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sun reflection fix
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@ -604,8 +604,8 @@ CCoronas::RenderSunReflection(void)
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1],
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sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.x,
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sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.y,
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sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y,
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sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x,
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sunPos.z);
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RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
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