mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-27 10:11:49 +01:00
Fluff
This commit is contained in:
parent
06ba7ef468
commit
94fb33b60c
@ -15,7 +15,7 @@ uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
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uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
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uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
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uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
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int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
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uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
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bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
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void
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@ -67,10 +67,7 @@ CClock::Update(void)
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}
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}
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}
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ms_nGameClockSeconds +=
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60
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* (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
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/ ms_nMillisecondsPerGameMinute;
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ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
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}
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void
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@ -9,7 +9,7 @@ class CClock
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static uint8 &ms_Stored_nGameClockMinutes;
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static uint16 &ms_Stored_nGameClockSeconds;
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static uint32 &ms_nMillisecondsPerGameMinute;
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static int32 &ms_nLastClockTick;
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static uint32 &ms_nLastClockTick;
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static bool &ms_bClockHasBeenStored;
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public:
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@ -4,6 +4,7 @@
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int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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int32 &CStats::HeadShots = *(int32*)0x8F647C;
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bool& CStats::CommercialPassed = *(bool*)0x8F4334;
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bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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@ -6,6 +6,7 @@ public:
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static int32 &DaysPassed;
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static int32 &HeadShots;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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@ -1,5 +1,831 @@
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#include "common.h"
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#include "patcher.h"
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#include "Fluff.h"
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#include "Camera.h"
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#include "Sprite.h"
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#include "Coronas.h"
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#include "General.h"
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#include "Timer.h"
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#include "Clock.h"
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#include "Pad.h"
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#include "Weather.h"
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#include "Stats.h"
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#include "math/maths.h"
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#include "Frontend.h"
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WRAPPER void CMovingThings::Render(void) { EAXJMP(0x4FF210); }
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uint8 ScrollCharSet[59][5] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
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{ 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"'
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{ 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#'
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{ 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$'
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{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '''
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{ 0x01, 0x02, 0x04, 0x08, 0x10 }, // '('
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{ 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')'
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{ 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*'
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{ 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+'
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{ 0x00, 0x00, 0x03, 0x00, 0x00 }, // ','
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{ 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-'
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{ 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0'
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{ 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1'
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{ 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2'
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{ 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3'
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{ 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4'
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{ 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5'
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{ 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6'
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{ 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7'
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{ 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8'
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{ 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9'
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{ 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':'
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{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';'
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{ 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<'
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{ 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '='
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{ 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>'
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{ 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?'
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{ 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@'
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{ 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A'
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{ 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C'
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{ 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D'
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{ 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E'
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{ 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F'
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{ 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G'
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{ 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H'
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{ 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I'
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{ 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J'
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{ 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K'
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{ 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L'
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{ 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M'
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{ 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O'
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{ 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P'
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{ 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q'
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{ 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R'
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{ 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S'
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{ 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T'
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{ 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U'
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{ 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V'
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{ 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W'
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{ 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X'
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{ 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y'
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{ 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z'
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};
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// ---------- CMovingThings ----------
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enum eScrollBarTypes
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{
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SCROLL_BUSINESS,
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SCROLL_TRAFFIC,
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SCROLL_ENTERTAINMENT,
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SCROLL_AIRPORT_DOORS,
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SCROLL_AIRPORT_FRONT,
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SCROLL_STORE,
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SCROLL_USED_CARS
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};
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CScrollBar aScrollBars[11];
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CTowerClock aTowerClocks[2];
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CDigitalClock aDigitalClocks[3];
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void CMovingThings::Init()
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{
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/*
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* Some unused code about CMovingThing was here...
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*/
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// Initialize scroll bars
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aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3);
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aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0, 0.5, 0.25, 128, 255, 0, 0.3);
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aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 0, 0, 0.11);
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aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 0, 255, 0, 0.11);
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aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 128, 0, 0.11);
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aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
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aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
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aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625, -0.3125, 0.727, 100, 100, 255, 0.5);
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aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083, 0.1041, 0.5, 255, 255, 128, 0.3);
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aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442, 0.0721, 0.229, 150, 255, 50, 0.3);
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aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642, -0.20365, 0.229, 255, 128, 0, 0.3);
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// Initialize tower clocks
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aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
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aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
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// Initialize digital clocks
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CVector2D sz(3.7f, 2.144f);
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sz.Normalise();
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aDigitalClocks[0].Init(
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CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
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sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
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);
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aDigitalClocks[1].Init(
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CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
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-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
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);
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aDigitalClocks[2].Init(
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CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
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-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
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);
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}
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void CMovingThings::Shutdown()
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{
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int i;
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for (i = 0; i < 11; ++i)
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aScrollBars[i].SetVisibility(false);
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for (i = 0; i < 2; ++i)
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aTowerClocks[i].SetVisibility(false);
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for (i = 0; i < 3; ++i)
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aDigitalClocks[i].SetVisibility(false);
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}
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void CMovingThings::Update()
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{
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/*
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* Some unused code about CMovingThing was here...
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*/
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int i;
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for (i = 0; i < 11; ++i)
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{
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if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aScrollBars[i].Update();
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}
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for (i = 0; i < 2; ++i)
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{
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if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aTowerClocks[i].Update();
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}
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for (i = 0; i < 3; ++i)
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{
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if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aDigitalClocks[i].Update();
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}
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}
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void CMovingThings::Render()
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{
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int i;
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for (i = 0; i < 11; ++i)
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{
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if (aScrollBars[i].IsVisible())
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aScrollBars[i].Render();
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}
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for (i = 0; i < 2; ++i)
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{
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if (aTowerClocks[i].IsVisible())
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aTowerClocks[i].Render();
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}
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for (i = 0; i < 3; ++i)
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{
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if (aDigitalClocks[i].IsVisible())
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aDigitalClocks[i].Render();
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}
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}
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// ---------- CMovingThing ----------
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WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); }
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WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); }
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WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); }
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// ---------- Find message functions ----------
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const char* FindTunnelMessage()
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{
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if (CStats::CommercialPassed)
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return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
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if (CStats::IndustrialPassed)
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return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
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return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
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}
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const char* FindBridgeMessage()
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{
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if (CStats::CommercialPassed)
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return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
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if (CStats::IndustrialPassed)
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return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
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return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
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}
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char String_Time[] = "THE TIME IS 12:34 ";
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const char* FindTimeMessage()
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{
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String_Time[12] = '0' + CClock::GetHours() / 10;
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String_Time[13] = '0' + CClock::GetHours() % 10;
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String_Time[15] = '0' + CClock::GetMinutes() / 10;
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String_Time[16] = '0' + CClock::GetMinutes() % 10;
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return String_Time;
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}
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char String_DigitalClock[] = "12:34";
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const char* FindDigitalClockMessage()
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{
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if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
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{
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String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
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String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
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String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
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String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
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String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
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}
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else
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{
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int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f);
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String_DigitalClock[0] = '0' + temperature / 10;
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if (String_DigitalClock[0] == '0')
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String_DigitalClock[0] = ' ';
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String_DigitalClock[1] = '0' + temperature % 10;
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String_DigitalClock[2] = ' ';
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String_DigitalClock[3] = '@';
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String_DigitalClock[4] = 'C';
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}
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return String_DigitalClock;
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}
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// ---------- CScrollBar ----------
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void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
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{
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for (int i = 0; i < 40; ++i)
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m_MessageBar[i] = 0;
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m_pMessage = ". ";
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m_MessageCurrentChar = 0;
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m_MessageLength = 2;
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m_Counter = 0;
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m_bVisible = false;
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m_Position = position;
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m_Type = type;
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m_Size.x = sizeX;
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m_Size.y = sizeY;
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m_Size.z = sizeZ;
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m_uRed = red;
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m_uGreen = green;
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m_uBlue = blue;
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m_fScale = scale;
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}
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void CScrollBar::Update()
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{
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float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
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if (distanceFromCamera > 100.0f)
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{
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m_bVisible = false;
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return;
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}
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m_bVisible = true;
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if (distanceFromCamera < 75.0f)
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m_fIntensity = 1.0f;
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else
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m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f;
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m_Counter = (m_Counter + 1) % 8;
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// if message is fully printed, load up the next one
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if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
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{
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const char* previousMessage = m_pMessage;
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switch (m_Type)
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{
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case SCROLL_BUSINESS:
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while (previousMessage == m_pMessage)
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{
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switch (CGeneral::GetRandomNumber() % 7)
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{
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case 0:
|
||||
m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 6:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = FindTimeMessage();
|
||||
else
|
||||
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_TRAFFIC:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 8)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "DRIVE CAREFULLY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "CHECK YOUR SPEED . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
|
||||
break;
|
||||
case 4:
|
||||
if (CWeather::Foggyness > 0.5)
|
||||
m_pMessage = "POOR VISIBILITY ! ";
|
||||
else if (CWeather::WetRoads > 0.5)
|
||||
m_pMessage = "ROADS ARE SLIPPERY ! ";
|
||||
else
|
||||
m_pMessage = "ENJOY YOUR TRIP ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_ENTERTAINMENT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 12)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage =
|
||||
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
|
||||
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
|
||||
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage =
|
||||
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
|
||||
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
|
||||
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage =
|
||||
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
|
||||
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
|
||||
" AT LEAST THEY ALL DIE AT THE END. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
|
||||
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 11:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_DOORS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_FRONT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_STORE:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 10)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "GTA3 OUT NOW . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
|
||||
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
|
||||
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
|
||||
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage =
|
||||
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
|
||||
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
|
||||
"ONE FOR ALL THE FAMILY. . . ";
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = (char*)FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_USED_CARS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 11)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
||||
break;
|
||||
case 9:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
else
|
||||
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
m_MessageLength = strlen(m_pMessage);
|
||||
m_MessageCurrentChar = 0;
|
||||
}
|
||||
|
||||
// Scroll
|
||||
for (int i = 0; i < 39; i++)
|
||||
m_MessageBar[i] = m_MessageBar[i + 1];
|
||||
m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
|
||||
|
||||
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
|
||||
switch (CGeneral::GetRandomNumber() & 0xFF)
|
||||
{
|
||||
case 0x0D: m_MessageBar[39] = 0; break;
|
||||
case 0xE3: m_MessageBar[39] = 0xE3; break;
|
||||
case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break;
|
||||
}
|
||||
}
|
||||
|
||||
void CScrollBar::Render()
|
||||
{
|
||||
if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y))))
|
||||
return;
|
||||
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Calculate intensity of colours
|
||||
uint8 r = m_fIntensity * m_uRed;
|
||||
uint8 g = m_fIntensity * m_uGreen;
|
||||
uint8 b = m_fIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int i = 1; i < 40; ++i)
|
||||
{
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
coronaCoord.x = m_Position.x + m_Size.x * i;
|
||||
coronaCoord.y = m_Position.y + m_Size.y * i;
|
||||
coronaCoord.z = m_Position.z + m_Size.z * j;
|
||||
|
||||
// Render main coronas
|
||||
if (m_MessageBar[i] & (1 << j))
|
||||
{
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale, screenH * m_fScale,
|
||||
r, g, b,
|
||||
255, 1.0f / screenCoord.z, 255);
|
||||
}
|
||||
}
|
||||
// Render smaller and faded coronas for a trailing effect
|
||||
else if (m_MessageBar[i - 1] & (1 << j))
|
||||
{
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.8f,
|
||||
screenH * m_fScale * 0.8f,
|
||||
r / 2,
|
||||
g / 2,
|
||||
b / 2,
|
||||
255, 1.0 / screenCoord.z, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
|
||||
// ---------- CTowerClock ----------
|
||||
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CTowerClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
RwIm3DVertex TempV[4];
|
||||
void CTowerClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
|
||||
{
|
||||
// Calculate angle for each clock index
|
||||
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
|
||||
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
|
||||
|
||||
// Prepare render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
// Set vertices colors
|
||||
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
|
||||
// Set vertices position
|
||||
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[1],
|
||||
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleMinute) * m_fScale;
|
||||
);
|
||||
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[3],
|
||||
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
|
||||
);
|
||||
|
||||
// Stupid thing that does absolutely nothing
|
||||
LittleTest();
|
||||
|
||||
// Draw lines
|
||||
if (RwIm3DTransform(TempV, 4, nil, 0))
|
||||
{
|
||||
RwIm3DRenderLine(0, 1);
|
||||
RwIm3DRenderLine(2, 3);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- CDigitalClock ----------
|
||||
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CDigitalClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
void CDigitalClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
|
||||
{
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Simulate flicker
|
||||
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
|
||||
|
||||
uint8 r = currentIntensity * m_uRed;
|
||||
uint8 g = currentIntensity * m_uGreen;
|
||||
uint8 b = currentIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
const char* clockMessage = FindDigitalClockMessage();
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int c = 0; c < 5; ++c) // for each char to be displayed
|
||||
{
|
||||
for (int i = 0; i < 5; ++i) // for each column of coronas
|
||||
{
|
||||
for (int j = 0; j < 5; ++j) // for each row of coronas
|
||||
{
|
||||
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
|
||||
{
|
||||
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
|
||||
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
|
||||
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
|
||||
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.12,
|
||||
screenW * m_fScale * 0.12,
|
||||
r, g, b,
|
||||
255,
|
||||
1.0 / screenCoord.z,
|
||||
255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP);
|
||||
InjectHook(0x4FF210, &CMovingThings::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4FF360, &FindTunnelMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF390, &FindBridgeMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF3C0, &FindTimeMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF450, &FindDigitalClockMessage, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4FF610, &CScrollBar::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FF6E0, &CScrollBar::Update, PATCH_JUMP);
|
||||
InjectHook(0x4FFCE0, &CScrollBar::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x5000D0, &CTowerClock::Init, PATCH_JUMP);
|
||||
InjectHook(0x500130, &CTowerClock::Update, PATCH_JUMP);
|
||||
InjectHook(0x5001D0, &CTowerClock::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x5004F0, &CDigitalClock::Init, PATCH_JUMP);
|
||||
InjectHook(0x500550, &CDigitalClock::Update, PATCH_JUMP);
|
||||
InjectHook(0x5005F0, &CDigitalClock::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,7 +1,91 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "math/Vector.h"
|
||||
|
||||
class CMovingThings
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
static void Update();
|
||||
static void Render();
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
void AddToList();
|
||||
void RemoveFromList();
|
||||
};
|
||||
|
||||
class CScrollBar
|
||||
{
|
||||
private:
|
||||
uint8 m_Counter;
|
||||
const char* m_pMessage;
|
||||
CVector m_Position;
|
||||
uint32 m_MessageCurrentChar;
|
||||
uint32 m_MessageLength;
|
||||
CVector m_Size;
|
||||
float m_fIntensity;
|
||||
uint8 m_MessageBar[40];
|
||||
uint8 m_Type;
|
||||
bool m_bVisible;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
float m_fScale;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CTowerClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CDigitalClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
Loading…
Reference in New Issue
Block a user