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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
Check if buttons txd exsist
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@ -2500,10 +2500,11 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}}
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const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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#ifdef BUTTON_ICONS
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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#else
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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#endif
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@ -2524,12 +2525,12 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B",
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#define PS2_SQUARE "SQUARE"
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#endif
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const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
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#ifdef BUTTON_ICONS
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const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
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#else
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const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
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#endif
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#undef PS2_TRIANGLE
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@ -2547,7 +2548,11 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
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wchar wstr[16];
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// TODO: INI and/or menu setting for Xbox/PS switch
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const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons;
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#ifdef BUTTON_ICONS
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const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
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#else
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const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
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#endif
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assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
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AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
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@ -3,6 +3,9 @@
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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#ifdef BUTTON_ICONS
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#include "FileMgr.h"
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#endif
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void
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AsciiToUnicode(const char *src, wchar *dst)
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@ -227,6 +230,7 @@ wchar foreign_table[128] = {
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#ifdef BUTTON_ICONS
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CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
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int CFont::PS2Symbol = BUTTON_NONE;
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int CFont::ButtonsSlot = -1;
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#endif // BUTTON_ICONS
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void
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@ -288,28 +292,31 @@ CFont::Initialise(void)
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CTxdStore::PopCurrentTxd();
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#ifdef BUTTON_ICONS
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slot = CTxdStore::AddTxdSlot("buttons");
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CTxdStore::LoadTxd(slot, "MODELS/X360BTNS.TXD");
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
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CFileMgr::CloseFile(file);
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ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
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CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
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CTxdStore::AddRef(ButtonsSlot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(ButtonsSlot);
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#if 0 // unused
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ButtonSprite[BUTTON_UP].SetTexture("up");
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ButtonSprite[BUTTON_DOWN].SetTexture("down");
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ButtonSprite[BUTTON_LEFT].SetTexture("left");
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ButtonSprite[BUTTON_RIGHT].SetTexture("right");
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ButtonSprite[BUTTON_UP].SetTexture("up");
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ButtonSprite[BUTTON_DOWN].SetTexture("down");
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ButtonSprite[BUTTON_LEFT].SetTexture("left");
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ButtonSprite[BUTTON_RIGHT].SetTexture("right");
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#endif
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ButtonSprite[BUTTON_CROSS].SetTexture("cross");
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ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
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ButtonSprite[BUTTON_SQUARE].SetTexture("square");
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ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
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ButtonSprite[BUTTON_L1].SetTexture("l1");
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ButtonSprite[BUTTON_L2].SetTexture("l2");
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ButtonSprite[BUTTON_L3].SetTexture("l3");
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ButtonSprite[BUTTON_R1].SetTexture("r1");
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ButtonSprite[BUTTON_R2].SetTexture("r2");
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ButtonSprite[BUTTON_R3].SetTexture("r3");
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CTxdStore::PopCurrentTxd();
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ButtonSprite[BUTTON_CROSS].SetTexture("cross");
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ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
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ButtonSprite[BUTTON_SQUARE].SetTexture("square");
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ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
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ButtonSprite[BUTTON_L1].SetTexture("l1");
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ButtonSprite[BUTTON_L2].SetTexture("l2");
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ButtonSprite[BUTTON_L3].SetTexture("l3");
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ButtonSprite[BUTTON_R1].SetTexture("r1");
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ButtonSprite[BUTTON_R2].SetTexture("r2");
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ButtonSprite[BUTTON_R3].SetTexture("r3");
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CTxdStore::PopCurrentTxd();
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}
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#endif // BUTTON_ICONS
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}
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@ -360,9 +367,11 @@ void
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CFont::Shutdown(void)
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{
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#ifdef BUTTON_ICONS
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("buttons"));
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if (ButtonsSlot != -1) {
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxdSlot(ButtonsSlot);
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}
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#endif
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Sprite[0].Delete();
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Sprite[1].Delete();
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@ -103,6 +103,7 @@ public:
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static CFontDetails Details;
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#ifdef BUTTON_ICONS
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static int32 ButtonsSlot;
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
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static int PS2Symbol;
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