cockbuilding ejaculation fix

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Fire_Head 2020-05-28 00:45:45 +03:00 committed by GitHub
parent 717b0a6514
commit 7f30a2ae1b
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@ -5,6 +5,7 @@
#include "TxdStore.h" #include "TxdStore.h"
#include "Sprite.h" #include "Sprite.h"
#include "Camera.h" #include "Camera.h"
#include "Clock.h"
#include "Collision.h" #include "Collision.h"
#include "World.h" #include "World.h"
#include "Shadows.h" #include "Shadows.h"
@ -1133,6 +1134,25 @@ void CParticle::Update()
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
CParticleObject::UpdateAll(); CParticleObject::UpdateAll();
// ejaculation at 23:00, 23:15, 23:30, 23:45
if ( CClock::ms_nGameClockHours == 23 &&
( CClock::ms_nGameClockMinutes == 0
|| CClock::ms_nGameClockMinutes == 15
|| CClock::ms_nGameClockMinutes == 30
|| CClock::ms_nGameClockMinutes == 45 ) )
{
AddParticle(PARTICLE_CAR_SPLASH,
CVector(557.03f, -4.0f, 151.46f),
CVector(0.0f, 0.0f, 2.5f),
NULL,
2.0f,
CRGBA(255, 255, 255, 255),
0,
0,
1,
1000);
}
for ( int32 i = 0; i < MAX_PARTICLES; i++ ) for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{ {
@ -2435,4 +2455,4 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
} }
} }
} }