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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
option for PC controls
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b574996334
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88b0134e72
@ -287,6 +287,7 @@ AnimAssocDesc aStripAnimDescs[] = {
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{ ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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};
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#ifdef PC_PLAYER_CONTROLS
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AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
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@ -294,7 +295,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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};
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#endif
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char const* aStdAnimations[] = {
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"walk_civi",
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"run_civi",
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@ -834,6 +835,7 @@ char const* aSkateAnimations[] = {
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"skate_sprint",
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"skate_idle",
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};
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#ifdef PC_PLAYER_CONTROLS
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char const* aPlayerStrafeBackAnimations[] = {
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"walk_back",
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"run_back",
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@ -897,7 +899,7 @@ char const* aChainsawStrafeRightAnimations[] = {
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"idle_csaw",
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"walkst_csaw_right",
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};
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#endif
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#define awc(a) ARRAY_SIZE(a), a
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const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
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@ -953,6 +955,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
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{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
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{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
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{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
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#ifdef PC_PLAYER_CONTROLS
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{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
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{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
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{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
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@ -962,6 +965,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
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{ "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
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{ "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
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{ "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
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#endif
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};
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#undef awc
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@ -57,6 +57,7 @@ enum AssocGroupId
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ASSOCGRP_JOGWOMAN,
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ASSOCGRP_PANICCHUNKY,
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ASSOCGRP_SKATE,
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#ifdef PC_PLAYER_CONTROLS
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ASSOCGRP_PLAYERBACK,
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ASSOCGRP_PLAYERLEFT,
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ASSOCGRP_PLAYERRIGHT,
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@ -66,6 +67,7 @@ enum AssocGroupId
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ASSOCGRP_CHAINSAWBACK,
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ASSOCGRP_CHAINSAWLEFT,
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ASSOCGRP_CHAINSAWRIGHT,
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#endif
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NUM_ANIM_ASSOC_GROUPS
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};
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@ -180,9 +180,11 @@ CCam::Process(void)
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Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_FOLLOWPED:
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#ifdef PC_PLAYER_CONTROLS
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if(CCamera::m_bUseMouse3rdPerson)
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Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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#ifdef FREE_CAM
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if(CCamera::bFreeCam)
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Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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@ -3735,6 +3737,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
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}
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}
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#ifdef PC_PLAYER_CONTROLS
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if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
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CPed *player = FindPlayerPed();
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if(player && player->CanStrafeOrMouseControl()){
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@ -3745,6 +3748,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
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TheCamera.pTargetEntity->GetMatrix().UpdateRW();
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}
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}
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#endif
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}
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void
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@ -69,7 +69,11 @@ enum
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// NB: removed explicit TheCamera from all functions
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CCamera TheCamera;
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#ifdef PC_PLAYER_CONTROLS
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bool CCamera::m_bUseMouse3rdPerson = true;
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#else
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bool CCamera::m_bUseMouse3rdPerson = false;
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#endif
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bool bDidWeProcessAnyCinemaCam;
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static bool bSwitchedToObbeCam;
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float CCamera::m_fMouseAccelHorzntl;
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@ -493,7 +493,11 @@ CMenuManager::CMenuManager()
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m_PrefsDMA = 1;
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OS_Language = LANG_ENGLISH;
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m_ControlMethod = CONTROL_STANDARD;
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#ifdef PC_PLAYER_CONTROLS
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CCamera::m_bUseMouse3rdPerson = true;
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#else
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CCamera::m_bUseMouse3rdPerson = false;
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#endif
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m_lastWorking3DAudioProvider = 0;
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m_nFirstVisibleRowOnList = 0;
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m_nScrollbarTopMargin = 0.0f;
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@ -3019,7 +3023,9 @@ CMenuManager::LoadSettings()
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CFileMgr::CloseFile(fileHandle);
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CFileMgr::SetDir("");
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#ifdef PC_PLAYER_CONTROLS
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CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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#endif
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#ifdef LEGACY_MENU_OPTIONS
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m_PrefsVsync = m_PrefsVsyncDisp;
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#endif
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@ -215,7 +215,9 @@ CMenuScreen aScreens[] = {
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// MENUPAGE_CONTROLLER_PC = 26
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{ "FET_CTL", MENUPAGE_OPTIONS, 0,
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#ifdef PC_PLAYER_CONTROLS
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MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER,
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#endif
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MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER,
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MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER,
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@ -566,7 +566,9 @@ CMenuScreenCustom aScreens[] = {
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// MENUPAGE_CONTROLLER_PC = 26
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{ "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil,
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#ifdef PC_PLAYER_CONTROLS
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MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER,
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#endif
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MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER,
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
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@ -208,6 +208,7 @@ enum Config {
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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@ -1159,6 +1159,7 @@ void
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CPlayerPed::ProcessAnimGroups(void)
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{
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AssocGroupId groupToSet;
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#ifdef PC_PLAYER_CONTROLS
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if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
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&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
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&& CanStrafeOrMouseControl()) {
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@ -1193,7 +1194,9 @@ CPlayerPed::ProcessAnimGroups(void)
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else
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groupToSet = ASSOCGRP_PLAYERBACK;
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}
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} else {
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} else
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#endif
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{
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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groupToSet = ASSOCGRP_PLAYERROCKET;
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} else {
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