mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-22 15:51:50 +01:00
added CMBlur
This commit is contained in:
parent
ee5088b3e1
commit
852d8298b1
@ -1,5 +1,31 @@
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#define WITHD3D
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#include "common.h"
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#include "TimeCycle.h"
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void
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DefinedState(void)
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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@ -1,3 +1,4 @@
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#pragma once
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void DefinedState(void);
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RwObject *GetFirstObject(RwFrame *frame);
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@ -107,5 +107,8 @@ public:
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static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
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static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
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static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
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static int GetFogRed(void) { return m_nCurrentFogColourRed; }
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static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
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static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
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};
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@ -13,6 +13,11 @@
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#include <assert.h>
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#include <new>
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#ifdef WITHD3D
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#include <Windows.h>
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#include <d3d8types.h>
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#endif
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#include <rwcore.h>
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#include <rpworld.h>
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@ -25,17 +25,12 @@ void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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unsigned __int64 myrand_seed = 1;
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int
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myps2rand(void)
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myrand(void)
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{
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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}
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int myrand(void)
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{
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return myps2rand();
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}
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void
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mysrand(unsigned int seed)
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{
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@ -1,6 +1,34 @@
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#include "common.h"
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#include "patcher.h"
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#include "Draw.h"
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float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
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float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
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float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
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static float hFov2vFov(float hfov)
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{
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float w = SCREENW;
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float h = SCREENH;
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// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
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// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
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float ar1 = 4.0/3.0;
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float ar2 = w/h;
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hfov = DEGTORAD(hfov);
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float vfov = atan(tan(hfov/2) / ar1) *2;
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hfov = atan(tan(vfov/2) * ar2) *2;
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return RADTODEG(hfov);
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}
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void
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CDraw::SetFOV(float fov)
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{
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// TODO: fix FOV here or somewhere else?
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// ms_fFOV = hFov2vFov(fov);
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ms_fFOV = fov;
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}
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STARTPATCHES
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InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
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ENDPATCHES
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@ -11,6 +11,6 @@ public:
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static float GetNearClipZ(void) { return ms_fNearClipZ; }
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static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
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static float GetFarClipZ(void) { return ms_fFarClipZ; }
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static void SetFOV(float fov) { ms_fFOV = fov; }
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static void SetFOV(float fov);
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static float GetFOV(void) { return ms_fFOV; }
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};
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221
src/render/MBlur.cpp
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221
src/render/MBlur.cpp
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@ -0,0 +1,221 @@
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#include "common.h"
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#include "patcher.h"
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#include "RwHelper.h"
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#include "MBlur.h"
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RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
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bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
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bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
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static RwIm2DVertex Vertex[4];
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//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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void
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CMBlur::MotionBlurOpen(RwCamera *cam)
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{
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// TODO. this is simplified
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RwRect rect = { 0, 0, 0, 0 };
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if(pFrontBuffer)
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MotionBlurClose();
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if(BlurOn){
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for(rect.w = 1; rect.w < RwRasterGetWidth(RwCameraGetRaster(cam)); rect.w *= 2);
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for(rect.h = 1; rect.h < RwRasterGetHeight(RwCameraGetRaster(cam)); rect.h *= 2);
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pFrontBuffer = RwRasterCreate(rect.w, rect.h, RwRasterGetDepth(RwCameraGetRaster(cam)), rwRASTERTYPECAMERATEXTURE);
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if(pFrontBuffer)
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ms_bJustInitialised = true;
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else{
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debug("MBlurOpen can't create raster.");
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BlurOn = false;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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}
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CreateImmediateModeData(cam, &rect);
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}else{
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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CreateImmediateModeData(cam, &rect);
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}
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}
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void
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CMBlur::MotionBlurClose(void)
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{
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if(pFrontBuffer){
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RwRasterDestroy(pFrontBuffer);
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pFrontBuffer = nil;
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}
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}
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void
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CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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{
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float zero, xmax, ymax;
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if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
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zero = 0.5f;
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xmax = rect->w + 0.5f;
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ymax = rect->h + 0.5f;
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}else{
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zero = -0.5f;
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xmax = rect->w - 0.5f;
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ymax = rect->h - 0.5f;
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}
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RwIm2DVertexSetScreenX(&Vertex[0], zero);
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RwIm2DVertexSetScreenY(&Vertex[0], zero);
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RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[1], zero);
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RwIm2DVertexSetScreenY(&Vertex[1], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[2], xmax);
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RwIm2DVertexSetScreenY(&Vertex[2], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[3], xmax);
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RwIm2DVertexSetScreenY(&Vertex[3], zero);
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RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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}
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void
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CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha)
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{
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RwRGBA color = { red, green, blue, alpha };
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if(BlurOn){
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if(pFrontBuffer){
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if(ms_bJustInitialised)
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ms_bJustInitialised = false;
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else
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OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
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}
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RwRasterPushContext(pFrontBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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RwRasterPopContext();
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}else{
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OverlayRender(cam, nil, color, type, bluralpha);
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}
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}
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void
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CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha)
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{
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int r, g, b, a;
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r = color.red;
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g = color.green;
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b = color.blue;
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a = color.alpha;
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DefinedState();
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switch(type){
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case 3:
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r = 0;
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g = 255;
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b = 0;
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a = 128;
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break;
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case 5:
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r = 100;
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g = 220;
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b = 230;
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a = 158;
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break;
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case 6:
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r = 80;
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g = 255;
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b = 230;
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a = 138;
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break;
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case 8:
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r = 255;
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g = 60;
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b = 60;
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a = 200;
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break;
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case 9:
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r = 255;
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g = 180;
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b = 180;
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a = 128;
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break;
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}
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if(!BlurOn){
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r *= 0.6f;
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g *= 0.6f;
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b *= 0.6f;
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if(type != 1)
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a *= 0.6f;
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// game clamps to 255 here, but why?
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}
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RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
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a = bluralpha/2;
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if(a < 30)
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a = 30;
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if(BlurOn && a != 0){ // the second condition should always be true
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RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a);
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RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a);
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RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a);
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
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}
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}
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STARTPATCHES
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InjectHook(0x50AE40, CMBlur::MotionBlurOpen, PATCH_JUMP);
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InjectHook(0x50B170, CMBlur::MotionBlurClose, PATCH_JUMP);
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InjectHook(0x50A800, CMBlur::CreateImmediateModeData, PATCH_JUMP);
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InjectHook(0x50AD70, CMBlur::MotionBlurRender, PATCH_JUMP);
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InjectHook(0x50A9C0, CMBlur::OverlayRender, PATCH_JUMP);
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ENDPATCHES
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15
src/render/MBlur.h
Normal file
15
src/render/MBlur.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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class CMBlur
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{
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static RwRaster *&pFrontBuffer;
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static bool &ms_bJustInitialised;
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static bool &BlurOn;
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public:
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static void MotionBlurOpen(RwCamera *cam);
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static void MotionBlurClose(void);
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static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha);
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};
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