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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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more cherry-pick fix
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6fbb7da82d
commit
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@ -1049,7 +1049,7 @@ int8 CRunningScript::ProcessOneCommand()
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#endif
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#endif
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{
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{
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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LogAfterProcessingCommand(command);
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LogAfterProcessingCommand(command);
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#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
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if (m_bMissionFlag) {
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if (m_bMissionFlag) {
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char tmp[128];
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char tmp[128];
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@ -4,10 +4,11 @@
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#include "ScriptCommands.h"
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#include "ScriptCommands.h"
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#include "Debug.h"
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#include "Debug.h"
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#include "FileMgr.h"
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#include "GameLogic.h"
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#include "GenericGameStorage.h"
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#endif
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#endif
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#include "FileMgr.h"
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#include "Messages.h"
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#include "Messages.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "Stats.h"
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#include "Stats.h"
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@ -1728,6 +1729,9 @@ CTheScripts::SwitchToMission(int32 mission)
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CMessages::ClearMessages();
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CMessages::ClearMessages();
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}
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}
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2)
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return;
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = mission;
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missionRetryScriptIndex = mission;
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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@ -1738,7 +1742,6 @@ CTheScripts::SwitchToMission(int32 mission)
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#endif
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#endif
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CTimer::Suspend();
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[mission];
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int offset = CTheScripts::MultiScriptArray[mission];
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CFileMgr::ChangeDir("\\");
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#ifdef USE_DEBUG_SCRIPT_LOADER
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#ifdef USE_DEBUG_SCRIPT_LOADER
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CFileMgr::ChangeDir("\\data\\");
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CFileMgr::ChangeDir("\\data\\");
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int handle = CFileMgr::OpenFile(scriptfile, "rb");
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int handle = CFileMgr::OpenFile(scriptfile, "rb");
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@ -1755,5 +1758,6 @@ CTheScripts::SwitchToMission(int32 mission)
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pMissionScript->m_bIsMissionScript = true;
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pMissionScript->m_bIsMissionScript = true;
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pMissionScript->m_bMissionFlag = true;
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pMissionScript->m_bMissionFlag = true;
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CTheScripts::bAlreadyRunningAMissionScript = true;
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CTheScripts::bAlreadyRunningAMissionScript = true;
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CGameLogic::ClearShortCut();
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}
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}
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#endif
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#endif
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