mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
CPed fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
parent
9564438647
commit
8b36718c0a
@ -461,11 +461,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
|
|
||||||
for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
|
for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
|
||||||
{
|
{
|
||||||
GetWeapon(i)->m_eWeaponType = WEAPONTYPE_UNARMED;
|
CWeapon *weapon = GetWeapon(i);
|
||||||
GetWeapon(i)->m_eWeaponState = WEAPONSTATE_READY;
|
weapon->m_eWeaponType = WEAPONTYPE_UNARMED;
|
||||||
GetWeapon(i)->m_nAmmoInClip = 0;
|
weapon->m_eWeaponState = WEAPONSTATE_READY;
|
||||||
GetWeapon(i)->m_nAmmoTotal = 0;
|
weapon->m_nAmmoInClip = 0;
|
||||||
GetWeapon(i)->m_nTimer = 0;
|
weapon->m_nAmmoTotal = 0;
|
||||||
|
weapon->m_nTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_lastHitState = 0;
|
m_lastHitState = 0;
|
||||||
@ -479,26 +480,22 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPed::GiveWeapon(eWeaponType weaponType, int ammo)
|
CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo)
|
||||||
{
|
{
|
||||||
CWeapon *weapon = GetWeapon(weaponType);
|
if (HasWeapon(weaponType)) {
|
||||||
if (HasWeapon(weaponType))
|
|
||||||
{
|
|
||||||
if (ammo > 99999)
|
if (ammo > 99999)
|
||||||
weapon->m_nAmmoTotal = 99999;
|
m_weapons[weaponType].m_nAmmoTotal = 99999;
|
||||||
else
|
else
|
||||||
weapon->m_nAmmoTotal = ammo;
|
m_weapons[weaponType].m_nAmmoTotal = ammo;
|
||||||
|
|
||||||
weapon->Reload();
|
m_weapons[weaponType].Reload();
|
||||||
}
|
} else {
|
||||||
else
|
m_weapons[weaponType].Initialise(weaponType, ammo);
|
||||||
{
|
|
||||||
weapon->Initialise(weaponType, ammo);
|
|
||||||
// TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
|
// TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
|
||||||
m_maxWeaponTypeAllowed++;
|
m_maxWeaponTypeAllowed++;
|
||||||
}
|
}
|
||||||
if (weapon->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
|
if (m_weapons[weaponType].m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
|
||||||
weapon->m_eWeaponState = WEAPONSTATE_READY;
|
m_weapons[weaponType].m_eWeaponState = WEAPONSTATE_READY;
|
||||||
}
|
}
|
||||||
|
|
||||||
static RwObject*
|
static RwObject*
|
||||||
@ -1211,10 +1208,9 @@ CPed::RemoveWeaponModel(int modelId)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPed::SetCurrentWeapon(eWeaponType weaponType)
|
CPed::SetCurrentWeapon(uint32 weaponType)
|
||||||
{
|
{
|
||||||
CWeaponInfo *weaponInfo;
|
CWeaponInfo *weaponInfo;
|
||||||
|
|
||||||
if (HasWeapon(weaponType)) {
|
if (HasWeapon(weaponType)) {
|
||||||
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||||
RemoveWeaponModel(weaponInfo->m_nModelId);
|
RemoveWeaponModel(weaponInfo->m_nModelId);
|
||||||
@ -1230,15 +1226,11 @@ CPed::SetCurrentWeapon(eWeaponType weaponType)
|
|||||||
bool
|
bool
|
||||||
CPed::SelectGunIfArmed(void)
|
CPed::SelectGunIfArmed(void)
|
||||||
{
|
{
|
||||||
eWeaponType weaponType;
|
|
||||||
|
|
||||||
for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
|
for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
|
||||||
|
|
||||||
if (GetWeapon(i)->m_nAmmoTotal > 0) {
|
if (GetWeapon(i)->m_nAmmoTotal > 0) {
|
||||||
weaponType = GetWeapon(i)->m_eWeaponType;
|
eWeaponType weaponType = GetWeapon(i)->m_eWeaponType;
|
||||||
|
|
||||||
if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
|
if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
|
||||||
SetCurrentWeapon(weaponType);
|
SetCurrentWeapon(i);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1920,7 +1912,7 @@ CPed::IsPointerValid(void)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Binary insertion sort
|
// Some kind of binary sort
|
||||||
void
|
void
|
||||||
CPed::SortPeds(CPed** list, int min, int max)
|
CPed::SortPeds(CPed** list, int min, int max)
|
||||||
{
|
{
|
||||||
@ -1933,25 +1925,21 @@ CPed::SortPeds(CPed** list, int min, int max)
|
|||||||
|
|
||||||
int left = max;
|
int left = max;
|
||||||
int right;
|
int right;
|
||||||
for(right = min; right <= left; )
|
for(right = min; right <= left; ){
|
||||||
{
|
|
||||||
// Those 1.0s are to make sure loop always run for first time.
|
// Those 1.0s are to make sure loop always run for first time.
|
||||||
for (float rightDist = middleDist-1.0f; middleDist > rightDist; right++)
|
for (float rightDist = middleDist-1.0f; middleDist > rightDist; right++) {
|
||||||
{
|
|
||||||
rightDiff = GetPosition() - list[right]->GetPosition();
|
rightDiff = GetPosition() - list[right]->GetPosition();
|
||||||
rightDist = rightDiff.Magnitude();
|
rightDist = rightDiff.Magnitude();
|
||||||
}
|
}
|
||||||
right--;
|
right--;
|
||||||
|
|
||||||
for (float leftDist = middleDist+1.0f; middleDist < leftDist; left--)
|
for (float leftDist = middleDist+1.0f; middleDist < leftDist; left--) {
|
||||||
{
|
|
||||||
leftDiff = GetPosition() - list[left]->GetPosition();
|
leftDiff = GetPosition() - list[left]->GetPosition();
|
||||||
leftDist = leftDiff.Magnitude();
|
leftDist = leftDiff.Magnitude();
|
||||||
}
|
}
|
||||||
left++;
|
left++;
|
||||||
|
|
||||||
if (right <= left)
|
if (right <= left) {
|
||||||
{
|
|
||||||
CPed *ped = list[right];
|
CPed *ped = list[right];
|
||||||
list[right] = list[left];
|
list[right] = list[left];
|
||||||
list[left] = ped;
|
list[left] = ped;
|
||||||
@ -1967,7 +1955,7 @@ void
|
|||||||
CPed::BuildPedLists(void)
|
CPed::BuildPedLists(void)
|
||||||
{
|
{
|
||||||
static CPed* unsortedNearPeds[10];
|
static CPed* unsortedNearPeds[10];
|
||||||
static uint16 nextNearPedSlot;
|
uint16 nextNearPedSlot = 0;
|
||||||
|
|
||||||
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
|
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
|
||||||
|
|
||||||
@ -2000,16 +1988,11 @@ CPed::BuildPedLists(void)
|
|||||||
(centre.x + 20.0f) * 0.025f + 50.0f,
|
(centre.x + 20.0f) * 0.025f + 50.0f,
|
||||||
(centre.y + 20.0f) * 0.025f + 50.0f);
|
(centre.y + 20.0f) * 0.025f + 50.0f);
|
||||||
|
|
||||||
nextNearPedSlot = 0;
|
for(int y = rect.top; y <= rect.bottom; y++) {
|
||||||
for(int y = rect.top; y <= rect.bottom; y++)
|
for(int x = rect.left; x <= rect.right; x++) {
|
||||||
{
|
for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) {
|
||||||
for(int x = rect.left; x <= rect.right; x++)
|
|
||||||
{
|
|
||||||
for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next)
|
|
||||||
{
|
|
||||||
CPed *ped = (CPed*)pedPtrNode->item;
|
CPed *ped = (CPed*)pedPtrNode->item;
|
||||||
if (ped != this && !ped->bInVehicle)
|
if (ped != this && !ped->bInVehicle) {
|
||||||
{
|
|
||||||
float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
|
float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
|
||||||
if (distanceMultToCountPedNear * 30.0f > dist)
|
if (distanceMultToCountPedNear * 30.0f > dist)
|
||||||
{
|
{
|
||||||
@ -2022,8 +2005,7 @@ CPed::BuildPedLists(void)
|
|||||||
}
|
}
|
||||||
unsortedNearPeds[nextNearPedSlot] = nil;
|
unsortedNearPeds[nextNearPedSlot] = nil;
|
||||||
SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1);
|
SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1);
|
||||||
for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++)
|
for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) {
|
||||||
{
|
|
||||||
CPed *ped = unsortedNearPeds[m_numNearPeds];
|
CPed *ped = unsortedNearPeds[m_numNearPeds];
|
||||||
if (!ped)
|
if (!ped)
|
||||||
break;
|
break;
|
||||||
@ -2052,6 +2034,8 @@ CPed::SetModelIndex(uint32 mi)
|
|||||||
m_headingRate = m_pedStats->m_headingChangeRate;
|
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||||
m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup);
|
m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup);
|
||||||
CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE);
|
CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE);
|
||||||
|
|
||||||
|
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
|
||||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -250,7 +250,7 @@ public:
|
|||||||
float m_movedY;
|
float m_movedY;
|
||||||
float m_fRotationCur;
|
float m_fRotationCur;
|
||||||
float m_fRotationDest;
|
float m_fRotationDest;
|
||||||
uint32 m_headingRate;
|
float m_headingRate;
|
||||||
uint16 m_vehEnterType;
|
uint16 m_vehEnterType;
|
||||||
uint16 m_walkAroundType;
|
uint16 m_walkAroundType;
|
||||||
CEntity *m_pCurrentPhysSurface;
|
CEntity *m_pCurrentPhysSurface;
|
||||||
@ -368,7 +368,7 @@ public:
|
|||||||
void ClearAttack(void);
|
void ClearAttack(void);
|
||||||
bool IsPedHeadAbovePos(float zOffset);
|
bool IsPedHeadAbovePos(float zOffset);
|
||||||
void RemoveWeaponModel(int modelId);
|
void RemoveWeaponModel(int modelId);
|
||||||
void SetCurrentWeapon(eWeaponType weaponType);
|
void SetCurrentWeapon(uint32 weaponType);
|
||||||
bool SelectGunIfArmed(void);
|
bool SelectGunIfArmed(void);
|
||||||
void Duck(void);
|
void Duck(void);
|
||||||
void ClearDuck(void);
|
void ClearDuck(void);
|
||||||
@ -382,7 +382,7 @@ public:
|
|||||||
bool IsPointerValid(void);
|
bool IsPointerValid(void);
|
||||||
void SortPeds(CPed**, int, int);
|
void SortPeds(CPed**, int, int);
|
||||||
void BuildPedLists(void);
|
void BuildPedLists(void);
|
||||||
void GiveWeapon(eWeaponType weaponType, int ammo);
|
void GiveWeapon(eWeaponType weaponType, uint32 ammo);
|
||||||
void SetPedStats(ePedStats);
|
void SetPedStats(ePedStats);
|
||||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||||
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
|
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
|
||||||
@ -416,10 +416,10 @@ public:
|
|||||||
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
|
|
||||||
bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
inline bool HasWeapon(uint32 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
inline CWeapon *GetWeapon(uint32 weaponType) { return &m_weapons[weaponType]; }
|
||||||
CWeapon* GetWeapon(uint32 weaponType) { return &m_weapons[weaponType]; }
|
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||||
|
|
||||||
// to make patching virtual functions possible
|
// to make patching virtual functions possible
|
||||||
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
|
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
|
|
||||||
enum eWeaponType
|
enum eWeaponType : uint32
|
||||||
{
|
{
|
||||||
WEAPONTYPE_UNARMED = 0,
|
WEAPONTYPE_UNARMED = 0,
|
||||||
WEAPONTYPE_BASEBALLBAT,
|
WEAPONTYPE_BASEBALLBAT,
|
||||||
|
Loading…
Reference in New Issue
Block a user