mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
CullZone.dat writer start
This commit is contained in:
parent
c6894b15be
commit
82becdc955
@ -9,14 +9,15 @@
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#include "World.h"
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#include "FileMgr.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
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CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];
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CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750;
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int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0;
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CAttributeZone *CCullZones::aAttributeZones = (CAttributeZone*)0x709C60; // [NUMATTRIBZONES];
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uint16 *CCullZones::aIndices = (uint16*)0x847330; // [NUMZONEINDICES];
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int16 *CCullZones::aPointersToBigBuildingsForBuildings = (int16*)0x86C9D0; // [NUMBUILDINGS];
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int16 *CCullZones::aPointersToBigBuildingsForTreadables = (int16*)0x8F1B8C; // [NUMTREADABLES];
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CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60;
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uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330;
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int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0;
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int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C;
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int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8;
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int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718;
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@ -47,6 +48,30 @@ CCullZones::Init(void)
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aPointersToBigBuildingsForTreadables[i] = -1;
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}
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bool CCullZone::TestLine(CVector vec1, CVector vec2)
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{
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CColPoint colPoint;
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CEntity *entity;
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if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
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}
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uint16* pTempArrayIndices;
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int TempEntityIndicesUsed;
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void
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CCullZones::ResolveVisibilities(void)
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{
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@ -55,16 +80,135 @@ CCullZones::ResolveVisibilities(void)
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CFileMgr::SetDir("");
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fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
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if(fd > 0){
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CFileMgr::Read(fd, (char*)&NumCullZones, 4);
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CFileMgr::Read(fd, (char*)aZones, NUMCULLZONES*sizeof(CCullZone));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, 4);
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CFileMgr::Read(fd, (char*)aAttributeZones, NUMATTRIBZONES*sizeof(CAttributeZone));
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CFileMgr::Read(fd, (char*)aIndices, NUMZONEINDICES*2);
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, NUMBUILDINGS*2);
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, NUMTREADABLES*2);
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CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}else{
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// TODO: implement code from mobile to generate data here
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EntityIndicesUsed = 0;
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BuildListForBigBuildings();
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pTempArrayIndices = new uint16[140000];
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TempEntityIndicesUsed = 0;
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for (int i = 0; i < NumCullZones; i++) {
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DoVisibilityTestCullZone(i, true);
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}
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CompressIndicesArray();
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delete[] pTempArrayIndices;
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fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
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if (fd != 0) {
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CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}
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}
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}
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void
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CCullZones::BuildListForBigBuildings()
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{
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for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building == nil || !building->bIsBIGBuilding) continue;
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CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
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if (nonlod == nil) continue;
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for (int j = i; j >= 0; j--) {
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CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
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if (building2 == nil || building2->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
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if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForBuildings[j] = i;
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}
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}
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}
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for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
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CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
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if (treadable == nil || treadable->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
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if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForTreadables[j] = i;
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}
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}
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}
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}
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}
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void
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CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
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{
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aZones[zoneId].m_groupIndexCount[0] = 0;
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aZones[zoneId].m_groupIndexCount[1] = 0;
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aZones[zoneId].m_groupIndexCount[2] = 0;
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aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
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aZones[zoneId].FindTestPoints();
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if (!doIt) return;
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for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForBuildings[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[0]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
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CTreadable* building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[1]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
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int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
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int end = aZones[zoneId].m_groupIndexCount[1] + start;
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bool alreadyAdded = false;
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for (int k = start; k < end; k++) {
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if (aIndices[k] == i)
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alreadyAdded = true;
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}
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if (!alreadyAdded) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[2]++;
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}
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}
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}
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}
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}
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@ -221,9 +365,9 @@ CCullZones::AddCullZone(CVector const &position,
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cull->maxy = maxy;
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cull->minz = minz;
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cull->maxz = maxz;
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cull->unk2 = 0;
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cull->unk3 = 0;
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cull->unk4 = 0;
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cull->m_groupIndexCount[0] = 0;
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cull->m_groupIndexCount[1] = 0;
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cull->m_groupIndexCount[2] = 0;
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cull->m_indexStart = 0;
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}
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if(flag & ~ATTRZONE_NOTCULLZONE){
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@ -357,6 +501,79 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
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}
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}
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float
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CCullZone::CalcDistToCullZoneSquared(float x, float y)
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{
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float rx, ry;
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float temp;
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temp = minx;
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if (temp <= x) {
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temp = maxx;
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if (x <= temp)
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rx = 0.0f;
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else
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rx = sq(x - temp);
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} else
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rx = sq(x - temp);
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temp = miny;
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if (temp <= y) {
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temp = maxy;
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if (y <= temp)
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ry = 0.0f;
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else
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ry = sq(y - temp);
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} else
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ry = sq(y - temp);
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return rx + ry;
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}
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bool
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CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
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{
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CVector &pos = entity->GetPosition();
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CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
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float distToZone = CalcDistToCullZone(pos.x, pos.y);
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float lodDist;
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if (minfo->m_isSubway)
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lodDist = minfo->GetLargestLodDistance() + 30.0f;
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else
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lodDist = minfo->GetLargestLodDistance() + 50.0f;
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if (lodDist > distToZone) return true;
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if (!checkLevel) return false;
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return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
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}
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bool
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CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
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{
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int32 curCount;
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int32 start;
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int32 size;
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for (int i = 0; i < NumCullZones; i++) {
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curCount = 0;
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for (int group = 0; group < 3; group++) {
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aZones[i].GetGroupStartAndSize(group, start, size);
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int unk = 0; // TODO: figure out
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for (int j = 0; j < size; j++) {
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for (int k = 0; k < 3; k++) {
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if (set[k] == pTempArrayIndices[start+j])
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unk++;
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}
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}
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if (unk == 3 && ++curCount >= count)
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return true;
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}
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}
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return false;
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}
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STARTPATCHES
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InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
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InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
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@ -1,3 +1,5 @@
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class CEntity;
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class CCullZone
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{
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public:
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@ -11,9 +13,7 @@ public:
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// TODO: figure these out:
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int32 m_indexStart;
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int16 unk2;
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int16 unk3;
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int16 unk4;
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int16 m_groupIndexCount[3];
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int16 m_numBuildings;
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int16 m_numTreadablesPlus10m;
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int16 m_numTreadables;
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@ -25,6 +25,32 @@ public:
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static void DoStuffEnteringZone_OneBuilding(uint16 i);
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static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
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static void DoStuffEnteringZone_OneTreadable(uint16 i);
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static bool TestLine(CVector a1, CVector a2);
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float CalcDistToCullZoneSquared(float x, float y);
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float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
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bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
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void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
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switch (groupid) {
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case 1:
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start = m_groupIndexCount[0] + m_indexStart;
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size = m_groupIndexCount[1];
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break;
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case 2:
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start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
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size = m_groupIndexCount[2];
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break;
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default:
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start = m_indexStart;
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size = m_groupIndexCount[0];
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break;
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}
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}
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void FindTestPoints() {}; // todo
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bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
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};
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enum eZoneAttribs
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@ -55,12 +81,12 @@ class CCullZones
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{
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public:
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static int32 &NumCullZones;
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static CCullZone *aZones; // [NUMCULLZONES];
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static CCullZone (&aZones)[NUMCULLZONES];
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static int32 &NumAttributeZones;
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static CAttributeZone *aAttributeZones; // [NUMATTRIBZONES];
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static uint16 *aIndices; // [NUMZONEINDICES];
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static int16 *aPointersToBigBuildingsForBuildings; // [NUMBUILDINGS];
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static int16 *aPointersToBigBuildingsForTreadables; // [NUMTREADABLES];
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static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES];
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static uint16 (&aIndices)[NUMZONEINDICES];
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static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS];
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static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES];
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static int32 &CurrentWantedLevelDrop_Player;
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static int32 &CurrentFlags_Camera;
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@ -91,4 +117,10 @@ public:
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static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
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static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
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static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
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static void BuildListForBigBuildings();
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static void DoVisibilityTestCullZone(int zoneId, bool doIt);
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static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
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static void CompressIndicesArray() {};// todo
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};
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