mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
commit
9564438647
@ -24,6 +24,7 @@ void RpAnimBlendClumpRemoveAllAssociations(RpClump *clump);
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void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask);
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void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask);
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void RpAnimBlendClumpInit(RpClump *clump);
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void RpAnimBlendClumpInit(RpClump *clump);
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bool RpAnimBlendClumpIsInitialized(RpClump *clump);
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bool RpAnimBlendClumpIsInitialized(RpClump *clump);
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void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames);
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AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
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AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
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void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
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void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
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CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
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CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
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@ -56,8 +56,6 @@ enum
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class CPedStats
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class CPedStats
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{
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{
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static CPedStats *(&ms_apPedStats)[NUM_PEDSTATS];
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public:
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public:
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ePedStats m_type;
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ePedStats m_type;
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char m_name[24];
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char m_name[24];
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@ -71,6 +69,8 @@ public:
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float m_defendWeakness;
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float m_defendWeakness;
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int16 m_flags;
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int16 m_flags;
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static CPedStats* (&ms_apPedStats)[NUM_PEDSTATS];
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static void Initialise(void);
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static void Initialise(void);
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static void Shutdown(void);
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static void Shutdown(void);
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static void LoadPedStats(void);
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static void LoadPedStats(void);
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@ -2,13 +2,18 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "CivilianPed.h"
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#include "CivilianPed.h"
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CCivilianPed::CCivilianPed(int pedtype, int mi)
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WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
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CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
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{
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{
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ctor(pedtype, mi);
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CPed::SetModelIndex(mi);
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for (int i = 0; i < 10; i++)
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{
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m_nearPeds[i] = nil;
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}
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}
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}
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WRAPPER CCivilianPed* CCivilianPed::ctor(int pedtype, int mi) { EAXJMP(0x4BFF30); }
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x4BFF30, &CCivilianPed::ctor, PATCH_JUMP);
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InjectHook(0x4BFFC0, &CCivilianPed::dtor, PATCH_JUMP);
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InjectHook(0x4BFFC0, &CCivilianPed::dtor, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -6,7 +6,11 @@ class CCivilianPed : public CPed
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{
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{
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public:
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public:
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CCivilianPed(int, int);
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CCivilianPed(int, int);
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CCivilianPed* ctor(int, int);
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virtual ~CCivilianPed(void) { }
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virtual void ProcessControl(void);
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CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); };
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void dtor(void) { this->CCivilianPed::~CCivilianPed(); }
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void dtor(void) { this->CCivilianPed::~CCivilianPed(); }
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};
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};
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static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");
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static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");
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@ -7,12 +7,12 @@ class CCutsceneObject : public CObject
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public:
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public:
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CCutsceneObject(void);
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CCutsceneObject(void);
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void SetModelIndex(uint32 id);
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virtual void SetModelIndex(uint32 id);
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void ProcessControl(void);
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virtual void ProcessControl(void);
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void PreRender(void);
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virtual void PreRender(void);
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void Render(void);
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virtual void Render(void);
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bool SetupLighting(void);
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virtual bool SetupLighting(void);
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void RemoveLighting(bool reset);
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virtual void RemoveLighting(bool reset);
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void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
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void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
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void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
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void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
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@ -95,7 +95,7 @@ public:
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CReference *m_pFirstReference;
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CReference *m_pFirstReference;
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CEntity(void);
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CEntity(void);
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~CEntity(void);
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virtual ~CEntity(void);
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virtual void Add(void);
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virtual void Add(void);
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virtual void Remove(void);
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virtual void Remove(void);
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@ -19,10 +19,31 @@
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#include "CullZones.h"
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#include "CullZones.h"
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#include "Population.h"
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#include "Population.h"
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WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
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WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
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WRAPPER void CPed::Teleport(CVector) { EAXJMP(0x4D3E70); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
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WRAPPER bool CPed::SetupLighting(void) { EAXJMP(0x4A7D30); }
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WRAPPER void CPed::RemoveLighting(bool) { EAXJMP(0x4A7DC0); }
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WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
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bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
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uint16 &CPed::distanceMultToCountPedNear = *(uint16*)0x5F8C98;
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CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030;
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CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030;
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CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C;
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CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C;
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CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048;
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CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048;
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@ -66,7 +87,8 @@ CPed::~CPed(void)
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DMAudio.DestroyEntity(m_audioEntityId);
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DMAudio.DestroyEntity(m_audioEntityId);
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}
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}
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void CPed::FlagToDestroyWhenNextProcessed(void)
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void
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CPed::FlagToDestroyWhenNextProcessed(void)
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{
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{
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bRemoveFromWorld = true;
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bRemoveFromWorld = true;
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if (!bInVehicle || !m_pMyVehicle)
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if (!bInVehicle || !m_pMyVehicle)
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@ -87,17 +109,6 @@ void CPed::FlagToDestroyWhenNextProcessed(void)
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m_pVehicleAnim = nil;
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m_pVehicleAnim = nil;
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}
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}
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WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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static char ObjectiveText[34][28] = {
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static char ObjectiveText[34][28] = {
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"No Obj",
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"No Obj",
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"Wait on Foot",
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"Wait on Foot",
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@ -253,6 +264,243 @@ static char WaitStateText[21][16] = {
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"Finish Flee",
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"Finish Flee",
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};
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};
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CPed::CPed(uint32 pedType) : m_pedIK(this)
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{
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m_type = ENTITY_TYPE_PED;
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bPedPhysics = true;
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bUseCollisionRecords = true;
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m_vecAnimMoveDelta.x = 0.0;
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m_vecAnimMoveDelta.y = 0.0;
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m_fHealth = 100.0f;
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m_fArmour = 0.0f;
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m_nPedType = pedType;
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field_520 = 0;
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m_talkTimer = 0;
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m_talkTypeLast = 167;
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m_talkType = 167;
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m_objective = 0;
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m_prevObjective = 0;
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m_nCreatedBy = 1;
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field_180 = 0;
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m_field_16C = nil;
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field_170 = 0;
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bInVehicle = 0;
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m_pMyVehicle = nil;
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m_pVehicleAnim = nil;
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m_vecOffsetSeek.x = 0.0;
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m_vecOffsetSeek.y = 0.0;
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m_vecOffsetSeek.z = 0.0;
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m_pedFormation = 0;
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m_lastThreatTimer = 0;
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m_nPedStateTimer = 0;
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m_actionX = 0;
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m_actionY = 0;
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m_phoneTalkTimer = 0;
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m_stateUnused = 0;
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m_leaveCarTimer = 0;
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m_getUpTimer = 0;
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m_attackTimer = 0;
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m_timerUnused = 0;
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m_lookTimer = 0;
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m_standardTimer = 0;
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m_lastHitTime = 0;
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m_hitRecoverTimer = 0;
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field_4E8 = 0;
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m_movedX = 0;
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m_movedY = 0;
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m_fRotationCur = 0.0f;
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m_headingRate = 15.0f;
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m_fRotationDest = 0.0f;
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m_vehEnterType = VEHICLE_ENTER_FRONT_LEFT;
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m_walkAroundType = 0;
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m_pCurrentPhysSurface = nil;
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m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
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m_pSeekTarget = nil;
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m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
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m_wepSkills = 0;
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field_318 = 1.0f;
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field_31C = 0;
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m_phoneId = -1;
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m_lastAccident = 0;
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m_fleeFrom = nil;
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m_fleeFromPosX = 0;
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m_fleeFromPosY = 0;
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m_fleeTimer = 0;
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m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
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m_seekExAngle = 0.0f;
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m_nWaitState = 0;
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m_nWaitTimer = 0;
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m_pCollidingEntity = nil;
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m_nPedState = PED_IDLE;
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m_nLastPedState = PED_NONE;
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m_nMoveState = 1;
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m_nStoredActionState = 0;
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m_pFire = nil;
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m_pPointGunAt = nil;
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m_pLookTarget = 0;
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m_fLookDirection = 0.0f;
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m_pCurSurface = 0;
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m_targetUnused = nil;
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m_nPathNodes = 0;
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m_nCurPathNode = 0;
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m_nPathState = 0;
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m_pNextPathNode = nil;
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m_pLastPathNode = nil;
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m_routeLastPoint = -1;
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m_routePoints = 0;
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m_routePos = 0;
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m_routeType = 0;
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m_bodyPartBleeding = -1;
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m_fMass = 70.0f;
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m_fTurnMass = 100.0f;
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m_fAirResistance = 0.4f / m_fMass;
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m_fElasticity = 0.05f;
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bIsStanding = false;
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m_ped_flagA2 = false;
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m_ped_flagA4 = false;
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bIsPointingGunAt = false;
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bIsLooking = false;
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m_ped_flagA20 = false;
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bIsRestoringLook = false;
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bIsAimingGun = false;
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bIsRestoringGun = false;
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bCanPointGunAtTarget = false;
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m_ped_flagB4 = false;
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m_ped_flagB8 = false;
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m_ped_flagB10 = false;
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m_ped_flagB20 = false;
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m_ped_flagB40 = false;
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m_ped_flagB80 = false;
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m_ped_flagC1 = false;
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m_ped_flagC2 = true;
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m_ped_flagC4 = true;
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m_ped_flagC8 = false;
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m_ped_flagC10 = false;
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m_ped_flagC20 = false;
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m_ped_flagC40 = false;
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m_ped_flagC80 = false;
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m_ped_flagD1 = false;
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m_ped_flagD2 = false;
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m_ped_flagD4 = false;
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m_ped_flagD8 = false;
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m_ped_flagD10 = false;
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m_ped_flagD20 = false;
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m_ped_flagD40 = false;
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m_ped_flagD80 = false;
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m_ped_flagE1 = false;
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m_ped_flagE2 = false;
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m_ped_flagE4 = false;
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m_ped_flagE8 = false;
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bCantFireBecauseCrouched = false;
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m_ped_flagE20 = false;
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bDoBloodyFootprints = false;
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m_ped_flagE80 = false;
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m_ped_flagF1 = false;
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m_ped_flagF2 = false;
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m_ped_flagF4 = false;
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m_ped_flagF8 = false;
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m_ped_flagF10 = false;
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m_ped_flagF20 = false;
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m_ped_flagF40 = false;
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m_ped_flagF80 = false;
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m_ped_flagG1 = false;
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m_ped_flagG2 = true;
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m_ped_flagG4 = false;
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m_ped_flagG8 = false;
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m_ped_flagG10 = false;
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m_ped_flagG20 = false;
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m_ped_flagG40 = false;
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||||||
|
m_ped_flagG80 = false;
|
||||||
|
|
||||||
|
m_ped_flagH1 = false;
|
||||||
|
m_ped_flagH2 = false;
|
||||||
|
m_ped_flagH4 = false;
|
||||||
|
m_ped_flagH8 = false;
|
||||||
|
m_ped_flagH10 = false;
|
||||||
|
m_ped_flagH20 = false;
|
||||||
|
m_ped_flagH40 = false;
|
||||||
|
m_ped_flagH80 = false;
|
||||||
|
|
||||||
|
m_ped_flagI1 = false;
|
||||||
|
m_ped_flagI2 = false;
|
||||||
|
m_ped_flagI4 = false;
|
||||||
|
bRecordedForReplay = false;
|
||||||
|
m_ped_flagI10 = false;
|
||||||
|
|
||||||
|
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||||
|
m_ped_flagD1 = true;
|
||||||
|
|
||||||
|
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
||||||
|
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
||||||
|
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||||
|
m_threatEntity = nil;
|
||||||
|
m_eventOrThread = CVector2D(0.0f, 0.0f);
|
||||||
|
m_pEventEntity = nil;
|
||||||
|
m_fAngleToEvent = 0.0f;
|
||||||
|
m_numNearPeds = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
m_nearPeds[i] = nil;
|
||||||
|
if (i < 8) {
|
||||||
|
m_pPathNodesStates[i] = nil;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_maxWeaponTypeAllowed = 0;
|
||||||
|
m_currentWeapon = 0;
|
||||||
|
m_storedWeapon = NO_STORED_WEAPON;
|
||||||
|
|
||||||
|
for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
|
||||||
|
{
|
||||||
|
GetWeapon(i)->m_eWeaponType = WEAPONTYPE_UNARMED;
|
||||||
|
GetWeapon(i)->m_eWeaponState = WEAPONSTATE_READY;
|
||||||
|
GetWeapon(i)->m_nAmmoInClip = 0;
|
||||||
|
GetWeapon(i)->m_nAmmoTotal = 0;
|
||||||
|
GetWeapon(i)->m_nTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastHitState = 0;
|
||||||
|
GiveWeapon(WEAPONTYPE_UNARMED, 0);
|
||||||
|
m_wepAccuracy = 60;
|
||||||
|
m_lastWepDam = -1;
|
||||||
|
m_collPoly.valid = false;
|
||||||
|
m_fCollisionSpeed = 0.0f;
|
||||||
|
m_wepModelID = -1;
|
||||||
|
CPopulation::UpdatePedCount(m_nPedType, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::GiveWeapon(eWeaponType weaponType, int ammo)
|
||||||
|
{
|
||||||
|
CWeapon *weapon = GetWeapon(weaponType);
|
||||||
|
if (HasWeapon(weaponType))
|
||||||
|
{
|
||||||
|
if (ammo > 99999)
|
||||||
|
weapon->m_nAmmoTotal = 99999;
|
||||||
|
else
|
||||||
|
weapon->m_nAmmoTotal = ammo;
|
||||||
|
|
||||||
|
weapon->Reload();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
weapon->Initialise(weaponType, ammo);
|
||||||
|
// TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
|
||||||
|
m_maxWeaponTypeAllowed++;
|
||||||
|
}
|
||||||
|
if (weapon->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
|
||||||
|
weapon->m_eWeaponState = WEAPONSTATE_READY;
|
||||||
|
}
|
||||||
|
|
||||||
static RwObject*
|
static RwObject*
|
||||||
RemoveAllModelCB(RwObject *object, void *data)
|
RemoveAllModelCB(RwObject *object, void *data)
|
||||||
{
|
{
|
||||||
@ -787,7 +1035,7 @@ CPed::Attack(void)
|
|||||||
|
|
||||||
if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
|
if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
|
||||||
if (weaponAnimAssoc->speed < 1.0f)
|
if (weaponAnimAssoc->speed < 1.0f)
|
||||||
weaponAnimAssoc->speed = 1.0;
|
weaponAnimAssoc->speed = 1.0f;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
firePos = ourWeapon->m_vecFireOffset;
|
firePos = ourWeapon->m_vecFireOffset;
|
||||||
@ -871,7 +1119,7 @@ CPed::Attack(void)
|
|||||||
}
|
}
|
||||||
animLoopEnd = ourWeapon->m_fAnimLoopEnd;
|
animLoopEnd = ourWeapon->m_fAnimLoopEnd;
|
||||||
if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
|
if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
|
||||||
animLoopEnd = 0.56f;
|
animLoopEnd = 3.4f/6.0f;
|
||||||
|
|
||||||
weaponAnimTime = weaponAnimAssoc->currentTime;
|
weaponAnimTime = weaponAnimAssoc->currentTime;
|
||||||
|
|
||||||
@ -986,8 +1234,8 @@ CPed::SelectGunIfArmed(void)
|
|||||||
|
|
||||||
for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
|
for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
|
||||||
|
|
||||||
if (m_weapons[i].m_nAmmoTotal > 0) {
|
if (GetWeapon(i)->m_nAmmoTotal > 0) {
|
||||||
weaponType = m_weapons[i].m_eWeaponType;
|
weaponType = GetWeapon(i)->m_eWeaponType;
|
||||||
|
|
||||||
if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
|
if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
|
||||||
SetCurrentWeapon(weaponType);
|
SetCurrentWeapon(weaponType);
|
||||||
@ -1659,6 +1907,154 @@ CPed::PlayFootSteps(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CPed::IsPointerValid(void)
|
||||||
|
{
|
||||||
|
int8 pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
|
||||||
|
if (pedIndex < 0 || pedIndex >= NUMPEDS)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (m_entryInfoList.first || FindPlayerPed() == this)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Binary insertion sort
|
||||||
|
void
|
||||||
|
CPed::SortPeds(CPed** list, int min, int max)
|
||||||
|
{
|
||||||
|
if (min >= max)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CVector leftDiff, rightDiff;
|
||||||
|
CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition();
|
||||||
|
float middleDist = middleDiff.Magnitude();
|
||||||
|
|
||||||
|
int left = max;
|
||||||
|
int right;
|
||||||
|
for(right = min; right <= left; )
|
||||||
|
{
|
||||||
|
// Those 1.0s are to make sure loop always run for first time.
|
||||||
|
for (float rightDist = middleDist-1.0f; middleDist > rightDist; right++)
|
||||||
|
{
|
||||||
|
rightDiff = GetPosition() - list[right]->GetPosition();
|
||||||
|
rightDist = rightDiff.Magnitude();
|
||||||
|
}
|
||||||
|
right--;
|
||||||
|
|
||||||
|
for (float leftDist = middleDist+1.0f; middleDist < leftDist; left--)
|
||||||
|
{
|
||||||
|
leftDiff = GetPosition() - list[left]->GetPosition();
|
||||||
|
leftDist = leftDiff.Magnitude();
|
||||||
|
}
|
||||||
|
left++;
|
||||||
|
|
||||||
|
if (right <= left)
|
||||||
|
{
|
||||||
|
CPed *ped = list[right];
|
||||||
|
list[right] = list[left];
|
||||||
|
list[left] = ped;
|
||||||
|
right++;
|
||||||
|
left--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SortPeds(list, min, left);
|
||||||
|
SortPeds(list, right, max);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::BuildPedLists(void)
|
||||||
|
{
|
||||||
|
static CPed* unsortedNearPeds[10];
|
||||||
|
static uint16 nextNearPedSlot;
|
||||||
|
|
||||||
|
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
|
||||||
|
|
||||||
|
for(int i = 0; i < 10; ) {
|
||||||
|
if (m_nearPeds[i]) {
|
||||||
|
if (m_nearPeds[i]->IsPointerValid()) {
|
||||||
|
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
|
||||||
|
if (distSqr < 900.0f) {
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
|
||||||
|
for (int j = i; j < 9; j++) {
|
||||||
|
m_nearPeds[j] = m_nearPeds[j + 1];
|
||||||
|
m_nearPeds[j + 1] = nil;
|
||||||
|
}
|
||||||
|
// Above loop won't work when it's 9, so we need to empty slot 9.
|
||||||
|
m_nearPeds[9] = nil;
|
||||||
|
m_numNearPeds--;
|
||||||
|
} else
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
CVector centre = CEntity::GetBoundCentre();
|
||||||
|
CRect rect(
|
||||||
|
(centre.x - 20.0f) * 0.025f + 50.0f,
|
||||||
|
(centre.y - 20.0f) * 0.025f + 50.0f,
|
||||||
|
(centre.x + 20.0f) * 0.025f + 50.0f,
|
||||||
|
(centre.y + 20.0f) * 0.025f + 50.0f);
|
||||||
|
|
||||||
|
nextNearPedSlot = 0;
|
||||||
|
for(int y = rect.top; y <= rect.bottom; y++)
|
||||||
|
{
|
||||||
|
for(int x = rect.left; x <= rect.right; x++)
|
||||||
|
{
|
||||||
|
for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next)
|
||||||
|
{
|
||||||
|
CPed *ped = (CPed*)pedPtrNode->item;
|
||||||
|
if (ped != this && !ped->bInVehicle)
|
||||||
|
{
|
||||||
|
float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
|
||||||
|
if (distanceMultToCountPedNear * 30.0f > dist)
|
||||||
|
{
|
||||||
|
unsortedNearPeds[nextNearPedSlot] = ped;
|
||||||
|
nextNearPedSlot++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
unsortedNearPeds[nextNearPedSlot] = nil;
|
||||||
|
SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1);
|
||||||
|
for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++)
|
||||||
|
{
|
||||||
|
CPed *ped = unsortedNearPeds[m_numNearPeds];
|
||||||
|
if (!ped)
|
||||||
|
break;
|
||||||
|
|
||||||
|
m_nearPeds[m_numNearPeds] = ped;
|
||||||
|
}
|
||||||
|
for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++)
|
||||||
|
m_nearPeds[pedToClear] = nil;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SetPedStats(ePedStats pedStat)
|
||||||
|
{
|
||||||
|
m_pedStats = CPedStats::ms_apPedStats[pedStat];
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SetModelIndex(uint32 mi)
|
||||||
|
{
|
||||||
|
CEntity::SetModelIndex(mi);
|
||||||
|
RpAnimBlendClumpInit((RpClump*) m_rwObject);
|
||||||
|
RpAnimBlendClumpFillFrameArray((RpClump*) m_rwObject, m_pFrames);
|
||||||
|
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||||
|
SetPedStats(static_cast<ePedStats>(modelInfo->m_pedStatType));
|
||||||
|
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||||
|
m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup);
|
||||||
|
CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE);
|
||||||
|
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
||||||
|
}
|
||||||
|
|
||||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||||
@ -1684,6 +2080,7 @@ WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4
|
|||||||
WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
|
WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
|
InjectHook(0x4C41C0, &CPed::ctor, PATCH_JUMP);
|
||||||
InjectHook(0x4C50D0, &CPed::dtor, PATCH_JUMP);
|
InjectHook(0x4C50D0, &CPed::dtor, PATCH_JUMP);
|
||||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||||
@ -1714,4 +2111,9 @@ STARTPATCHES
|
|||||||
InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
|
InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
|
||||||
InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
|
InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
|
||||||
InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
|
InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
|
||||||
|
InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
|
||||||
|
InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP);
|
||||||
|
InjectHook(0x4C5330, &CPed::SetPedStats, PATCH_JUMP);
|
||||||
|
InjectHook(0x4C52A0, &CPed::SetModelIndex_, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D6570, &CPed::FlagToDestroyWhenNextProcessed_, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -121,6 +121,7 @@ public:
|
|||||||
uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
|
uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
|
||||||
uint8 bIsRestoringLook : 1;
|
uint8 bIsRestoringLook : 1;
|
||||||
uint8 bIsAimingGun : 1;
|
uint8 bIsAimingGun : 1;
|
||||||
|
|
||||||
uint8 bIsRestoringGun : 1;
|
uint8 bIsRestoringGun : 1;
|
||||||
uint8 bCanPointGunAtTarget : 1;
|
uint8 bCanPointGunAtTarget : 1;
|
||||||
uint8 m_ped_flagB4 : 1;
|
uint8 m_ped_flagB4 : 1;
|
||||||
@ -129,6 +130,7 @@ public:
|
|||||||
uint8 m_ped_flagB20 : 1;
|
uint8 m_ped_flagB20 : 1;
|
||||||
uint8 m_ped_flagB40 : 1;
|
uint8 m_ped_flagB40 : 1;
|
||||||
uint8 m_ped_flagB80 : 1;
|
uint8 m_ped_flagB80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagC1 : 1;
|
uint8 m_ped_flagC1 : 1;
|
||||||
uint8 m_ped_flagC2 : 1;
|
uint8 m_ped_flagC2 : 1;
|
||||||
uint8 m_ped_flagC4 : 1;
|
uint8 m_ped_flagC4 : 1;
|
||||||
@ -137,6 +139,7 @@ public:
|
|||||||
uint8 m_ped_flagC20 : 1; // just left some body part?
|
uint8 m_ped_flagC20 : 1; // just left some body part?
|
||||||
uint8 m_ped_flagC40 : 1;
|
uint8 m_ped_flagC40 : 1;
|
||||||
uint8 m_ped_flagC80 : 1;
|
uint8 m_ped_flagC80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagD1 : 1;
|
uint8 m_ped_flagD1 : 1;
|
||||||
uint8 m_ped_flagD2 : 1;
|
uint8 m_ped_flagD2 : 1;
|
||||||
uint8 m_ped_flagD4 : 1;
|
uint8 m_ped_flagD4 : 1;
|
||||||
@ -145,6 +148,7 @@ public:
|
|||||||
uint8 m_ped_flagD20 : 1;
|
uint8 m_ped_flagD20 : 1;
|
||||||
uint8 m_ped_flagD40 : 1;
|
uint8 m_ped_flagD40 : 1;
|
||||||
uint8 m_ped_flagD80 : 1;
|
uint8 m_ped_flagD80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagE1 : 1;
|
uint8 m_ped_flagE1 : 1;
|
||||||
uint8 m_ped_flagE2 : 1;
|
uint8 m_ped_flagE2 : 1;
|
||||||
uint8 m_ped_flagE4 : 1;
|
uint8 m_ped_flagE4 : 1;
|
||||||
@ -153,6 +157,7 @@ public:
|
|||||||
uint8 m_ped_flagE20 : 1;
|
uint8 m_ped_flagE20 : 1;
|
||||||
uint8 bDoBloodyFootprints : 1;
|
uint8 bDoBloodyFootprints : 1;
|
||||||
uint8 m_ped_flagE80 : 1;
|
uint8 m_ped_flagE80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagF1 : 1;
|
uint8 m_ped_flagF1 : 1;
|
||||||
uint8 m_ped_flagF2 : 1;
|
uint8 m_ped_flagF2 : 1;
|
||||||
uint8 m_ped_flagF4 : 1;
|
uint8 m_ped_flagF4 : 1;
|
||||||
@ -161,6 +166,7 @@ public:
|
|||||||
uint8 m_ped_flagF20 : 1;
|
uint8 m_ped_flagF20 : 1;
|
||||||
uint8 m_ped_flagF40 : 1;
|
uint8 m_ped_flagF40 : 1;
|
||||||
uint8 m_ped_flagF80 : 1;
|
uint8 m_ped_flagF80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagG1 : 1;
|
uint8 m_ped_flagG1 : 1;
|
||||||
uint8 m_ped_flagG2 : 1;
|
uint8 m_ped_flagG2 : 1;
|
||||||
uint8 m_ped_flagG4 : 1;
|
uint8 m_ped_flagG4 : 1;
|
||||||
@ -169,6 +175,7 @@ public:
|
|||||||
uint8 m_ped_flagG20 : 1;
|
uint8 m_ped_flagG20 : 1;
|
||||||
uint8 m_ped_flagG40 : 1;
|
uint8 m_ped_flagG40 : 1;
|
||||||
uint8 m_ped_flagG80 : 1;
|
uint8 m_ped_flagG80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagH1 : 1;
|
uint8 m_ped_flagH1 : 1;
|
||||||
uint8 m_ped_flagH2 : 1;
|
uint8 m_ped_flagH2 : 1;
|
||||||
uint8 m_ped_flagH4 : 1;
|
uint8 m_ped_flagH4 : 1;
|
||||||
@ -177,6 +184,7 @@ public:
|
|||||||
uint8 m_ped_flagH20 : 1;
|
uint8 m_ped_flagH20 : 1;
|
||||||
uint8 m_ped_flagH40 : 1;
|
uint8 m_ped_flagH40 : 1;
|
||||||
uint8 m_ped_flagH80 : 1;
|
uint8 m_ped_flagH80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagI1 : 1;
|
uint8 m_ped_flagI1 : 1;
|
||||||
uint8 m_ped_flagI2 : 1;
|
uint8 m_ped_flagI2 : 1;
|
||||||
uint8 m_ped_flagI4 : 1;
|
uint8 m_ped_flagI4 : 1;
|
||||||
@ -187,10 +195,22 @@ public:
|
|||||||
uint8 m_ped_flagI80 : 1;
|
uint8 m_ped_flagI80 : 1;
|
||||||
uint8 stuff10[3];
|
uint8 stuff10[3];
|
||||||
uint8 m_nCreatedBy;
|
uint8 m_nCreatedBy;
|
||||||
uint8 stuff14[11];
|
uint8 field_161;
|
||||||
|
uint8 pad_162[2];
|
||||||
|
uint32 m_objective;
|
||||||
|
uint32 m_prevObjective;
|
||||||
CPed* m_field_16C;
|
CPed* m_field_16C;
|
||||||
uint8 stuff12[44];
|
uint32 field_170;
|
||||||
int32 m_pEventEntity;
|
uint32 field_174;
|
||||||
|
uint32 field_178;
|
||||||
|
uint32 field_17C;
|
||||||
|
uint32 field_180;
|
||||||
|
uint32 m_pedFormation;
|
||||||
|
uint32 m_fearFlags;
|
||||||
|
CEntity *m_threatEntity;
|
||||||
|
CVector2D m_eventOrThread;
|
||||||
|
uint32 m_eventType;
|
||||||
|
CEntity* m_pEventEntity;
|
||||||
float m_fAngleToEvent;
|
float m_fAngleToEvent;
|
||||||
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
|
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
|
||||||
AssocGroupId m_animGroup;
|
AssocGroupId m_animGroup;
|
||||||
@ -198,7 +218,8 @@ public:
|
|||||||
CVector2D m_vecAnimMoveDelta;
|
CVector2D m_vecAnimMoveDelta;
|
||||||
CVector m_vecOffsetSeek;
|
CVector m_vecOffsetSeek;
|
||||||
CPedIK m_pedIK;
|
CPedIK m_pedIK;
|
||||||
uint8 stuff1[8];
|
float m_actionX;
|
||||||
|
float m_actionY;
|
||||||
uint32 m_nPedStateTimer;
|
uint32 m_nPedStateTimer;
|
||||||
PedState m_nPedState;
|
PedState m_nPedState;
|
||||||
PedState m_nLastPedState;
|
PedState m_nLastPedState;
|
||||||
@ -206,10 +227,9 @@ public:
|
|||||||
int32 m_nStoredActionState;
|
int32 m_nStoredActionState;
|
||||||
int32 m_nPrevActionState;
|
int32 m_nPrevActionState;
|
||||||
int32 m_nWaitState;
|
int32 m_nWaitState;
|
||||||
int32 m_nWaitTimer;
|
uint32 m_nWaitTimer;
|
||||||
private:
|
void *m_pPathNodesStates[8];
|
||||||
uint32 stuff0[28];
|
CVector2D m_stPathNodeStates[10];
|
||||||
public:
|
|
||||||
uint16 m_nPathNodes;
|
uint16 m_nPathNodes;
|
||||||
uint8 m_nCurPathNode;
|
uint8 m_nCurPathNode;
|
||||||
int8 m_nPathState;
|
int8 m_nPathState;
|
||||||
@ -220,7 +240,14 @@ public:
|
|||||||
CPathNode *m_pLastPathNode;
|
CPathNode *m_pLastPathNode;
|
||||||
float m_fHealth;
|
float m_fHealth;
|
||||||
float m_fArmour;
|
float m_fArmour;
|
||||||
uint8 stuff2[20];
|
int16 m_routeLastPoint;
|
||||||
|
uint16 m_routePoints;
|
||||||
|
uint16 m_routePos;
|
||||||
|
uint16 m_routeType;
|
||||||
|
uint16 m_routeCurDir;
|
||||||
|
uint16 field_2D2;
|
||||||
|
float m_movedX;
|
||||||
|
float m_movedY;
|
||||||
float m_fRotationCur;
|
float m_fRotationCur;
|
||||||
float m_fRotationDest;
|
float m_fRotationDest;
|
||||||
uint32 m_headingRate;
|
uint32 m_headingRate;
|
||||||
@ -229,24 +256,43 @@ public:
|
|||||||
CEntity *m_pCurrentPhysSurface;
|
CEntity *m_pCurrentPhysSurface;
|
||||||
CVector m_vecOffsetFromPhysSurface;
|
CVector m_vecOffsetFromPhysSurface;
|
||||||
CEntity *m_pCurSurface;
|
CEntity *m_pCurSurface;
|
||||||
uint8 stuff3[12];
|
CVector m_vecSeekVehicle;
|
||||||
CEntity *m_pSeekTarget;
|
CEntity *m_pSeekTarget;
|
||||||
CVehicle *m_pMyVehicle;
|
CVehicle *m_pMyVehicle;
|
||||||
bool bInVehicle;
|
bool bInVehicle;
|
||||||
uint8 stuff4[23];
|
uint8 pad_315[3];
|
||||||
|
uint32 field_318;
|
||||||
|
uint8 field_31C;
|
||||||
|
uint8 field_31D;
|
||||||
|
int16 m_phoneId;
|
||||||
|
uint32 m_lookingForPhone;
|
||||||
|
uint32 m_phoneTalkTimer;
|
||||||
|
void *m_lastAccident;
|
||||||
int32 m_nPedType;
|
int32 m_nPedType;
|
||||||
CPedStats *m_pedStats;
|
CPedStats *m_pedStats;
|
||||||
uint8 stuff5[24];
|
float m_fleeFromPosX;
|
||||||
|
float m_fleeFromPosY;
|
||||||
|
CEntity *m_fleeFrom;
|
||||||
|
uint32 m_fleeTimer;
|
||||||
|
uint32 field_344;
|
||||||
|
uint32 m_lastThreatTimer;
|
||||||
CEntity *m_pCollidingEntity;
|
CEntity *m_pCollidingEntity;
|
||||||
uint8 stuff6[12];
|
uint8 m_stateUnused;
|
||||||
|
uint8 pad_351[3];
|
||||||
|
uint32 m_timerUnused;
|
||||||
|
CEntity *m_targetUnused;
|
||||||
CWeapon m_weapons[NUM_PED_WEAPONTYPES];
|
CWeapon m_weapons[NUM_PED_WEAPONTYPES];
|
||||||
eWeaponType m_storedWeapon;
|
eWeaponType m_storedWeapon;
|
||||||
uint8 m_currentWeapon; // eWeaponType
|
uint8 m_currentWeapon; // eWeaponType
|
||||||
uint8 m_maxWeaponTypeAllowed; // eWeaponType
|
uint8 m_maxWeaponTypeAllowed; // eWeaponType
|
||||||
uint8 stuff[2];
|
uint8 m_wepSkills;
|
||||||
int32 m_pPointGunAt;
|
uint8 m_wepAccuracy;
|
||||||
|
CEntity *m_pPointGunAt;
|
||||||
CVector m_vecHitLastPos;
|
CVector m_vecHitLastPos;
|
||||||
uint8 stuff8[8];
|
uint32 m_lastHitState;
|
||||||
|
uint8 m_fightFlags1;
|
||||||
|
uint8 m_fightFlags2;
|
||||||
|
uint8 pad_4B2[2];
|
||||||
CFire* m_pFire;
|
CFire* m_pFire;
|
||||||
CEntity *m_pLookTarget;
|
CEntity *m_pLookTarget;
|
||||||
float m_fLookDirection;
|
float m_fLookDirection;
|
||||||
@ -260,23 +306,43 @@ public:
|
|||||||
uint32 m_hitRecoverTimer;
|
uint32 m_hitRecoverTimer;
|
||||||
uint32 field_4E0;
|
uint32 field_4E0;
|
||||||
uint32 m_duckTimer;
|
uint32 m_duckTimer;
|
||||||
uint8 stuff13[4];
|
uint32 field_4E8;
|
||||||
int32 m_bloodyFootprintCount;
|
int32 m_bloodyFootprintCount;
|
||||||
uint8 stuff9[2];
|
uint8 stuff9[2];
|
||||||
uint8 m_bodyPartBleeding; // PedNode
|
int8 m_bodyPartBleeding; // PedNode
|
||||||
uint8 m_field_4F3;
|
uint8 m_field_4F3;
|
||||||
CPed *m_nearPeds[10];
|
CPed *m_nearPeds[10];
|
||||||
uint16 m_numNearPeds;
|
uint16 m_numNearPeds;
|
||||||
uint8 stuff11[30];
|
int8 m_lastWepDam;
|
||||||
|
uint8 pad_51F;
|
||||||
|
uint8 field_520;
|
||||||
|
uint8 pad_521[3];
|
||||||
|
uint32 m_talkTimer;
|
||||||
|
uint16 m_talkTypeLast;
|
||||||
|
uint16 m_talkType;
|
||||||
|
CVector m_vecSeekPosEx;
|
||||||
|
float m_seekExAngle;
|
||||||
|
|
||||||
static void *operator new(size_t);
|
static void *operator new(size_t);
|
||||||
static void *operator new(size_t, int);
|
static void *operator new(size_t, int);
|
||||||
static void operator delete(void*, size_t);
|
static void operator delete(void*, size_t);
|
||||||
static void operator delete(void*, int);
|
static void operator delete(void*, int);
|
||||||
|
|
||||||
~CPed(void);
|
CPed(uint32 pedType);
|
||||||
void FlagToDestroyWhenNextProcessed(void);
|
virtual ~CPed(void);
|
||||||
|
|
||||||
|
virtual void SetModelIndex(uint32 mi);
|
||||||
|
virtual void ProcessControl(void);
|
||||||
|
virtual void Teleport(CVector);
|
||||||
|
virtual void PreRender(void);
|
||||||
|
virtual void Render(void);
|
||||||
|
virtual bool SetupLighting(void);
|
||||||
|
virtual void RemoveLighting(bool);
|
||||||
|
virtual void FlagToDestroyWhenNextProcessed(void);
|
||||||
|
virtual int32 ProcessEntityCollision(CEntity*, CColPoint*);
|
||||||
|
virtual void SetMoveAnim(void);
|
||||||
|
|
||||||
|
CPed* ctor(uint32 pedType) { return ::new (this) CPed(pedType); }
|
||||||
void dtor(void) { this->CPed::~CPed(); }
|
void dtor(void) { this->CPed::~CPed(); }
|
||||||
|
|
||||||
bool IsPlayer(void);
|
bool IsPlayer(void);
|
||||||
@ -313,6 +379,11 @@ public:
|
|||||||
void SetPedPositionInCar(void);
|
void SetPedPositionInCar(void);
|
||||||
void PlayFootSteps(void);
|
void PlayFootSteps(void);
|
||||||
void QuitEnteringCar(void);
|
void QuitEnteringCar(void);
|
||||||
|
bool IsPointerValid(void);
|
||||||
|
void SortPeds(CPed**, int, int);
|
||||||
|
void BuildPedLists(void);
|
||||||
|
void GiveWeapon(eWeaponType weaponType, int ammo);
|
||||||
|
void SetPedStats(ePedStats);
|
||||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||||
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
|
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
|
||||||
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
|
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
|
||||||
@ -347,8 +418,16 @@ public:
|
|||||||
|
|
||||||
bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||||
|
CWeapon* GetWeapon(uint32 weaponType) { return &m_weapons[weaponType]; }
|
||||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||||
|
|
||||||
|
// to make patching virtual functions possible
|
||||||
|
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
|
||||||
|
void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); }
|
||||||
|
|
||||||
|
// set by 0482:set_threat_reaction_range_multiplier opcode
|
||||||
|
static uint16 &distanceMultToCountPedNear;
|
||||||
|
|
||||||
static CVector &offsetToOpenRegularCarDoor;
|
static CVector &offsetToOpenRegularCarDoor;
|
||||||
static CVector &offsetToOpenLowCarDoor;
|
static CVector &offsetToOpenLowCarDoor;
|
||||||
static CVector &offsetToOpenVanDoor;
|
static CVector &offsetToOpenVanDoor;
|
||||||
|
@ -6,6 +6,20 @@
|
|||||||
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
|
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
|
||||||
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
||||||
|
|
||||||
|
CPedIK::CPedIK(CPed *ped)
|
||||||
|
{
|
||||||
|
m_ped = ped;
|
||||||
|
m_flags = 0;
|
||||||
|
m_headOrient.phi = 0.0f;
|
||||||
|
m_headOrient.theta = 0.0f;
|
||||||
|
m_torsoOrient.phi = 0.0f;
|
||||||
|
m_torsoOrient.theta = 0.0f;
|
||||||
|
m_upperArmOrient.phi = 0.0f;
|
||||||
|
m_upperArmOrient.theta = 0.0f;
|
||||||
|
m_lowerArmOrient.phi = 0.0f;
|
||||||
|
m_lowerArmOrient.theta = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
|
CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
|
||||||
{
|
{
|
||||||
|
@ -27,6 +27,7 @@ public:
|
|||||||
LimbOrientation m_lowerArmOrient;
|
LimbOrientation m_lowerArmOrient;
|
||||||
int32 m_flags;
|
int32 m_flags;
|
||||||
|
|
||||||
|
CPedIK(CPed *ped);
|
||||||
bool PointGunInDirection(float phi, float theta);
|
bool PointGunInDirection(float phi, float theta);
|
||||||
bool PointGunAtPosition(CVector *position);
|
bool PointGunAtPosition(CVector *position);
|
||||||
void GetComponentPosition(RwV3d *pos, PedNode node);
|
void GetComponentPosition(RwV3d *pos, PedNode node);
|
||||||
|
@ -65,12 +65,13 @@ public:
|
|||||||
~CPhysical(void);
|
~CPhysical(void);
|
||||||
|
|
||||||
// from CEntity
|
// from CEntity
|
||||||
void Add(void);
|
virtual void Add(void);
|
||||||
void Remove(void);
|
virtual void Remove(void);
|
||||||
CRect GetBoundRect(void);
|
virtual CRect GetBoundRect(void);
|
||||||
void ProcessControl(void);
|
virtual void ProcessControl(void);
|
||||||
|
|
||||||
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
|
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
|
||||||
|
virtual void ProcessShift(void);
|
||||||
|
virtual void ProcessCollision(void);
|
||||||
|
|
||||||
void RemoveAndAdd(void);
|
void RemoveAndAdd(void);
|
||||||
void AddToMovingList(void);
|
void AddToMovingList(void);
|
||||||
@ -130,8 +131,6 @@ public:
|
|||||||
bool ProcessCollisionSectorList(CPtrList *lists);
|
bool ProcessCollisionSectorList(CPtrList *lists);
|
||||||
bool CheckCollision(void);
|
bool CheckCollision(void);
|
||||||
bool CheckCollision_SimpleCar(void);
|
bool CheckCollision_SimpleCar(void);
|
||||||
void ProcessShift(void);
|
|
||||||
void ProcessCollision(void);
|
|
||||||
|
|
||||||
// to make patching virtual functions possible
|
// to make patching virtual functions possible
|
||||||
void dtor(void) { this->CPhysical::~CPhysical(); }
|
void dtor(void) { this->CPhysical::~CPhysical(); }
|
||||||
|
@ -1,6 +1,41 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
#include "Timer.h"
|
||||||
|
#include "WeaponInfo.h"
|
||||||
|
|
||||||
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
||||||
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
||||||
|
|
||||||
|
void
|
||||||
|
CWeapon::Initialise(eWeaponType type, int ammo)
|
||||||
|
{
|
||||||
|
m_eWeaponType = type;
|
||||||
|
m_eWeaponState = WEAPONSTATE_READY;
|
||||||
|
if (ammo > 99999)
|
||||||
|
m_nAmmoTotal = 99999;
|
||||||
|
else
|
||||||
|
m_nAmmoTotal = ammo;
|
||||||
|
m_nAmmoInClip = 0;
|
||||||
|
Reload();
|
||||||
|
m_nTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CWeapon::Reload(void)
|
||||||
|
{
|
||||||
|
if (m_nAmmoTotal == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CWeaponInfo *info = CWeaponInfo::GetWeaponInfo(m_eWeaponType);
|
||||||
|
|
||||||
|
if (m_nAmmoTotal >= info->m_nAmountofAmmunition)
|
||||||
|
m_nAmmoInClip = info->m_nAmountofAmmunition;
|
||||||
|
else
|
||||||
|
m_nAmmoInClip = m_nAmmoTotal;
|
||||||
|
}
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
|
||||||
|
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
@ -45,11 +45,17 @@ class CWeapon
|
|||||||
public:
|
public:
|
||||||
eWeaponType m_eWeaponType;
|
eWeaponType m_eWeaponType;
|
||||||
eWeaponState m_eWeaponState;
|
eWeaponState m_eWeaponState;
|
||||||
int32 m_nAmmoInClip;
|
uint32 m_nAmmoInClip;
|
||||||
int32 m_nAmmoTotal;
|
uint32 m_nAmmoTotal;
|
||||||
int32 m_nTimer;
|
int32 m_nTimer;
|
||||||
bool m_bAddRotOffset;
|
bool m_bAddRotOffset;
|
||||||
|
|
||||||
|
CWeapon() {
|
||||||
|
m_bAddRotOffset = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Initialise(eWeaponType type, int ammo);
|
||||||
|
void Reload(void);
|
||||||
bool Fire(CEntity*, CVector*);
|
bool Fire(CEntity*, CVector*);
|
||||||
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
|
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user