Fix/change some Windows define

This commit is contained in:
eray orçunus 2020-07-25 15:24:24 +03:00
parent 1c44368f0a
commit 7fea567eb2
3 changed files with 30 additions and 38 deletions

View File

@ -14,14 +14,10 @@ enum eWinVersion
#ifdef _WIN32
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter.
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
#ifdef _WIN64
#define _ARM64_
#else
#define _X86_
#endif
#include <windef.h>
#include <IntSafe.h>
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"

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@ -313,34 +313,6 @@ psNativeTextureSupport(void)
return RwD3D8DeviceSupportsDXTTexture();
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/
@ -1305,6 +1277,33 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
return DefWindowProc(window, message, wParam, lParam);
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************

View File

@ -68,9 +68,6 @@ extern "C"
{
#endif /* __cplusplus */
extern LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
#ifdef __DINPUT_INCLUDED__
HRESULT _InputInitialise();
HRESULT CapturePad(RwInt32 padID);