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CHud::Draw fix
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@ -1150,18 +1150,18 @@ void CHud::Draw()
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if (IntroRect.m_nTextureId >= 0) {
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CRect rect (
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IntroRect.m_sRect.left,
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IntroRect.m_sRect.top,
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IntroRect.m_sRect.bottom,
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IntroRect.m_sRect.right,
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IntroRect.m_sRect.bottom );
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IntroRect.m_sRect.top );
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CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
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}
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else {
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CRect rect (
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IntroRect.m_sRect.left,
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IntroRect.m_sRect.top,
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IntroRect.m_sRect.bottom,
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IntroRect.m_sRect.right,
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IntroRect.m_sRect.bottom );
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IntroRect.m_sRect.top );
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CSprite2d::DrawRect(rect, IntroRect.m_sColor);
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}
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