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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 00:31:48 +01:00
more stuff
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parent
0255f5d15f
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7d78879c48
@ -9787,8 +9787,26 @@ void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
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}
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}
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WRAPPER void CTheScripts::UndoBuildingSwaps() { EAXJMP(0x44FD10); }
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WRAPPER void CTheScripts::UndoEntityVisibilitySettings() { EAXJMP(0x44FD60); }
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void CTheScripts::UndoBuildingSwaps()
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{
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for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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if (BuildingSwapArray[i].m_pBuilding) {
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BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
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BuildingSwapArray[i].m_pBuilding = nil;
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BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
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}
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}
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}
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void CTheScripts::UndoEntityVisibilitySettings()
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{
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for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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if (InvisibilitySettingArray[i]) {
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InvisibilitySettingArray[i]->bIsVisible = true;
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InvisibilitySettingArray[i] = nil;
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}
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}
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}
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void CRunningScript::UpdateCompareFlag(bool flag)
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{
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@ -9919,14 +9937,630 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
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}
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}
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WRAPPER void CRunningScript::LocatePlayerCharCommand(int32, uint32*) { EAXJMP(0x4501E0); }
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WRAPPER void CRunningScript::LocatePlayerCarCommand(int32, uint32*) { EAXJMP(0x450540); }
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WRAPPER void CRunningScript::LocateCharCommand(int32, uint32*) { EAXJMP(0x450870); }
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WRAPPER void CRunningScript::LocateCharCharCommand(int32, uint32*) { EAXJMP(0x450BF0); }
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WRAPPER void CRunningScript::LocateCharCarCommand(int32, uint32*) { EAXJMP(0x450F30); }
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WRAPPER void CRunningScript::LocateCharObjectCommand(int32, uint32*) { EAXJMP(0x451260); }
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WRAPPER void CRunningScript::LocateCarCommand(int32, uint32*) { EAXJMP(0x451590); }
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WRAPPER void CRunningScript::LocateSniperBulletCommand(int32, uint32*) { EAXJMP(0x4518A0); }
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void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTarget);
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CVector pos = pPlayerInfo->GetPos();
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if (pTarget->bInVehicle) {
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X = pTarget->m_pMyVehicle->GetPosition().x;
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Y = pTarget->m_pMyVehicle->GetPosition().y;
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Z = pTarget->m_pMyVehicle->GetPosition().z;
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} else {
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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}
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dX = *(float*)&ScriptParams[2];
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dY = *(float*)&ScriptParams[3];
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if (b3D) {
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dZ = *(float*)&ScriptParams[4];
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debug = ScriptParams[5];
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}
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else {
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debug = ScriptParams[5];
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
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result = true;
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break;
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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assert(false);
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break;
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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#ifdef FIX_BUGS
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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#else
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
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#endif
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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}
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void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
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assert(pTarget);
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CVector pos = pPlayerInfo->GetPos();
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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dX = *(float*)&ScriptParams[2];
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dY = *(float*)&ScriptParams[3];
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if (b3D) {
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dZ = *(float*)&ScriptParams[4];
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debug = ScriptParams[5];
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}
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else {
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debug = ScriptParams[4];
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
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result = true;
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break;
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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assert(false);
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break;
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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}
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void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug, decided = false;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 8 : 6);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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switch (command) {
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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if (!CTheScripts::IsPedStopped(pPed)) {
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result = false;
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decided = true;
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}
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break;
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default:
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break;
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}
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X = *(float*)&ScriptParams[1];
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Y = *(float*)&ScriptParams[2];
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if (b3D) {
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Z = *(float*)&ScriptParams[3];
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dX = *(float*)&ScriptParams[4];
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dY = *(float*)&ScriptParams[5];
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dZ = *(float*)&ScriptParams[6];
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debug = ScriptParams[7];
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}
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else {
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dX = *(float*)&ScriptParams[3];
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dY = *(float*)&ScriptParams[4];
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debug = ScriptParams[5];
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}
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if (!decided) {
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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result = true;
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break;
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case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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result = !pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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result = pPed->bInVehicle;
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break;
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default:
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assert(false);
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break;
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}
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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}
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void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
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case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTarget);
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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if (pTarget->bInVehicle) {
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X = pTarget->m_pMyVehicle->GetPosition().x;
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Y = pTarget->m_pMyVehicle->GetPosition().y;
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Z = pTarget->m_pMyVehicle->GetPosition().z;
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}
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else {
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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}
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dX = *(float*)&ScriptParams[2];
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dY = *(float*)&ScriptParams[3];
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if (b3D) {
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dZ = *(float*)&ScriptParams[4];
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debug = ScriptParams[5];
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}
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else {
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debug = ScriptParams[4];
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
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case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
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result = true;
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break;
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case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
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result = !pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
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case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
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result = pPed->bInVehicle;
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break;
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default:
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assert(false);
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break;
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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#ifdef FIX_BUGS
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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#else
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
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#endif
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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}
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void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
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case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
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assert(pTarget);
|
||||
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
||||
X = pTarget->GetPosition().x;
|
||||
Y = pTarget->GetPosition().y;
|
||||
Z = pTarget->GetPosition().z;
|
||||
dX = *(float*)&ScriptParams[2];
|
||||
dY = *(float*)&ScriptParams[3];
|
||||
if (b3D) {
|
||||
dZ = *(float*)&ScriptParams[4];
|
||||
debug = ScriptParams[5];
|
||||
}
|
||||
else {
|
||||
debug = ScriptParams[4];
|
||||
}
|
||||
result = false;
|
||||
bool in_area;
|
||||
if (b3D) {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y &&
|
||||
Z - dZ <= pos.z &&
|
||||
Z + dZ >= pos.z;
|
||||
}
|
||||
else {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y;
|
||||
}
|
||||
if (in_area) {
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
|
||||
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
|
||||
result = true;
|
||||
break;
|
||||
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
|
||||
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
|
||||
result = !pPed->bInVehicle;
|
||||
break;
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
|
||||
result = pPed->bInVehicle;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
UpdateCompareFlag(result);
|
||||
if (debug)
|
||||
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
|
||||
if (CTheScripts::DbgFlag) {
|
||||
if (b3D)
|
||||
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
||||
else
|
||||
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
||||
}
|
||||
}
|
||||
|
||||
void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
|
||||
{
|
||||
bool b3D, result, debug;
|
||||
float X, Y, Z, dX, dY, dZ;
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
|
||||
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
|
||||
b3D = true;
|
||||
break;
|
||||
default:
|
||||
b3D = false;
|
||||
break;
|
||||
}
|
||||
CollectParameters(pIp, b3D ? 6 : 5);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
|
||||
assert(pTarget);
|
||||
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
||||
X = pTarget->GetPosition().x;
|
||||
Y = pTarget->GetPosition().y;
|
||||
Z = pTarget->GetPosition().z;
|
||||
dX = *(float*)&ScriptParams[2];
|
||||
dY = *(float*)&ScriptParams[3];
|
||||
if (b3D) {
|
||||
dZ = *(float*)&ScriptParams[4];
|
||||
debug = ScriptParams[5];
|
||||
}
|
||||
else {
|
||||
debug = ScriptParams[4];
|
||||
}
|
||||
result = false;
|
||||
bool in_area;
|
||||
if (b3D) {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y &&
|
||||
Z - dZ <= pos.z &&
|
||||
Z + dZ >= pos.z;
|
||||
}
|
||||
else {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y;
|
||||
}
|
||||
if (in_area) {
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
|
||||
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
|
||||
result = true;
|
||||
break;
|
||||
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
|
||||
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
|
||||
result = !pPed->bInVehicle;
|
||||
break;
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
|
||||
result = pPed->bInVehicle;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
UpdateCompareFlag(result);
|
||||
if (debug)
|
||||
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
|
||||
if (CTheScripts::DbgFlag) {
|
||||
if (b3D)
|
||||
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
||||
else
|
||||
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
||||
}
|
||||
}
|
||||
|
||||
void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
|
||||
{
|
||||
bool b3D, result, debug, decided = false;
|
||||
float X, Y, Z, dX, dY, dZ;
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_CAR_3D:
|
||||
case COMMAND_LOCATE_STOPPED_CAR_3D:
|
||||
b3D = true;
|
||||
break;
|
||||
default:
|
||||
b3D = false;
|
||||
break;
|
||||
}
|
||||
CollectParameters(pIp, b3D ? 8 : 6);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
CVector pos = pVehicle->GetPosition();
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_STOPPED_CAR_2D:
|
||||
case COMMAND_LOCATE_STOPPED_CAR_3D:
|
||||
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
|
||||
result = false;
|
||||
decided = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
X = *(float*)&ScriptParams[1];
|
||||
Y = *(float*)&ScriptParams[2];
|
||||
if (b3D) {
|
||||
Z = *(float*)&ScriptParams[3];
|
||||
dX = *(float*)&ScriptParams[4];
|
||||
dY = *(float*)&ScriptParams[5];
|
||||
dZ = *(float*)&ScriptParams[6];
|
||||
debug = ScriptParams[7];
|
||||
}
|
||||
else {
|
||||
dX = *(float*)&ScriptParams[3];
|
||||
dY = *(float*)&ScriptParams[4];
|
||||
debug = ScriptParams[5];
|
||||
}
|
||||
if (!decided) {
|
||||
result = false;
|
||||
bool in_area;
|
||||
if (b3D) {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y &&
|
||||
Z - dZ <= pos.z &&
|
||||
Z + dZ >= pos.z;
|
||||
}
|
||||
else {
|
||||
in_area = X - dX <= pos.x &&
|
||||
X + dX >= pos.x &&
|
||||
Y - dY <= pos.y &&
|
||||
Y + dY >= pos.y;
|
||||
}
|
||||
result = in_area;
|
||||
}
|
||||
UpdateCompareFlag(result);
|
||||
if (debug)
|
||||
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
|
||||
if (CTheScripts::DbgFlag) {
|
||||
if (b3D)
|
||||
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
||||
else
|
||||
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
||||
}
|
||||
}
|
||||
|
||||
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
|
||||
{
|
||||
bool b3D, result, debug;
|
||||
float X, Y, Z, dX, dY, dZ;
|
||||
switch (command) {
|
||||
case COMMAND_LOCATE_SNIPER_BULLET_3D:
|
||||
b3D = true;
|
||||
break;
|
||||
default:
|
||||
b3D = false;
|
||||
break;
|
||||
}
|
||||
CollectParameters(pIp, b3D ? 7 : 5);
|
||||
X = *(float*)&ScriptParams[0];
|
||||
Y = *(float*)&ScriptParams[1];
|
||||
if (b3D) {
|
||||
Z = *(float*)&ScriptParams[2];
|
||||
dX = *(float*)&ScriptParams[3];
|
||||
dY = *(float*)&ScriptParams[4];
|
||||
dZ = *(float*)&ScriptParams[5];
|
||||
debug = ScriptParams[6];
|
||||
}
|
||||
else {
|
||||
dX = *(float*)&ScriptParams[2];
|
||||
dY = *(float*)&ScriptParams[3];
|
||||
debug = ScriptParams[4];
|
||||
}
|
||||
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
|
||||
UpdateCompareFlag(result);
|
||||
if (debug)
|
||||
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
|
||||
if (CTheScripts::DbgFlag) {
|
||||
if (b3D)
|
||||
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
||||
else
|
||||
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CRunningScript::PlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
|
||||
WRAPPER void CRunningScript::PlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
|
||||
WRAPPER void CRunningScript::CharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
|
||||
@ -9993,8 +10627,8 @@ InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
|
||||
InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
|
||||
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
|
||||
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
|
||||
//InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
|
||||
//InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
|
||||
InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
|
||||
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
|
||||
//InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
|
||||
//InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
|
||||
//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
|
||||
|
Loading…
Reference in New Issue
Block a user