fixed clouds render

This commit is contained in:
aap 2020-08-14 09:28:17 +02:00
parent cdebea71f3
commit 85d76dc171

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@ -71,6 +71,43 @@ CClouds::Update(void)
#endif #endif
} }
float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f };
float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
float CoorsOffsetX[37] = {
0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
-40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
};
float CoorsOffsetY[37] = {
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
-25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
-100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
};
float CoorsOffsetZ[37] = {
2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
};
uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
void void
CClouds::Render(void) CClouds::Render(void)
{ {
@ -94,11 +131,10 @@ CClouds::Render(void)
float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f; float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f;
RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
// Moon // Moon
float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM
if((int)moonfadeout < 180){ // fade in/out 3 hours if((int)moonfadeout < 180){ // fade in/out 3 hours
float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
int brightness = (1.0f - coverage) * (180 - (int)moonfadeout); int brightness = (1.0f - coverage) * (180 - (int)moonfadeout);
RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos); RwV3dAdd(&worldpos, &campos, &pos);
@ -122,11 +158,10 @@ CClouds::Render(void)
else if(CClock::GetHours() == 5) else if(CClock::GetHours() == 5)
starintens = 255 * (60 - CClock::GetMinutes())/60.0f; starintens = 255 * (60 - CClock::GetMinutes())/60.0f;
if(starintens != 0){ if(starintens != 0){
// R float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
static float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f };
static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
int brightness = (1.0f - coverage) * starintens; int brightness = (1.0f - coverage) * starintens;
// R
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){ for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f }; RwV3d pos = { 100.0f, 0.0f, 10.0f };
@ -155,13 +190,7 @@ CClouds::Render(void)
} }
// Low clouds // Low clouds
static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, float lowcloudintensity = 1.0f - Max(Max(CWeather::Foggyness, CWeather::CloudCoverage), CWeather::ExtraSunnyness);
0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f,
1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f,
0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
float lowcloudintensity = 1.0f - Max(coverage, CWeather::ExtraSunnyness);
int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity;
int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity;
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
@ -184,30 +213,6 @@ CClouds::Render(void)
float rot_cos = Cos(CloudRotation); float rot_cos = Cos(CloudRotation);
int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness)); int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness));
if(fluffyalpha != 0){ if(fluffyalpha != 0){
static float CoorsOffsetX[37] = {
0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
-40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
};
static float CoorsOffsetY[37] = {
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
-25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
-100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
};
static float CoorsOffsetZ[37] = {
2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
};
static bool bCloudOnScreen[37]; static bool bCloudOnScreen[37];
float sundist, hilight; float sundist, hilight;
@ -230,7 +235,7 @@ CClouds::Render(void)
int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
int distLimit = (3*SCREEN_WIDTH)/4; int distLimit = (3*SCREEN_WIDTH)/4;
if(sundist < distLimit){ if(sundist < distLimit){
hilight = (1.0f - coverage) * (1.0f - sundist/(float)distLimit); hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(float)distLimit);
tr = tr*(1.0f-hilight) + 255*hilight; tr = tr*(1.0f-hilight) + 255*hilight;
tg = tg*(1.0f-hilight) + 190*hilight; tg = tg*(1.0f-hilight) + 190*hilight;
tb = tb*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight;
@ -277,9 +282,6 @@ CClouds::Render(void)
// Rainbow // Rainbow
if(CWeather::Rainbow != 0.0f){ if(CWeather::Rainbow != 0.0f){
static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){ for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f }; RwV3d pos = { i*1.5f, 100.0f, 5.0f };