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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
wiiu: don't hardcode free memory
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@ -222,7 +222,7 @@ CStreaming::Init2(void)
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desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12);
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if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
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desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
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debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
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debug("Memory allocated to Streaming is %u", ms_memoryAvailable/MB);
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#undef MB
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#endif
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@ -13,6 +13,8 @@
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#include <padscore/wpad.h>
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#include <coreinit/time.h>
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#include <coreinit/memheap.h>
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#include <coreinit/memexpheap.h>
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#include <stdio.h>
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#include "rwcore.h"
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@ -286,8 +288,17 @@ psInitialize(void)
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#endif
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// memory required to have all vehicles loaded
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_dwMemAvailPhys = 1024*1024*170;
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MEMHeapHandle heapHandle = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM2);
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if (heapHandle) {
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_dwMemAvailPhys = MEMGetTotalFreeSizeForExpHeap(heapHandle);
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}
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else {
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debug("Can't get heap handle");
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// fall back to hardcoded value
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_dwMemAvailPhys = 1024*1024*500;
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}
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debug("_dwMemAvailPhys: %u MB", _dwMemAvailPhys/1024/1024);
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TheText.Unload();
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