mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 10:41:48 +01:00
CCam done
This commit is contained in:
commit
7ceedc1d47
401
src/core/Cam.cpp
401
src/core/Cam.cpp
@ -6,6 +6,7 @@
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#include "Vehicle.h"
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#include "Automobile.h"
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#include "Boat.h"
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#include "Bones.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "CopPed.h"
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@ -29,6 +30,8 @@
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#include "Bike.h"
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#include "Pickups.h"
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//--MIAMI: file done
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bool PrintDebugCode = false;
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int16 DebugCamMode;
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@ -40,7 +43,6 @@ bool CCamera::bFreeCam;
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int nPreviousMode = -1;
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#endif
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//--MIAMI: done
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void
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CCam::Init(void)
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{
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@ -93,7 +95,6 @@ CCam::Init(void)
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float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f;
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float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f;
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//--MIAMI: done
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void
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CCam::Process(void)
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{
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@ -393,7 +394,6 @@ MakeAngleLessThan180(float &Angle)
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while(Angle < -PI) Angle += 2*PI;
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}
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//--MIAMI: done
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void
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CCam::ProcessSpecialHeightRoutines(void)
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{
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@ -572,13 +572,11 @@ CCam::GetBoatLook_L_R_HeightOffset(float &Offset)
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return false; // can't happen, we always get a boat pointer back
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}
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//--MIAMI: done
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void
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CCam::LookBehind(void)
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{
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float Dist, DeltaBeta, TargetOrientation, Angle;
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CVector TargetCoors, TargetFwd, TestCoors;
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CColPoint colPoint;
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TargetCoors = CamTargetEntity->GetPosition();
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Front = CamTargetEntity->GetPosition() - Source;
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@ -645,13 +643,11 @@ float BOAT_1STPERSON_L_OFFSETX = 0.7f;
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float BOAT_1STPERSON_R_OFFSETX = 0.3f;
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float BOAT_1STPERSON_LR_OFFSETZ = 0.2f;
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//--MIAMI: done
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void
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CCam::LookLeft(void)
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{
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float Dist, TargetOrientation;
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CVector TargetCoors, TargetFwd;
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CColPoint colPoint;
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if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){
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LookingLeft = true;
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@ -718,7 +714,6 @@ CCam::LookLeft(void)
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}
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}
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//--MIAMI: done
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void
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CCam::LookRight(void)
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{
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@ -791,7 +786,6 @@ CCam::LookRight(void)
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}
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}
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//--MIAMI: done
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void
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CCam::ClipIfPedInFrontOfPlayer(void)
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{
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@ -828,7 +822,6 @@ CCam::ClipIfPedInFrontOfPlayer(void)
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}
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}
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//--MIAMI: done
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void
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CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov)
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{
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@ -862,21 +855,18 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV
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PreviousFov = fov;
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}
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//--MIAMI: done
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bool
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CCam::Using3rdPersonMouseCam(void)
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{
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return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED;
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}
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//--MIAMI: done
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bool
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CCam::GetWeaponFirstPersonOn(void)
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{
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return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset;
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}
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//--MIAMI: done
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bool
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CCam::IsTargetInWater(const CVector &CamCoors)
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{
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@ -994,7 +984,6 @@ float fDefaultSpeedLimit4Avoid = 0.25f;
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float fAvoidGeomThreshhold = 1.5f;
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float fMiniGunBetaOffset = 0.3f;
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//--MIAMI: done
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void
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CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -1351,7 +1340,6 @@ int16 nFadeControlThreshhold = 45;
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float fDefaultAlphaOrient = -0.22f;
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float fMouseAvoidGeomReturnRate = 0.92f;
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//--MIAMI: done
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void
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CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -1546,7 +1534,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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}
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}
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//--MIAMI: done
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void
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CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -1596,7 +1583,6 @@ float INIT_RC_PLANE_HORI_EXTRA = 9.5f;
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float INIT_RC_HELI_ALPHA_EXTRA = 0.2f;
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float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f;
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//--MIAMI: done
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void
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CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight)
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{
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@ -1710,7 +1696,6 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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AlphaOffset -= AlphaDec;
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}
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//--MIAMI: done
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// Rotate cam behind the car when the car is moving forward
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bool
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CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
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@ -1788,7 +1773,6 @@ float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f };
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float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f };
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float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f };
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//--MIAMI: done
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void
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CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -1909,7 +1893,6 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
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ResetStatics = false;
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}
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//--MIAMI: done
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// Basic Cam on a string algorithm
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void
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CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
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@ -1953,7 +1936,6 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
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}
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}
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//--MIAMI: done
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void
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CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
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{
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@ -2214,6 +2196,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
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if(!CamTargetEntity->IsPed())
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return;
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float BackOffset = 0.19f;
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static bool FailedTestTwelveFramesAgo = false;
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RwV3d HeadPos;
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CVector TargetCoors;
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@ -2232,11 +2215,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
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ResetStatics = false;
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}
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if(((CPed*)CamTargetEntity)->bIsDucking)
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BackOffset = 0.8f;
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CamTargetEntity->GetMatrix().UpdateRW();
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CamTargetEntity->UpdateRwFrame();
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CamTargetEntity->UpdateRpHAnim();
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
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Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
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Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation);
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Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation);
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// Look around
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bool UseMouse = false;
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@ -2310,7 +2298,6 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
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float fDuckingBackOffset = 0.5f;
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float fDuckingRightOffset = 0.18f;
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//--MIAMI: done
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void
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CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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{
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@ -2497,7 +2484,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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float fBike1stPersonOffsetZ = 0.15f;
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//--MIAMI: done
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void
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CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
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{
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@ -2703,16 +2689,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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CVector TargetCoors;
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((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD);
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// This is done on PC, but checking for the clump frame is not necessary apparently
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/*
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RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame;
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while(frm){
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RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm));
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frm = RwFrameGetParent(frm);
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if(frm == RpClumpGetFrame(CamTargetEntity->GetClump()))
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frm = nil;
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}
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*/
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
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RwV3d scl = { 0.0f, 0.0f, 0.0f };
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RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
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if(ResetStatics){
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Beta = TargetOrientation;
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@ -2745,7 +2727,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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CVector Fwd = CamTargetEntity->GetForward();
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Fwd.z = 0.0f;
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Fwd.Normalise();
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HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
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HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition();
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HeadPos.z += 0.59f;
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}
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Source = HeadPos;
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@ -2781,6 +2763,32 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){
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CPed *pedTarget = ((CPed*)CamTargetEntity);
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float NewBeta;
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switch(pedTarget->m_attachType){
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case 0:
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NewBeta = pedTarget->GetForward().Heading() + HALFPI;
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break;
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case 1:
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NewBeta = pedTarget->GetForward().Heading() + PI;
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break;
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case 2:
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NewBeta = pedTarget->GetForward().Heading() - HALFPI;
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break;
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case 3:
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NewBeta = pedTarget->GetForward().Heading();
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break;
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}
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float BetaOffset = Beta - NewBeta;
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if(BetaOffset > PI) BetaOffset -= TWOPI;
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else if(BetaOffset < PI) BetaOffset += TWOPI;
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BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
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Beta = NewBeta + BetaOffset;
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}
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TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
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TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
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TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
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@ -2822,7 +2830,6 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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float fCameraNearClipMult = 0.15f;
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//--MIAMI: done
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void
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CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -2991,7 +2998,6 @@ float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f);
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float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused
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float INIT_SYPHON_Z_OFFSET = -0.5f;
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//--MIAMI: done
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void
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CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
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{
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@ -3122,7 +3128,6 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
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GetVectorsReadyForRW();
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}
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//--MIAMI: done
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void
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CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float)
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{
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@ -3136,7 +3141,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
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float fDist, TargetDist;
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float zOffset;
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float AimingAngle;
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CColPoint colPoint;
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TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f;
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vDist = Source - TargetCoors;
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@ -3178,6 +3182,13 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
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GetVectorsReadyForRW();
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}
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float MAX_HEIGHT_UP = 15.0f;
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float WATER_Z_ADDITION = 2.75f;
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float WATER_Z_ADDITION_MIN = 1.5f;
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float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f;
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float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f };
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float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f };
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void
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CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float)
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{
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@ -3188,115 +3199,128 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
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CVector TargetCoors = CameraTarget;
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float DeltaBeta = 0.0f;
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static CColPoint colPoint;
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CEntity *entity;
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static float TargetWhenChecksWereOn = 0.0f;
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static float CenterObscuredWhenChecksWereOn = 0.0f;
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static float WaterZAddition = 2.75f;
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float WaterLevel = 0.0f;
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float s, c;
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float MaxHeightUp = MAX_HEIGHT_UP;
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static float WaterLevelBuffered = 0.0f;
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static float WaterLevelSpeed = 0.0f;
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float BetaDiffMult = 0.0f;
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float BetaSpeedDiffMult = 0.0f;
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Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
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FOV = DefaultFOV;
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float TargetAlpha = 0.0f;
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if(ResetStatics){
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CenterObscuredWhenChecksWereOn = 0.0f;
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TargetWhenChecksWereOn = 0.0f;
|
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Beta = TargetOrientation + PI;
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}
|
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}else if(DirectionWasLooking != LOOKING_FORWARD)
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Beta = TargetOrientation;
|
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if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel))
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WaterLevel = TargetCoors.z - 0.5f;
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if(ResetStatics){
|
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WaterLevelBuffered = WaterLevel;
|
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WaterLevelSpeed = 0.0f;
|
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}
|
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WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false);
|
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|
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CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel);
|
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WaterLevel += WaterZAddition;
|
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static float FixerForGoingBelowGround = 0.4f;
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if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel)
|
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WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround;
|
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if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION)
|
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WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround;
|
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bool Obscured;
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if(m_bCollisionChecksOn || ResetStatics){
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CVector TestPoint;
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// Weird calculations here, also casting bool to float...
|
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c = Cos(TargetOrientation);
|
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s = Sin(TargetOrientation);
|
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TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
|
||||
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
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TargetCoors;
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TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
|
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float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
|
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|
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c = Cos(TargetOrientation + 0.8f);
|
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s = Sin(TargetOrientation + DEGTORAD(40.0f));
|
||||
TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
|
||||
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
|
||||
TargetCoors;
|
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TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
|
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float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
|
||||
|
||||
c = Cos(TargetOrientation - 0.8);
|
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s = Sin(TargetOrientation - DEGTORAD(40.0f));
|
||||
TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
|
||||
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
|
||||
TargetCoors;
|
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TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
|
||||
float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
|
||||
|
||||
if(Test2 == 0.0f){
|
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DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f);
|
||||
if(ResetStatics)
|
||||
Beta = TargetOrientation - DEGTORAD(40.0f);
|
||||
}else if(Test3 == 0.0f){
|
||||
DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f);
|
||||
if(ResetStatics)
|
||||
Beta = TargetOrientation + DEGTORAD(40.0f);
|
||||
}else if(Test1 == 0.0f){
|
||||
DeltaBeta = 0.0f;
|
||||
}else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){
|
||||
if(ResetStatics)
|
||||
Beta = TargetOrientation;
|
||||
DeltaBeta = TargetOrientation - Beta;
|
||||
}
|
||||
|
||||
c = Cos(Beta);
|
||||
s = Sin(Beta);
|
||||
TestPoint.x = TheCamera.CarZoomValueSmooth * -c +
|
||||
(TheCamera.CarZoomValueSmooth + 7.0f) * -c +
|
||||
TargetCoors.x;
|
||||
TestPoint.y = TheCamera.CarZoomValueSmooth * -s +
|
||||
(TheCamera.CarZoomValueSmooth + 7.0f) * -s +
|
||||
TargetCoors.y;
|
||||
TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
|
||||
Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
|
||||
CenterObscuredWhenChecksWereOn = Obscured;
|
||||
|
||||
// now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below
|
||||
TargetWhenChecksWereOn = DeltaBeta + Beta;
|
||||
}else{
|
||||
// DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe
|
||||
Obscured = CenterObscuredWhenChecksWereOn != 0.0f;
|
||||
CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize();
|
||||
float BoatSize = BoatDimensions.Magnitude2D();
|
||||
int index = 0;
|
||||
TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index);
|
||||
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){
|
||||
TargetAlpha = ZmOneAlphaOffset[index];
|
||||
BetaDiffMult = afBoatBetaDiffMult[0];
|
||||
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0];
|
||||
}else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){
|
||||
TargetAlpha = ZmTwoAlphaOffset[index];
|
||||
BetaDiffMult = afBoatBetaDiffMult[1];
|
||||
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1];
|
||||
}else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){
|
||||
TargetAlpha = ZmThreeAlphaOffset[index];
|
||||
BetaDiffMult = afBoatBetaDiffMult[2];
|
||||
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2];
|
||||
}
|
||||
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){
|
||||
TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS;
|
||||
BoatSize = 10.0f;
|
||||
}else if(CCullZones::Cam1stPersonForPlayer()){
|
||||
float Water = 0.0f;
|
||||
// useless call
|
||||
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
|
||||
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
|
||||
TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
if(Obscured){
|
||||
CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
|
||||
Source = colPoint.point;
|
||||
}else{
|
||||
// inlined
|
||||
WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true);
|
||||
|
||||
s = Sin(Beta);
|
||||
c = Cos(Beta);
|
||||
Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
|
||||
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
|
||||
TargetCoors;
|
||||
Source.z = WaterLevel + TheCamera.CarZoomValueSmooth;
|
||||
if(ResetStatics){
|
||||
Alpha = TargetAlpha;
|
||||
AlphaSpeed = 0.0f;
|
||||
}
|
||||
WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true);
|
||||
|
||||
if(TheCamera.CarZoomValueSmooth < 0.05f){
|
||||
static float AmountUp = 2.2f;
|
||||
TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth);
|
||||
if(ResetStatics){
|
||||
Beta = TargetOrientation;
|
||||
DeltaBeta = 0.0f;
|
||||
}
|
||||
TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f;
|
||||
// inlined
|
||||
WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true);
|
||||
|
||||
Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors;
|
||||
Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha);
|
||||
|
||||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
CVector OrigSource = Source;
|
||||
TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
|
||||
Front = TargetCoors - Source;
|
||||
GetVectorsReadyForRW();
|
||||
Front.Normalise();
|
||||
|
||||
|
||||
float TargetRoll;
|
||||
if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){
|
||||
#ifdef FIX_BUGS
|
||||
float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
|
||||
if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
|
||||
#endif
|
||||
if(CPad::GetPad(0)->GetDPadLeft())
|
||||
TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle;
|
||||
else
|
||||
TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle);
|
||||
CVector FwdTarget = CamTargetEntity->GetForward();
|
||||
FwdTarget.Normalise();
|
||||
float AngleDiff = DotProduct(FwdTarget, Front);
|
||||
AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
|
||||
#ifdef FIX_BUGS
|
||||
TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff);
|
||||
#else
|
||||
TargetRoll *= Sin(AngleDiff);
|
||||
#endif
|
||||
}else{
|
||||
float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
|
||||
if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
|
||||
TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f;
|
||||
CVector FwdTarget = CamTargetEntity->GetForward();
|
||||
FwdTarget.Normalise();
|
||||
float AngleDiff = DotProduct(FwdTarget, Front);
|
||||
AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
|
||||
TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff);
|
||||
}
|
||||
|
||||
WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false);
|
||||
Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI));
|
||||
Up.Normalise();
|
||||
Front.Normalise();
|
||||
CVector Left = CrossProduct(Up, Front);
|
||||
Left.Normalise();
|
||||
Up = CrossProduct(Front, Left);
|
||||
Up.Normalise();
|
||||
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
@ -3304,7 +3328,6 @@ float FIGHT_HORIZ_DIST = 3.0f;
|
||||
float FIGHT_VERT_DIST = 1.0f;
|
||||
float FIGHT_BETA_ANGLE = 125.0f;
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
@ -3537,8 +3560,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
||||
CVector Left = CrossProduct(Up, Front);
|
||||
Up = CrossProduct(Front, Left);
|
||||
Up.Normalise();
|
||||
FOV = PsuedoFOV;
|
||||
}else{
|
||||
}else if(uiTime >= uiFinishTime){
|
||||
// end
|
||||
ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1;
|
||||
ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1;
|
||||
@ -3565,34 +3587,94 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
||||
CVector Left = CrossProduct(Up, Front);
|
||||
Up = CrossProduct(Front, Left);
|
||||
Up.Normalise();
|
||||
FOV = PsuedoFOV;
|
||||
}
|
||||
FOV = PsuedoFOV;
|
||||
}
|
||||
|
||||
CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f);
|
||||
CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f);
|
||||
float fWheelCamCarXOffset = 0.33f;
|
||||
float fWheelCamBikeXOffset = 0.2f;
|
||||
|
||||
bool
|
||||
CCam::Process_WheelCam(const CVector&, float, float, float)
|
||||
{
|
||||
FOV = DefaultFOV;
|
||||
|
||||
CVector WheelPos;
|
||||
if(CamTargetEntity->IsPed()){
|
||||
// what? ped with wheels or what?
|
||||
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f));
|
||||
Source += CamTargetEntity->GetPosition();
|
||||
Front = CVector(1.0f, 0.0f, 0.0f);
|
||||
}else{
|
||||
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
|
||||
Source += CamTargetEntity->GetPosition();
|
||||
WheelPos = CamTargetEntity->GetColModel()->boundingBox.min;
|
||||
WheelPos.x -= 0.33f;
|
||||
WheelPos.y = -2.3f;
|
||||
WheelPos.z = 0.3f;
|
||||
Source = CamTargetEntity->GetMatrix() * WheelPos;
|
||||
Front = CamTargetEntity->GetForward();
|
||||
}
|
||||
|
||||
CVector NewUp(0.0f, 0.0f, 1.0f);
|
||||
CVector Right = CrossProduct(Front, NewUp);
|
||||
Right.Normalise();
|
||||
NewUp = CrossProduct(Right, Front);
|
||||
CVector NewUp, Right;
|
||||
if(CamTargetEntity->IsVehicle() &&
|
||||
(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
|
||||
((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){
|
||||
WheelPos.x = -1.55f;
|
||||
Right = CamTargetEntity->GetRight();
|
||||
NewUp = CamTargetEntity->GetUp();
|
||||
Source = CamTargetEntity->GetMatrix() * WheelPos;
|
||||
}else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){
|
||||
NewUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
Right = CrossProduct(Front, NewUp);
|
||||
Right.Normalise();
|
||||
NewUp = CrossProduct(Right, Front);
|
||||
NewUp.Normalise();
|
||||
|
||||
CVector BoatCamPos(0.0f, 0.0f, 0.0f);
|
||||
if(((CVehicle*)CamTargetEntity)->pDriver){
|
||||
((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD);
|
||||
BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep();
|
||||
BoatCamPos += vecWheelCamBoatOffset.x * Right;
|
||||
BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward();
|
||||
BoatCamPos.z += vecWheelCamBoatOffset.z;
|
||||
if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){
|
||||
BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right;
|
||||
BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward();
|
||||
BoatCamPos.z += vecWheelCamBoatOffsetAlt.z;
|
||||
}
|
||||
Source = BoatCamPos;
|
||||
}else
|
||||
Source.z += 2.0f*vecWheelCamBoatOffset.z;
|
||||
}else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){
|
||||
NewUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
Right = CrossProduct(Front, NewUp);
|
||||
Right.Normalise();
|
||||
NewUp = CrossProduct(Right, Front);
|
||||
NewUp.Normalise();
|
||||
|
||||
WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset;
|
||||
Source = CamTargetEntity->GetPosition();
|
||||
Source += WheelPos.x * CamTargetEntity->GetRight();
|
||||
Source += WheelPos.y * Front;
|
||||
Source += WheelPos.z * Up;
|
||||
}else{
|
||||
NewUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
Right = CrossProduct(Front, NewUp);
|
||||
Right.Normalise();
|
||||
NewUp = CrossProduct(Right, Front);
|
||||
NewUp.Normalise();
|
||||
}
|
||||
|
||||
float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI);
|
||||
Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right;
|
||||
return true;
|
||||
|
||||
CEntity *entity = nil;
|
||||
CColPoint point;
|
||||
CWorld::pIgnoreEntity = CamTargetEntity;
|
||||
bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true);
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
return !blocked;
|
||||
}
|
||||
|
||||
int BOAT_UNDERWATER_CAM_BLUR = 20;
|
||||
@ -3648,7 +3730,6 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float)
|
||||
{
|
||||
@ -3716,7 +3797,6 @@ CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float)
|
||||
FOV = TheCamera.m_fFovForTrain;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
@ -3737,7 +3817,6 @@ CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrien
|
||||
Front.Normalise();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float)
|
||||
{
|
||||
@ -3781,14 +3860,14 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
if(CPad::GetPad(0)->GetLeftMouse()){
|
||||
Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
|
||||
Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
|
||||
Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
|
||||
}
|
||||
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
|
||||
|
||||
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
|
||||
@ -3844,11 +3923,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 95.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 95.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
@ -3878,10 +3957,10 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
|
||||
|
||||
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
|
||||
@ -3911,11 +3990,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 95.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 95.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
@ -3950,13 +4029,13 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
|
||||
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
|
||||
TargetCoors = CamTargetEntity->GetPosition();
|
||||
}else if(CSceneEdit::m_bRecording){
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 7.0f;
|
||||
}else
|
||||
TargetCoors = CSceneEdit::m_vecCamHeading + Source;
|
||||
@ -3991,11 +4070,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 95.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 95.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
@ -4043,7 +4122,6 @@ float DEADCAM_WAFT_AMPLITUDE = 2.0f;
|
||||
float DEADCAM_WAFT_RATE = 600.0f;
|
||||
float DEADCAM_WAFT_TILT_AMP = -0.35f;
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CCam::ProcessPedsDeadBaby(void)
|
||||
{
|
||||
@ -4120,7 +4198,6 @@ float ARRESTDIST_ABOVE_GROUND = 0.7f;
|
||||
float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f;
|
||||
float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f;
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
|
||||
{
|
||||
@ -4140,7 +4217,6 @@ CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CV
|
||||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
|
||||
{
|
||||
@ -4170,7 +4246,6 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
|
||||
return NearestLampPost != nil;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
|
||||
{
|
||||
@ -4218,7 +4293,6 @@ enum {
|
||||
int nUsingWhichCamera;
|
||||
CPed *pStoredCopPed;
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CCam::ProcessArrestCamOne(void)
|
||||
{
|
||||
@ -4411,7 +4485,6 @@ CCam::ProcessArrestCamOne(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CCam::ProcessArrestCamTwo(void)
|
||||
{
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
|
||||
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
|
||||
static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
|
||||
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
|
||||
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
|
||||
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
|
||||
|
@ -213,7 +213,7 @@ SpawnCar(int id)
|
||||
CVehicle *v;
|
||||
if(CModelInfo::IsBoatModel(id))
|
||||
v = new CBoat(id, RANDOM_VEHICLE);
|
||||
if(CModelInfo::IsBikeModel(id))
|
||||
else if(CModelInfo::IsBikeModel(id))
|
||||
v = new CBike(id, RANDOM_VEHICLE);
|
||||
else
|
||||
v = new CAutomobile(id, RANDOM_VEHICLE);
|
||||
|
@ -10237,6 +10237,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType,
|
||||
enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
((CBike*)veh)->bIsBeingPickedUp = true;
|
||||
}
|
||||
} else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
|
||||
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
|
||||
@ -10246,6 +10247,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
pedToDragOut = veh->pDriver;
|
||||
}
|
||||
((CBike*)veh)->bIsBeingPickedUp = true;
|
||||
} else {
|
||||
if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) {
|
||||
if (veh->pDriver) {
|
||||
@ -10266,6 +10268,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
} else {
|
||||
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
((CBike*)veh)->bIsBeingPickedUp = true;
|
||||
}
|
||||
} else {
|
||||
if (veh->pPassengers[0]) {
|
||||
@ -10288,10 +10291,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(),
|
||||
((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
((CBike*)veh)->bIsBeingPickedUp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
((CBike*)veh)->bIsBeingPickedUp = true;
|
||||
|
||||
// TODO(Miami): This looks like something inlined
|
||||
if (pedToDragOut) {
|
||||
|
Loading…
Reference in New Issue
Block a user