mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Fix some UBs
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7056f9954f
commit
810bad9fd8
@ -1223,8 +1223,11 @@ cMusicManager::DisplayRadioStationName()
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gNumRetunePresses++;
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}
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else
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#ifdef FIX_BUGS
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track = m_nFrontendTrack == NO_TRACK ? POLICE_RADIO : m_nFrontendTrack;
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#else
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track = m_nFrontendTrack;
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#endif
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wchar* string = nil;
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switch (track) {
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@ -29,7 +29,7 @@ public:
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uint32 m_nResetTime;
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bool m_bRadioSetByScript;
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uint8 m_nRadioStation;
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uint32 m_nRadioPosition;
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int32 m_nRadioPosition;
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uint32 m_nRadioInCar;
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uint32 m_nFrontendTrack;
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uint32 m_nPlayingTrack;
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@ -859,7 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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mag = Sqrt(dx*dx + dy*dy);
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dx /= mag;
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dy /= mag;
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int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
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uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
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if(i < j){
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dx = -dx;
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dy = -dy;
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@ -120,7 +120,7 @@ struct CCarPathLink
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uint8 trafficLightDirection : 1;
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uint8 trafficLightType : 2;
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uint8 bBridgeLights : 1; // at least in LCS...
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int8 width;
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uint8 width;
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CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
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CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
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@ -151,7 +151,7 @@ struct CPathInfoForObject
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 speedLimit;
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int8 width;
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uint8 width;
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uint8 crossing : 1;
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uint8 onlySmallBoats : 1;
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@ -177,7 +177,7 @@ struct CTempNode
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int16 link2;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 width;
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uint8 width;
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bool isCross;
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int8 linkState;
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};
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@ -188,7 +188,7 @@ struct CTempNodeExternal // made up name
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int16 next;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 width;
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uint8 width;
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bool isCross;
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};
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@ -5567,33 +5567,40 @@ void
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CMenuManager::DrawQuitGameScreen(void)
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{
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static int32 exitSignalTimer = 0;
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#ifdef FIX_BUGS
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int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
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#else
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int alpha = m_nMenuFadeAlpha;
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#endif
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#ifndef MUCH_SHORTER_OUTRO_SCREEN
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static PauseModeTime lastTickIncrease = 0;
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if (m_nMenuFadeAlpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
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if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
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exitSignalTimer++;
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lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
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}
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#else
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static PauseModeTime sincePress = 0;
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sincePress += frameTime;
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if (sincePress > 500)
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static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode();
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if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 1000) {
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exitSignalTimer = 150;
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}
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#endif
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static CSprite2d *splash = nil;
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if (splash == nil)
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splash = LoadSplash("OUTRO");
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha));
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// Or we can see menu background from sides
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#ifdef ASPECT_RATIO_SCALE
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CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
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CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
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CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
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CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
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#endif
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splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
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if (m_nMenuFadeAlpha == 255 && exitSignalTimer == 150)
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splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha));
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if (alpha == 255 && exitSignalTimer == 150)
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RsEventHandler(rsQUITAPP, nil);
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m_bShowMouse = false;
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@ -1065,8 +1065,13 @@ DisplayGameDebugText()
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#endif
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FrameSamples++;
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
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FramesPerSecond = FrameSamples / FramesPerSecondCounter;
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#else
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FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
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FramesPerSecond = FramesPerSecondCounter / FrameSamples;
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#endif
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if ( FrameSamples > 30 )
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{
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@ -639,7 +639,7 @@ public:
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uint32 m_threatFlags;
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uint32 m_threatCheckTimer;
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uint32 m_threatCheckInterval;
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uint32 m_delayedSoundID;
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int32 m_delayedSoundID;
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uint32 m_delayedSoundTimer;
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uint32 m_lastSoundStart;
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uint32 m_soundStart;
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@ -32,8 +32,8 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
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char *folder = strtok(pathCopy, "*");
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char *extension = strtok(NULL, "*");
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// because strtok doesn't return NULL for last delimiter
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if (extension - folder == strlen(pathname))
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// because I remember like strtok might not return NULL for last delimiter
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if (extension && extension - folder == strlen(pathname))
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extension = nil;
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// Case-sensitivity and backslashes...
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@ -187,7 +187,7 @@ char* casepath(char const* path, bool checkPathFirst)
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rl = 1;
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}
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bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity
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bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't)
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bool mayBeTrailingSlash = false;
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char* c;
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while (c = strsep(&p, "/\\"))
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@ -251,7 +251,7 @@ char* casepath(char const* path, bool checkPathFirst)
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}
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if (rl > l + 2) {
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printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl);
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printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%zu chars)\n\tCorrected: %s (%zu chars)\n\n", path, l, out, rl);
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}
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return out;
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}
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