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Add CTimeStep
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src/core/TimeStep.cpp
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src/core/TimeStep.cpp
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#include "TimeStep.h"
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float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8;
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float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC;
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float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0;
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src/core/TimeStep.h
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src/core/TimeStep.h
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#pragma once
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// Pretty sure this class is not used by the game
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class CTimeStep
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{
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public:
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static float &ms_fTimeScale;
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static float &ms_fFramesPerUpdate;
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static float &ms_fTimeStep;
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};
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