mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 04:54:15 +01:00
CullZone.dat writer start
This commit is contained in:
parent
c6894b15be
commit
82becdc955
@ -9,14 +9,15 @@
|
||||
#include "World.h"
|
||||
#include "FileMgr.h"
|
||||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
|
||||
int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
|
||||
CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];
|
||||
CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750;
|
||||
int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0;
|
||||
CAttributeZone *CCullZones::aAttributeZones = (CAttributeZone*)0x709C60; // [NUMATTRIBZONES];
|
||||
uint16 *CCullZones::aIndices = (uint16*)0x847330; // [NUMZONEINDICES];
|
||||
int16 *CCullZones::aPointersToBigBuildingsForBuildings = (int16*)0x86C9D0; // [NUMBUILDINGS];
|
||||
int16 *CCullZones::aPointersToBigBuildingsForTreadables = (int16*)0x8F1B8C; // [NUMTREADABLES];
|
||||
CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60;
|
||||
uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330;
|
||||
int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0;
|
||||
int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C;
|
||||
|
||||
int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8;
|
||||
int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718;
|
||||
@ -47,6 +48,30 @@ CCullZones::Init(void)
|
||||
aPointersToBigBuildingsForTreadables[i] = -1;
|
||||
}
|
||||
|
||||
bool CCullZone::TestLine(CVector vec1, CVector vec2)
|
||||
{
|
||||
CColPoint colPoint;
|
||||
CEntity *entity;
|
||||
|
||||
if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
|
||||
}
|
||||
|
||||
|
||||
uint16* pTempArrayIndices;
|
||||
int TempEntityIndicesUsed;
|
||||
|
||||
void
|
||||
CCullZones::ResolveVisibilities(void)
|
||||
{
|
||||
@ -55,16 +80,135 @@ CCullZones::ResolveVisibilities(void)
|
||||
CFileMgr::SetDir("");
|
||||
fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
|
||||
if(fd > 0){
|
||||
CFileMgr::Read(fd, (char*)&NumCullZones, 4);
|
||||
CFileMgr::Read(fd, (char*)aZones, NUMCULLZONES*sizeof(CCullZone));
|
||||
CFileMgr::Read(fd, (char*)&NumAttributeZones, 4);
|
||||
CFileMgr::Read(fd, (char*)aAttributeZones, NUMATTRIBZONES*sizeof(CAttributeZone));
|
||||
CFileMgr::Read(fd, (char*)aIndices, NUMZONEINDICES*2);
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, NUMBUILDINGS*2);
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, NUMTREADABLES*2);
|
||||
CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
||||
CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
|
||||
CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
||||
CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
|
||||
CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
||||
CFileMgr::CloseFile(fd);
|
||||
}else{
|
||||
// TODO: implement code from mobile to generate data here
|
||||
EntityIndicesUsed = 0;
|
||||
BuildListForBigBuildings();
|
||||
pTempArrayIndices = new uint16[140000];
|
||||
TempEntityIndicesUsed = 0;
|
||||
|
||||
for (int i = 0; i < NumCullZones; i++) {
|
||||
DoVisibilityTestCullZone(i, true);
|
||||
}
|
||||
|
||||
CompressIndicesArray();
|
||||
delete[] pTempArrayIndices;
|
||||
|
||||
fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
|
||||
if (fd != 0) {
|
||||
CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
||||
CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
|
||||
CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
||||
CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
|
||||
CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
|
||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::BuildListForBigBuildings()
|
||||
{
|
||||
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (building == nil || !building->bIsBIGBuilding) continue;
|
||||
CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
|
||||
if (nonlod == nil) continue;
|
||||
|
||||
for (int j = i; j >= 0; j--) {
|
||||
CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
|
||||
if (building2 == nil || building2->bIsBIGBuilding) continue;
|
||||
if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
|
||||
if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
||||
aPointersToBigBuildingsForBuildings[j] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
|
||||
CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
|
||||
if (treadable == nil || treadable->bIsBIGBuilding) continue;
|
||||
if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
|
||||
if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
||||
aPointersToBigBuildingsForTreadables[j] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
|
||||
{
|
||||
aZones[zoneId].m_groupIndexCount[0] = 0;
|
||||
aZones[zoneId].m_groupIndexCount[1] = 0;
|
||||
aZones[zoneId].m_groupIndexCount[2] = 0;
|
||||
aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
|
||||
aZones[zoneId].FindTestPoints();
|
||||
|
||||
if (!doIt) return;
|
||||
|
||||
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
|
||||
CBuilding *building2 = nil;
|
||||
if (aPointersToBigBuildingsForBuildings[i] != -1)
|
||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
|
||||
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[0]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
||||
CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
|
||||
CTreadable* building2 = nil;
|
||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
||||
building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
||||
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[1]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
||||
CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
|
||||
int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
|
||||
int end = aZones[zoneId].m_groupIndexCount[1] + start;
|
||||
|
||||
bool alreadyAdded = false;
|
||||
|
||||
for (int k = start; k < end; k++) {
|
||||
if (aIndices[k] == i)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
|
||||
if (!alreadyAdded) {
|
||||
CBuilding *building2 = nil;
|
||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[2]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -221,9 +365,9 @@ CCullZones::AddCullZone(CVector const &position,
|
||||
cull->maxy = maxy;
|
||||
cull->minz = minz;
|
||||
cull->maxz = maxz;
|
||||
cull->unk2 = 0;
|
||||
cull->unk3 = 0;
|
||||
cull->unk4 = 0;
|
||||
cull->m_groupIndexCount[0] = 0;
|
||||
cull->m_groupIndexCount[1] = 0;
|
||||
cull->m_groupIndexCount[2] = 0;
|
||||
cull->m_indexStart = 0;
|
||||
}
|
||||
if(flag & ~ATTRZONE_NOTCULLZONE){
|
||||
@ -357,6 +501,79 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
||||
{
|
||||
float rx, ry;
|
||||
float temp;
|
||||
|
||||
temp = minx;
|
||||
if (temp <= x) {
|
||||
temp = maxx;
|
||||
if (x <= temp)
|
||||
rx = 0.0f;
|
||||
else
|
||||
rx = sq(x - temp);
|
||||
} else
|
||||
rx = sq(x - temp);
|
||||
|
||||
temp = miny;
|
||||
if (temp <= y) {
|
||||
temp = maxy;
|
||||
if (y <= temp)
|
||||
ry = 0.0f;
|
||||
else
|
||||
ry = sq(y - temp);
|
||||
} else
|
||||
ry = sq(y - temp);
|
||||
|
||||
return rx + ry;
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
||||
{
|
||||
CVector &pos = entity->GetPosition();
|
||||
|
||||
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
||||
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
||||
float lodDist;
|
||||
if (minfo->m_isSubway)
|
||||
lodDist = minfo->GetLargestLodDistance() + 30.0f;
|
||||
else
|
||||
lodDist = minfo->GetLargestLodDistance() + 50.0f;
|
||||
|
||||
if (lodDist > distToZone) return true;
|
||||
if (!checkLevel) return false;
|
||||
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
||||
{
|
||||
int32 curCount;
|
||||
int32 start;
|
||||
int32 size;
|
||||
|
||||
for (int i = 0; i < NumCullZones; i++) {
|
||||
curCount = 0;
|
||||
for (int group = 0; group < 3; group++) {
|
||||
aZones[i].GetGroupStartAndSize(group, start, size);
|
||||
|
||||
int unk = 0; // TODO: figure out
|
||||
for (int j = 0; j < size; j++) {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
if (set[k] == pTempArrayIndices[start+j])
|
||||
unk++;
|
||||
}
|
||||
}
|
||||
if (unk == 3 && ++curCount >= count)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
|
||||
InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
|
||||
|
@ -1,3 +1,5 @@
|
||||
class CEntity;
|
||||
|
||||
class CCullZone
|
||||
{
|
||||
public:
|
||||
@ -11,9 +13,7 @@ public:
|
||||
|
||||
// TODO: figure these out:
|
||||
int32 m_indexStart;
|
||||
int16 unk2;
|
||||
int16 unk3;
|
||||
int16 unk4;
|
||||
int16 m_groupIndexCount[3];
|
||||
int16 m_numBuildings;
|
||||
int16 m_numTreadablesPlus10m;
|
||||
int16 m_numTreadables;
|
||||
@ -25,6 +25,32 @@ public:
|
||||
static void DoStuffEnteringZone_OneBuilding(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadable(uint16 i);
|
||||
|
||||
|
||||
static bool TestLine(CVector a1, CVector a2);
|
||||
float CalcDistToCullZoneSquared(float x, float y);
|
||||
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
|
||||
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
|
||||
|
||||
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
|
||||
switch (groupid) {
|
||||
case 1:
|
||||
start = m_groupIndexCount[0] + m_indexStart;
|
||||
size = m_groupIndexCount[1];
|
||||
break;
|
||||
case 2:
|
||||
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
|
||||
size = m_groupIndexCount[2];
|
||||
break;
|
||||
default:
|
||||
start = m_indexStart;
|
||||
size = m_groupIndexCount[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FindTestPoints() {}; // todo
|
||||
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
|
||||
};
|
||||
|
||||
enum eZoneAttribs
|
||||
@ -55,12 +81,12 @@ class CCullZones
|
||||
{
|
||||
public:
|
||||
static int32 &NumCullZones;
|
||||
static CCullZone *aZones; // [NUMCULLZONES];
|
||||
static CCullZone (&aZones)[NUMCULLZONES];
|
||||
static int32 &NumAttributeZones;
|
||||
static CAttributeZone *aAttributeZones; // [NUMATTRIBZONES];
|
||||
static uint16 *aIndices; // [NUMZONEINDICES];
|
||||
static int16 *aPointersToBigBuildingsForBuildings; // [NUMBUILDINGS];
|
||||
static int16 *aPointersToBigBuildingsForTreadables; // [NUMTREADABLES];
|
||||
static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES];
|
||||
static uint16 (&aIndices)[NUMZONEINDICES];
|
||||
static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS];
|
||||
static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES];
|
||||
|
||||
static int32 &CurrentWantedLevelDrop_Player;
|
||||
static int32 &CurrentFlags_Camera;
|
||||
@ -91,4 +117,10 @@ public:
|
||||
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
|
||||
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
|
||||
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
|
||||
|
||||
static void BuildListForBigBuildings();
|
||||
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
|
||||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user