original multiplying rotational cords for minigun

This commit is contained in:
majestic 2020-06-11 00:59:23 -07:00
parent 669db1a293
commit 94e3c30054

View File

@ -13389,6 +13389,8 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
// --MIAMI: Done except comment
void
CPed::Render(void)
@ -13423,7 +13425,10 @@ CPed::Render(void)
// TODO(Miami): What are those numbers?!
// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
localAdjMat.Rotate(0.078f, -0.519f, -0.0185f);
float rotX = DEGTORAD(-4.469f)* vecTestTemp.x;
float rotY = DEGTORAD(27.736f) * vecTestTemp.y;
float rotZ = DEGTORAD(1.064f) * vecTestTemp.z;
localAdjMat.Rotate(rotX, rotY, rotZ);
localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
mgTopMat = mgTopMat * localAdjMat;
mgTopMat.UpdateRW();