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fixed shooting target
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@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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rotOffset.Normalise();
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target = *fireSource;
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target.x = rotOffset.x * info->m_fRange;
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target.y = rotOffset.y * info->m_fRange;
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target.x += rotOffset.x * info->m_fRange;
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target.y += rotOffset.y * info->m_fRange;
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if ( shooter->IsPed() )
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DoDoomAiming(shooter, fireSource, &target);
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