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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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some nasty FIX_BUGS for SLIDE_OBJECT
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@ -40,6 +40,23 @@
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#include "Zones.h"
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#include "Bike.h"
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#ifdef FIX_BUGS
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static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy)
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{
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if (posTarget == CVector(-559.476f, 784.807f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
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return true; // G-Spotlight bottom elevator, east side
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if (posTarget == CVector(-559.476f, 779.64f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
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return true; // G-Spotlight bottom elevator, west side
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if (posTarget == CVector(-553.563f, 790.595f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
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return true; // G-Spotlight top elevator, east side
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if (posTarget == CVector(-553.563f, 785.427f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
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return true; // G-Spotlight top elevator, west side
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if (posTarget == CVector(-866.689f, -572.095f, 15.573f) && slideBy == CVector(0.0f, 0.0f, 4.5f))
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return true; // Cherry Popper garage door
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return false;
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}
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#endif
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int8 CRunningScript::ProcessCommands800To899(int32 command)
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{
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CMatrix tmp_matrix;
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@ -514,10 +531,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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script_assert(pObject);
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CVector pos = pObject->GetPosition();
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CVector posTarget = *(CVector*)&ScriptParams[1];
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#ifdef FIX_BUGS
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CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
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#else
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CVector slideBy = *(CVector*)&ScriptParams[4];
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#ifdef FIX_BUGS
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// the check is a hack for original script, where some objects are moved
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// via SLIDE_OBJECT instead of SET_OBJECT_POSITION
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// assuming the slide will take exactly one frame, which is true
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// only without accounting time step (which is a bug)
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if (!IsSlideObjectUsedWrongByScript(posTarget, slideBy))
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slideBy *= CTimer::GetTimeStepFix();
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#endif
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if (posTarget == pos) { // using direct comparasion here is fine
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UpdateCompareFlag(true);
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@ -65,11 +65,11 @@ public:
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return CVector(-x, -y, -z);
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}
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const bool operator==(CVector const &right) {
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const bool operator==(CVector const &right) const {
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return x == right.x && y == right.y && z == right.z;
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}
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const bool operator!=(CVector const &right) {
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const bool operator!=(CVector const &right) const {
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return x != right.x || y != right.y || z != right.z;
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}
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