mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
a fix
This commit is contained in:
parent
79af843ae7
commit
89be27734b
@ -4534,7 +4534,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
||||
}
|
||||
} else {
|
||||
if (IsPlayer()) {
|
||||
((CPlayerPed*)this)->m_bShouldEvade = 5;
|
||||
((CPlayerPed*)this)->m_nEvadeAmount = 5;
|
||||
((CPlayerPed*)this)->m_pEvadingFrom = reason;
|
||||
reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom);
|
||||
return;
|
||||
|
@ -36,7 +36,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
m_fMaxStamina = 150.0f;
|
||||
m_fCurrentStamina = m_fMaxStamina;
|
||||
m_fStaminaProgress = 0.0f;
|
||||
m_bShouldEvade = false;
|
||||
m_nEvadeAmount = 0;
|
||||
field_1367 = 0;
|
||||
m_nShotDelay = 0;
|
||||
field_1376 = 0.0f;
|
||||
@ -230,7 +230,7 @@ CPlayerPed::SetInitialState(void)
|
||||
m_animGroup = ASSOCGRP_PLAYER;
|
||||
m_fMoveSpeed = 0.0f;
|
||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||
m_bShouldEvade = false;
|
||||
m_nEvadeAmount = 0;
|
||||
m_pEvadingFrom = nil;
|
||||
bIsPedDieAnimPlaying = false;
|
||||
SetRealMoveAnim();
|
||||
@ -661,9 +661,9 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
||||
}
|
||||
|
||||
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
|
||||
if (m_bShouldEvade && m_pEvadingFrom) {
|
||||
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
|
||||
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
|
||||
m_bShouldEvade = false;
|
||||
m_nEvadeAmount = 0;
|
||||
m_pEvadingFrom = nil;
|
||||
} else {
|
||||
SetJump();
|
||||
@ -710,9 +710,9 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
||||
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
|
||||
ClearAttack();
|
||||
ClearWeaponTarget();
|
||||
if (m_bShouldEvade && m_pEvadingFrom) {
|
||||
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
|
||||
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
|
||||
m_bShouldEvade = false;
|
||||
m_nEvadeAmount = 0;
|
||||
m_pEvadingFrom = nil;
|
||||
} else {
|
||||
SetJump();
|
||||
@ -1129,9 +1129,9 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
|
||||
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
|
||||
ClearAttack();
|
||||
ClearWeaponTarget();
|
||||
if (m_bShouldEvade && m_pEvadingFrom) {
|
||||
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
|
||||
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
|
||||
m_bShouldEvade = false;
|
||||
m_nEvadeAmount = 0;
|
||||
m_pEvadingFrom = nil;
|
||||
} else {
|
||||
SetJump();
|
||||
@ -1142,10 +1142,10 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
|
||||
void
|
||||
CPlayerPed::ProcessControl(void)
|
||||
{
|
||||
if (m_bShouldEvade)
|
||||
m_bShouldEvade = false; //--m_bShouldEvade;
|
||||
if (m_nEvadeAmount != 0)
|
||||
--m_nEvadeAmount;
|
||||
|
||||
if (!m_bShouldEvade)
|
||||
if (m_nEvadeAmount == 0)
|
||||
m_pEvadingFrom = nil;
|
||||
|
||||
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
float m_fStaminaProgress;
|
||||
int8 m_nSelectedWepSlot; // eWeaponType
|
||||
bool m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
uint8 m_nEvadeAmount;
|
||||
int8 field_1367;
|
||||
uint32 m_nSpeedTimer;
|
||||
int32 m_nShotDelay;
|
||||
|
Loading…
Reference in New Issue
Block a user