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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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CCamera fixes
This commit is contained in:
parent
62ae7245ab
commit
7ff5a3a65c
@ -42,7 +42,6 @@ cAudioManager - WIP
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CBoat
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CBrightLights
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CBulletInfo
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CCamera
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CCrane
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CCranes
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CCullZone
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@ -5,6 +5,7 @@
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#include "config.h"
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class CVehicle;
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class CCamera;
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enum eGarageState : int8
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{
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@ -168,6 +169,7 @@ class CGarage
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friend class CGarages;
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friend class cAudioManager;
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friend class CCamera;
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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@ -35,7 +35,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
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}
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void
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@ -2,6 +2,7 @@
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#include "patcher.h"
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#include "SceneEdit.h"
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bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77;
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int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
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CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
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@ -3,6 +3,7 @@
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class CSceneEdit
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{
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public:
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static bool &m_bEditOn;
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
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static CVector &m_vecCurrentPosition;
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@ -3073,7 +3073,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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CollectParameters(&m_nIp, 3);
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// ScriptParams[0] is unused.
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TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
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return 0;
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}
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case COMMAND_POINT_CAMERA_AT_CAR:
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@ -3081,7 +3081,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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CollectParameters(&m_nIp, 3);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
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return 0;
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}
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case COMMAND_POINT_CAMERA_AT_CHAR:
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@ -3089,7 +3089,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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CollectParameters(&m_nIp, 3);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
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return 0;
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}
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case COMMAND_RESTORE_CAMERA:
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@ -3140,7 +3140,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAM_CONTROLLER_1);
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TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
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return 0;
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}
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case COMMAND_ADD_BLIP_FOR_CAR_OLD:
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@ -294,7 +294,7 @@ CAnimViewer::Update(void)
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}
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newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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CWorld::Add(newEntity);
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TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAM_CONTROLLER_1);
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TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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123
src/core/Cam.cpp
123
src/core/Cam.cpp
@ -31,8 +31,7 @@ bool PrintDebugCode = false;
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int16 &DebugCamMode = *(int16*)0x95CCF2;
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#ifdef FREE_CAM
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bool bFreePadCam = false;
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bool bFreeMouseCam = false;
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bool CCamera::bFreeCam = false;
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int nPreviousMode = -1;
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#endif
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@ -146,7 +145,7 @@ CCam::Process(void)
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Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#ifdef FREE_CAM
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if(bFreePadCam)
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if(CCamera::bFreeCam)
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Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -187,7 +186,7 @@ CCam::Process(void)
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break;
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case MODE_CAM_ON_A_STRING:
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#ifdef FREE_CAM
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if(bFreeMouseCam || bFreePadCam)
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if(CCamera::bFreeCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -204,7 +203,7 @@ CCam::Process(void)
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break;
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case MODE_BEHINDBOAT:
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#ifdef FREE_CAM
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if (bFreeMouseCam || bFreePadCam)
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if (CCamera::bFreeCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -267,7 +266,7 @@ CCam::Process(void)
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float DistOnGround = TargetToCam.Magnitude2D();
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m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
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m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround);
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if(TheCamera.m_uiTransitionState == 0) // TODO? what values are possible? enum?
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if(TheCamera.m_uiTransitionState == 0)
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KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV);
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// Look Behind, Left, Right
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@ -421,11 +420,11 @@ CCam::ProcessSpecialHeightRoutines(void)
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float DistScale = (2.1f - dist)/2.1f;
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if(Mode == MODE_FOLLOWPED){
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if(TheCamera.PedZoomIndicator == 1.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
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Offset = 0.45*DistScale + PedZDist;
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if(TheCamera.PedZoomIndicator == 2.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
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Offset = 0.35*DistScale + PedZDist;
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if(TheCamera.PedZoomIndicator == 3.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
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Offset = 0.25*DistScale + PedZDist;
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if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI)
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Offset += 0.3f;
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@ -575,11 +574,11 @@ CCam::ProcessSpecialHeightRoutines(void)
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m_fRoadOffSet = 1.4f;
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}else{
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if(Mode == MODE_FOLLOWPED){
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if(TheCamera.PedZoomIndicator == 1.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
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m_fRoadOffSet += 0.2f;
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if(TheCamera.PedZoomIndicator == 2.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
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m_fRoadOffSet += 0.5f;
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if(TheCamera.PedZoomIndicator == 3.0f)
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
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m_fRoadOffSet += 0.95f;
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}
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}
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@ -636,7 +635,7 @@ CCam::LookBehind(void)
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Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y;
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Source.z -= 1.0f;
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if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
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Source = colPoint.point;
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}
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Source.z += 1.0f;
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@ -800,7 +799,7 @@ CCam::ClipIfPedInFrontOfPlayer(void)
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if(Abs(DeltaAngle) < HALFPI){
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fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y));
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if(fDist < 1.25f){
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Near = 0.9f - (1.25f - fDist);
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Near = DEFAULT_NEAR - (1.25f - fDist);
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if(Near < 0.05f)
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Near = 0.05f;
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RwCameraSetNearClipPlane(Scene.camera, Near);
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@ -1044,7 +1043,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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}else{
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LateralDist = 0.8f;
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CenterDist = 1.35f;
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if(TheCamera.PedZoomIndicator == 1.0f || TheCamera.PedZoomIndicator == 4.0f){
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){
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LateralDist = 1.25f;
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CenterDist = 1.6f;
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}
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@ -1082,7 +1081,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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else
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IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f);
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// TODO: what's transition beta?
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if(TheCamera.m_bUseTransitionBeta && ResetStatics){
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CVector VecDistance;
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IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta);
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@ -1111,17 +1109,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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// BUG? is this ever used?
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// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
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if(ResetStatics){
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if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
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if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
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if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f;
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}
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// And what is this? It's only used for collision and rotation it seems
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float RealGroundDist;
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if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
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if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
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if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f;
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if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f;
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if(m_fCloseInPedHeightOffset > 0.00001f)
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RealGroundDist = 1.7016f;
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@ -1292,8 +1290,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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// Now do the Beta rotation
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float Distance = (IdealSource - TargetCoors).Magnitude2D();
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m_fDistanceBeforeChanges = Distance;
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float RotDistance = (IdealSource - TargetCoors).Magnitude2D();
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m_fDistanceBeforeChanges = RotDistance;
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if(Rotating){
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m_bFixingBeta = true;
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@ -1334,8 +1332,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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BetaSpeed = 0.0f;
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}
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Source.x = TargetCoors.x + Distance * Cos(Beta);
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Source.y = TargetCoors.y + Distance * Sin(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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// Check if we can stop rotating
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DeltaBeta = FixedTargetOrientation - Beta;
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@ -1354,18 +1352,18 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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HackPlayerOnStoppingTrain || Rotating){
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if(TheCamera.m_bCamDirectlyBehind){
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Beta = TargetOrientation + PI;
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Source.x = TargetCoors.x + Distance * Cos(Beta);
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Source.y = TargetCoors.y + Distance * Sin(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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}
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if(TheCamera.m_bCamDirectlyInFront){
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Beta = TargetOrientation;
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Source.x = TargetCoors.x + Distance * Cos(Beta);
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Source.y = TargetCoors.y + Distance * Sin(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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}
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if(HackPlayerOnStoppingTrain){
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Beta = TargetOrientation + PI;
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Source.x = TargetCoors.x + Distance * Cos(Beta);
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Source.y = TargetCoors.y + Distance * Sin(Beta);
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Source.x = TargetCoors.x + RotDistance * Cos(Beta);
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Source.y = TargetCoors.y + RotDistance * Sin(Beta);
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m_fDimensionOfHighestNearCar = 0.0f;
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m_fCamBufferedHeight = 0.0f;
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m_fCamBufferedHeightSpeed = 0.0f;
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@ -1551,7 +1549,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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// SA code
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#ifdef FREE_CAM
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if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist))
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if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist))
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#else
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if(Alpha > fBaseDist) // comparing an angle against a distance?
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#endif
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@ -1586,14 +1584,14 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
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PedColDist = (TargetCoors - colPoint.point).Magnitude();
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Source = colPoint.point;
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if(PedColDist < 0.9f + 0.3f)
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if(PedColDist < DEFAULT_NEAR + 0.3f)
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RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
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}else{
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RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
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RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
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}
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}else{
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Source = colPoint.point;
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if(PedColDist < 0.9f + 0.3f)
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if(PedColDist < DEFAULT_NEAR + 0.3f)
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RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
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}
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}
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@ -1640,7 +1638,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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CPed *player = FindPlayerPed();
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float PlayerDist = (Source - player->GetPosition()).Magnitude();
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if(PlayerDist < 2.75f)
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Near = PlayerDist/2.75f * 0.9f - 0.3f;
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Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f;
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RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f));
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}
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}
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@ -1800,11 +1798,11 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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float zoomvalue = TheCamera.CarZoomValueSmooth;
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if(zoomvalue < 0.1f)
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zoomvalue = 0.1f;
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if(TheCamera.CarZoomIndicator == 1.0f)
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if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
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ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
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else if(TheCamera.CarZoomIndicator == 2.0f)
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else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
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ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
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else if(TheCamera.CarZoomIndicator == 3.0f)
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else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
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ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
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@ -1900,7 +1898,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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PreviousNearCheckNearClipSmall = false;
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if(!CamClear){
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PreviousNearCheckNearClipSmall = true;
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
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DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha);
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while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
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@ -1918,7 +1916,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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if(CamClear)
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if(CamZ - CamGround2 < 1.5f){
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PreviousNearCheckNearClipSmall = true;
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
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float a;
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if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f)
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@ -1934,7 +1932,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
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if(FoundRoof && CamZ - CamRoof2 < 1.5f){
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PreviousNearCheckNearClipSmall = true;
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
|
||||
if(CamRoof2 > TargetCoors.z + 3.5f)
|
||||
CamRoof2 = TargetCoors.z + 3.5f;
|
||||
@ -1956,7 +1954,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
LastAlphaSpeedStep = AlphaSpeedStep;
|
||||
}else{
|
||||
if(PreviousNearCheckNearClipSmall)
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
}
|
||||
|
||||
WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
|
||||
@ -3204,7 +3202,8 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
|
||||
static float WaterZAddition = 2.75f;
|
||||
float WaterLevel = 0.0f;
|
||||
float s, c;
|
||||
float Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
|
||||
|
||||
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
|
||||
FOV = DefaultFOV;
|
||||
|
||||
if(ResetStatics){
|
||||
@ -3717,7 +3716,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
static float PanSpeedY = 0.0f;
|
||||
CVector TargetCoors;
|
||||
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
@ -3814,7 +3813,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
static float Speed = 0.0f;
|
||||
CVector TargetCoors;
|
||||
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
@ -3887,7 +3886,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
}
|
||||
ResetStatics = false;
|
||||
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
@ -4465,11 +4464,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
float MouseX = CPad::GetPad(0)->GetMouseX();
|
||||
float MouseY = CPad::GetPad(0)->GetMouseY();
|
||||
float LookLeftRight, LookUpDown;
|
||||
if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
|
||||
/*
|
||||
if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
|
||||
UseMouse = true;
|
||||
LookLeftRight = -2.5f*MouseX;
|
||||
LookUpDown = 4.0f*MouseY;
|
||||
}else{
|
||||
}else
|
||||
*/
|
||||
{
|
||||
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
|
||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||
}
|
||||
@ -4553,14 +4555,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
if(PedColDist < DEFAULT_NEAR + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}else{
|
||||
RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
|
||||
RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
|
||||
}
|
||||
}else{
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
if(PedColDist < DEFAULT_NEAR + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}
|
||||
}
|
||||
@ -4922,7 +4924,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
bool mouseChangesBeta = false;
|
||||
|
||||
// FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug.
|
||||
if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
|
||||
if (/*bFreeMouseCam &&*/ CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
|
||||
float mouseY = pad->GetMouseY() * 2.0f;
|
||||
float mouseX = pad->GetMouseX() * -2.0f;
|
||||
|
||||
@ -5093,10 +5095,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
} else {
|
||||
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
|
||||
float lessClip = obstacleCamDist - 0.35f;
|
||||
if (lessClip <= 0.9f)
|
||||
if (lessClip <= DEFAULT_NEAR)
|
||||
RwCameraSetNearClipPlane(Scene.camera, lessClip);
|
||||
else
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
} else {
|
||||
obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
|
||||
Source = foundCol.point;
|
||||
@ -5238,9 +5240,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
#ifdef FREE_CAM
|
||||
Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
|
||||
#endif
|
||||
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
||||
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
|
||||
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
||||
@ -5290,6 +5289,4 @@ STARTPATCHES
|
||||
|
||||
InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP);
|
||||
InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x473250, &CCamera::dtor, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
3556
src/core/Camera.cpp
3556
src/core/Camera.cpp
File diff suppressed because it is too large
Load Diff
@ -4,13 +4,28 @@
|
||||
class CEntity;
|
||||
class CPed;
|
||||
class CAutomobile;
|
||||
class CGarage;
|
||||
|
||||
extern int16 &DebugCamMode;
|
||||
|
||||
#define NUMBER_OF_VECTORS_FOR_AVERAGE 2
|
||||
|
||||
struct CCam
|
||||
enum
|
||||
{
|
||||
NUMBER_OF_VECTORS_FOR_AVERAGE = 2,
|
||||
MAX_NUM_OF_SPLINETYPES = 4,
|
||||
MAX_NUM_OF_NODES = 800 // for trains
|
||||
};
|
||||
|
||||
#define DEFAULT_NEAR (0.9f)
|
||||
#define CAM_ZOOM_1STPRS (0.0f)
|
||||
#define CAM_ZOOM_1 (1.0f)
|
||||
#define CAM_ZOOM_2 (2.0f)
|
||||
#define CAM_ZOOM_3 (3.0f)
|
||||
#define CAM_ZOOM_TOPDOWN (4.0f)
|
||||
#define CAM_ZOOM_CINEMATIC (5.0f)
|
||||
|
||||
class CCam
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
MODE_NONE = 0,
|
||||
@ -230,9 +245,12 @@ static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
|
||||
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
|
||||
static_assert(offsetof(CCam, Front) == 0x140, "CCam: error");
|
||||
|
||||
struct CCamPathSplines
|
||||
class CCamPathSplines
|
||||
{
|
||||
float m_arr_PathData[800];
|
||||
public:
|
||||
enum {MAXPATHLENGTH=800};
|
||||
float m_arr_PathData[MAXPATHLENGTH];
|
||||
CCamPathSplines(void);
|
||||
};
|
||||
|
||||
struct CTrainCamNode
|
||||
@ -296,13 +314,14 @@ enum
|
||||
|
||||
enum
|
||||
{
|
||||
CAM_CONTROLLER_0,
|
||||
CAM_CONTROLLER_1,
|
||||
CAM_CONTROLLER_2
|
||||
CAMCONTROL_GAME,
|
||||
CAMCONTROL_SCRIPT,
|
||||
CAMCONTROL_OBBE
|
||||
};
|
||||
|
||||
struct CCamera : public CPlaceable
|
||||
class CCamera : public CPlaceable
|
||||
{
|
||||
public:
|
||||
bool m_bAboveGroundTrainNodesLoaded;
|
||||
bool m_bBelowGroundTrainNodesLoaded;
|
||||
bool m_bCamDirectlyBehind;
|
||||
@ -344,16 +363,12 @@ struct CCamera : public CPlaceable
|
||||
bool m_bHeadBob;
|
||||
bool m_bFailedCullZoneTestPreviously;
|
||||
|
||||
bool m_FadeTargetIsSplashScreen;
|
||||
bool m_FadeTargetIsSplashScreen;
|
||||
|
||||
bool WorldViewerBeingUsed;
|
||||
uint8 ActiveCam;
|
||||
uint32 m_uiCamShakeStart;
|
||||
uint32 m_uiFirstPersonCamLastInputTime;
|
||||
// where are those?
|
||||
//bool m_bVehicleSuspenHigh;
|
||||
//bool m_bEnable1rstPersonCamCntrlsScript;
|
||||
//bool m_bAllow1rstPersonWeaponsCamera;
|
||||
|
||||
uint32 m_uiLongestTimeInMill;
|
||||
uint32 m_uiNumberOfTrainCamNodes;
|
||||
@ -369,7 +384,7 @@ bool m_FadeTargetIsSplashScreen;
|
||||
int m_BlurRed;
|
||||
int m_BlurType;
|
||||
|
||||
uint32 unknown;
|
||||
uint32 unknown; // some counter having to do with music
|
||||
int m_iWorkOutSpeedThisNumFrames;
|
||||
int m_iNumFramesSoFar;
|
||||
|
||||
@ -412,20 +427,20 @@ uint32 unknown;
|
||||
float m_fOldBetaDiff;
|
||||
float m_fPedZoomValue;
|
||||
|
||||
float m_fPedZoomValueScript;
|
||||
float m_fPedZoomValueSmooth;
|
||||
float m_fPositionAlongSpline;
|
||||
float m_ScreenReductionPercentage;
|
||||
float m_ScreenReductionSpeed;
|
||||
float m_AlphaForPlayerAnim1rstPerson;
|
||||
float Orientation;
|
||||
float PedZoomIndicator;
|
||||
float PlayerExhaustion;
|
||||
float SoundDistUp, SoundDistLeft, SoundDistRight;
|
||||
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
|
||||
float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
|
||||
float m_fWideScreenReductionAmount;
|
||||
float m_fStartingFOVForInterPol;
|
||||
float m_fPedZoomValueScript;
|
||||
float m_fPedZoomValueSmooth;
|
||||
float m_fPositionAlongSpline;
|
||||
float m_ScreenReductionPercentage;
|
||||
float m_ScreenReductionSpeed;
|
||||
float m_AlphaForPlayerAnim1rstPerson;
|
||||
float Orientation;
|
||||
float PedZoomIndicator;
|
||||
float PlayerExhaustion;
|
||||
float SoundDistUp, SoundDistLeft, SoundDistRight;
|
||||
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
|
||||
float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
|
||||
float m_fWideScreenReductionAmount;
|
||||
float m_fStartingFOVForInterPol;
|
||||
|
||||
// not static yet
|
||||
float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
|
||||
@ -435,8 +450,8 @@ uint32 unknown;
|
||||
|
||||
|
||||
CCam Cams[3];
|
||||
void *pToGarageWeAreIn;
|
||||
void *pToGarageWeAreInForHackAvoidFirstPerson;
|
||||
CGarage *pToGarageWeAreIn;
|
||||
CGarage *pToGarageWeAreInForHackAvoidFirstPerson;
|
||||
CQueuedMode m_PlayerMode;
|
||||
CQueuedMode PlayerWeaponMode;
|
||||
CVector m_PreviousCameraPosition;
|
||||
@ -447,17 +462,15 @@ uint32 unknown;
|
||||
CVector m_vecFixedModeUpOffSet;
|
||||
CVector m_vecCutSceneOffset;
|
||||
|
||||
// one of those has to go
|
||||
CVector m_cvecStartingSourceForInterPol;
|
||||
CVector m_cvecStartingTargetForInterPol;
|
||||
CVector m_cvecStartingUpForInterPol;
|
||||
CVector m_cvecSourceSpeedAtStartInter;
|
||||
CVector m_cvecTargetSpeedAtStartInter;
|
||||
CVector m_cvecUpSpeedAtStartInter;
|
||||
CVector m_vecSourceWhenInterPol;
|
||||
CVector m_vecTargetWhenInterPol;
|
||||
CVector m_vecUpWhenInterPol;
|
||||
//CVector m_vecClearGeometryVec;
|
||||
CVector m_cvecStartingSourceForInterPol;
|
||||
CVector m_cvecStartingTargetForInterPol;
|
||||
CVector m_cvecStartingUpForInterPol;
|
||||
CVector m_cvecSourceSpeedAtStartInter;
|
||||
CVector m_cvecTargetSpeedAtStartInter;
|
||||
CVector m_cvecUpSpeedAtStartInter;
|
||||
CVector m_vecSourceWhenInterPol;
|
||||
CVector m_vecTargetWhenInterPol;
|
||||
CVector m_vecUpWhenInterPol;
|
||||
|
||||
CVector m_vecGameCamPos;
|
||||
CVector SourceDuringInter;
|
||||
@ -465,8 +478,8 @@ uint32 unknown;
|
||||
CVector UpDuringInter;
|
||||
RwCamera *m_pRwCamera;
|
||||
CEntity *pTargetEntity;
|
||||
CCamPathSplines m_arrPathArray[4];
|
||||
CTrainCamNode m_arrTrainCamNode[800];
|
||||
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
|
||||
CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES];
|
||||
CMatrix m_cameraMatrix;
|
||||
bool m_bGarageFixedCamPositionSet;
|
||||
bool m_vecDoingSpecialInterPolation;
|
||||
@ -490,7 +503,7 @@ uint32 unknown;
|
||||
float m_fScriptPercentageInterToStopMoving;
|
||||
float m_fScriptPercentageInterToCatchUp;
|
||||
|
||||
uint32 m_fScriptTimeForInterPolation;
|
||||
uint32 m_fScriptTimeForInterPolation;
|
||||
|
||||
|
||||
int16 m_iFadingDirection;
|
||||
@ -503,68 +516,97 @@ uint32 m_fScriptTimeForInterPolation;
|
||||
uint32 m_uiFadeTimeStartedMusic;
|
||||
|
||||
static bool &m_bUseMouse3rdPerson;
|
||||
#ifdef FREE_CAM
|
||||
static bool bFreeCam;
|
||||
#endif
|
||||
|
||||
// High level and misc
|
||||
void Init(void);
|
||||
void Process(void);
|
||||
void CamControl(void);
|
||||
void UpdateTargetEntity(void);
|
||||
void UpdateSoundDistances(void);
|
||||
void InitialiseCameraForDebugMode(void);
|
||||
void CamShake(float strength, float x, float y, float z);
|
||||
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
|
||||
inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
|
||||
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
|
||||
|
||||
// Who's in control
|
||||
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
|
||||
void TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller);
|
||||
void TakeControlWithSpline(int16 typeOfSwitch);
|
||||
void Restore(void);
|
||||
void RestoreWithJumpCut(void);
|
||||
void SetCamPositionForFixedMode(const CVector &Source, const CVector &UppOffSet);
|
||||
|
||||
// Transition
|
||||
void StartTransition(int16 mode);
|
||||
void StartTransitionWhenNotFinishedInter(int16 mode);
|
||||
void StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV);
|
||||
|
||||
// Widescreen borders
|
||||
void SetWideScreenOn(void);
|
||||
void SetWideScreenOff(void);
|
||||
void ProcessWideScreenOn(void);
|
||||
void DrawBordersForWideScreen(void);
|
||||
|
||||
// Obbe's cam
|
||||
bool IsItTimeForNewcam(int32 obbeMode, int32 time);
|
||||
bool TryToStartNewCamMode(int32 obbeMode);
|
||||
void DontProcessObbeCinemaCamera(void);
|
||||
void ProcessObbeCinemaCameraCar(void);
|
||||
void ProcessObbeCinemaCameraPed(void);
|
||||
|
||||
// Train
|
||||
void LoadTrainCamNodes(char const *name);
|
||||
void Process_Train_Camera_Control(void);
|
||||
|
||||
// Script
|
||||
void LoadPathSplines(int file);
|
||||
void FinishCutscene(void);
|
||||
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
|
||||
uint32 GetCutSceneFinishTime(void);
|
||||
void SetCamCutSceneOffSet(const CVector &pos);
|
||||
void SetPercentAlongCutScene(float percent);
|
||||
void SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time);
|
||||
void SetZoomValueFollowPedScript(int16 dist);
|
||||
void SetZoomValueCamStringScript(int16 dist);
|
||||
void SetNearClipScript(float);
|
||||
|
||||
// Fading
|
||||
void ProcessFade(void);
|
||||
void ProcessMusicFade(void);
|
||||
void Fade(float timeout, int16 direction);
|
||||
void SetFadeColour(uint8 r, uint8 g, uint8 b);
|
||||
bool GetFading(void);
|
||||
int GetFadingDirection(void);
|
||||
int GetScreenFadeStatus(void);
|
||||
|
||||
// Motion blur
|
||||
void RenderMotionBlur(void);
|
||||
void SetMotionBlur(int r, int g, int b, int a, int type);
|
||||
void SetMotionBlurAlpha(int a);
|
||||
|
||||
// Player looking and aiming
|
||||
int GetLookDirection(void);
|
||||
bool GetLookingForwardFirstPerson(void);
|
||||
bool GetLookingLRBFirstPerson(void);
|
||||
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
|
||||
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
|
||||
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
|
||||
void ClearPlayerWeaponMode(void);
|
||||
void UpdateAimingCoors(CVector const &coors);
|
||||
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||
float Find3rdPersonQuickAimPitch(void);
|
||||
|
||||
// Physical camera
|
||||
void SetRwCamera(RwCamera *cam);
|
||||
const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
|
||||
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
|
||||
void CalculateDerivedValues(void);
|
||||
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius);
|
||||
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
||||
int GetLookDirection(void);
|
||||
bool GetLookingForwardFirstPerson(void);
|
||||
|
||||
void Fade(float timeout, int16 direction);
|
||||
int GetScreenFadeStatus(void);
|
||||
void ProcessFade(void);
|
||||
void ProcessMusicFade(void);
|
||||
void SetFadeColour(uint8 r, uint8 g, uint8 b);
|
||||
|
||||
void CamShake(float strength, float x, float y, float z);
|
||||
|
||||
void SetMotionBlur(int r, int g, int b, int a, int type);
|
||||
void SetMotionBlurAlpha(int a);
|
||||
void RenderMotionBlur(void);
|
||||
void ClearPlayerWeaponMode();
|
||||
void CalculateDerivedValues(void);
|
||||
|
||||
void DrawBordersForWideScreen(void);
|
||||
void Restore(void);
|
||||
void SetWideScreenOn(void);
|
||||
void SetWideScreenOff(void);
|
||||
void SetNearClipScript(float);
|
||||
|
||||
float Find3rdPersonQuickAimPitch(void);
|
||||
|
||||
void TakeControl(CEntity*, int16, int16, int32);
|
||||
void TakeControlNoEntity(const CVector&, int16, int32);
|
||||
void SetCamPositionForFixedMode(const CVector&, const CVector&);
|
||||
bool GetFading();
|
||||
int GetFadingDirection();
|
||||
|
||||
void Init();
|
||||
void SetRwCamera(RwCamera*);
|
||||
void Process();
|
||||
|
||||
void LoadPathSplines(int file);
|
||||
uint32 GetCutSceneFinishTime(void);
|
||||
void FinishCutscene(void);
|
||||
|
||||
void SetCamCutSceneOffSet(const CVector&);
|
||||
void TakeControlWithSpline(short);
|
||||
void RestoreWithJumpCut(void);
|
||||
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
|
||||
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
|
||||
void SetZoomValueFollowPedScript(int16);
|
||||
void SetZoomValueCamStringScript(int16);
|
||||
void SetNewPlayerWeaponMode(int16, int16, int16);
|
||||
void UpdateAimingCoors(CVector const &);
|
||||
|
||||
void SetPercentAlongCutScene(float);
|
||||
void SetParametersForScriptInterpolation(float, float, int32);
|
||||
|
||||
void dtor(void) { this->CCamera::~CCamera(); }
|
||||
};
|
||||
static_assert(offsetof(CCamera, DistanceToWater) == 0xe4, "CCamera: error");
|
||||
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
||||
@ -583,3 +625,5 @@ static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
|
||||
extern CCamera &TheCamera;
|
||||
|
||||
void CamShakeNoPos(CCamera*, float);
|
||||
void MakeAngleLessThan180(float &Angle);
|
||||
void WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle);
|
||||
|
@ -29,6 +29,7 @@ public:
|
||||
static void SetRunning(bool running) { ms_running = running; }
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
||||
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
||||
|
@ -529,7 +529,7 @@ WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
|
||||
#else
|
||||
void CMenuManager::DoSettingsBeforeStartingAGame()
|
||||
{
|
||||
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART;
|
||||
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
||||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
|
||||
@ -2069,7 +2069,7 @@ void CMenuManager::Process(void)
|
||||
}
|
||||
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
|
||||
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
|
||||
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART;
|
||||
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
||||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
DMAudio.Service();
|
||||
@ -3166,7 +3166,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
|
||||
}
|
||||
CMenuManager::m_ControlMethod = CONTROL_STANDART;
|
||||
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
|
||||
MousePointerStateHelper.bInvertVertically = false;
|
||||
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
|
||||
CVehicle::m_bDisableMouseSteering = true;
|
||||
@ -3179,7 +3179,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
#ifndef TIDY_UP_PBP
|
||||
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
|
||||
CCamera::m_bUseMouse3rdPerson = true;
|
||||
CMenuManager::m_ControlMethod = CONTROL_STANDART;
|
||||
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
|
||||
} else {
|
||||
CCamera::m_bUseMouse3rdPerson = false;
|
||||
CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
|
||||
|
@ -363,7 +363,7 @@ enum
|
||||
|
||||
enum eControlMethod
|
||||
{
|
||||
CONTROL_STANDART = 0,
|
||||
CONTROL_STANDARD = 0,
|
||||
CONTROL_CLASSIC,
|
||||
};
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
enum {
|
||||
PLAYERCONTROL_ENABLED = 0,
|
||||
PLAYERCONTROL_DISABLED_1 = 1,
|
||||
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
|
||||
PLAYERCONTROL_DISABLED_2 = 2,
|
||||
PLAYERCONTROL_GARAGE = 4,
|
||||
PLAYERCONTROL_DISABLED_8 = 8,
|
||||
|
@ -213,4 +213,4 @@ enum Config {
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
//#define FREE_CAM // Rotating cam
|
||||
#define FREE_CAM // Rotating cam
|
||||
|
@ -372,11 +372,9 @@ DebugMenuPopulate(void)
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 &DebugCamMode;
|
||||
DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil);
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreePadCam;
|
||||
extern bool bFreeMouseCam;
|
||||
DebugMenuAddVarBool8("Cam", "Free Gamepad Cam", (int8*)&bFreePadCam, nil);
|
||||
DebugMenuAddVarBool8("Cam", "Free Mouse Cam", (int8*)&bFreeMouseCam, nil);
|
||||
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
|
||||
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
||||
|
@ -59,10 +59,6 @@
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
#endif
|
||||
|
||||
CPed *gapTempPedList[50];
|
||||
uint16 gnNumTempPedList;
|
||||
|
||||
@ -812,7 +808,7 @@ bool
|
||||
CPed::CanStrafeOrMouseControl(void)
|
||||
{
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam)
|
||||
if (CCamera::bFreeCam)
|
||||
return false;
|
||||
#endif
|
||||
return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
|
||||
@ -6993,7 +6989,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
) {
|
||||
|
||||
#ifdef FREE_CAM
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !bFreeMouseCam) {
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) {
|
||||
#else
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
#endif
|
||||
|
@ -18,10 +18,6 @@
|
||||
|
||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
#endif
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
delete m_pWanted;
|
||||
@ -693,7 +689,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
||||
float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE;
|
||||
if (padMoveInGameUnit > 0.0f) {
|
||||
#ifdef FREE_CAM
|
||||
if (!bFreeMouseCam)
|
||||
if (!CCamera::bFreeCam)
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
|
||||
else
|
||||
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
|
||||
@ -993,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
SetStoredState();
|
||||
m_nPedState = PED_SNIPER_MODE;
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
SetHeading(m_fRotationCur);
|
||||
}
|
||||
@ -1018,7 +1014,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
if (m_nSelectedWepSlot == m_currentWeapon) {
|
||||
if (m_pPointGunAt) {
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f)
|
||||
if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f)
|
||||
StartFightAttack(padUsed->GetWeapon());
|
||||
else
|
||||
#endif
|
||||
@ -1052,7 +1048,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
|
||||
#ifdef FREE_CAM
|
||||
// Rotate player/arm when shooting. We don't have auto-rotation anymore
|
||||
if (CCamera::m_bUseMouse3rdPerson && bFreeMouseCam &&
|
||||
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
|
||||
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
|
||||
// Weapons except throwable and melee ones
|
||||
@ -1103,7 +1099,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
// what??
|
||||
if (!m_pPointGunAt
|
||||
#ifdef FREE_CAM
|
||||
|| (!bFreeMouseCam && CCamera::m_bUseMouse3rdPerson)
|
||||
|| (!CCamera::bFreeCam && CCamera::m_bUseMouse3rdPerson)
|
||||
#else
|
||||
|| CCamera::m_bUseMouse3rdPerson
|
||||
#endif
|
||||
@ -1125,7 +1121,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
|
||||
}
|
||||
#ifdef FREE_CAM
|
||||
else if ((bFreeMouseCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) {
|
||||
else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) {
|
||||
#else
|
||||
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
|
||||
#endif
|
||||
|
@ -2340,8 +2340,7 @@ CAutomobile::FireTruckControl(void)
|
||||
if(!CPad::GetPad(0)->GetWeapon())
|
||||
return;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
if (!bFreeMouseCam)
|
||||
if (!CCamera::bFreeCam)
|
||||
#endif
|
||||
{
|
||||
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
|
||||
@ -2416,8 +2415,7 @@ CAutomobile::TankControl(void)
|
||||
// Rotate turret
|
||||
float prevAngle = m_fCarGunLR;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
if(!bFreeMouseCam)
|
||||
if(!CCamera::bFreeCam)
|
||||
#endif
|
||||
m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user