mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
Add bike leftovers
This commit is contained in:
parent
dc96a49dfd
commit
7eb96d5373
@ -16,6 +16,7 @@
|
||||
#include "DMAudio.h"
|
||||
#include "Automobile.h"
|
||||
#include "Physical.h"
|
||||
#include "Bike.h"
|
||||
|
||||
CPhysical::CPhysical(void)
|
||||
{
|
||||
@ -1917,7 +1918,11 @@ CPhysical::ProcessCollision(void)
|
||||
car->m_aSuspensionSpringRatio[2] = 1.0f;
|
||||
car->m_aSuspensionSpringRatio[3] = 1.0f;
|
||||
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
||||
assert(0 && "TODO - but unused");
|
||||
CBike* bike = (CBike*)this;
|
||||
bike->m_aSuspensionSpringRatio[0] = 1.0f;
|
||||
bike->m_aSuspensionSpringRatio[1] = 1.0f;
|
||||
bike->m_aSuspensionSpringRatio[2] = 1.0f;
|
||||
bike->m_aSuspensionSpringRatio[3] = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "DummyObject.h"
|
||||
#include "Script.h"
|
||||
#include "Shadows.h"
|
||||
#include "Bike.h"
|
||||
|
||||
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
|
||||
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
|
||||
@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
|
||||
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
}
|
||||
/*
|
||||
|
||||
// Miami leftover
|
||||
if (car->m_vehType == VEHICLE_TYPE_BIKE) {
|
||||
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
|
||||
} else */
|
||||
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
|
||||
} else
|
||||
|
||||
// FIX: Make peds comfortable while driving car/boat
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -12,4 +12,14 @@ enum eBikeNodes {
|
||||
BIKE_MUDGUARD,
|
||||
BIKE_HANDLEBARS,
|
||||
BIKE_NUM_NODES
|
||||
};
|
||||
|
||||
class CBike : public CVehicle
|
||||
{
|
||||
public:
|
||||
RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming
|
||||
uint8 unk1[96];
|
||||
AnimationId m_bikeSitAnimation;
|
||||
uint8 unk2[180];
|
||||
float m_aSuspensionSpringRatio[4];
|
||||
};
|
Loading…
Reference in New Issue
Block a user