rewrite CFO + postfx/pipeline options

This commit is contained in:
erorcun 2020-10-28 05:11:34 +03:00
parent f7b1ba4049
commit 922d06ab1f
10 changed files with 1177 additions and 889 deletions

View File

@ -435,29 +435,17 @@ CMenuManager::ThingsToDoBeforeGoingBack()
}
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
if (option.returnPrevPageFunc)
option.returnPrevPageFunc();
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION))
if(option.buttonPressFunc)
option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (option.m_Action == MENUACTION_CFO_DYNAMIC)
if(option.m_CFODynamic->buttonPressFunc)
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue)
option.displayedValue = *option.value = option.lastSavedValue;
}
}
if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue)
option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue;
if (m_nCurrScreen > lastOgScreen) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) {
screen.returnPrevPageFunc();
break;
}
}
if (aScreens[m_nCurrScreen].returnPrevPageFunc) {
aScreens[m_nCurrScreen].returnPrevPageFunc();
}
#endif
}
@ -476,18 +464,15 @@ CMenuManager::GetPreviousPageOption()
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu];
if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) {
if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
return i;
}
} else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
return i;
}
}
// Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
// This shouldn't happen
return 0;
#endif
}
@ -854,13 +839,6 @@ CMenuManager::Draw()
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
default:
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[0].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[0].m_TargetMenu];
str = (wchar*)option.leftText;
}
else
#endif
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
}
@ -959,30 +937,22 @@ CMenuManager::Draw()
#endif
default:
#ifdef CUSTOM_FRONTEND_OPTIONS
bool custom = m_nCurrScreen > lastOgScreen;
CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id) {
columnWidth = screen.columnWidth;
headerHeight = screen.headerHeight;
lineHeight = screen.lineHeight;
CFont::SetFontStyle(FONT_LOCALE(screen.font));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY));
if (screen.alignment == FESCREEN_LEFT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
} else if (screen.alignment == FESCREEN_RIGHT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
} else {
CFont::SetRightJustifyOff();
CFont::SetCentreOn();
}
break;
}
if (i == numCustomFrontendScreens - 1)
custom = false;
columnWidth = custom->columnWidth;
headerHeight = custom->headerHeight;
lineHeight = custom->lineHeight;
CFont::SetFontStyle(FONT_LOCALE(custom->font));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY));
if (custom->alignment == FESCREEN_LEFT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
} else if (custom->alignment == FESCREEN_RIGHT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
} else {
CFont::SetRightJustifyOff();
CFont::SetCentreOn();
}
}
if (!custom)
@ -1066,28 +1036,22 @@ CMenuManager::Draw()
leftText = TheText.Get(gString);
}
} else {
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
leftText = (wchar*)option.leftText;
} else
#endif
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (option.type == FEOPTION_SELECT) {
if (option.onlyApplyOnEnter){
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->onlyApplyOnEnter){
if (m_nCurrOption != i) {
if (option.displayedValue != option.lastSavedValue)
if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
SetHelperText(3); // Restored original value
// option.displayedValue = option.lastSavedValue = *option.value;
// option.displayedValue = option.lastSavedValue = *option.m_CFO->value;
} else {
if (option.displayedValue != *option.value)
if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
SetHelperText(1); // Enter to apply
else if (m_nHelperTextMsgId == 1)
ResetHelperText(); // Applied
@ -1096,13 +1060,13 @@ CMenuManager::Draw()
}
if (m_nCurrOption != lastOption && lastOption == i) {
FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION)
if(oldOption.buttonPressFunc)
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastOption];
if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC)
if(oldOption.m_CFODynamic->buttonPressFunc)
oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT)
oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value;
if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter)
oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value;
}
}
#endif
@ -1336,29 +1300,24 @@ CMenuManager::Draw()
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
// To whom manipulate option.value of static options externally (like RestoreDef functions)
if (*option.value != option.lastSavedValue)
option.displayedValue = option.lastSavedValue = *option.value;
case MENUACTION_CFO_DYNAMIC:
case MENUACTION_CFO_SELECT:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
// To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
option.displayedValue = 0;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = 0;
rightText = (wchar*)option.rightTexts[option.displayedValue];
rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
} else if (option.type == FEOPTION_DYNAMIC) {
if (option.drawFunc) {
rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i);
}
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
if (option.m_CFODynamic->drawFunc) {
rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
}
} else {
debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options is borked");
}
break;
#endif
}
@ -1573,13 +1532,9 @@ CMenuManager::Draw()
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
default:
if (m_nCurrScreen > lastOgScreen) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) {
DisplayHelperText();
break;
}
if (aScreens[m_nCurrScreen].layout) {
if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) {
DisplayHelperText();
}
}
break;
@ -2612,17 +2567,10 @@ CMenuManager::DrawFrontEndNormal()
break;
default:
#ifdef CUSTOM_FRONTEND_OPTIONS
bool custom = m_nPrevScreen > lastOgScreen;
CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nPrevScreen == screen.id) {
previousSprite = screen.sprite;
break;
}
if (i == numCustomFrontendScreens - 1)
custom = false;
}
previousSprite = custom->sprite;
break;
}
if (!custom)
#endif
@ -2678,15 +2626,9 @@ CMenuManager::DrawFrontEndNormal()
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
default:
bool custom = m_nCurrScreen > lastOgScreen;
CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id) {
currentSprite = screen.sprite;
break;
}
}
previousSprite = custom->sprite;
}
break;
#endif
@ -3301,10 +3243,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
#endif
}
}
@ -3494,6 +3432,9 @@ CMenuManager::LoadSettings()
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
}
#ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded
#endif
}
void
@ -5086,29 +5027,28 @@ CMenuManager::ProcessButtonPresses(void)
return;
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
if (!option.onlyApplyOnEnter) {
option.displayedValue++;
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
option.displayedValue = 0;
}
option.changeFunc(option.displayedValue);
*option.value = option.lastSavedValue = option.displayedValue;
} else if (option.type == FEOPTION_DYNAMIC) {
if (option.buttonPressFunc)
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
} else if (option.type == FEOPTION_REDIRECT) {
ChangeScreen(option.to, option.option, true, option.fadeIn);
} else if (option.type == FEOPTION_GOBACK) {
goBack = true;
case MENUACTION_CFO_SELECT:
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = 0;
}
} else {
debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
int8 oldValue = *option.m_CFO->value;
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
if (option.m_CFODynamic->buttonPressFunc)
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT);
}
break;
@ -5116,14 +5056,6 @@ CMenuManager::ProcessButtonPresses(void)
}
}
ProcessOnOffMenuOptions();
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) {
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
}
}
#endif
}
if (goBack) {
@ -5326,32 +5258,34 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
if (changeValueBy > 0) {
option.displayedValue++;
if (option.displayedValue >= option.numRightTexts)
option.displayedValue = 0;
} else {
option.displayedValue--;
if (option.displayedValue < 0)
option.displayedValue = option.numRightTexts - 1;
}
if (!option.onlyApplyOnEnter) {
option.changeFunc(option.displayedValue);
*option.value = option.lastSavedValue = option.displayedValue;
}
} else if (option.type == FEOPTION_DYNAMIC && option.buttonPressFunc) {
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
case MENUACTION_CFO_SELECT:
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (changeValueBy > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
option.m_CFOSelect->displayedValue = 0;
} else {
option.m_CFOSelect->displayedValue--;
if (option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
else {
debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
if (!option.m_CFOSelect->onlyApplyOnEnter) {
int8 oldValue = *option.m_CFO->value;
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
}
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) {
option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif

View File

@ -156,9 +156,6 @@ enum eSaveSlot
SAVESLOT_7,
SAVESLOT_8,
SAVESLOT_LABEL = 36,
#ifdef CUSTOM_FRONTEND_OPTIONS
SAVESLOT_CFO
#endif
};
#ifdef MENU_MAP
@ -238,19 +235,32 @@ enum eMenuScreen
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef MENU_MAP
MENUPAGE_MAP,
#endif
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUPAGES = 65 // for some room to add more screen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#else
MENUPAGES
MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUPAGE_DETECT_JOYSTICK,
#endif
#endif
MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work
MENUPAGES
};
enum eMenuAction
{
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_CFO_SELECT = -2,
MENUACTION_CFO_DYNAMIC = -1,
#endif
MENUACTION_NOTHING,
MENUACTION_LABEL,
MENUACTION_CHANGEMENU,
@ -373,9 +383,6 @@ enum eMenuAction
//#ifdef NO_ISLAND_LOADING
// MENUACTION_ISLANDLOADING,
//#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_TRIGGERFUNC
#endif
};
enum eCheckHover
@ -458,6 +465,7 @@ struct BottomBarOption
int32 screenId;
};
#ifndef CUSTOM_FRONTEND_OPTIONS
struct CMenuScreen
{
char m_ScreenName[8];
@ -470,9 +478,91 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
int32 m_TargetMenu; // eMenuScreen
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreen aScreens[MENUPAGES];
#else
#include "frontendoption.h"
struct CCustomScreenLayout {
eMenuSprites sprite;
int columnWidth;
int headerHeight;
int lineHeight;
int8 font;
int8 alignment;
bool showLeftRightHelper;
float fontScaleX;
float fontScaleY;
};
struct CCFO
{
int8 *value;
const char *save;
};
struct CCFOSelect : CCFO
{
char** rightTexts;
int8 numRightTexts;
bool onlyApplyOnEnter;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
CCFOSelect() {};
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
}
};
struct CCFODynamic : CCFO
{
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
}
};
struct CMenuScreenCustom
{
char m_ScreenName[8];
int32 m_PreviousPage[2]; // eMenuScreen
CCustomScreenLayout *layout;
ReturnPrevPageFunc returnPrevPageFunc;
struct CMenuEntry
{
int32 m_Action; // eMenuAction - below zero is CFO
char m_EntryName[8];
struct {
union {
CCFO *m_CFO; // for initializing
CCFOSelect *m_CFOSelect;
CCFODynamic *m_CFODynamic;
};
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
};
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreenCustom aScreens[MENUPAGES];
#endif
class CMenuManager
{
@ -703,6 +793,5 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[MENUPAGES];
#endif

View File

@ -86,7 +86,6 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
#include "crossplatform.h"
@ -314,16 +313,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate();
}
#endif
#ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded
#endif
return true;
}

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@ -2,8 +2,10 @@
#include "Frontend.h"
#ifdef PC_MENU
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
// Please don't touch this file, except for bug fixing or ports.
// Check MenuScreensCustom.cpp
#ifndef CUSTOM_FRONTEND_OPTIONS
CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
@ -434,14 +436,6 @@ CMenuScreen aScreens[MENUPAGES] = {
},
#endif
#ifdef MENU_MAP
// MENUPAGE_MAP
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
// MENUPAGE_UNK
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
@ -450,3 +444,4 @@ CMenuScreen aScreens[MENUPAGES] = {
};
#endif
#endif

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@ -0,0 +1,804 @@
#include "common.h"
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Frontend.h"
#include "Font.h"
#include "Camera.h"
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#include "RwHelper.h"
// Menu screens array is at the bottom of the file.
#ifdef PC_MENU
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
#define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
#else
#define DUALPASS_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "VEHPIPE", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
MENUACTION_CFO_SELECT, "RIM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "LGTMAPS", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "GLOSS", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
#else
#define POSTFX_SELECTORS
#endif
#ifdef EXTENDED_PIPELINES
#define PIPELINES_SELECTOR \
MENUACTION_CFO_SELECT, "CLRFLTR", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
MENUACTION_CFO_SELECT, "MBLUR", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
#else
#define PIPELINES_SELECTOR
#endif
const char *filterNames[] = { "None", "Simple", "Normal", "Mobile" };
const char *vehPipelineNames[] = { "MatFX", "Neo" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsShowSubtitles = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
#else
void GraphicsGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
} else {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
const char* screenModes[] = { "FED_FLS", "FED_WND" };
void ScreenModeAfterChange(int8 before, int8 after)
{
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
}
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if ((joyname = glfwGetJoystickName(i))) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
}
}
if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
#endif
CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, },
// MENUPAGE_STATS = 1
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_NEW_GAME = 2
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_BRIEFS = 3
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SOUND_SETTINGS = 5
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#ifndef GRAPHICS_MENU_OPTIONS
// MENUPAGE_DISPLAY_SETTINGS = 6
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifndef EXTENDED_COLOURFILTER
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
VIDEOMODE_SELECTOR
MULTISAMPLING_SELECTOR
MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
// MENUPAGE_DISPLAY_SETTINGS = 6
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
#ifdef MORE_LANGUAGES
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM },
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM },
},
// MENUPAGE_NEW_GAME_RELOAD = 10
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING },
},
// MENUPAGE_NO_MEMORY_CARD = 13
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
// hud adjustment page in mobile
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM },
},
// MENUPAGE_DELETING_IN_PROGRESS = 15
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_PS2_LOAD_FAILED = 16
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_DELETE_FAILED = 17
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
},
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MEMORY_CARD_DEBUG = 19
{ "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MEMORY_CARD_TEST = 20
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_MAIN = 21
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_PS2_SAVE_FAILED = 22
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_PS2_SAVE_FAILED_2 = 23
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// Unused in PC but anyway
// MENUPAGE_SAVE = 24
#ifdef PS2_SAVE_DIALOG
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_NO_MEMORY_CARD_2 = 25
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_MULTIPLAYER_MAP = 28
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_MODE = 31
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_CREATE = 32
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_START = 33
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_SKIN_SELECT_OLD = 34
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
#endif
MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
#endif
MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_EXIT = 42
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SAVING_IN_PROGRESS = 43
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SAVE_SUCCESSFUL = 44
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE },
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_DELETING = 45
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_DELETE_SUCCESS = 46
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
},
// MENUPAGE_SAVE_FAILED = 47
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_LOAD_FAILED = 48
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_LOAD_FAILED_2 = 49
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
},
// MENUPAGE_FILTER_GAME = 50
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_START_MENU = 51
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
},
// MENUPAGE_PAUSE_MENU = 52
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
#ifdef MENU_MAP
MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP },
#endif
MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS },
MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS },
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
},
// MENUPAGE_CHOOSE_MODE = 53
{ "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SKIN_SELECT = 54
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
},
// MENUPAGE_KEYBOARD_CONTROLS = 55
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
},
// MENUPAGE_MOUSE_CONTROLS = 56
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MISSION_RETRY = 57
#ifdef MISSION_REPLAY
{ "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
// mission failed, wanna restart page in mobile
},
#endif
#ifdef MENU_MAP
// MENUPAGE_MAP
{ "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS
{ "FET_GRA", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
VIDEOMODE_SELECTOR
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MULTISAMPLING_SELECTOR
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
#else
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
DUALPASS_SELECTOR
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
// MENUPAGE_ADVANCED_DISPLAY_SETTINGS
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
DUALPASS_SELECTOR
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
#endif
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_UNK
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
},
};
#endif
#endif

View File

@ -210,8 +210,8 @@ enum Config {
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define MULTISAMPLING // adds MSAA option
#ifdef LIBRW

View File

@ -64,6 +64,7 @@
#include "debugmenu.h"
#include "Clock.h"
#include "custompipes.h"
#include "frontendoption.h"
GlobalScene Scene;
@ -404,6 +405,13 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
#ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate();
}
#endif
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this

View File

@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Credits.h"
@ -16,7 +15,6 @@
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Ped.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
@ -26,10 +24,8 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
@ -76,388 +72,39 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "Font.h"
void ReloadFrontendOptions(void)
{
CustomFrontendOptionsPopulate();
}
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsShowSubtitles = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef MULTISAMPLING
void MultiSamplingGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
} else {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
const char* multisamplingKey = "MultiSampling";
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef FREE_CAM
void FreeCamChange(int8 displayedValue)
{
TheCamera.bFreeCam = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* freeCamKey = "FreeCam";
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
void BorderModeChange(int8 displayedValue)
{
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* cutsceneBordersKey = "CutsceneBorders";
#endif
#ifdef PS2_ALPHA_TEST
void PS2AlphaTestChange(int8 displayedValue)
{
gPS2alphaTest = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* ps2alphaKey = "PS2AlphaTest";
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if ((joyname = glfwGetJoystickName(i))) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
}
}
if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
#endif
// Important: Make sure to read the warnings/informations in frontendoption.h!!
// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
void
CustomFrontendOptionsPopulate(void)
{
RemoveCustomFrontendOptions(); // if exist
// -- Graphics/display seperation preperation starts - don't add options in here!
#ifdef GRAPHICS_MENU_OPTIONS
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
#else
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
bool movedToAdvMenu = false;
#define SWITCH_TO_GRAPHICS_MENU \
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
movedToAdvMenu = true; \
} else { \
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
}
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
#define CLONE_OPTION(a, b, c, d)
#define ADD_BACK
#define ADD_RESTORE_DEFAULTS(a)
#endif
// -- Graphics/display seperation preperation end
const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
#ifdef MORE_LANGUAGES
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
#endif
#ifdef MENU_MAP
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
// -- Start of graphics menu - add options in display order!
SWITCH_TO_GRAPHICS_MENU
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
#ifdef IMPROVED_VIDEOMODE
const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
// Storing isn't enabled because it's handled in Frontend
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
#ifdef MULTISAMPLING
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
#endif
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
#ifdef PS2_ALPHA_TEST
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
#endif
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
ADD_BACK
// ---- End of Graphics Menu ----
// -- Start of Display menu - add options in display order!
SWITCH_TO_DISPLAY_MENU
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
#ifdef CUTSCENE_BORDERS_SWITCH
SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
#endif
#ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
#endif
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
// Add link to advanced graphics menu if it's filled.
#ifndef GRAPHICS_MENU_OPTIONS
if (movedToAdvMenu) {
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
FrontendOptionSetCursor(advancedDisplayMenu, -1);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
}
#endif
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
ADD_BACK
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
FrontendOptionSetCursor(detectJoystickMenu, 0);
FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
#endif
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
}
#endif
#ifdef LOAD_INI_SETTINGS
#include "ini_parser.hpp"
linb::ini cfg;
int CheckAndReadIniInt(const char *cat, const char *key, int original)
{
const char *value = (cfg.get(cat, key, "").c_str());
if (value && value[0] != '\0')
return atoi(value);
return original;
}
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
{
const char *value = (cfg.get(cat, key, "").c_str());
if (value && value[0] != '\0')
return atof(value);
return original;
}
void LoadINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
char defaultStr[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// Written by assuming the codes below will run after _InputInitialiseJoys().
@ -491,28 +138,43 @@ void LoadINISettings()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
// CFO only supports saving uint8 right now
sprintf(defaultStr, "%u", *option.value);
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
if (option.m_Action == MENUACTION_NOTHING)
break;
// CFO check
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// CFO only supports saving uint8 right now
*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
if (option.m_Action == MENUACTION_CFO_SELECT) {
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
}
}
}
}
#endif
#ifdef NO_ISLAND_LOADING
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
CMenuManager::m_PrefsIslandLoading = CheckAndReadIniInt("FrontendOptions", "NoIslandLoading", CMenuManager::m_PrefsIslandLoading);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
#ifdef EXTENDED_COLOURFILTER
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
}
void SaveINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
bool changed = false;
char temp[4];
@ -523,13 +185,18 @@ void SaveINISettings()
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
changed = true;
sprintf(temp, "%u", *option.value);
cfg.set("FrontendOptions", option.save, temp);
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
if (option.m_Action == MENUACTION_NOTHING)
break;
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
if (atoi(cfg.get("FrontendOptions", option.m_CFO->save, "xxx").c_str()) != *option.m_CFO->value) { // if .ini doesn't have that key compare with xxx, so we can add it
changed = true;
sprintf(temp, "%u", *option.m_CFO->value);
cfg.set("FrontendOptions", option.m_CFO->save, temp);
}
}
}
}
@ -888,9 +555,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);

View File

@ -1,20 +1,14 @@
#include "common.h"
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "Frontend.h"
#include "Text.h"
int numCustomFrontendOptions = 0;
FrontendOption *customFrontendOptions;
int numCustomFrontendScreens = 0;
FrontendScreen* customFrontendScreens;
int numFrontendOptionReplacements = 0;
CMenuScreen::CMenuEntry* frontendOptionReplacements;
int lastOgScreen = MENUPAGES; // means no new pages
int numCustomFrontendOptions = 0;
int numCustomFrontendScreens = 0;
int optionCursor = -2;
int currentMenu;
bool optionOverwrite = false;
@ -32,8 +26,7 @@ void GoBack(bool fadeIn)
{
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
int option = FrontEndMenuManager.GetPreviousPageOption();
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
@ -58,7 +51,7 @@ GetLastMenuScreen()
{
int8 page = -1;
for (int i = 0; i < MENUPAGES; i++) {
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE)
break;
++page;
@ -66,89 +59,23 @@ GetLastMenuScreen()
return page;
}
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
if (numCustomFrontendOptions != 0) {
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
if (customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].type == FEOPTION_SELECT)
free(customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].rightTexts);
if (ogOptionId == -1) {
int k;
for (k = j; k < NUM_MENUROWS - 1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
} else {
memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
}
}
}
}
free(customFrontendOptions);
numCustomFrontendOptions = 0;
if (numFrontendOptionReplacements != 0) {
free(frontendOptionReplacements);
numFrontendOptionReplacements = 0;
}
}
if (numCustomFrontendScreens == 0)
return;
for (int i = 0; i < MENUPAGES; i++) {
if (i > lastOgScreen) {
aScreens[i].m_ScreenName[0] = '\0';
aScreens[i].unk = 0;
}
}
free(customFrontendScreens);
numCustomFrontendScreens = 0;
lastOgScreen = MENUPAGES;
}
int8 RegisterNewScreen(const char *name, int prevPage)
int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
{
if (lastOgScreen == MENUPAGES)
lastOgScreen = GetLastMenuScreen();
numCustomFrontendScreens++;
if (numCustomFrontendScreens == 1)
customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
else if (numCustomFrontendScreens % 5 == 1)
customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
int id = lastOgScreen + numCustomFrontendScreens;
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
strncpy(aScreens[id].m_ScreenName, name, 8);
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
aScreens[id].unk = 1;
aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
return id;
}
int8 RegisterNewOption()
{
numCustomFrontendOptions++;
if (numCustomFrontendOptions == 1)
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
else if (numCustomFrontendOptions % 5 == 1)
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
uint8 curIdx;
if (optionCursor < 0) {
@ -159,30 +86,11 @@ int8 RegisterNewOption()
if (!optionOverwrite) {
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
for (int i = numOptions - 1; i >= curIdx; i--) {
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
}
}
}
optionCursor++;
if (optionOverwrite) {
numFrontendOptionReplacements++;
if (numFrontendOptionReplacements == 1)
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
else if (numFrontendOptionReplacements % 5 == 1)
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
} else {
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
}
customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
return curIdx;
}
@ -193,110 +101,78 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
optionOverwrite = overwrite;
}
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) {
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
// To fool the Frontend, we will still display the text passed via first param.
// We can't use custom text on those :shrug:
switch (action) {
case MENUACTION_SCREENRES:
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
strcpy(option.m_EntryName, "FED_RES");
break;
case MENUACTION_AUDIOHW:
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
strcpy(option.m_EntryName, "FEA_3DH");
break;
default:
strncpy(option.m_EntryName, gxtKey, 8);
break;
}
aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
option.type = FEOPTION_BUILTIN_ACTION;
option.buttonPressFunc = buttonPressFunc;
TextCopy(option.leftText, leftText);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
option.save = nil;
option.m_Action = action;
option.m_SaveSlot = saveSlot;
option.m_TargetMenu = targetMenu;
}
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
{
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.type = FEOPTION_SELECT;
TextCopy(option.leftText, leftText);
option.rightTexts = (wchar**)malloc(numRightTexts * sizeof(wchar*));
memcpy(option.rightTexts, rightTexts, numRightTexts * sizeof(wchar*));
option.numRightTexts = numRightTexts;
option.value = var;
option.displayedValue = *var;
option.lastSavedValue = *var;
option.save = saveName;
option.onlyApplyOnEnter = onlyApplyOnEnter;
option.changeFunc = changeFunc;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
option.m_Action = MENUACTION_CFO_SELECT;
strncpy(option.m_EntryName, gxtKey, 8);
option.m_CFOSelect = new CCFOSelect();
option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
option.m_CFOSelect->numRightTexts = numRightTexts;
option.m_CFOSelect->value = var;
if (var) {
option.m_CFOSelect->displayedValue = *var;
option.m_CFOSelect->lastSavedValue = *var;
}
option.m_CFOSelect->save = saveName;
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
option.m_CFOSelect->changeFunc = changeFunc;
}
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
{
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.type = FEOPTION_DYNAMIC;
option.drawFunc = drawFunc;
option.buttonPressFunc = buttonPressFunc;
TextCopy(option.leftText, leftText);
option.value = var;
option.save = saveName;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption();
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
option.type = FEOPTION_REDIRECT;
option.to = to;
option.option = selectedOption;
option.fadeIn = fadeIn;
TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
option.save = nil;
}
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.type = FEOPTION_GOBACK;
option.fadeIn = fadeIn;
TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
option.save = nil;
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
option.m_Action = MENUACTION_CFO_DYNAMIC;
strncpy(option.m_EntryName, gxtKey, 8);
option.m_CFODynamic = new CCFODynamic();
option.m_CFODynamic->drawFunc = drawFunc;
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
option.m_CFODynamic->value = var;
option.m_CFODynamic->save = saveName;
}
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
screen.id = screenOrder;
screen.sprite = sprite;
screen.prevPage = prevPage;
strncpy(screen.name, gxtKey, 8);
screen.columnWidth = columnWidth;
screen.headerHeight = headerHeight;
screen.lineHeight = lineHeight;
screen.font = font;
screen.fontScaleX = fontScaleX;
screen.fontScaleY = fontScaleY;
screen.alignment = alignment;
screen.returnPrevPageFunc = returnPrevPageFunc;
CCustomScreenLayout *screen = new CCustomScreenLayout();
aScreens[screenOrder].layout = screen;
screen->sprite = sprite;
screen->columnWidth = columnWidth;
screen->headerHeight = headerHeight;
screen->lineHeight = lineHeight;
screen->font = font;
screen->fontScaleX = fontScaleX;
screen->fontScaleY = fontScaleY;
screen->alignment = alignment;
return screenOrder;
}

View File

@ -2,47 +2,23 @@
#include "common.h"
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "Frontend.h"
// Warning:
// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
// Also congrats if you can make 18 options visible at once.
// About texts:
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
// except FrontendScreenAdd(it's char[8] GXT key by the design of Frontend).
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
// Execute direction:
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
// i.e. don't set cursor to 8 first and then 3.
// Live reload:
// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
// ! There are 2 ways to use CFO,
// 1st; by adding a new option to the array in MenuScreensCustom.cpp and passing attributes/CBs to it
// 2nd; by calling the functions listed at the bottom of this file.
// -- Option types
//
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
// and ReturnPrevPageFunc optionally. You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
// optionally you can add post-change event via ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
// You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
//
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
// all the operations with ButtonPressFunc, this includes allocating the variable.
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
//
// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
// you should return it in DrawFunc, which is called on every draw.
//
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
#define FEOPTION_SELECT 0
#define FEOPTION_DYNAMIC 1
#define FEOPTION_REDIRECT 2
#define FEOPTION_GOBACK 3
#define FEOPTION_BUILTIN_ACTION 4
// -- Returned via ButtonPressFunc() action param.
#define FEOPTION_ACTION_LEFT 0
@ -61,7 +37,7 @@
typedef void (*ReturnPrevPageFunc)();
// for static options
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
typedef void (*ChangeFunc)(int8 before, int8 after); // called after updating the value.
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
// for dynamic options
@ -69,71 +45,11 @@ typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must retur
// you can also set *disabled if you want to gray it out.
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
struct FrontendScreen
{
int id;
char name[8];
eMenuSprites sprite;
int prevPage;
int columnWidth;
int headerHeight;
int lineHeight;
int8 font;
float fontScaleX;
float fontScaleY;
int8 alignment;
bool showLeftRightHelper;
ReturnPrevPageFunc returnPrevPageFunc;
};
struct FrontendOption
{
int8 type;
int8 screenOptionOrder;
int32 screen;
wchar leftText[128];
ReturnPrevPageFunc returnPrevPageFunc;
int8* value;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
const char* save;
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
union {
// Only for dynamic / built-in action
struct {
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
};
// Only for static/select
struct {
wchar** rightTexts;
int8 numRightTexts;
bool onlyApplyOnEnter;
ChangeFunc changeFunc;
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
};
// Only for redirect
struct {
int to;
int8 option;
bool fadeIn;
};
};
};
// -- Internal things
void RemoveCustomFrontendOptions();
void CustomFrontendOptionsPopulate();
extern int lastOgScreen; // for reloading
extern int numCustomFrontendOptions;
extern FrontendOption* customFrontendOptions;
extern int numCustomFrontendScreens;
extern FrontendScreen* customFrontendScreens;
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
@ -141,6 +57,21 @@ void GoBack(bool fadeIn = true);
uint8 GetNumberOfMenuOptions(int screen);
// !!! We're now moved to MenuScreensCustom.cpp, which houses an array that keeps all original+custom options.
// But you can still use the APIs below, and manipulate aScreens while in game.
// Limits:
// The code relies on that you won't use more then NUM_MENUROWS(18) options on one page, and won't exceed the MENUPAGES of pages.
// Also congrats if you can make 18 options visible at once.
// Texts:
// All text parameters accept char[8] GXT key.
// Execute direction:
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
// i.e. don't set cursor to 8 first and then 3.
// -- Placing the cursor to append/overwrite option
//
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
@ -152,11 +83,9 @@ uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
#endif