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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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rem unnecessary asserts
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@ -403,12 +403,11 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
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{
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int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET);
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int32 y = WATER_TO_SMALL_SECTOR_Y(fY);
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ASSERT( x >= 0 && x < MAX_SMALL_SECTORS );
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ASSERT( y >= 0 && y < MAX_SMALL_SECTORS );
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#ifdef FIX_BUGS
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if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false;
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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@ -447,8 +446,10 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
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int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET);
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int32 y = WATER_TO_SMALL_SECTOR_Y(fY);
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#ifdef FIX_BUGS
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if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false;
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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@ -670,7 +671,7 @@ CWaterLevel::RenderWater()
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int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist + WATER_X_OFFSET) + 1;
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int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist);
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int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist) + 1;
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if ( bUseCamStartX )
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nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET);
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if ( bUseCamEndX )
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@ -1857,6 +1858,9 @@ CWaterLevel::PreCalcWaterGeometry(void)
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int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1;
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int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY ) + 1;
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ASSERT( BlockX >= 0 && BlockX < MAX_SMALL_SECTORS );
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ASSERT( BlockY >= 0 && BlockY < MAX_SMALL_SECTORS );
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if ( _IsColideWithBlock(BlockX, BlockY, nBlock) )
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{
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float fMaskX = floorf(fCamX / 2.0f) * 2.0f;
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