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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge pull request #576 from Nick007J/miami
new script commands - mostly stubs
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commit
8fb72afac9
File diff suppressed because it is too large
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@ -488,6 +488,8 @@ private:
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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@ -178,7 +178,7 @@ CColStore::LoadCollision(const CVector2D &pos)
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}else{
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for (int j = 0; j < MAX_CLEANUP; j++) {
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CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
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if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) {
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if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) {
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if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
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wantThisOne = true;
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}
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@ -149,13 +149,14 @@ CPlayerInfo::Clear(void)
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}
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void
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CPlayerInfo::BlowUpRCBuggy(void)
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CPlayerInfo::BlowUpRCBuggy(bool actually)
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{
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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CRemote::TakeRemoteControlledCarFromPlayer();
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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if (actually)
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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void
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@ -50,6 +50,7 @@ public:
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int32 m_nExplosionsSinceLastReward;
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int32 field_268;
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int32 field_272;
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uint32 m_nHavocLevel;
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bool m_bInfiniteSprint;
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bool m_bFastReload;
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bool m_bFireproof;
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@ -73,7 +74,7 @@ public:
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bool IsPlayerInRemoteMode(void);
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void PlayerFailedCriticalMission(void);
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void Clear(void);
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void BlowUpRCBuggy(void);
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void BlowUpRCBuggy(bool);
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void CancelPlayerEnteringCars(CVehicle*);
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bool IsRestartingAfterDeath(void);
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bool IsRestartingAfterArrest(void);
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@ -64,6 +64,9 @@ CPhysical::CPhysical(void)
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m_phy_flagA20 = false;
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m_nZoneLevel = LEVEL_NONE;
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bIsFrozen = false;
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bDontLoadCollision = false;
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}
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CPhysical::~CPhysical(void)
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@ -60,6 +60,9 @@ public:
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uint8 bHitByTrain : 1;
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uint8 bSkipLineCol : 1;
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uint8 bIsFrozen : 1;
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uint8 bDontLoadCollision : 1;
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uint8 m_nSurfaceTouched;
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int8 m_nZoneLevel;
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@ -603,14 +603,25 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bCarPassenger = false;
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bMiamiViceCop = false;
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bMoneyHasBeenGivenByScript = false;
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bHasBeenPhotographed = false;
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bIsDrowning = false;
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bCanDrownInWater = true;
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bDrownsInWater = true;
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#ifdef VC_PED_PORTS
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bHeadStuckInCollision = false;
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#endif
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bIsPlayerFriend = true;
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bDeadPedInFrontOfCar = false;
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bStayInCarOnJack = false;
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bDontFight = false;
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bDoomAim = true;
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bCanBeShotInVehicle = true;
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bIgnoreThreatsBehindObjects = false;
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bNeverEverTargetThisPed = false;
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bBoughtIceCream = false;
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if ((CGeneral::GetRandomNumber() & 3) == 0)
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bHasACamera = true;
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@ -4116,7 +4127,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (DyingOrDead())
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return false;
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if (method == WEAPONTYPE_DROWNING && !bCanDrownInWater)
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if (method == WEAPONTYPE_DROWNING && !bDrownsInWater)
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return false;
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if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING)
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@ -225,10 +225,10 @@ enum eObjective : uint32 {
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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OBJECTIVE_USE_SHELTER_ATTRACTOR,
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OBJ_46,
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OBJECTIVE_AIM_GUN_AT_PED,
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OBJ_47,
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OBJECTIVE_WAIT_FOR_RAIN_TO_END,
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OBJ_49,
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OBJECTIVE_SPRINT_TO_COORD,
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OBJ_50,
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OBJ_51,
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OBJECTIVE_WAIT_FOR_BUS,
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@ -442,10 +442,10 @@ public:
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//uint32 b155_10
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uint32 bMiamiViceCop : 1;
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uint32 bMoneyHasBeenGivenByScript : 1; //
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//uint32 b155_80
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uint32 bHasBeenPhotographed : 1; //
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uint32 bIsDrowning : 1;
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uint32 bCanDrownInWater : 1; // Originally bDrownsInWater
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uint32 bDrownsInWater : 1;
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//uint32 b156_4
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//uint32 b156_8
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uint32 bIsPlayerFriend : 1;
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@ -453,23 +453,23 @@ public:
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uint32 bHeadStuckInCollision : 1;
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#endif
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uint32 bDeadPedInFrontOfCar : 1;
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//uint32 b156_80
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uint32 bStayInCarOnJack : 1;
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//uint32 b157_1
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//uint32 b157_2
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//uint32 b157_4
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uint32 bDontFight : 1;
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uint32 bDoomAim : 1;
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uint32 bCanBeShotInVehicle : 1;
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//uint32 b157_8
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//uint32 b157_10
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//uint32 b157_20
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//uint32 b157_40
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//uint32 b157_80
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uint32 bIgnoreThreatsBehindObjects : 1;
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//uint32 b158_1
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uint32 bNeverEverTargetThisPed : 1;
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//uint32 b158_2
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//uint32 b158_4
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//uint32 b158_8
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//uint32 b158_10
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//uint32 b158_20
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uint32 bBoughtIceCream : 1;
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//uint32 b158_40
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//uint32 b158_80
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@ -57,7 +57,8 @@ void CCarGenerator::DoInternalProcessing()
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mi = -m_nModelIndex;
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if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) {
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CZoneInfo pZone;
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CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone);
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CVector pos = FindPlayerCoors();
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CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone);
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mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone));
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if (mi < 0)
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return;
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@ -30,6 +30,7 @@ bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::m_bDisableMouseSteering = true;
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bool CVehicle::bDisableRemoteDetonation;
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bool CVehicle::bDisableRemoteDetonationOnContact;
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
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void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
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@ -104,7 +105,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_nCarHornPattern = 0;
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m_nCarHornDelay = 0;
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bPartOfConvoy = false;
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bHeliMinimumTilt = false;
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bIsDrowning = false;
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bTyresDontBurst = false;
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bCreatedAsPoliceVehicle = false;
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bParking = false;
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m_nAlarmState = 0;
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@ -183,11 +183,11 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 bPartOfConvoy : 1;
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//uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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//uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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@ -318,6 +318,7 @@ public:
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#endif
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static bool m_bDisableMouseSteering;
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static bool bDisableRemoteDetonation;
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static bool bDisableRemoteDetonationOnContact;
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};
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void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
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