From e13d80a4ebfdaa89de3ad2eb6dc9ec6fbc1d3132 Mon Sep 17 00:00:00 2001
From: aap <aap@papnet.eu>
Date: Wed, 29 Jul 2020 14:31:34 +0200
Subject: [PATCH] rename shit

---
 src/core/Game.cpp                             | 8 ++++----
 src/core/config.h                             | 2 +-
 src/rw/RwHelper.cpp                           | 2 +-
 src/rw/{RwDualPass.cpp => RwPS2AlphaTest.cpp} | 4 ++--
 4 files changed, 8 insertions(+), 8 deletions(-)
 rename src/rw/{RwDualPass.cpp => RwPS2AlphaTest.cpp} (99%)

diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 2c9e784c..82e6992d 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -153,9 +153,9 @@ CGame::InitialiseOnceBeforeRW(void)
 #ifdef PS2_MATFX
 void ReplaceMatFxCallback();
 #endif // PS2_MATFX
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
 void ReplaceAtomicPipeCallback();
-#endif // DUAL_PASS_RENDERING
+#endif // PS2_ALPHA_TEST
 #endif // !LIBRW
 
 bool
@@ -212,9 +212,9 @@ CGame::InitialiseRenderWare(void)
 #ifdef PS2_MATFX
 	ReplaceMatFxCallback();
 #endif // PS2_MATFX
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
 	ReplaceAtomicPipeCallback();
-#endif // DUAL_PASS_RENDERING
+#endif // PS2_ALPHA_TEST
 #endif // LIBRW
 	
 	CFont::Initialise();
diff --git a/src/core/config.h b/src/core/config.h
index 9dfbad03..94a35782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -198,7 +198,7 @@ enum Config {
 #define ASPECT_RATIO_SCALE	// Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
 #define DEFAULT_NATIVE_RESOLUTION	// Set default video mode to your native resolution (fixes Windows 10 launch)
 #define USE_TXD_CDIMAGE		// generate and load textures from txd.img
-#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx 
+#define PS2_ALPHA_TEST		// emulate ps2 alpha test 
 #define IMPROVED_VIDEOMODE	// save and load videomode parameters instead of a magic number
 #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
 //#define NO_ISLAND_LOADING  // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 08a8fca4..f568532a 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -11,7 +11,7 @@
 RtCharset *debugCharset;
 #endif
 
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
 bool gPS2alphaTest = true;
 #else
 bool gPS2alphaTest = false;
diff --git a/src/rw/RwDualPass.cpp b/src/rw/RwPS2AlphaTest.cpp
similarity index 99%
rename from src/rw/RwDualPass.cpp
rename to src/rw/RwPS2AlphaTest.cpp
index c8ebb8ad..c0d68355 100644
--- a/src/rw/RwDualPass.cpp
+++ b/src/rw/RwPS2AlphaTest.cpp
@@ -2,7 +2,7 @@
 
 #define WITHD3D
 #include "common.h"
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
 #include "rwcore.h"
 
 extern "C" {
@@ -242,6 +242,6 @@ ReplaceAtomicPipeCallback()
 	                                _rxD3D8DualPassRenderCallback);
 }
 
-#endif // DUAL_PASS_RENDERING
+#endif // PS2_ALPHA_TEST
 
 #endif // !LIBRW
\ No newline at end of file