCDAudioDriveLetter() const
|
||||
cAudioManager::GetCDAudioDriveLetter()
|
||||
{
|
||||
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
|
||||
return '\0';
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::IsAudioInitialised() const
|
||||
cAudioManager::IsAudioInitialised()
|
||||
{
|
||||
return m_bIsInitialised;
|
||||
}
|
||||
|
||||
#endif // GTA_PC
|
||||
|
||||
void
|
||||
cAudioManager::ServiceSoundEffects()
|
||||
{
|
||||
@ -487,7 +491,7 @@ cAudioManager::ServiceSoundEffects()
|
||||
}
|
||||
|
||||
uint8
|
||||
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
|
||||
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance)
|
||||
{
|
||||
float newSoundIntensity;
|
||||
float newEmittingVolume;
|
||||
@ -505,7 +509,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
|
||||
cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
|
||||
{
|
||||
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
|
||||
}
|
||||
@ -523,7 +527,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
|
||||
}
|
||||
|
||||
uint32
|
||||
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
|
||||
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier)
|
||||
{
|
||||
uint32 newFreq = oldFreq;
|
||||
if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
|
||||
@ -540,7 +544,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
|
||||
}
|
||||
|
||||
int32
|
||||
cAudioManager::RandomDisplacement(uint32 seed) const
|
||||
cAudioManager::RandomDisplacement(uint32 seed)
|
||||
{
|
||||
int32 value;
|
||||
|
||||
@ -614,6 +618,7 @@ cAudioManager::AddSampleToRequestedQueue()
|
||||
AddReflectionsToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
||||
{
|
||||
@ -631,6 +636,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
||||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
void
|
||||
cAudioManager::AddReflectionsToRequestedQueue()
|
||||
{
|
||||
@ -768,6 +774,7 @@ cAudioManager::UpdateReflections()
|
||||
m_afReflectionsDistances[7] = 100.0f;
|
||||
}
|
||||
}
|
||||
#endif // GTA_PC
|
||||
|
||||
void
|
||||
cAudioManager::AddReleasingSounds()
|
||||
@ -1063,6 +1070,13 @@ cAudioManager::ClearActiveSamples()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::LoadBankIfNecessary(uint8 bank)
|
||||
{
|
||||
if(!SampleManager.IsSampleBankLoaded(bank))
|
||||
SampleManager.LoadSampleBank(bank);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
{
|
||||
|
@ -22,8 +22,8 @@ public:
|
||||
#ifndef GTA_PS2
|
||||
int32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
uint8 m_nEmittingVolume;
|
||||
#endif
|
||||
float m_fSpeedMultiplier;
|
||||
float m_fSoundIntensity;
|
||||
bool8 m_bReleasingSoundFlag;
|
||||
@ -267,13 +267,13 @@ public:
|
||||
void AgeCrimes(); // inlined in vc
|
||||
|
||||
void CalculateDistance(bool8 &condition, float dist);
|
||||
bool8 CheckForAnAudioFileOnCD() const;
|
||||
bool8 CheckForAnAudioFileOnCD();
|
||||
void ClearActiveSamples();
|
||||
void ClearMissionAudio(uint8 slot); // inlined in vc
|
||||
void ClearRequestedQueue(); // inlined in vc
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
|
||||
void DestroyAllGameCreatedEntities();
|
||||
@ -380,10 +380,10 @@ public:
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable();
|
||||
char *Get3DProviderName(uint8 id) const;
|
||||
char GetCDAudioDriveLetter() const;
|
||||
int8 GetCurrent3DProviderIndex() const;
|
||||
int8 AutoDetect3DProviders() const;
|
||||
char *Get3DProviderName(uint8 id);
|
||||
char GetCDAudioDriveLetter();
|
||||
int8 GetCurrent3DProviderIndex();
|
||||
int8 AutoDetect3DProviders();
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b);
|
||||
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
|
||||
@ -391,7 +391,7 @@ public:
|
||||
int32 GetJumboTaxiFreq() const; // inlined in vc
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
uint8 GetNum3DProvidersAvailable();
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
|
||||
@ -404,9 +404,11 @@ public:
|
||||
void InitialisePoliceRadio();
|
||||
void InitialisePoliceRadioZones();
|
||||
void InterrogateAudioEntities(); // inlined
|
||||
bool8 IsAudioInitialised() const;
|
||||
bool8 IsAudioInitialised();
|
||||
bool8 IsMissionAudioSampleFinished(uint8 slot);
|
||||
bool8 IsMP3RadioChannelAvailable() const;
|
||||
bool8 IsMP3RadioChannelAvailable();
|
||||
|
||||
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
|
||||
|
||||
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
||||
|
||||
@ -486,9 +488,9 @@ public:
|
||||
void ProcessEscalators();
|
||||
void ProcessExtraSounds();
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
int32 RandomDisplacement(uint32 seed);
|
||||
void ReacquireDigitalHandle();
|
||||
void ReleaseDigitalHandle();
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
@ -502,17 +504,17 @@ public:
|
||||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
void SetEffectsFadeVol(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetMP3BoostVolume(uint8 volume) const;
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMP3BoostVolume(uint8 volume);
|
||||
void SetEntityStatus(int32 id, bool8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
|
||||
void SetMonoMode(bool8 mono);
|
||||
void SetMusicFadeVol(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetMusicFadeVol(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetSpeakerConfig(int32 conf);
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
bool8 SetupCrimeReport();
|
||||
@ -525,7 +527,7 @@ public:
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate();
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2);
|
||||
|
||||
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
|
||||
void UpdateReflections();
|
||||
|
Loading…
Reference in New Issue
Block a user