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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Fix Particle FPE
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parent
0b057f34c9
commit
9382e86d38
@ -1880,11 +1880,20 @@ void CParticle::Render()
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if ( canDraw && psystem->Flags & DRAWTOP2D )
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{
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float screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ())
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float screenZ;
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#ifdef FIX_BUGS
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bool zIsZero = true;
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if ( particle->m_vecPosition.z != 0.0f ) {
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#endif
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screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ())
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* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ())
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* CDraw::GetFarClipZ()
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/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z )
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+ CSprite::GetNearScreenZ();
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#ifdef FIX_BUGS
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zIsZero = false;
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}
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#endif
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float stretchTexW;
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float stretchTexH;
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@ -1900,6 +1909,9 @@ void CParticle::Render()
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stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f;
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}
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#ifdef FIX_BUGS
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if (!zIsZero) {
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#endif
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if ( i == PARTICLE_WATERDROP )
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{
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@ -2001,7 +2013,10 @@ void CParticle::Render()
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canDraw = false;
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}
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#ifdef FIX_BUGS
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}
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if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) )
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#endif
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if ( canDraw )
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{
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if ( particle->m_nRotation != 0 )
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