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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 10:09:16 +01:00
sync with master
This commit is contained in:
commit
8c036ec671
@ -30,7 +30,7 @@ build:
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|||||||
project: build/reVC.sln
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project: build/reVC.sln
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verbosity: minimal
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verbosity: minimal
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after_build:
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after_build:
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- 7z a "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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- 7z a "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/reVC.exe bin/%PLATFORM%/%CONFIGURATION%/reVC.pdb
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artifacts:
|
artifacts:
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- path: "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip"
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- path: "reVC_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip"
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name: reVC
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name: reVC
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@ -306,7 +306,7 @@ cAudioManager::SetupCrimeReport()
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if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
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if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
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audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
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audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
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if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
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if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
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zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
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zone = CTheZones::GetAudioZone(audioZoneId);
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for (int j = 0; j < NUMAUDIOZONES; j++) {
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for (int j = 0; j < NUMAUDIOZONES; j++) {
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if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
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if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
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sampleIndex = ZoneSfx[j].m_nSampleIndex;
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sampleIndex = ZoneSfx[j].m_nSampleIndex;
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@ -722,7 +722,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
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if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
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if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
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audioZone = CTheZones::FindAudioZone(&vec);
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audioZone = CTheZones::FindAudioZone(&vec);
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if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
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if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
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zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
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zone = CTheZones::GetAudioZone(audioZone);
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for (int i = 0; i < NUMAUDIOZONES; i++) {
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for (int i = 0; i < NUMAUDIOZONES; i++) {
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if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
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if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
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sample = ZoneSfx[i].m_nSampleIndex;
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sample = ZoneSfx[i].m_nSampleIndex;
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@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
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Mode = MODE_RECORD;
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Mode = MODE_RECORD;
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if (bDoLoadSceneWhenDone){
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if (bDoLoadSceneWhenDone){
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CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
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CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
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CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
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CCollision::SortOutCollisionAfterLoad();
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(v_ls);
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CStreaming::LoadScene(v_ls);
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}
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}
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@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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LoadSceneZ = TheCamera.GetPosition().z;
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LoadSceneZ = TheCamera.GetPosition().z;
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CVector ff_coord;
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CVector ff_coord;
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FindFirstFocusCoordinate(&ff_coord);
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FindFirstFocusCoordinate(&ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
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CCollision::SortOutCollisionAfterLoad();
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(ff_coord);
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CStreaming::LoadScene(ff_coord);
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}
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}
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@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
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return;
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return;
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}
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = 16000000.0f;
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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if (fMinDist >= dist) {
|
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fMinDist = dist;
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fMinDist = dist;
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@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
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return;
|
return;
|
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}
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = 16000000.0f;
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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int closestPoint = NUM_RESTART_POINTS;
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|
|
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// find closest point on this level
|
// find closest point on this level
|
||||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||||
if (CTheZones::GetLevelFromPosition(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||||
if (fMinDist >= dist) {
|
if (fMinDist >= dist) {
|
||||||
fMinDist = dist;
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fMinDist = dist;
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@ -1815,7 +1815,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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|||||||
if (m_bIsMissionScript)
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if (m_bIsMissionScript)
|
||||||
ped->bIsStaticWaitingForCollision = true;
|
ped->bIsStaticWaitingForCollision = true;
|
||||||
CWorld::Add(ped);
|
CWorld::Add(ped);
|
||||||
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
|
||||||
CPopulation::ms_nTotalMissionPeds++;
|
CPopulation::ms_nTotalMissionPeds++;
|
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
|
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
|
||||||
StoreParameters(&m_nIp, 1);
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StoreParameters(&m_nIp, 1);
|
||||||
@ -2056,7 +2056,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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|||||||
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
||||||
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
||||||
car->bEngineOn = false;
|
car->bEngineOn = false;
|
||||||
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
|
||||||
car->bHasBeenOwnedByPlayer = true;
|
car->bHasBeenOwnedByPlayer = true;
|
||||||
if (m_bIsMissionScript)
|
if (m_bIsMissionScript)
|
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car->bIsStaticWaitingForCollision = true;
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car->bIsStaticWaitingForCollision = true;
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@ -2759,12 +2759,12 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
|
||||||
char label[12];
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char label[12];
|
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
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if (zoneToCheck != -1)
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if (zoneToCheck != -1)
|
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
|
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CVector pos = pPlayer->GetPos();
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CVector pos = pPlayer->GetPos();
|
||||||
CZone* pZone = CTheZones::GetZone(zoneToCheck);
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CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
|
||||||
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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||||||
return 0;
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return 0;
|
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}
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}
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case COMMAND_IS_PLAYER_PRESSING_HORN:
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case COMMAND_IS_PLAYER_PRESSING_HORN:
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@ -2863,7 +2863,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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#endif
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#endif
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||||||
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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||||||
pPed->StopNonPartialAnims();
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pPed->StopNonPartialAnims();
|
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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CWorld::Add(pPed);
|
CWorld::Add(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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StoreParameters(&m_nIp, 1);
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StoreParameters(&m_nIp, 1);
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@ -3091,7 +3091,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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|||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CollectParameters(&m_nIp, 16);
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CollectParameters(&m_nIp, 16);
|
||||||
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
|
||||||
if (zone < 0) {
|
if (zone < 0) {
|
||||||
debug("Couldn't find zone - %s\n", label);
|
debug("Couldn't find zone - %s\n", label);
|
||||||
return 0;
|
return 0;
|
||||||
@ -3112,41 +3112,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||||||
assert(pPed);
|
assert(pPed);
|
||||||
char label[12];
|
char label[12];
|
||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
||||||
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
|
||||||
if (zone != -1)
|
if (zone != -1)
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
||||||
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
|
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
/* Not implemented.
|
||||||
case COMMAND_SET_CAR_DENSITY:
|
case COMMAND_SET_CAR_DENSITY:
|
||||||
{
|
|
||||||
char label[12];
|
|
||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
|
||||||
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
|
||||||
m_nIp += 8;
|
|
||||||
CollectParameters(&m_nIp, 2);
|
|
||||||
if (zone < 0) {
|
|
||||||
debug("Couldn't find zone - %s\n", label);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
case COMMAND_SET_PED_DENSITY:
|
case COMMAND_SET_PED_DENSITY:
|
||||||
{
|
*/
|
||||||
char label[12];
|
|
||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
|
||||||
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
|
||||||
CollectParameters(&m_nIp, 2);
|
|
||||||
if (zone < 0) {
|
|
||||||
debug("Couldn't find zone - %s\n", label);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
case COMMAND_POINT_CAMERA_AT_PLAYER:
|
case COMMAND_POINT_CAMERA_AT_PLAYER:
|
||||||
{
|
{
|
||||||
CollectParameters(&m_nIp, 3);
|
CollectParameters(&m_nIp, 3);
|
||||||
@ -3182,7 +3158,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CollectParameters(&m_nIp, 10);
|
CollectParameters(&m_nIp, 10);
|
||||||
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
|
||||||
if (zone < 0) {
|
if (zone < 0) {
|
||||||
debug("Couldn't find zone - %s\n", label);
|
debug("Couldn't find zone - %s\n", label);
|
||||||
return 0;
|
return 0;
|
||||||
@ -4054,7 +4030,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
|||||||
#endif
|
#endif
|
||||||
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
|
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
|
||||||
pPed->StopNonPartialAnims();
|
pPed->StopNonPartialAnims();
|
||||||
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
|
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
|
||||||
CWorld::Add(pPed);
|
CWorld::Add(pPed);
|
||||||
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
|
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
|
||||||
StoreParameters(&m_nIp, 1);
|
StoreParameters(&m_nIp, 1);
|
||||||
@ -5943,10 +5919,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||||||
{
|
{
|
||||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||||
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
|
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
|
||||||
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||||
if (nZone != -1)
|
if (nZone != -1)
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CZone* pZone = CTheZones::GetZone(nZone);
|
CZone* pZone = CTheZones::GetNavigationZone(nZone);
|
||||||
int ped_handle = -1;
|
int ped_handle = -1;
|
||||||
CVector pos = FindPlayerCoors();
|
CVector pos = FindPlayerCoors();
|
||||||
int i = CPools::GetPedPool()->GetSize();
|
int i = CPools::GetPedPool()->GetSize();
|
||||||
@ -5970,7 +5946,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||||||
continue;
|
continue;
|
||||||
if (pPed->bIsLeader || pPed->m_leader)
|
if (pPed->bIsLeader || pPed->m_leader)
|
||||||
continue;
|
continue;
|
||||||
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
|
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
|
||||||
continue;
|
continue;
|
||||||
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
|
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
|
||||||
continue;
|
continue;
|
||||||
@ -6551,7 +6527,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CollectParameters(&m_nIp, 2);
|
CollectParameters(&m_nIp, 2);
|
||||||
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
|
||||||
if (zone_id < 0) {
|
if (zone_id < 0) {
|
||||||
printf("Couldn't find zone - %s\n", zone);
|
printf("Couldn't find zone - %s\n", zone);
|
||||||
return 0;
|
return 0;
|
||||||
@ -6611,10 +6587,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
{
|
{
|
||||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
||||||
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
// TODO(MIAMI): just getting this to compile with new argument
|
||||||
|
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||||
if (zone_id != -1)
|
if (zone_id != -1)
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CZone* pZone = CTheZones::GetZone(zone_id);
|
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
|
||||||
CollectParameters(&m_nIp, 1);
|
CollectParameters(&m_nIp, 1);
|
||||||
int handle = -1;
|
int handle = -1;
|
||||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||||
@ -6626,7 +6603,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
continue;
|
continue;
|
||||||
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
|
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
|
||||||
continue;
|
continue;
|
||||||
if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
|
if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
|
||||||
continue;
|
continue;
|
||||||
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
|
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
|
||||||
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
|
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
|
||||||
@ -7117,10 +7094,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
CollectParameters(&m_nIp, 1);
|
CollectParameters(&m_nIp, 1);
|
||||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
||||||
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
// TODO(MIAMI): just getting this to compile with new argument
|
||||||
|
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||||
if (zone_id != -1)
|
if (zone_id != -1)
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CZone* pZone = CTheZones::GetZone(zone_id);
|
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
|
||||||
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
|
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
|
||||||
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
|
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
|
||||||
return 0;
|
return 0;
|
||||||
@ -7252,7 +7230,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
if (total == 0)
|
if (total == 0)
|
||||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
|
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
|
||||||
if (total == 0)
|
if (total == 0)
|
||||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, range, true, &total, 16, apEntities);
|
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
|
||||||
CEntity* pClosestEntity = nil;
|
CEntity* pClosestEntity = nil;
|
||||||
float min_dist = 2.0f * range;
|
float min_dist = 2.0f * range;
|
||||||
for (int i = 0; i < total; i++) {
|
for (int i = 0; i < total; i++) {
|
||||||
@ -7439,7 +7417,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||||||
if (m_bIsMissionScript)
|
if (m_bIsMissionScript)
|
||||||
ped->bIsStaticWaitingForCollision = true;
|
ped->bIsStaticWaitingForCollision = true;
|
||||||
CWorld::Add(ped);
|
CWorld::Add(ped);
|
||||||
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
|
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
|
||||||
CPopulation::ms_nTotalMissionPeds++;
|
CPopulation::ms_nTotalMissionPeds++;
|
||||||
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
|
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
|
||||||
StoreParameters(&m_nIp, 1);
|
StoreParameters(&m_nIp, 1);
|
||||||
@ -8006,7 +7984,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||||||
if (total == 0)
|
if (total == 0)
|
||||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
|
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
|
||||||
if (total == 0)
|
if (total == 0)
|
||||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, radius, true, &total, 16, apEntities);
|
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
|
||||||
CEntity* pClosestEntity = nil;
|
CEntity* pClosestEntity = nil;
|
||||||
float min_dist = 2.0f * radius;
|
float min_dist = 2.0f * radius;
|
||||||
for (int i = 0; i < total; i++) {
|
for (int i = 0; i < total; i++) {
|
||||||
@ -8270,7 +8248,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||||||
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
||||||
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
||||||
car->bEngineOn = false;
|
car->bEngineOn = false;
|
||||||
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
|
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
|
||||||
CWorld::Add(car);
|
CWorld::Add(car);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -8596,7 +8574,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||||
assert(pVehicle);
|
assert(pVehicle);
|
||||||
if (ScriptParams[1])
|
if (ScriptParams[1])
|
||||||
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
|
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
|
||||||
else
|
else
|
||||||
pVehicle->m_nZoneLevel = LEVEL_NONE;
|
pVehicle->m_nZoneLevel = LEVEL_NONE;
|
||||||
return 0;
|
return 0;
|
||||||
@ -8607,7 +8585,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||||
assert(pPed);
|
assert(pPed);
|
||||||
if (ScriptParams[1])
|
if (ScriptParams[1])
|
||||||
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
|
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
|
||||||
else
|
else
|
||||||
pPed->m_nZoneLevel = LEVEL_NONE;
|
pPed->m_nZoneLevel = LEVEL_NONE;
|
||||||
return 0;
|
return 0;
|
||||||
@ -9012,7 +8990,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||||||
if (ScriptParams[1])
|
if (ScriptParams[1])
|
||||||
pPed->m_nZoneLevel = LEVEL_IGNORE;
|
pPed->m_nZoneLevel = LEVEL_IGNORE;
|
||||||
else
|
else
|
||||||
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
|
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
case COMMAND_GET_CHASE_CAR:
|
case COMMAND_GET_CHASE_CAR:
|
||||||
@ -9211,7 +9189,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||||||
if (ScriptParams[1])
|
if (ScriptParams[1])
|
||||||
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
|
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
|
||||||
else
|
else
|
||||||
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
|
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
|
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
|
||||||
@ -9532,10 +9510,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||||||
{
|
{
|
||||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||||
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
|
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
|
||||||
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
// TODO(MIAMI): just getting this to compile with new argument
|
||||||
|
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||||
if (nZone != -1)
|
if (nZone != -1)
|
||||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||||
CZone* pZone = CTheZones::GetZone(nZone);
|
CZone* pZone = CTheZones::GetNavigationZone(nZone);
|
||||||
int ped_handle = -1;
|
int ped_handle = -1;
|
||||||
CVector pos = FindPlayerCoors();
|
CVector pos = FindPlayerCoors();
|
||||||
int i = CPools::GetPedPool()->GetSize();
|
int i = CPools::GetPedPool()->GetSize();
|
||||||
@ -9557,7 +9536,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||||||
continue;
|
continue;
|
||||||
if (pPed->bIsLeader || pPed->m_leader)
|
if (pPed->bIsLeader || pPed->m_leader)
|
||||||
continue;
|
continue;
|
||||||
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
|
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
|
||||||
continue;
|
continue;
|
||||||
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
|
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
|
||||||
continue;
|
continue;
|
||||||
|
@ -1139,7 +1139,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
|||||||
entity = new CBuilding;
|
entity = new CBuilding;
|
||||||
entity->SetModelIndexNoCreate(id);
|
entity->SetModelIndexNoCreate(id);
|
||||||
entity->GetMatrix() = CMatrix(xform);
|
entity->GetMatrix() = CMatrix(xform);
|
||||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
||||||
entity->m_area = area;
|
entity->m_area = area;
|
||||||
if(mi->IsSimple()){
|
if(mi->IsSimple()){
|
||||||
if(mi->m_isBigBuilding)
|
if(mi->m_isBigBuilding)
|
||||||
@ -1165,7 +1165,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
|||||||
CWorld::Add(entity);
|
CWorld::Add(entity);
|
||||||
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
|
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
|
||||||
entity->bIsVisible = false;
|
entity->bIsVisible = false;
|
||||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
||||||
entity->m_area = area;
|
entity->m_area = area;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -483,9 +483,6 @@ void CGame::ReInitGameObjectVariables(void)
|
|||||||
CSpecialFX::Init();
|
CSpecialFX::Init();
|
||||||
CWaterCannons::Init();
|
CWaterCannons::Init();
|
||||||
CParticle::ReloadConfig();
|
CParticle::ReloadConfig();
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
CCullZones::ResolveVisibilities();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if ( !FrontEndMenuManager.m_bWantToLoad )
|
if ( !FrontEndMenuManager.m_bWantToLoad )
|
||||||
{
|
{
|
||||||
|
@ -2405,7 +2405,7 @@ CStreaming::LoadScene(const CVector &pos)
|
|||||||
CStreamingInfo *si, *prev;
|
CStreamingInfo *si, *prev;
|
||||||
eLevelName level;
|
eLevelName level;
|
||||||
|
|
||||||
level = CTheZones::GetLevelFromPosition(pos);
|
level = CTheZones::GetLevelFromPosition(&pos);
|
||||||
debug("Start load scene\n");
|
debug("Start load scene\n");
|
||||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||||
prev = si->m_prev;
|
prev = si->m_prev;
|
||||||
|
@ -32,15 +32,15 @@ void
|
|||||||
CPlaceName::Process()
|
CPlaceName::Process()
|
||||||
{
|
{
|
||||||
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
|
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
|
||||||
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
|
CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
|
||||||
CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
|
CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
|
||||||
|
|
||||||
if (navigZone == nil) m_pZone = nil;
|
if (navigZone == nil) m_pZone = nil;
|
||||||
if (audioZone == nil) m_pZone2 = nil;
|
if (defaultZone == nil) m_pZone2 = nil;
|
||||||
|
|
||||||
if (navigZone == m_pZone) {
|
if (navigZone == m_pZone) {
|
||||||
if (audioZone == m_pZone2 || m_pZone != nil) {
|
if (defaultZone == m_pZone2 || m_pZone != nil) {
|
||||||
if (navigZone != nil || audioZone != nil) {
|
if (navigZone != nil || defaultZone != nil) {
|
||||||
if (m_nAdditionalTimer != 0)
|
if (m_nAdditionalTimer != 0)
|
||||||
m_nAdditionalTimer--;
|
m_nAdditionalTimer--;
|
||||||
} else {
|
} else {
|
||||||
@ -49,7 +49,7 @@ CPlaceName::Process()
|
|||||||
m_pZone2 = nil;
|
m_pZone2 = nil;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
m_pZone2 = audioZone;
|
m_pZone2 = defaultZone;
|
||||||
m_nAdditionalTimer = 250;
|
m_nAdditionalTimer = 250;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -11,228 +11,32 @@
|
|||||||
#include "ZoneCull.h"
|
#include "ZoneCull.h"
|
||||||
#include "Zones.h"
|
#include "Zones.h"
|
||||||
|
|
||||||
int32 CCullZones::NumCullZones;
|
|
||||||
CCullZone CCullZones::aZones[NUMCULLZONES];
|
|
||||||
int32 CCullZones::NumAttributeZones;
|
int32 CCullZones::NumAttributeZones;
|
||||||
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
|
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
|
||||||
uint16 CCullZones::aIndices[NUMZONEINDICES];
|
|
||||||
int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
|
|
||||||
int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
|
|
||||||
|
|
||||||
int32 CCullZones::CurrentWantedLevelDrop_Player;
|
int32 CCullZones::CurrentWantedLevelDrop_Player;
|
||||||
int32 CCullZones::CurrentFlags_Camera;
|
int32 CCullZones::CurrentFlags_Camera;
|
||||||
int32 CCullZones::CurrentFlags_Player;
|
int32 CCullZones::CurrentFlags_Player;
|
||||||
int32 CCullZones::OldCullZone;
|
|
||||||
int32 CCullZones::EntityIndicesUsed;
|
|
||||||
bool CCullZones::bCurrentSubwayIsInvisible;
|
bool CCullZones::bCurrentSubwayIsInvisible;
|
||||||
bool CCullZones::bCullZonesDisabled;
|
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CCullZones::Init(void)
|
CCullZones::Init(void)
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
|
|
||||||
NumAttributeZones = 0;
|
NumAttributeZones = 0;
|
||||||
CurrentWantedLevelDrop_Player = 0;
|
CurrentWantedLevelDrop_Player = 0;
|
||||||
CurrentFlags_Camera = 0;
|
CurrentFlags_Camera = 0;
|
||||||
CurrentFlags_Player = 0;
|
CurrentFlags_Player = 0;
|
||||||
bCurrentSubwayIsInvisible = false;
|
bCurrentSubwayIsInvisible = false;
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
NumCullZones = 0;
|
|
||||||
OldCullZone = -1;
|
|
||||||
EntityIndicesUsed = 0;
|
|
||||||
|
|
||||||
for(i = 0; i < NUMBUILDINGS; i++)
|
|
||||||
aPointersToBigBuildingsForBuildings[i] = -1;
|
|
||||||
for(i = 0; i < NUMTREADABLES; i++)
|
|
||||||
aPointersToBigBuildingsForTreadables[i] = -1;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
bool CCullZone::TestLine(CVector vec1, CVector vec2)
|
|
||||||
{
|
|
||||||
CColPoint colPoint;
|
|
||||||
CEntity *entity;
|
|
||||||
|
|
||||||
if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
|
|
||||||
return true;
|
|
||||||
return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint16* pTempArrayIndices;
|
|
||||||
int TempEntityIndicesUsed;
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZones::ResolveVisibilities(void)
|
|
||||||
{
|
|
||||||
int fd;
|
|
||||||
|
|
||||||
CFileMgr::SetDir("");
|
|
||||||
fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
|
|
||||||
if(fd > 0){
|
|
||||||
CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
|
||||||
CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
|
|
||||||
CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
|
||||||
CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
|
|
||||||
CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
|
|
||||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
|
||||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
|
||||||
CFileMgr::CloseFile(fd);
|
|
||||||
}else{
|
|
||||||
#if 0
|
|
||||||
// TODO: implement code from mobile to generate data here
|
|
||||||
EntityIndicesUsed = 0;
|
|
||||||
BuildListForBigBuildings();
|
|
||||||
pTempArrayIndices = new uint16[140000];
|
|
||||||
TempEntityIndicesUsed = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < NumCullZones; i++) {
|
|
||||||
DoVisibilityTestCullZone(i, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
CompressIndicesArray();
|
|
||||||
delete[] pTempArrayIndices;
|
|
||||||
|
|
||||||
fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
|
|
||||||
if (fd != 0) {
|
|
||||||
CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
|
||||||
CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
|
|
||||||
CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
|
||||||
CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
|
|
||||||
CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
|
|
||||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
|
||||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
|
||||||
CFileMgr::CloseFile(fd);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZones::BuildListForBigBuildings()
|
|
||||||
{
|
|
||||||
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
|
|
||||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
|
||||||
if (building == nil || !building->bIsBIGBuilding) continue;
|
|
||||||
CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
|
|
||||||
if (nonlod == nil) continue;
|
|
||||||
|
|
||||||
for (int j = i; j >= 0; j--) {
|
|
||||||
CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
|
|
||||||
if (building2 == nil || building2->bIsBIGBuilding) continue;
|
|
||||||
if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
|
|
||||||
if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
|
||||||
aPointersToBigBuildingsForBuildings[j] = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
|
|
||||||
CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
|
|
||||||
if (treadable == nil || treadable->bIsBIGBuilding) continue;
|
|
||||||
if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
|
|
||||||
if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
|
||||||
aPointersToBigBuildingsForTreadables[j] = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
|
|
||||||
{
|
|
||||||
aZones[zoneId].m_groupIndexCount[0] = 0;
|
|
||||||
aZones[zoneId].m_groupIndexCount[1] = 0;
|
|
||||||
aZones[zoneId].m_groupIndexCount[2] = 0;
|
|
||||||
aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
|
|
||||||
aZones[zoneId].FindTestPoints();
|
|
||||||
|
|
||||||
if (!doIt) return;
|
|
||||||
|
|
||||||
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
|
||||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
|
||||||
if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
|
|
||||||
CBuilding *building2 = nil;
|
|
||||||
if (aPointersToBigBuildingsForBuildings[i] != -1)
|
|
||||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
|
|
||||||
|
|
||||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
|
||||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
|
||||||
aZones[zoneId].m_groupIndexCount[0]++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
|
||||||
CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
|
|
||||||
if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
|
|
||||||
CTreadable* building2 = nil;
|
|
||||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
|
||||||
building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
|
||||||
|
|
||||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
|
|
||||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
|
||||||
aZones[zoneId].m_groupIndexCount[1]++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
|
||||||
CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
|
|
||||||
if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
|
|
||||||
int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
|
|
||||||
int end = aZones[zoneId].m_groupIndexCount[1] + start;
|
|
||||||
|
|
||||||
bool alreadyAdded = false;
|
|
||||||
|
|
||||||
for (int k = start; k < end; k++) {
|
|
||||||
if (aIndices[k] == i)
|
|
||||||
alreadyAdded = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!alreadyAdded) {
|
|
||||||
CBuilding *building2 = nil;
|
|
||||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
|
||||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
|
||||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
|
||||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
|
||||||
aZones[zoneId].m_groupIndexCount[2]++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CCullZones::Update(void)
|
CCullZones::Update(void)
|
||||||
{
|
{
|
||||||
bool invisible;
|
bool invisible;
|
||||||
|
|
||||||
if(bCullZonesDisabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
switch(CTimer::GetFrameCounter() & 7){
|
switch(CTimer::GetFrameCounter() & 7){
|
||||||
case 0:
|
case 0:
|
||||||
case 4:
|
case 4:
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
/* Update Cull zone */
|
|
||||||
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
|
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
@ -256,34 +60,8 @@ CCullZones::Update(void)
|
|||||||
void
|
void
|
||||||
CCullZones::ForceCullZoneCoors(CVector coors)
|
CCullZones::ForceCullZoneCoors(CVector coors)
|
||||||
{
|
{
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
int32 z;
|
|
||||||
z = FindCullZoneForCoors(coors);
|
|
||||||
if(z != OldCullZone){
|
|
||||||
if(OldCullZone >= 0)
|
|
||||||
aZones[OldCullZone].DoStuffLeavingZone();
|
|
||||||
if(z >= 0)
|
|
||||||
aZones[z].DoStuffEnteringZone();
|
|
||||||
OldCullZone = z;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
int32
|
|
||||||
CCullZones::FindCullZoneForCoors(CVector coors)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for(i = 0; i < NumCullZones; i++)
|
|
||||||
if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
|
|
||||||
coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
|
|
||||||
coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
|
|
||||||
return i;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int32
|
int32
|
||||||
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
|
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
|
||||||
{
|
{
|
||||||
@ -356,222 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
|
|||||||
float minz, float maxz,
|
float minz, float maxz,
|
||||||
uint16 flag, int16 wantedLevel)
|
uint16 flag, int16 wantedLevel)
|
||||||
{
|
{
|
||||||
CCullZone *cull;
|
|
||||||
CAttributeZone *attrib;
|
CAttributeZone *attrib;
|
||||||
|
|
||||||
CVector v;
|
assert(NumAttributeZones < NUMATTRIBZONES);
|
||||||
#ifdef GTA_ZONECULL
|
attrib = &aAttributeZones[NumAttributeZones++];
|
||||||
if((flag & ATTRZONE_NOTCULLZONE) == 0){
|
attrib->minx = minx;
|
||||||
cull = &aZones[NumCullZones++];
|
attrib->maxx = maxx;
|
||||||
v = position;
|
attrib->miny = miny;
|
||||||
// WTF is this?
|
attrib->maxy = maxy;
|
||||||
if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
|
attrib->minz = minz;
|
||||||
v = CVector(1061.7f, -613.0f, 19.0f);
|
attrib->maxz = maxz;
|
||||||
if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
|
attrib->attributes = flag;
|
||||||
v = CVector(1061.4f, -506.0f, 18.5f);
|
attrib->wantedLevel = wantedLevel;
|
||||||
cull->position.x = clamp(v.x, minx, maxx);
|
|
||||||
cull->position.y = clamp(v.y, miny, maxy);
|
|
||||||
cull->position.z = clamp(v.z, minz, maxz);
|
|
||||||
cull->minx = minx;
|
|
||||||
cull->maxx = maxx;
|
|
||||||
cull->miny = miny;
|
|
||||||
cull->maxy = maxy;
|
|
||||||
cull->minz = minz;
|
|
||||||
cull->maxz = maxz;
|
|
||||||
cull->m_groupIndexCount[0] = 0;
|
|
||||||
cull->m_groupIndexCount[1] = 0;
|
|
||||||
cull->m_groupIndexCount[2] = 0;
|
|
||||||
cull->m_indexStart = 0;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
if(flag & ~ATTRZONE_NOTCULLZONE){
|
|
||||||
attrib = &aAttributeZones[NumAttributeZones++];
|
|
||||||
attrib->minx = minx;
|
|
||||||
attrib->maxx = maxx;
|
|
||||||
attrib->miny = miny;
|
|
||||||
attrib->maxy = maxy;
|
|
||||||
attrib->minz = minz;
|
|
||||||
attrib->maxz = maxz;
|
|
||||||
attrib->attributes = flag;
|
|
||||||
attrib->wantedLevel = wantedLevel;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffLeavingZone(void)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for(i = 0; i < m_numBuildings; i++)
|
|
||||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
|
||||||
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
|
|
||||||
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
|
|
||||||
{
|
|
||||||
int16 bb;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
if(i < 6000){
|
|
||||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
|
|
||||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
|
||||||
if(bb != -1)
|
|
||||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
|
||||||
}else{
|
|
||||||
i -= 6000;
|
|
||||||
for(j = 0; j < 3; j++)
|
|
||||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
|
|
||||||
{
|
|
||||||
int16 bb;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
if(i < 6000){
|
|
||||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
|
|
||||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
|
|
||||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
||||||
if(bb != -1)
|
|
||||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
|
||||||
}else{
|
|
||||||
i -= 6000;
|
|
||||||
for(j = 0; j < 3; j++)
|
|
||||||
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffEnteringZone(void)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for(i = 0; i < m_numBuildings; i++)
|
|
||||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
|
||||||
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
|
|
||||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
|
|
||||||
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
|
|
||||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
|
|
||||||
{
|
|
||||||
int16 bb;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
if(i < 6000){
|
|
||||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
|
|
||||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
|
||||||
if(bb != -1)
|
|
||||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
||||||
}else{
|
|
||||||
i -= 6000;
|
|
||||||
for(j = 0; j < 3; j++)
|
|
||||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
|
|
||||||
{
|
|
||||||
int16 bb;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
if(i < 6000){
|
|
||||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
||||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
|
|
||||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
||||||
if(bb != -1)
|
|
||||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
||||||
}else{
|
|
||||||
i -= 6000;
|
|
||||||
for(j = 0; j < 3; j++)
|
|
||||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
|
||||||
{
|
|
||||||
int16 bb;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
if(i < 6000){
|
|
||||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
||||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
||||||
if(bb != -1)
|
|
||||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
||||||
}else{
|
|
||||||
i -= 6000;
|
|
||||||
for(j = 0; j < 3; j++)
|
|
||||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float
|
|
||||||
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
|
||||||
{
|
|
||||||
float rx, ry;
|
|
||||||
|
|
||||||
if (x < minx) rx = sq(x - minx);
|
|
||||||
else if (x > maxx) rx = sq(x - maxx);
|
|
||||||
else rx = 0.0f;
|
|
||||||
|
|
||||||
if (y < miny) ry = sq(y - miny);
|
|
||||||
else if (y > maxy) ry = sq(y - maxy);
|
|
||||||
else ry = 0.0f;
|
|
||||||
|
|
||||||
return rx + ry;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool
|
|
||||||
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
|
||||||
{
|
|
||||||
const CVector &pos = entity->GetPosition();
|
|
||||||
|
|
||||||
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
|
||||||
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
|
||||||
float lodDist;
|
|
||||||
if (minfo->m_isSubway)
|
|
||||||
lodDist = minfo->GetLargestLodDistance() + 30.0f;
|
|
||||||
else
|
|
||||||
lodDist = minfo->GetLargestLodDistance() + 50.0f;
|
|
||||||
|
|
||||||
if (lodDist > distToZone) return true;
|
|
||||||
if (!checkLevel) return false;
|
|
||||||
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool
|
|
||||||
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
|
||||||
{
|
|
||||||
int32 curCount;
|
|
||||||
int32 start;
|
|
||||||
int32 size;
|
|
||||||
|
|
||||||
for (int i = 0; i < NumCullZones; i++) {
|
|
||||||
curCount = 0;
|
|
||||||
for (int group = 0; group < 3; group++) {
|
|
||||||
aZones[i].GetGroupStartAndSize(group, start, size);
|
|
||||||
|
|
||||||
int unk = 0; // TODO: figure out
|
|
||||||
for (int j = 0; j < size; j++) {
|
|
||||||
for (int k = 0; k < 3; k++) {
|
|
||||||
if (set[k] == pTempArrayIndices[start+j])
|
|
||||||
unk++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (unk == 3 && ++curCount >= count)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
#endif
|
|
@ -1,57 +1,5 @@
|
|||||||
class CEntity;
|
class CEntity;
|
||||||
|
|
||||||
class CCullZone
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CVector position;
|
|
||||||
float minx;
|
|
||||||
float maxx;
|
|
||||||
float miny;
|
|
||||||
float maxy;
|
|
||||||
float minz;
|
|
||||||
float maxz;
|
|
||||||
|
|
||||||
int32 m_indexStart;
|
|
||||||
int16 m_groupIndexCount[3];
|
|
||||||
int16 m_numBuildings;
|
|
||||||
int16 m_numTreadablesPlus10m;
|
|
||||||
int16 m_numTreadables;
|
|
||||||
|
|
||||||
void DoStuffLeavingZone(void);
|
|
||||||
static void DoStuffLeavingZone_OneBuilding(uint16 i);
|
|
||||||
static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
|
|
||||||
void DoStuffEnteringZone(void);
|
|
||||||
static void DoStuffEnteringZone_OneBuilding(uint16 i);
|
|
||||||
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
|
|
||||||
static void DoStuffEnteringZone_OneTreadable(uint16 i);
|
|
||||||
|
|
||||||
|
|
||||||
static bool TestLine(CVector a1, CVector a2);
|
|
||||||
float CalcDistToCullZoneSquared(float x, float y);
|
|
||||||
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
|
|
||||||
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
|
|
||||||
|
|
||||||
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
|
|
||||||
switch (groupid) {
|
|
||||||
case 1:
|
|
||||||
start = m_groupIndexCount[0] + m_indexStart;
|
|
||||||
size = m_groupIndexCount[1];
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
|
|
||||||
size = m_groupIndexCount[2];
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
start = m_indexStart;
|
|
||||||
size = m_groupIndexCount[0];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FindTestPoints() {}; // todo
|
|
||||||
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
|
|
||||||
};
|
|
||||||
|
|
||||||
enum eZoneAttribs
|
enum eZoneAttribs
|
||||||
{
|
{
|
||||||
ATTRZONE_CAMCLOSEIN = 1,
|
ATTRZONE_CAMCLOSEIN = 1,
|
||||||
@ -79,27 +27,17 @@ struct CAttributeZone
|
|||||||
class CCullZones
|
class CCullZones
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static int32 NumCullZones;
|
|
||||||
static CCullZone aZones[NUMCULLZONES];
|
|
||||||
static int32 NumAttributeZones;
|
static int32 NumAttributeZones;
|
||||||
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
|
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
|
||||||
static uint16 aIndices[NUMZONEINDICES];
|
|
||||||
static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
|
|
||||||
static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
|
|
||||||
|
|
||||||
static int32 CurrentWantedLevelDrop_Player;
|
static int32 CurrentWantedLevelDrop_Player;
|
||||||
static int32 CurrentFlags_Camera;
|
static int32 CurrentFlags_Camera;
|
||||||
static int32 CurrentFlags_Player;
|
static int32 CurrentFlags_Player;
|
||||||
static int32 OldCullZone;
|
|
||||||
static int32 EntityIndicesUsed;
|
|
||||||
static bool bCurrentSubwayIsInvisible;
|
static bool bCurrentSubwayIsInvisible;
|
||||||
static bool bCullZonesDisabled;
|
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void ResolveVisibilities(void);
|
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static void ForceCullZoneCoors(CVector coors);
|
static void ForceCullZoneCoors(CVector coors);
|
||||||
static int32 FindCullZoneForCoors(CVector coors);
|
|
||||||
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
|
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
|
||||||
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
|
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
|
||||||
static void MarkSubwayAsInvisible(bool visible);
|
static void MarkSubwayAsInvisible(bool visible);
|
||||||
@ -117,12 +55,6 @@ public:
|
|||||||
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
|
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
|
||||||
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
|
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
|
||||||
|
|
||||||
static void BuildListForBigBuildings();
|
|
||||||
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
|
|
||||||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
|
||||||
|
|
||||||
static void CompressIndicesArray() {};// todo
|
|
||||||
|
|
||||||
//--MIAMI: TODO
|
//--MIAMI: TODO
|
||||||
static bool PoliceAbandonCars(void) { return false; }
|
static bool PoliceAbandonCars(void) { return false; }
|
||||||
};
|
};
|
||||||
|
@ -9,17 +9,19 @@
|
|||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
eLevelName CTheZones::m_CurrLevel;
|
eLevelName CTheZones::m_CurrLevel;
|
||||||
CZone *CTheZones::m_pPlayersZone;
|
|
||||||
int16 CTheZones::FindIndex;
|
int16 CTheZones::FindIndex;
|
||||||
|
|
||||||
uint16 CTheZones::NumberOfAudioZones;
|
uint16 CTheZones::NumberOfAudioZones;
|
||||||
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
|
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
|
||||||
uint16 CTheZones::TotalNumberOfMapZones;
|
uint16 CTheZones::TotalNumberOfMapZones;
|
||||||
uint16 CTheZones::TotalNumberOfZones;
|
uint16 CTheZones::TotalNumberOfInfoZones;
|
||||||
CZone CTheZones::ZoneArray[NUMZONES];
|
uint16 CTheZones::TotalNumberOfNavigationZones;
|
||||||
|
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
|
||||||
CZone CTheZones::MapZoneArray[NUMMAPZONES];
|
CZone CTheZones::MapZoneArray[NUMMAPZONES];
|
||||||
|
CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
|
||||||
uint16 CTheZones::TotalNumberOfZoneInfos;
|
uint16 CTheZones::TotalNumberOfZoneInfos;
|
||||||
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
|
CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
|
||||||
|
|
||||||
|
|
||||||
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
|
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
|
||||||
|
|
||||||
@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
|
|||||||
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
wchar*
|
wchar*
|
||||||
CZone::GetTranslatedName(void)
|
CZone::GetTranslatedName(void)
|
||||||
{
|
{
|
||||||
return TheText.Get(name);
|
return TheText.Get(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: check out zoneinfo
|
||||||
void
|
void
|
||||||
CTheZones::Init(void)
|
CTheZones::Init(void)
|
||||||
{
|
{
|
||||||
@ -58,9 +62,15 @@ CTheZones::Init(void)
|
|||||||
AudioZoneArray[i] = -1;
|
AudioZoneArray[i] = -1;
|
||||||
NumberOfAudioZones = 0;
|
NumberOfAudioZones = 0;
|
||||||
|
|
||||||
|
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||||
|
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
|
||||||
|
|
||||||
|
for(i = 0; i < NUMINFOZONES; i++)
|
||||||
|
memset(&InfoZoneArray[i], 0, sizeof(CZone));
|
||||||
|
|
||||||
CZoneInfo *zonei;
|
CZoneInfo *zonei;
|
||||||
int x = 1000/6;
|
int x = 1000/6;
|
||||||
for(i = 0; i < 2*NUMZONES; i++){
|
for(i = 0; i < 2*NUMINFOZONES; i++){
|
||||||
zonei = &ZoneInfoArray[i];
|
zonei = &ZoneInfoArray[i];
|
||||||
zonei->carDensity = 10;
|
zonei->carDensity = 10;
|
||||||
zonei->carThreshold[0] = x;
|
zonei->carThreshold[0] = x;
|
||||||
@ -81,54 +91,64 @@ CTheZones::Init(void)
|
|||||||
zonei->gangThreshold[8] = zonei->gangThreshold[7];
|
zonei->gangThreshold[8] = zonei->gangThreshold[7];
|
||||||
CheckZoneInfo(zonei);
|
CheckZoneInfo(zonei);
|
||||||
}
|
}
|
||||||
TotalNumberOfZoneInfos = 1; // why 1?
|
|
||||||
|
|
||||||
for(i = 0; i < NUMZONES; i++)
|
TotalNumberOfZoneInfos = 1; // why 1?
|
||||||
memset(&ZoneArray[i], 0, sizeof(CZone));
|
TotalNumberOfNavigationZones = 1;
|
||||||
strcpy(ZoneArray[0].name, "CITYZON");
|
TotalNumberOfInfoZones = 1;
|
||||||
ZoneArray[0].minx = -4000.0f;
|
|
||||||
ZoneArray[0].miny = -4000.0f;
|
strcpy(InfoZoneArray[0].name, "CITYINF");
|
||||||
ZoneArray[0].minz = -500.0f;
|
InfoZoneArray[0].minx = -2400.0f;
|
||||||
ZoneArray[0].maxx = 4000.0f;
|
InfoZoneArray[0].miny = -2000.0f;
|
||||||
ZoneArray[0].maxy = 4000.0f;
|
InfoZoneArray[0].minz = -500.0f;
|
||||||
ZoneArray[0].maxz = 500.0f;
|
InfoZoneArray[0].maxx = 1600.0f;
|
||||||
ZoneArray[0].level = LEVEL_NONE;
|
InfoZoneArray[0].maxy = 2000.0f;
|
||||||
TotalNumberOfZones = 1;
|
InfoZoneArray[0].maxz = 500.0f;
|
||||||
|
InfoZoneArray[0].level = LEVEL_NONE;
|
||||||
|
InfoZoneArray[0].type = ZONE_INFO;
|
||||||
|
|
||||||
|
strcpy(NavigationZoneArray[0].name, "VICE_C");
|
||||||
|
NavigationZoneArray[0].minx = -2400.0f;
|
||||||
|
NavigationZoneArray[0].miny = -2000.0f;
|
||||||
|
NavigationZoneArray[0].minz = -500.0f;
|
||||||
|
NavigationZoneArray[0].maxx = 1600.0f;
|
||||||
|
NavigationZoneArray[0].maxy = 2000.0f;
|
||||||
|
NavigationZoneArray[0].maxz = 500.0f;
|
||||||
|
NavigationZoneArray[0].level = LEVEL_NONE;
|
||||||
|
NavigationZoneArray[0].type = ZONE_NAVIG;
|
||||||
|
|
||||||
m_CurrLevel = LEVEL_NONE;
|
m_CurrLevel = LEVEL_NONE;
|
||||||
m_pPlayersZone = &ZoneArray[0];
|
|
||||||
|
|
||||||
for(i = 0; i < NUMMAPZONES; i++){
|
for(i = 0; i < NUMMAPZONES; i++){
|
||||||
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
||||||
MapZoneArray[i].type = ZONE_MAPZONE;
|
MapZoneArray[i].type = ZONE_MAPZONE;
|
||||||
}
|
}
|
||||||
strcpy(MapZoneArray[0].name, "THEMAP");
|
strcpy(MapZoneArray[0].name, "THEMAP");
|
||||||
MapZoneArray[0].minx = -4000.0f;
|
MapZoneArray[0].minx = -2400.0f;
|
||||||
MapZoneArray[0].miny = -4000.0f;
|
MapZoneArray[0].miny = -2000.0f;
|
||||||
MapZoneArray[0].minz = -500.0f;
|
MapZoneArray[0].minz = -500.0f;
|
||||||
MapZoneArray[0].maxx = 4000.0f;
|
MapZoneArray[0].maxx = 1600.0f;
|
||||||
MapZoneArray[0].maxy = 4000.0f;
|
MapZoneArray[0].maxy = 2000.0f;
|
||||||
MapZoneArray[0].maxz = 500.0f;
|
MapZoneArray[0].maxz = 500.0f;
|
||||||
MapZoneArray[0].level = LEVEL_NONE;
|
MapZoneArray[0].level = LEVEL_NONE;
|
||||||
TotalNumberOfMapZones = 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::Update(void)
|
CTheZones::Update(void)
|
||||||
{
|
{
|
||||||
CVector pos;
|
CVector pos;
|
||||||
pos = FindPlayerCoors();
|
pos = FindPlayerCoors();
|
||||||
m_pPlayersZone = FindSmallestZonePosition(&pos);
|
m_CurrLevel = GetLevelFromPosition(&pos);
|
||||||
m_CurrLevel = GetLevelFromPosition(pos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::CreateZone(char *name, eZoneType type,
|
CTheZones::CreateZone(char *name, eZoneType type,
|
||||||
float minx, float miny, float minz,
|
float minx, float miny, float minz,
|
||||||
float maxx, float maxy, float maxz,
|
float maxx, float maxy, float maxz,
|
||||||
eLevelName level)
|
eLevelName level)
|
||||||
{
|
{
|
||||||
CZone *zone;
|
char tmpname[24];
|
||||||
char *p;
|
char *p;
|
||||||
|
|
||||||
if(minx > maxx) SWAPF(minx, maxx);
|
if(minx > maxx) SWAPF(minx, maxx);
|
||||||
@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
|
|||||||
// make upper case
|
// make upper case
|
||||||
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
||||||
|
|
||||||
|
strncpy(tmpname, name, 7);
|
||||||
|
tmpname[7] = '\0';
|
||||||
|
|
||||||
// add zone
|
// add zone
|
||||||
// TODO(MIAMI): do this properly, also navig zones
|
switch(type){
|
||||||
if(type == ZONE_MAPZONE)
|
case ZONE_DEFAULT:
|
||||||
zone = &MapZoneArray[TotalNumberOfMapZones++];
|
case ZONE_NAVIG:
|
||||||
else
|
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
|
||||||
zone = &ZoneArray[TotalNumberOfZones++];
|
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
|
||||||
strncpy(zone->name, name, 7);
|
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
|
||||||
zone->name[7] = '\0';
|
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
|
||||||
zone->type = type;
|
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
|
||||||
zone->minx = minx;
|
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
|
||||||
zone->miny = miny;
|
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
|
||||||
zone->minz = minz;
|
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
|
||||||
zone->maxx = maxx;
|
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
|
||||||
zone->maxy = maxy;
|
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
|
||||||
zone->maxz = maxz;
|
TotalNumberOfNavigationZones++;
|
||||||
zone->level = level;
|
break;
|
||||||
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
|
case ZONE_INFO:
|
||||||
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
|
assert(TotalNumberOfInfoZones < NUMINFOZONES);
|
||||||
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
|
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].type = type;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].level = level;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
|
||||||
|
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
|
||||||
|
TotalNumberOfInfoZones++;
|
||||||
|
break;
|
||||||
|
case ZONE_MAPZONE:
|
||||||
|
assert(TotalNumberOfMapZones < NUMMAPZONES);
|
||||||
|
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].type = type;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].minx = minx;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].miny = miny;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].minz = minz;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
|
||||||
|
MapZoneArray[TotalNumberOfMapZones].level = level;
|
||||||
|
TotalNumberOfMapZones++;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::PostZoneCreation(void)
|
CTheZones::PostZoneCreation(void)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i = 1; i < TotalNumberOfZones; i++)
|
for(i = 1; i < TotalNumberOfNavigationZones; i++)
|
||||||
InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
|
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
|
||||||
InitialiseAudioZoneArray();
|
InitialiseAudioZoneArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done, but does nothing
|
||||||
|
void
|
||||||
|
CTheZones::CheckZonesForOverlap(void)
|
||||||
|
{
|
||||||
|
int i, j;
|
||||||
|
char str[116];
|
||||||
|
|
||||||
|
for(i = 1; i < TotalNumberOfInfoZones; i++){
|
||||||
|
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
|
||||||
|
|
||||||
|
for(j = 1; j < TotalNumberOfInfoZones; j++)
|
||||||
|
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
|
||||||
|
sprintf(str, "Info zone %s contains %s\n",
|
||||||
|
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
|
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
|
||||||
{
|
{
|
||||||
zone->child = nil;
|
zone->child = nil;
|
||||||
zone->parent = nil;
|
zone->parent = nil;
|
||||||
zone->next = nil;
|
zone->next = nil;
|
||||||
InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
|
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
bool
|
bool
|
||||||
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
||||||
{
|
{
|
||||||
@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
bool
|
bool
|
||||||
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
||||||
{
|
{
|
||||||
@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
|||||||
inner->minz < outer->minz ||
|
inner->minz < outer->minz ||
|
||||||
inner->maxz > outer->maxz){
|
inner->maxz > outer->maxz){
|
||||||
CVector vmin(inner->minx, inner->miny, inner->minz);
|
CVector vmin(inner->minx, inner->miny, inner->minz);
|
||||||
if(PointLiesWithinZone(vmin, outer))
|
if(PointLiesWithinZone(&vmin, outer))
|
||||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||||
inner->name, outer->name);
|
inner->name, outer->name);
|
||||||
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
|
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
|
||||||
if(PointLiesWithinZone(vmax, outer))
|
if(PointLiesWithinZone(&vmax, outer))
|
||||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||||
inner->name, outer->name);
|
inner->name, outer->name);
|
||||||
return false;
|
return false;
|
||||||
@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
bool
|
bool
|
||||||
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
|
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
|
||||||
{
|
{
|
||||||
return zone->minx <= v.x && v.x <= zone->maxx &&
|
return zone->minx <= v->x && v->x <= zone->maxx &&
|
||||||
zone->miny <= v.y && v.y <= zone->maxy &&
|
zone->miny <= v->y && v->y <= zone->maxy &&
|
||||||
zone->minz <= v.z && v.z <= zone->maxz;
|
zone->minz <= v->z && v->z <= zone->maxz;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
eLevelName
|
eLevelName
|
||||||
CTheZones::GetLevelFromPosition(CVector const &v)
|
CTheZones::GetLevelFromPosition(CVector const *v)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
// char tmp[116];
|
// char tmp[116];
|
||||||
@ -266,59 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
|
|||||||
return MapZoneArray[0].level;
|
return MapZoneArray[0].level;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
CZone*
|
CZone*
|
||||||
CTheZones::FindSmallestZonePosition(const CVector *v)
|
CTheZones::FindInformationZoneForPosition(const CVector *v)
|
||||||
{
|
{
|
||||||
CZone *best = &ZoneArray[0];
|
int i;
|
||||||
// zone to test next
|
// char tmp[116];
|
||||||
CZone *zone = ZoneArray[0].child;
|
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
|
||||||
while(zone)
|
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
|
||||||
// if in zone, descent into children
|
for(i = 1; i < TotalNumberOfInfoZones; i++)
|
||||||
if(PointLiesWithinZone(*v, zone)){
|
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
|
||||||
best = zone;
|
return &InfoZoneArray[i];
|
||||||
zone = zone->child;
|
return &InfoZoneArray[0];
|
||||||
// otherwise try next zone
|
|
||||||
}else
|
|
||||||
zone = zone->next;
|
|
||||||
return best;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
CZone*
|
CZone*
|
||||||
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
|
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
|
||||||
{
|
{
|
||||||
CZone *best = nil;
|
CZone *best = nil;
|
||||||
if(ZoneArray[0].type == type)
|
if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
|
||||||
best = &ZoneArray[0];
|
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
|
||||||
|
best = &NavigationZoneArray[0];
|
||||||
// zone to test next
|
// zone to test next
|
||||||
CZone *zone = ZoneArray[0].child;
|
CZone *zone = NavigationZoneArray[0].child;
|
||||||
while(zone)
|
while(zone)
|
||||||
// if in zone, descent into children
|
// if in zone, descent into children
|
||||||
if(PointLiesWithinZone(*v, zone)){
|
if(PointLiesWithinZone(v, zone)){
|
||||||
if(zone->type == type)
|
if(findDefault && zone->type == ZONE_DEFAULT ||
|
||||||
best = zone;
|
findNavig && zone->type == ZONE_NAVIG)
|
||||||
zone = zone->child;
|
|
||||||
// otherwise try next zone
|
|
||||||
}else
|
|
||||||
zone = zone->next;
|
|
||||||
return best;
|
|
||||||
}
|
|
||||||
|
|
||||||
CZone*
|
|
||||||
CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
|
||||||
{
|
|
||||||
CZone *best = nil;
|
|
||||||
if(ZoneArray[0].type == ZONE_AUDIO ||
|
|
||||||
ZoneArray[0].type == ZONE_TYPE1 ||
|
|
||||||
ZoneArray[0].type == ZONE_TYPE2)
|
|
||||||
best = &ZoneArray[0];
|
|
||||||
// zone to test next
|
|
||||||
CZone *zone = ZoneArray[0].child;
|
|
||||||
while(zone)
|
|
||||||
// if in zone, descent into children
|
|
||||||
if(PointLiesWithinZone(*v, zone)){
|
|
||||||
if(zone->type == ZONE_AUDIO ||
|
|
||||||
zone->type == ZONE_TYPE1 ||
|
|
||||||
zone->type == ZONE_TYPE2)
|
|
||||||
best = zone;
|
best = zone;
|
||||||
zone = zone->child;
|
zone = zone->child;
|
||||||
// otherwise try next zone
|
// otherwise try next zone
|
||||||
@ -327,23 +374,72 @@ CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
|||||||
return best;
|
return best;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
int16
|
int16
|
||||||
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
|
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||||
{
|
{
|
||||||
char str[8];
|
char str[8];
|
||||||
memset(str, 0, 8);
|
memset(str, 0, 8);
|
||||||
strncpy(str, name, 8);
|
strncpy(str, name, 8);
|
||||||
for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
|
switch(type){
|
||||||
if(strcmp(GetZone(FindIndex)->name, name) == 0)
|
case ZONE_DEFAULT:
|
||||||
return FindIndex;
|
case ZONE_NAVIG:
|
||||||
|
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||||
|
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ZONE_INFO:
|
||||||
|
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||||
|
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ZONE_MAPZONE:
|
||||||
|
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||||
|
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
|
int16
|
||||||
|
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||||
|
{
|
||||||
|
char str[8];
|
||||||
|
memset(str, 0, 8);
|
||||||
|
strncpy(str, name, 8);
|
||||||
|
switch(type){
|
||||||
|
case ZONE_DEFAULT:
|
||||||
|
case ZONE_NAVIG:
|
||||||
|
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||||
|
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ZONE_INFO:
|
||||||
|
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||||
|
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ZONE_MAPZONE:
|
||||||
|
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||||
|
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||||
|
return FindIndex;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
CZoneInfo*
|
CZoneInfo*
|
||||||
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
|
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
|
||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
zone = FindSmallestZonePositionILN(v);
|
zone = FindInformationZoneForPosition(v);
|
||||||
if(zone == nil)
|
if(zone == nil)
|
||||||
return &ZoneInfoArray[0];
|
return &ZoneInfoArray[0];
|
||||||
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||||
@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
|||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
CZoneInfo *info;
|
CZoneInfo *info;
|
||||||
zone = GetZone(zoneid);
|
zone = GetInfoZone(zoneid);
|
||||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||||
|
|
||||||
CheckZoneInfo(info);
|
CheckZoneInfo(info);
|
||||||
@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
CZoneInfo *info;
|
CZoneInfo *info;
|
||||||
zone = GetZone(zoneid);
|
zone = GetInfoZone(zoneid);
|
||||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||||
if(pedDensity != -1) info->pedDensity = pedDensity;
|
if(pedDensity != -1) info->pedDensity = pedDensity;
|
||||||
if(copDensity != -1) info->copDensity = copDensity;
|
if(copDensity != -1) info->copDensity = copDensity;
|
||||||
@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|||||||
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
|
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done, unused
|
||||||
void
|
void
|
||||||
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
zone = GetZone(zoneid);
|
zone = GetInfoZone(zoneid);
|
||||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done, unused
|
||||||
void
|
void
|
||||||
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
zone = GetZone(zoneid);
|
zone = GetInfoZone(zoneid);
|
||||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
||||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
|
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
|
||||||
{
|
{
|
||||||
CZone *zone;
|
CZone *zone;
|
||||||
zone = GetZone(zoneid);
|
zone = GetInfoZone(zoneid);
|
||||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
||||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
int16
|
int16
|
||||||
CTheZones::FindAudioZone(CVector *pos)
|
CTheZones::FindAudioZone(CVector *pos)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
for(i = 0; i < NumberOfAudioZones; i++)
|
for(i = 0; i < NumberOfAudioZones; i++)
|
||||||
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
|
if(PointLiesWithinZone(pos, GetAudioZone(i)))
|
||||||
return i;
|
return i;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
||||||
{
|
{
|
||||||
int i, z;
|
int i, z;
|
||||||
|
|
||||||
if(zone->type != ZONE_AUDIO)
|
if(zone->type != ZONE_DEFAULT)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* This is a bit stupid */
|
/* This is a bit stupid */
|
||||||
z = -1;
|
z = -1;
|
||||||
for(i = 0; i < NUMZONES; i++)
|
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||||
if(&ZoneArray[i] == zone)
|
if(&NavigationZoneArray[i] == zone)
|
||||||
z = i;
|
z = i;
|
||||||
|
assert(NumberOfAudioZones < NUMAUDIOZONES);
|
||||||
AudioZoneArray[NumberOfAudioZones++] = z;
|
AudioZoneArray[NumberOfAudioZones++] = z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: done
|
||||||
void
|
void
|
||||||
CTheZones::InitialiseAudioZoneArray(void)
|
CTheZones::InitialiseAudioZoneArray(void)
|
||||||
{
|
{
|
||||||
@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
|||||||
CZone *zone;
|
CZone *zone;
|
||||||
|
|
||||||
gonext = false;
|
gonext = false;
|
||||||
zone = &ZoneArray[0];
|
zone = &NavigationZoneArray[0];
|
||||||
// Go deep first,
|
// Go deep first,
|
||||||
// set gonext when backing up a level to visit the next child
|
// set gonext when backing up a level to visit the next child
|
||||||
while(zone)
|
while(zone)
|
||||||
@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: TODO
|
||||||
void
|
void
|
||||||
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||||
{
|
{
|
||||||
@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||||||
int i;
|
int i;
|
||||||
|
|
||||||
*size = SAVE_HEADER_SIZE
|
*size = SAVE_HEADER_SIZE
|
||||||
+ sizeof(int32) // GetIndexForZonePointer
|
|
||||||
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
||||||
+ sizeof(int16) // padding
|
+ sizeof(int16) // padding
|
||||||
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
|
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||||
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
|
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||||
|
|
||||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
|
||||||
WriteSaveBuf(buffer, m_CurrLevel);
|
WriteSaveBuf(buffer, m_CurrLevel);
|
||||||
WriteSaveBuf(buffer, FindIndex);
|
WriteSaveBuf(buffer, FindIndex);
|
||||||
WriteSaveBuf(buffer, (int16)0); // padding
|
WriteSaveBuf(buffer, (int16)0); // padding
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
// TODO(MIAMI): implement SaveOneZone
|
||||||
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
|
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||||
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
|
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||||
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
|
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||||
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
|
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||||
|
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||||
|
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||||
|
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||||
|
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||||
|
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||||
|
|
||||||
WriteSaveBuf(buffer, TotalNumberOfZones);
|
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||||
|
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||||
@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||||||
VALIDATESAVEBUF(*size)
|
VALIDATESAVEBUF(*size)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--MIAMI: TODO
|
||||||
void
|
void
|
||||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||||
{
|
{
|
||||||
@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
|||||||
|
|
||||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
|
||||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||||
ReadSaveBuf<int16>(buffer);
|
ReadSaveBuf<int16>(buffer);
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
// TODO(MIAMI): implement LoadOneZone
|
||||||
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||||
|
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||||
|
|
||||||
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
|
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
|
||||||
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
|
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
|
||||||
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
|
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||||
|
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||||
|
|
||||||
|
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
|
||||||
|
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
|
||||||
|
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||||
|
|
||||||
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||||
|
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||||
|
|
||||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||||
|
@ -5,9 +5,9 @@
|
|||||||
|
|
||||||
enum eZoneType
|
enum eZoneType
|
||||||
{
|
{
|
||||||
ZONE_AUDIO,
|
ZONE_DEFAULT,
|
||||||
ZONE_TYPE1, // this should be NAVIG
|
ZONE_NAVIG,
|
||||||
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
|
ZONE_INFO,
|
||||||
ZONE_MAPZONE,
|
ZONE_MAPZONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -51,19 +51,20 @@ public:
|
|||||||
|
|
||||||
class CTheZones
|
class CTheZones
|
||||||
{
|
{
|
||||||
public:
|
|
||||||
static eLevelName m_CurrLevel;
|
|
||||||
static CZone *m_pPlayersZone;
|
|
||||||
static int16 FindIndex;
|
static int16 FindIndex;
|
||||||
|
|
||||||
static uint16 NumberOfAudioZones;
|
static uint16 NumberOfAudioZones;
|
||||||
static int16 AudioZoneArray[NUMAUDIOZONES];
|
static int16 AudioZoneArray[NUMAUDIOZONES];
|
||||||
static uint16 TotalNumberOfMapZones;
|
static uint16 TotalNumberOfMapZones;
|
||||||
static uint16 TotalNumberOfZones;
|
static uint16 TotalNumberOfInfoZones;
|
||||||
static CZone ZoneArray[NUMZONES];
|
static uint16 TotalNumberOfNavigationZones;
|
||||||
|
static CZone InfoZoneArray[NUMINFOZONES];
|
||||||
static CZone MapZoneArray[NUMMAPZONES];
|
static CZone MapZoneArray[NUMMAPZONES];
|
||||||
|
static CZone NavigationZoneArray[NUMNAVIGZONES];
|
||||||
static uint16 TotalNumberOfZoneInfos;
|
static uint16 TotalNumberOfZoneInfos;
|
||||||
static CZoneInfo ZoneInfoArray[2*NUMZONES];
|
static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
|
||||||
|
public:
|
||||||
|
static eLevelName m_CurrLevel;
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
@ -71,17 +72,21 @@ public:
|
|||||||
float minx, float miny, float minz,
|
float minx, float miny, float minz,
|
||||||
float maxx, float maxy, float maxz,
|
float maxx, float maxy, float maxz,
|
||||||
eLevelName level);
|
eLevelName level);
|
||||||
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
|
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
|
||||||
|
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
|
||||||
|
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
|
||||||
|
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
|
||||||
static void PostZoneCreation(void);
|
static void PostZoneCreation(void);
|
||||||
|
static void CheckZonesForOverlap(void);
|
||||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||||
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
|
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
|
||||||
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
|
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
|
||||||
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
|
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
|
||||||
static eLevelName GetLevelFromPosition(CVector const &v);
|
static eLevelName GetLevelFromPosition(const CVector *v);
|
||||||
static CZone *FindSmallestZonePosition(const CVector *v);
|
static CZone *FindInformationZoneForPosition(const CVector *v);
|
||||||
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
|
static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
|
||||||
static CZone *FindSmallestZonePositionILN(const CVector *v);
|
static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||||
static int16 FindZoneByLabelAndReturnIndex(char *name);
|
static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||||
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
|
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
|
||||||
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
|
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
|
||||||
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
||||||
@ -99,8 +104,8 @@ public:
|
|||||||
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||||||
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||||||
static int16 FindAudioZone(CVector *pos);
|
static int16 FindAudioZone(CVector *pos);
|
||||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
|
||||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
|
||||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||||
static void InitialiseAudioZoneArray(void);
|
static void InitialiseAudioZoneArray(void);
|
||||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||||
|
@ -53,14 +53,13 @@ enum Config {
|
|||||||
NUMREFERENCES = 800,
|
NUMREFERENCES = 800,
|
||||||
|
|
||||||
// Zones
|
// Zones
|
||||||
NUMAUDIOZONES = 36,
|
NUMAUDIOZONES = 14,
|
||||||
NUMZONES = 50,
|
NUMINFOZONES = 169,
|
||||||
NUMMAPZONES = 25,
|
NUMMAPZONES = 39,
|
||||||
|
NUMNAVIGZONES = 20,
|
||||||
|
|
||||||
// Cull zones
|
// Cull zones
|
||||||
NUMCULLZONES = 512,
|
NUMATTRIBZONES = 704,
|
||||||
NUMATTRIBZONES = 288,
|
|
||||||
NUMZONEINDICES = 55000,
|
|
||||||
|
|
||||||
NUMHANDLINGS = 57,
|
NUMHANDLINGS = 57,
|
||||||
|
|
||||||
|
@ -333,7 +333,7 @@ CEntity::SetupBigBuilding(void)
|
|||||||
bIsBIGBuilding = true;
|
bIsBIGBuilding = true;
|
||||||
bStreamingDontDelete = true;
|
bStreamingDontDelete = true;
|
||||||
bUsesCollision = false;
|
bUsesCollision = false;
|
||||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
|
||||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||||
bStreamBIGBuilding = true;
|
bStreamBIGBuilding = true;
|
||||||
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
||||||
|
@ -361,7 +361,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
|
|||||||
if (*safeZoneOut >= 0)
|
if (*safeZoneOut >= 0)
|
||||||
*levelOut = LEVEL_NONE;
|
*levelOut = LEVEL_NONE;
|
||||||
else
|
else
|
||||||
*levelOut = CTheZones::GetLevelFromPosition(*coors);
|
*levelOut = CTheZones::GetLevelFromPosition(coors);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -1003,39 +1003,28 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
|||||||
continue; // already seen
|
continue; // already seen
|
||||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
switch(SetupEntityVisibility(ent)){
|
||||||
if(IsEntityCullZoneVisible(ent))
|
case VIS_VISIBLE:
|
||||||
#endif
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||||
switch(SetupEntityVisibility(ent)){
|
break;
|
||||||
case VIS_VISIBLE:
|
case VIS_INVISIBLE:
|
||||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
if(!IsGlass(ent->GetModelIndex()))
|
||||||
break;
|
break;
|
||||||
case VIS_INVISIBLE:
|
// fall through
|
||||||
if(!IsGlass(ent->GetModelIndex()))
|
case VIS_OFFSCREEN:
|
||||||
break;
|
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||||
// fall through
|
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||||
case VIS_OFFSCREEN:
|
if(dx > -65.0f && dx < 65.0f &&
|
||||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
dy > -65.0f && dy < 65.0f &&
|
||||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||||
if(dx > -65.0f && dx < 65.0f &&
|
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||||
dy > -65.0f && dy < 65.0f &&
|
break;
|
||||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
case VIS_STREAMME:
|
||||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
|
||||||
break;
|
|
||||||
case VIS_STREAMME:
|
|
||||||
if(!CStreaming::ms_disableStreaming)
|
|
||||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
|
||||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
|
||||||
if(!CStreaming::ms_disableStreaming)
|
if(!CStreaming::ms_disableStreaming)
|
||||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
||||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
break;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1057,40 +1046,30 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||||||
continue; // already seen
|
continue; // already seen
|
||||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
switch(SetupEntityVisibility(ent)){
|
||||||
if(IsEntityCullZoneVisible(ent))
|
case VIS_VISIBLE:
|
||||||
#endif
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||||
switch(SetupEntityVisibility(ent)){
|
break;
|
||||||
case VIS_VISIBLE:
|
case VIS_INVISIBLE:
|
||||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
if(!IsGlass(ent->GetModelIndex()))
|
||||||
break;
|
|
||||||
case VIS_INVISIBLE:
|
|
||||||
if(!IsGlass(ent->GetModelIndex()))
|
|
||||||
break;
|
|
||||||
// fall through
|
|
||||||
case VIS_OFFSCREEN:
|
|
||||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
|
||||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
|
||||||
if(dx > -65.0f && dx < 65.0f &&
|
|
||||||
dy > -65.0f && dy < 65.0f &&
|
|
||||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
|
||||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
|
||||||
break;
|
|
||||||
case VIS_STREAMME:
|
|
||||||
if(!CStreaming::ms_disableStreaming){
|
|
||||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
||||||
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
|
||||||
m_loadingPriority = true;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
// fall through
|
||||||
|
case VIS_OFFSCREEN:
|
||||||
|
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||||
|
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||||
|
if(dx > -65.0f && dx < 65.0f &&
|
||||||
|
dy > -65.0f && dy < 65.0f &&
|
||||||
|
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||||
|
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||||
|
break;
|
||||||
|
case VIS_STREAMME:
|
||||||
|
if(!CStreaming::ms_disableStreaming){
|
||||||
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||||
|
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
||||||
|
m_loadingPriority = true;
|
||||||
}
|
}
|
||||||
#ifdef GTA_ZONECULL
|
break;
|
||||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
|
||||||
if(!CStreaming::ms_disableStreaming)
|
|
||||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
|
||||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1143,9 +1122,6 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
|||||||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||||
continue; // already seen
|
continue; // already seen
|
||||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
if(IsEntityCullZoneVisible(ent))
|
|
||||||
#endif
|
|
||||||
if(ShouldModelBeStreamed(ent))
|
if(ShouldModelBeStreamed(ent))
|
||||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||||
}
|
}
|
||||||
@ -1191,51 +1167,6 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
|||||||
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
bool
|
|
||||||
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
|
||||||
{
|
|
||||||
CPed *ped;
|
|
||||||
CObject *obj;
|
|
||||||
|
|
||||||
if(ent->bZoneCulled)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
switch(ent->GetType()){
|
|
||||||
case ENTITY_TYPE_VEHICLE:
|
|
||||||
return IsVehicleCullZoneVisible(ent);
|
|
||||||
case ENTITY_TYPE_PED:
|
|
||||||
ped = (CPed*)ent;
|
|
||||||
if (ped->bInVehicle) {
|
|
||||||
if (ped->m_pMyVehicle)
|
|
||||||
return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
|
||||||
case ENTITY_TYPE_OBJECT:
|
|
||||||
obj = (CObject*)ent;
|
|
||||||
if(!obj->IsStatic())
|
|
||||||
return true;
|
|
||||||
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool
|
|
||||||
CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
|
||||||
{
|
|
||||||
CVehicle *v = (CVehicle*)ent;
|
|
||||||
switch(v->GetStatus())
|
|
||||||
case STATUS_SIMPLE:
|
|
||||||
case STATUS_PHYSICS:
|
|
||||||
case STATUS_ABANDONED:
|
|
||||||
case STATUS_WRECKED:
|
|
||||||
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
||||||
{
|
{
|
||||||
|
@ -62,10 +62,6 @@ public:
|
|||||||
static void SortBIGBuildingsForSectorList(CPtrList *list);
|
static void SortBIGBuildingsForSectorList(CPtrList *list);
|
||||||
|
|
||||||
static bool ShouldModelBeStreamed(CEntity *ent);
|
static bool ShouldModelBeStreamed(CEntity *ent);
|
||||||
#ifdef GTA_ZONECULL
|
|
||||||
static bool IsEntityCullZoneVisible(CEntity *ent);
|
|
||||||
static bool IsVehicleCullZoneVisible(CEntity *ent);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
|
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user