mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
add dev build code for generating waterpro.dat
This commit is contained in:
parent
3c8c20ea0b
commit
7be7845db0
@ -1,6 +1,7 @@
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#include "common.h"
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#include "common.h"
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#include "main.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "TxdStore.h"
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#include "TxdStore.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "Weather.h"
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#include "Weather.h"
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@ -30,8 +31,8 @@ float TEXTURE_ADDV;
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int32 CWaterLevel::ms_nNoOfWaterLevels;
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int32 CWaterLevel::ms_nNoOfWaterLevels;
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float CWaterLevel::ms_aWaterZs[48];
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float CWaterLevel::ms_aWaterZs[48];
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CRect CWaterLevel::ms_aWaterRects[48];
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CRect CWaterLevel::ms_aWaterRects[48];
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uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
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int8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
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uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
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int8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
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bool CWaterLevel::WavesCalculatedThisFrame;
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bool CWaterLevel::WavesCalculatedThisFrame;
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RpAtomic *CWaterLevel::ms_pWavyAtomic;
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RpAtomic *CWaterLevel::ms_pWavyAtomic;
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RpGeometry *CWaterLevel::apGeomArray[8];
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RpGeometry *CWaterLevel::apGeomArray[8];
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@ -59,27 +60,157 @@ CWaterLevel::Initialise(Const char *pWaterDat)
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{
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{
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ms_nNoOfWaterLevels = 0;
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ms_nNoOfWaterLevels = 0;
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#ifdef MASTER
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int32 hFile = -1;
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int32 hFile = -1;
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do
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while ((hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb")) < 0);
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{
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#else
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hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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}
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#endif
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while ( hFile < 0 );
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if ( hFile > 0 )
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if (hFile > 0)
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{
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{
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if ( hFile >= 0 )
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CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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{
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CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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}
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CFileMgr::CloseFile(hFile);
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CFileMgr::CloseFile(hFile);
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}
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}
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#ifndef MASTER
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else
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{
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printf("Init waterlevels\n");
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CFileMgr::SetDir("");
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hFile = CFileMgr::OpenFile(pWaterDat, "r");
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char *line;
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while ((line = CFileLoader::LoadLine(hFile)))
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{
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if (*line && *line != ';')
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{
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float z, l, b, r, t;
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sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
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AddWaterLevel(l, b, r, t, z);
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}
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}
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CFileMgr::CloseFile(hFile);
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for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
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{
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for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
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{
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
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int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
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int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
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int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
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// originally this writes *god* knows where everywhere in game memory ...
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// even in debug it manages to reach some textures so librw crashes with a ptr being 0x15151515 ....
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#ifdef FIX_BUGS
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l = clamp(l, 0, WATER_FINEBLOCK_SIZE - 1);
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r = clamp(r, 0, WATER_FINEBLOCK_SIZE - 1);
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t = clamp(t, 0, WATER_FINEBLOCK_SIZE - 1);
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b = clamp(b, 0, WATER_FINEBLOCK_SIZE - 1);
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#endif
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for (int32 x = l; x <= r; x++)
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{
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for (int32 y = t; y <= b; y++)
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{
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aWaterFineBlockList[x][y] = i;
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}
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}
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}
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for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
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{
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int32 worldX = WATER_START_X + x * SMALL_SECTOR_WIDTH;
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for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
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{
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if (aWaterBlockList[x][y] >= 0)
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{
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int32 worldY = WATER_START_Y + y * SMALL_SECTOR_WIDTH;
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int32 i;
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for (i = 0; i <= 8; i++)
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{
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for (int32 j = 0; j <= 8; j++)
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{
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CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_WIDTH / 8), worldY + j * (SMALL_SECTOR_WIDTH / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
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if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y))
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{
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if (WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) && !TestVisibilityForFineWaterBlocks(worldPos))
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{
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i = 1000;
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break;
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}
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}
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}
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if (i == 1000) break;
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}
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if (i < 1000) aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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}
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RemoveIsolatedWater();
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for (int32 x = 0; x < WATER_BLOCK_SIZE; x++)
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{
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for (int32 y = 0; y < WATER_BLOCK_SIZE; y++)
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{
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if (aWaterFineBlockList[x * 2][y * 2] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
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}
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else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
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}
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else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
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}
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else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
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}
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else
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{
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aWaterBlockList[x][y] = NO_WATER;
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}
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}
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}
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hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
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if (hFile > 0)
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{
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CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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}
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#endif
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CTxdStore::PushCurrentTxd();
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CTxdStore::PushCurrentTxd();
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@ -222,6 +353,170 @@ CWaterLevel::DestroyWavyAtomic()
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RwFrameDestroy(frame);
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RwFrameDestroy(frame);
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}
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}
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#ifndef MASTER
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void
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CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
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{
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ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
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ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
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ms_nNoOfWaterLevels++;
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}
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bool
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CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
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{
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if (ms_nNoOfWaterLevels <= 0) return false;
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
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&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
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{
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if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
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return true;
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}
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}
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return false;
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}
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bool
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CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
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{
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static CVector2D tab[] =
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{
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{ 50.0f, 50.0f },
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{ -50.0f, 50.0f },
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{ -50.0f, -50.0f },
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{ 50.0f, -50.0f },
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{ 50.0f, 0.0f },
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{ -50.0f, 0.0f },
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{ 0.0f, -50.0f },
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{ 0.0f, 50.0f },
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};
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CEntity *entity;
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CColPoint col;
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CVector lineStart, lineEnd;
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lineStart = worldPos;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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return false;
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}
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}
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for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
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{
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lineStart = worldPos;
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lineEnd = worldPos;
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lineEnd.x += tab[i].x;
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lineEnd.y += tab[i].y;
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lineEnd.z += 100.0f;
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if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
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{
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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lineEnd.x += 0.4f;
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lineEnd.y += 0.4f;
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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void
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CWaterLevel::RemoveIsolatedWater()
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{
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bool (*isConnected)[WATER_FINEBLOCK_SIZE] = new bool[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
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for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
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{
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for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
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{
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isConnected[x][y] = false;
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}
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}
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isConnected[0][0] = true;
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bool keepGoing;
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do
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{
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keepGoing = false;
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for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
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{
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for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
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{
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if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y])
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{
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if (x > 0 && isConnected[x - 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y > 0 && isConnected[x][y - 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (x + 1 < WATER_FINEBLOCK_SIZE && isConnected[x + 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y + 1 < WATER_FINEBLOCK_SIZE && isConnected[x][y + 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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}
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}
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}
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}
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while (keepGoing);
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int32 numRemoved = 0;
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for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
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{
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for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
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{
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if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] != 0.0f)
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{
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numRemoved++;
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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}
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printf("Removed %d isolated patches of water\n", numRemoved);
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delete[] isConnected;
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}
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#endif
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bool
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bool
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CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
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CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
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{
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{
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||||||
@ -231,9 +526,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
|
|||||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||||
|
|
||||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
int8 nBlock = aWaterFineBlockList[x][y];
|
||||||
|
|
||||||
if ( nBlock == 128 )
|
if ( nBlock == NO_WATER )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ASSERT( pfOutLevel != NULL );
|
ASSERT( pfOutLevel != NULL );
|
||||||
@ -270,9 +565,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
|
|||||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||||
|
|
||||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
int8 nBlock = aWaterFineBlockList[x][y];
|
||||||
|
|
||||||
if ( nBlock == 128 )
|
if ( nBlock == NO_WATER )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ASSERT( pfOutLevel != NULL );
|
ASSERT( pfOutLevel != NULL );
|
||||||
@ -418,10 +713,10 @@ CWaterLevel::RenderWater()
|
|||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128)
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 128)
|
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 128)
|
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
||||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||||
@ -443,16 +738,16 @@ CWaterLevel::RenderWater()
|
|||||||
{
|
{
|
||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) )
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) )
|
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) )
|
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
||||||
|
|
||||||
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
||||||
@ -463,7 +758,7 @@ CWaterLevel::RenderWater()
|
|||||||
{
|
{
|
||||||
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[x2][y2] & 128) )
|
if ( aWaterBlockList[x2][y2] >= 0 )
|
||||||
{
|
{
|
||||||
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
||||||
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
||||||
@ -498,7 +793,7 @@ CWaterLevel::RenderWater()
|
|||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
// WS
|
// WS
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
@ -519,7 +814,7 @@ CWaterLevel::RenderWater()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// SE
|
// SE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
@ -540,7 +835,7 @@ CWaterLevel::RenderWater()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// WN
|
// WN
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
@ -561,7 +856,7 @@ CWaterLevel::RenderWater()
|
|||||||
}
|
}
|
||||||
|
|
||||||
//NE
|
//NE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
@ -591,7 +886,7 @@ CWaterLevel::RenderWater()
|
|||||||
}
|
}
|
||||||
} // if ( TheCamera.IsSphereVisible
|
} // if ( TheCamera.IsSphereVisible
|
||||||
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
||||||
} // if ( !(aWaterBlockList[x2][y2] & 128) )
|
} // if ( aWaterBlockList[x2][y2] >= 0 )
|
||||||
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||||
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
||||||
//
|
//
|
||||||
@ -1116,7 +1411,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterFineBlockList[x][y] & 128) )
|
if ( aWaterFineBlockList[x][y] >= 0 )
|
||||||
{
|
{
|
||||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
||||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
||||||
|
@ -4,6 +4,8 @@
|
|||||||
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
||||||
#define WATER_Z_OFFSET (1.5f)
|
#define WATER_Z_OFFSET (1.5f)
|
||||||
|
|
||||||
|
#define NO_WATER -128
|
||||||
|
|
||||||
#define MAX_SMALL_SECTORS 128
|
#define MAX_SMALL_SECTORS 128
|
||||||
#define MAX_LARGE_SECTORS 64
|
#define MAX_LARGE_SECTORS 64
|
||||||
#define MAX_HUGE_SECTORS 32
|
#define MAX_HUGE_SECTORS 32
|
||||||
@ -23,6 +25,7 @@
|
|||||||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||||
|
|
||||||
|
#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS)
|
||||||
|
|
||||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||||
@ -72,8 +75,8 @@ class CWaterLevel
|
|||||||
static int32 ms_nNoOfWaterLevels;
|
static int32 ms_nNoOfWaterLevels;
|
||||||
static float ms_aWaterZs[48];
|
static float ms_aWaterZs[48];
|
||||||
static CRect ms_aWaterRects[48];
|
static CRect ms_aWaterRects[48];
|
||||||
static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||||
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||||
static bool WavesCalculatedThisFrame;
|
static bool WavesCalculatedThisFrame;
|
||||||
static RpAtomic *ms_pWavyAtomic;
|
static RpAtomic *ms_pWavyAtomic;
|
||||||
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
||||||
@ -84,6 +87,10 @@ public:
|
|||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
static void CreateWavyAtomic();
|
static void CreateWavyAtomic();
|
||||||
static void DestroyWavyAtomic();
|
static void DestroyWavyAtomic();
|
||||||
|
static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
|
||||||
|
static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
|
||||||
|
static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
|
||||||
|
static void RemoveIsolatedWater();
|
||||||
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
||||||
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
||||||
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
||||||
|
Loading…
Reference in New Issue
Block a user