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@ -300,7 +300,7 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
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void
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cAudioManager::ProcessPlayerMood()
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{
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CPlayerPed* playerPed;
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CPlayerPed *playerPed;
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uint32* lastMisstonPassedTime;
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uint32 curTime = CTimer::GetTimeInMilliseconds();
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@ -336,7 +336,7 @@ cAudioManager::ProcessPlayerMood()
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void
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cAudioManager::ProcessSpecial()
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{
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CPlayerPed* playerPed;
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CPlayerPed *playerPed;
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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@ -867,7 +867,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
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{
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const int SOUND_INTENSITY = 22.0f;
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CVehicle* veh;
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CVehicle *veh;
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uint8 emittingVol;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
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@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
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}
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bool
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 95.0f;
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@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
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}
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bool
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cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
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cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 30.0f;
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@ -2166,7 +2166,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
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}
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float
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cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
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cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
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{
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float relativeVelChange = 0.0f;
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float velChange;
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@ -2201,7 +2201,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelSta
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}
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float
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cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
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cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
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{
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float relativeVelChange = 0.0f;
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@ -2212,7 +2212,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheel
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}
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bool
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cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
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cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 40.0f;
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@ -2288,11 +2288,11 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
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}
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bool
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cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params)
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cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 110.0f;
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CVehicle* veh;
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CVehicle *veh;
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uint8 volume;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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@ -2948,8 +2948,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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}
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case SOUND_WEAPON_SHOT_FIRED: {
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const float SOUND_INTENSITY = 120.0f;
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CVehicle* playerVeh;
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CPlayerPed* playerPed;
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CVehicle *playerVeh;
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CPlayerPed *playerPed;
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switch (params->m_pVehicle->m_modelIndex) {
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case MI_HUNTER:
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@ -2962,7 +2962,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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if (Pads[0].GetHandBrake() == 0) {
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playerVeh = FindPlayerVehicle();
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playerPed = FindPlayerPed();
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if (playerVeh == 0 && playerPed != 0) {
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if (playerVeh == nil && playerPed != nil) {
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if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
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playerVeh = (CVehicle*)playerPed->m_attachedTo;
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}
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@ -3842,9 +3842,9 @@ DoJumboVolOffset()
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}
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void
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cAudioManager::ProcessJumbo(cVehicleParams* params)
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cAudioManager::ProcessJumbo(cVehicleParams *params)
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{
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CPlane* plane;
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CPlane *plane;
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float position;
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if (params->m_fDistance >= SQR(440))
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