mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
more bigendian fixes
This commit is contained in:
parent
21b7895b61
commit
870c560bdb
@ -67,6 +67,12 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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uint8* pEndPtr = pController2;
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if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
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pEndPtr += 2;
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#ifdef BIGENDIAN
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// save as LE
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pDataBufferForFrame.m_fTimeStep = FLOATSWAP32(pDataBufferForFrame.m_fTimeStep);
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pDataBufferForFrame.m_nTimeInMilliseconds = BSWAP32(pDataBufferForFrame.m_nTimeInMilliseconds);
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pDataBufferForFrame.m_nChecksum = BSWAP32(pDataBufferForFrame.m_nChecksum);
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#endif
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CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
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break;
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}
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@ -75,6 +81,11 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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CPad::GetPad(0)->NewState.Clear();
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else {
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tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
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#ifdef BIGENDIAN
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pData->m_fTimeStep = FLOATSWAP32(pData->m_fTimeStep);
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pData->m_nTimeInMilliseconds = BSWAP32(pData->m_nTimeInMilliseconds);
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pData->m_nChecksum = BSWAP32(pData->m_nChecksum);
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#endif
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CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
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CTimer::SetTimeStep(pData->m_fTimeStep);
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uint8 size1 = pData->m_nSizeOfPads[0];
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@ -462,6 +473,15 @@ void CRecordDataForChase::StartChaseScene(float startTime)
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pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
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for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
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CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
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#ifdef BIGENDIAN
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CCarStateEachFrame* state = &pBaseMemForCar[i][j];
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state->velX = BSWAP16(state->velX);
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state->velY = BSWAP16(state->velY);
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state->velZ = BSWAP16(state->velZ);
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state->pos.x = FLOATSWAP32(state->pos.x);
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state->pos.y = FLOATSWAP32(state->pos.y);
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state->pos.z = FLOATSWAP32(state->pos.z);
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#endif
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CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
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}
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CFileMgr::CloseFile(FId2);
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@ -295,6 +295,10 @@ void CReplay::RecordThisFrame(void)
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general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
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general->player_pos = FindPlayerCoors();
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general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
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#ifdef BIGENDIAN
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BSWAP_MTX(general->camera_pos.m_matrix);
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BSWAP_VECTOR(general->player_pos);
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#endif
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Record.m_nOffset += sizeof(*general);
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tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
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clock->type = REPLAYPACKET_CLOCK;
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@ -303,13 +307,13 @@ void CReplay::RecordThisFrame(void)
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Record.m_nOffset += sizeof(*clock);
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tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
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weather->type = REPLAYPACKET_WEATHER;
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weather->old_weather = CWeather::OldWeatherType;
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weather->new_weather = CWeather::NewWeatherType;
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weather->interpolation = CWeather::InterpolationValue;
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weather->old_weather = BSWAP32(CWeather::OldWeatherType);
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weather->new_weather = BSWAP32(CWeather::NewWeatherType);
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weather->interpolation = FLOATSWAP32(CWeather::InterpolationValue);
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Record.m_nOffset += sizeof(*weather);
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tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
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timer->type = REPLAYPACKET_TIMER;
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timer->timer = CTimer::GetTimeInMilliseconds();
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timer->timer = BSWAP32(CTimer::GetTimeInMilliseconds());
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Record.m_nOffset += sizeof(*timer);
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CVehiclePool* vehicles = CPools::GetVehiclePool();
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for (int i = 0; i < vehicles->GetSize(); i++){
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@ -326,7 +330,7 @@ void CReplay::RecordThisFrame(void)
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tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
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ph->type = REPLAYPACKET_PED_HEADER;
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ph->index = i;
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ph->mi = p->GetModelIndex();
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ph->mi = BSWAP32(p->GetModelIndex());
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ph->pedtype = p->m_nPedType;
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Record.m_nOffset += sizeof(*ph);
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p->bHasAlreadyBeenRecorded = true;
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@ -343,6 +347,10 @@ void CReplay::RecordThisFrame(void)
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bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
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bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
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bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
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#ifdef BIGENDIAN
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BSWAP_VECTOR(bt->inf);
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BSWAP_VECTOR(bt->sup);
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#endif
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Record.m_nOffset += sizeof(*bt);
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}
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tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
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@ -373,6 +381,9 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
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pp->index = id;
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pp->heading = 128.0f / PI * ped->m_fRotationCur;
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pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
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#ifdef BIGENDIAN
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BSWAP_VECTOR(pp->matrix.m_vecPos);
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#endif
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pp->assoc_group_id = ped->m_animGroup;
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/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
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if (ped->InVehicle())
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@ -435,7 +446,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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#ifdef FIX_REPLAY_BUGS
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state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
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#endif
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state->aFlags[i] = assoc->flags;
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state->aFlags[i] = BSWAP16(assoc->flags);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
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@ -461,7 +472,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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#ifdef FIX_REPLAY_BUGS
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state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
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#endif
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state->aFlags2[i] = assoc->flags;
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state->aFlags2[i] = BSWAP32(assoc->flags);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
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@ -491,6 +502,9 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
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ped->m_fRotationCur = pp->heading * PI / 128.0f;
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ped->m_fRotationDest = pp->heading * PI / 128.0f;
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CMatrix ped_matrix;
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#ifdef BIGENDIAN
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BSWAP_VECTOR(pp->matrix.m_vecPos);
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#endif
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pp->matrix.DecompressIntoFullMatrix(ped_matrix);
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ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
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ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
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@ -678,13 +692,16 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->type = REPLAYPACKET_VEHICLE;
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vp->index = id;
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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#ifdef BIGENDIAN
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BSWAP_VECTOR(vp->matrix.m_vecPos);
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#endif
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
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vp->panels = BSWAP32(vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0);
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vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
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vp->mi = vehicle->GetModelIndex();
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vp->mi = BSWAP32(vehicle->GetModelIndex());
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vp->primary_color = vehicle->m_currentColour1;
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vp->secondary_color = vehicle->m_currentColour2;
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if (vehicle->GetModelIndex() == MI_RHINO)
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@ -716,6 +733,9 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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return;
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}
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CMatrix vehicle_matrix;
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#ifdef BIGENDIAN
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BSWAP_VECTOR(vp->matrix.m_vecPos);
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#endif
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vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
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vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
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vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
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@ -724,7 +744,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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vehicle->m_fHealth = 4 * vp->health;
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vehicle->m_fGasPedal = vp->acceleration / 100.0f;
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if (vehicle->IsCar())
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ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
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ApplyPanelDamageToCar(BSWAP32(vp->panels), (CAutomobile*)vehicle, true);
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vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
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if (vehicle->GetModelIndex() == MI_RHINO) {
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((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f;
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@ -830,7 +850,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
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CVehicle* new_v;
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if (!v) {
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int mi = vp->mi;
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int mi = BSWAP16(vp->mi);
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if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
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CStreaming::RequestModel(mi, 0);
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}
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@ -865,11 +885,11 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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{
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tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset];
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if (!CPools::GetPedPool()->GetSlot(ph->index)) {
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if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) {
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CStreaming::RequestModel(ph->mi, 0);
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if (CStreaming::ms_aInfoForModel[BSWAP16(ph->mi)].m_loadState != 1) {
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CStreaming::RequestModel(BSWAP16(ph->mi), 0);
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}
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else {
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CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
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CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, BSWAP16(ph->mi));
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new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
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new_p->GetMatrix().SetUnity();
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CWorld::Add(new_p);
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@ -896,6 +916,9 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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case REPLAYPACKET_GENERAL:
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{
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tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
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#ifdef BIGENDIAN
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BSWAP_MTX(pg->camera_pos.m_matrix);
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#endif
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TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
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TheCamera.GetMatrix().GetPosition() *= split;
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TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
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@ -904,9 +927,9 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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pm->at = TheCamera.GetForward();
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pm->up = TheCamera.GetUp();
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pm->right = TheCamera.GetRight();
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CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
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CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
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CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
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CameraFocusX = split * CameraFocusX + interpolation * FLOATSWAP32(pg->player_pos.x);
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CameraFocusY = split * CameraFocusY + interpolation * FLOATSWAP32(pg->player_pos.y);
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CameraFocusZ = split * CameraFocusZ + interpolation * FLOATSWAP32(pg->player_pos.z);
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bPlayerInRCBuggy = pg->in_rcvehicle;
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buffer->m_nOffset += sizeof(tGeneralPacket);
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break;
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@ -923,7 +946,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset];
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CWeather::OldWeatherType = pw->old_weather;
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CWeather::NewWeatherType = pw->new_weather;
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CWeather::InterpolationValue = pw->interpolation;
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CWeather::InterpolationValue = FLOATSWAP32(pw->interpolation);
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buffer->m_nOffset += sizeof(tWeatherPacket);
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break;
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}
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@ -938,14 +961,18 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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{
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tTimerPacket* pt = (tTimerPacket*)&ptr[offset];
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if (pTimer)
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*pTimer = pt->timer;
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CTimer::SetTimeInMilliseconds(pt->timer);
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*pTimer = BSWAP32(pt->timer);
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CTimer::SetTimeInMilliseconds(BSWAP32(pt->timer));
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buffer->m_nOffset += sizeof(tTimerPacket);
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break;
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}
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case REPLAYPACKET_BULLET_TRACES:
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{
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tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
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#ifdef BIGENDIAN
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BSWAP_VECTOR(pb->inf);
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BSWAP_VECTOR(pb->sup);
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#endif
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CBulletTraces::aTraces[pb->index].m_bInUse = true;
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CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
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CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
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@ -1457,10 +1484,10 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
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for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
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switch (Buffers[slot][offset]) {
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case REPLAYPACKET_VEHICLE:
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CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
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CStreaming::RequestModel(BSWAP16(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi), 0);
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break;
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case REPLAYPACKET_PED_HEADER:
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CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
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CStreaming::RequestModel(BSWAP16(((tPedHeaderPacket*)&Buffers[slot][offset])->mi), 0);
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break;
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default:
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break;
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@ -1478,7 +1505,15 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
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continue;
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for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
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if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
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#ifndef BIGENDIAN
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*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
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#else
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CVector* pos = &((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
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pos->x = FLOATSWAP32(pos->x);
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pos->y = FLOATSWAP32(pos->y);
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pos->z = FLOATSWAP32(pos->z);
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*coord = *pos;
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#endif
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return;
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}
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}
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@ -88,6 +88,23 @@ inline float _floatswap32(float f)
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#define BSWAP32(x) __builtin_bswap32(x)
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#define BSWAP16(x) __builtin_bswap16(x)
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#define FLOATSWAP32(x) _floatswap32(x)
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#define BSWAP_VECTOR(v) \
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do { \
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v.x = FLOATSWAP32(v.x); \
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v.y = FLOATSWAP32(v.y); \
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v.z = FLOATSWAP32(v.z); \
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} while(0)
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#define BSWAP_MTX(m) \
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do { \
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BSWAP_VECTOR(m.right); \
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BSWAP_VECTOR(m.up); \
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BSWAP_VECTOR(m.at); \
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BSWAP_VECTOR(m.pos); \
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BSWAP32(m.flags); \
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BSWAP32(m.pad1); \
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BSWAP32(m.pad2); \
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BSWAP32(m.pad3); \
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} while(0)
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#else
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#define BSWAP32(x) (x)
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#define BSWAP16(x) (x)
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@ -113,7 +113,9 @@ inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
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class CCompressedMatrixNotAligned
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{
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#ifndef BIGENDIAN
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CVector m_vecPos;
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#endif
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int8 m_rightX;
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int8 m_rightY;
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int8 m_rightZ;
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@ -121,6 +123,10 @@ class CCompressedMatrixNotAligned
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int8 m_upY;
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int8 m_upZ;
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public:
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#ifdef BIGENDIAN
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// needs to be public for bswapping
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CVector m_vecPos;
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#endif
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void CompressFromFullMatrix(CMatrix &other);
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void DecompressIntoFullMatrix(CMatrix &other);
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};
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