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Fix ifdef for audio reflection members
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@ -735,7 +735,7 @@ cAudioManager::UpdateReflections()
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m_afReflectionsDistances[4] = 50.0f;
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}
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}
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#endif // GTA_PC
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#endif // GTA_VERSION >= GTA3_PC_10
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void
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cAudioManager::AddReleasingSounds()
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@ -222,7 +222,7 @@ public:
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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#ifdef GTA_PC
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#if GTA_VERSION >= GTA3_PC_10
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
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float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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#endif
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