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core/FileLoader.cpp
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@ -17,29 +17,6 @@
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enum {
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enum {
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MEMID_FREE,
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MEMID_FREE,
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// IDs from LCS:
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/*
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MEMID_GAME = 1, // "Game"
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MEMID_WORLD = 2, // "World"
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MEMID_ANIMATION = 3, // "Animation"
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MEMID_POOLS = 4, // "Pools"
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MEMID_DEF_MODELS = 5, // "Default Models"
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MEMID_STREAM = 6, // "Streaming"
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MEMID_STREAM_MODELS = 7, // "Streamed Models"
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MEMID_STREAM_LODS = 8, // "Streamed LODs"
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MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
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MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
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MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
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MEMID_TEXTURES = 12, // "Textures"
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MEMID_COLLISION = 13, // "Collision"
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MEMID_PRE_ALLOC = 14, // "PreAlloc"
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MEMID_GAME_PROCESS = 15, // "Game Process"
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MEMID_SCRIPT = 16, // "Script"
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MEMID_CARS = 17, // "Cars"
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MEMID_RENDER = 18, // "Render"
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MEMID_PED_ATTR = 19, // "Ped Attr"
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*/
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// III:
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MEMID_GAME = 1, // "Game"
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MEMID_GAME = 1, // "Game"
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MEMID_WORLD = 2, // "World"
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MEMID_WORLD = 2, // "World"
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MEMID_ANIMATION = 3, // "Animation"
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MEMID_ANIMATION = 3, // "Animation"
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