mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
970f84514a
@ -67,7 +67,7 @@ CPhoneInfo::Update(void)
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} else {
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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player->SetPedState(PED_IDLE);
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}
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}
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bool notInCar;
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@ -114,7 +114,7 @@ CPhoneInfo::Update(void)
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player->m_fRotationCur = angleToFace;
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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player->SetPedState(PED_MAKE_CALL);
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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@ -412,7 +412,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
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ped->bUpdateAnimHeading = true;
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if (ped->m_nPedState == PED_MAKE_CALL)
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ped->m_nPedState = PED_IDLE;
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ped->SetPedState(PED_IDLE);
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}
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void
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|
@ -1921,7 +1921,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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if (pPed->IsPedInControl())
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pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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if (flees) {
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pPed->m_nPedState = state;
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pPed->SetPedState(state);
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pPed->SetMoveState(ms);
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}
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--CPopulation::ms_nTotalMissionPeds;
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@ -228,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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@ -401,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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} else if (target->IsVehicle()) {
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veh->m_pCarFire = fire;
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@ -419,7 +419,7 @@ CPlayerInfo::Process(void)
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if (found)
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sth.z = 1.0f + groundZ;
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m_pPed->m_nPedState = PED_IDLE;
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m_pPed->SetPedState(PED_IDLE);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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CPed::PedSetOutCarCB(0, m_pPed);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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@ -274,7 +274,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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crimeReporters[m_phoneId] = this;
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m_facePhoneStart = true;
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m_nPedState = PED_FACE_PHONE;
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SetPedState(PED_FACE_PHONE);
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}
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#else
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} else if (bRunningToPhone) {
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@ -283,7 +283,7 @@ CCivilianPed::ProcessControl(void)
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m_phoneId = -1;
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} else {
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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m_nPedState = PED_FACE_PHONE;
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SetPedState(PED_FACE_PHONE);
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}
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#endif
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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@ -305,7 +305,7 @@ CCivilianPed::ProcessControl(void)
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break;
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case PED_FACE_PHONE:
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if (FacePhone())
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m_nPedState = PED_MAKE_CALL;
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SetPedState(PED_MAKE_CALL);
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break;
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case PED_MAKE_CALL:
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if (MakePhonecall())
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@ -331,7 +331,7 @@ CCivilianPed::ProcessControl(void)
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for (int j = 0; j < m_numNearPeds; ++j) {
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CPed *nearPed = m_nearPeds[j];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
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nearPed->m_nPedState = PED_UNKNOWN;
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nearPed->SetPedState(PED_UNKNOWN);
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}
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}
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}
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|
@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player)
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} else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) {
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player->m_nLastPedState = player->m_nPedState;
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player->m_nPedState = PED_ARRESTED;
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player->SetPedState(PED_ARRESTED);
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FindPlayerPed()->m_bCanBeDamaged = false;
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((CPlayerPed*)player)->m_pArrestingCop = this;
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this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop);
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}
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m_nPedState = PED_ARREST_PLAYER;
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SetPedState(PED_ARREST_PLAYER);
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SetObjective(OBJECTIVE_NONE);
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m_prevObjective = OBJECTIVE_NONE;
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bIsPointingGunAt = false;
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@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void)
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CPed *suspect = (CPed*)m_pSeekTarget;
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if (suspect) {
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if (suspect->CanSetPedState())
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suspect->m_nPedState = PED_ARRESTED;
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suspect->SetPedState(PED_ARRESTED);
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if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
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@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void)
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case EMERGENCY_PED_READY:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void)
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire && nearestFire != m_pAttendedFire) {
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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#ifdef FIX_BUGS
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@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void)
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#endif
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--m_pAttendedFire->m_nFiremenPuttingOut;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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m_pAttendedFire = nil;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void)
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} else {
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m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
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SetMoveState(PEDMOVE_STILL);
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m_nPedState = PED_CPR;
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SetPedState(PED_CPR);
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m_nLastPedState = PED_CPR;
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SetLookFlag(m_pRevivedPed, 0);
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SetLookTimer(500);
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@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void)
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break;
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}
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m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetMoveState(PEDMOVE_WALK);
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m_pVehicleAnim = nil;
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if (!m_pRevivedPed->bBodyPartJustCameOff) {
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m_pRevivedPed->m_fHealth = 100.0f;
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m_pRevivedPed->m_nPedState = PED_NONE;
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m_pRevivedPed->SetPedState(PED_NONE);
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m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
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m_pRevivedPed->SetGetUp();
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m_pRevivedPed->bUsesCollision = true;
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@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void)
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break;
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case EMERGENCY_PED_STOP:
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m_bStartedToCPR = false;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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if (m_pAttendedAccident) {
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m_pAttendedAccident->m_pVictim = nil;
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--m_pAttendedAccident->m_nMedicsAttending;
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@ -641,7 +641,7 @@ CPed::RestorePreviousState(void)
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return;
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if (InVehicle()) {
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m_nPedState = PED_DRIVING;
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SetPedState(PED_DRIVING);
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m_nLastPedState = PED_NONE;
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} else {
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if (m_nLastPedState == PED_NONE) {
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@ -658,7 +658,7 @@ CPed::RestorePreviousState(void)
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SetIdle();
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break;
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case PED_WANDER_PATH:
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m_nPedState = PED_WANDER_PATH;
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SetPedState(PED_WANDER_PATH);
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bIsRunning = false;
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if (bFindNewNodeAfterStateRestore) {
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if (m_pNextPathNode) {
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@ -672,7 +672,7 @@ CPed::RestorePreviousState(void)
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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break;
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default:
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m_nPedState = m_nLastPedState;
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SetPedState(m_nLastPedState);
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SetMoveState((eMoveState) m_nPrevMoveState);
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break;
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}
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@ -1511,8 +1511,8 @@ CPed::ClearAll(void)
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if (!IsPedInControl() && m_nPedState != PED_DEAD)
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return;
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m_nPedState = PED_NONE;
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m_nMoveState = PEDMOVE_NONE;
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SetPedState(PED_NONE);
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SetMoveState(PEDMOVE_NONE);
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m_pSeekTarget = nil;
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m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
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m_fleeFromPosX = 0.0f;
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@ -1585,7 +1585,7 @@ CPed::ProcessBuoyancy(void)
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CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
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#endif
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_nPedState = PED_IDLE;
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SetPedState(PED_IDLE);
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return;
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}
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}
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@ -2692,36 +2692,6 @@ CPed::ProcessControl(void)
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case PED_WANDER_PATH:
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WanderPath();
|
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break;
|
||||
case PED_SEEK_POS:
|
||||
case PED_SEEK_ENTITY:
|
||||
case PED_PURSUE:
|
||||
case PED_SNIPER_MODE:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_FACE_PHONE:
|
||||
case PED_MAKE_CALL:
|
||||
case PED_MUG:
|
||||
case PED_AI_CONTROL:
|
||||
case PED_FOLLOW_ROUTE:
|
||||
case PED_CPR:
|
||||
case PED_SOLICIT:
|
||||
case PED_BUY_ICECREAM:
|
||||
case PED_STEP_AWAY:
|
||||
case PED_UNKNOWN:
|
||||
case PED_STATES_NO_AI:
|
||||
case PED_JUMP:
|
||||
case PED_STAGGER:
|
||||
case PED_DIVE_AWAY:
|
||||
case PED_STATES_NO_ST:
|
||||
case PED_ARREST_PLAYER:
|
||||
case PED_PASSENGER:
|
||||
case PED_TAXI_PASSENGER:
|
||||
case PED_OPEN_DOOR:
|
||||
case PED_DEAD:
|
||||
case PED_DRAG_FROM_CAR:
|
||||
case PED_EXIT_CAR:
|
||||
case PED_STEAL_CAR:
|
||||
break;
|
||||
case PED_ENTER_CAR:
|
||||
case PED_CARJACK:
|
||||
{
|
||||
@ -4467,7 +4437,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
if (!veh->bEngineOn)
|
||||
veh->bEngineOn = true;
|
||||
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
ped->StopNonPartialAnims();
|
||||
return;
|
||||
}
|
||||
@ -4512,7 +4482,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (ped->m_nPedState == PED_CARJACK) {
|
||||
veh->AddPassenger(ped, 0);
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
|
||||
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
|
||||
@ -4552,7 +4522,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
veh->AutoPilot.m_nCruiseSpeed = 25;
|
||||
}
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
|
||||
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
|
||||
@ -4580,7 +4550,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
break;
|
||||
}
|
||||
}
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
|
||||
ped->m_prevObjective = OBJECTIVE_NONE;
|
||||
|
||||
@ -4967,7 +4937,7 @@ CPed::SetIdle(void)
|
||||
|
||||
m_nLastPedState = PED_NONE;
|
||||
#endif
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
if (m_nWaitState == WAITSTATE_FALSE) {
|
||||
@ -5055,7 +5025,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
|
||||
ClearLookFlag();
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FALL;
|
||||
SetPedState(PED_FALL);
|
||||
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
|
||||
|
||||
if (fallAssoc) {
|
||||
@ -5220,7 +5190,7 @@ CPed::SetGetUp(void)
|
||||
}
|
||||
if (m_nPedState != PED_GETUP) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_GETUP;
|
||||
SetPedState(PED_GETUP);
|
||||
}
|
||||
|
||||
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
|
||||
@ -5375,7 +5345,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
|
||||
if (m_nPedState != PED_SEEK_POS)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_SEEK_POS;
|
||||
SetPedState(PED_SEEK_POS);
|
||||
m_distanceToCountSeekDone = distanceToCountDone;
|
||||
m_vecSeekPos = pos;
|
||||
}
|
||||
@ -5395,7 +5365,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
|
||||
if (m_nPedState != PED_SEEK_ENTITY)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_SEEK_ENTITY;
|
||||
SetPedState(PED_SEEK_ENTITY);
|
||||
m_distanceToCountSeekDone = distanceToCountDone;
|
||||
m_pSeekTarget = seeking;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
@ -5572,7 +5542,7 @@ CPed::SetFlee(CVector2D const &from, int time)
|
||||
|
||||
if (m_nPedState != PED_FLEE_ENTITY) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FLEE_POS;
|
||||
SetPedState(PED_FLEE_POS);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
m_fleeFromPosX = from.x;
|
||||
m_fleeFromPosY = from.y;
|
||||
@ -5601,7 +5571,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
|
||||
return;
|
||||
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FLEE_ENTITY;
|
||||
SetPedState(PED_FLEE_ENTITY);
|
||||
bUsePedNodeSeek = true;
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
m_fleeFrom = fleeFrom;
|
||||
@ -5862,7 +5832,7 @@ CPed::SetWanderPath(int8 pathStateDest)
|
||||
|
||||
// We did it, save next path state and return true
|
||||
m_nPathDir = nextPathState;
|
||||
m_nPedState = PED_WANDER_PATH;
|
||||
SetPedState(PED_WANDER_PATH);
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
bIsRunning = false;
|
||||
return true;
|
||||
@ -6047,7 +6017,7 @@ CPed::SetFollowPath(CVector dest)
|
||||
return false;
|
||||
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
SetPedState(PED_FOLLOW_PATH);
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
return true;
|
||||
}
|
||||
@ -6150,7 +6120,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_STEP_AWAY;
|
||||
SetPedState(PED_STEP_AWAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6247,13 +6217,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
||||
animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
||||
SetStoredState();
|
||||
m_nPedState = PED_STEP_AWAY;
|
||||
SetPedState(PED_STEP_AWAY);
|
||||
} else {
|
||||
m_fRotationCur = angleToFace;
|
||||
ClearLookFlag();
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_DIVE_AWAY;
|
||||
SetPedState(PED_DIVE_AWAY);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
|
||||
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
||||
}
|
||||
@ -6291,7 +6261,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
if (ped->m_nPedState == PED_DIVE_AWAY)
|
||||
{
|
||||
ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
|
||||
ped->m_nPedState = PED_FALL;
|
||||
ped->SetPedState(PED_FALL);
|
||||
}
|
||||
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
@ -6342,7 +6312,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
|
||||
QuitEnteringCar();
|
||||
}
|
||||
|
||||
m_nPedState = PED_DIE;
|
||||
SetPedState(PED_DIE);
|
||||
if (animId == NUM_ANIMS) {
|
||||
bIsPedDieAnimPlaying = false;
|
||||
} else {
|
||||
@ -6384,7 +6354,7 @@ CPed::SetDead(void)
|
||||
if (m_nPedState == PED_DRIVING)
|
||||
bIsVisible = false;
|
||||
|
||||
m_nPedState = PED_DEAD;
|
||||
SetPedState(PED_DEAD);
|
||||
m_pVehicleAnim = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
|
||||
@ -6417,7 +6387,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
||||
if(m_nPedState != PED_CHAT)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_CHAT;
|
||||
SetPedState(PED_CHAT);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
m_lookTimer = 0;
|
||||
@ -6658,7 +6628,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
||||
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
m_nPedState = PED_SEEK_CAR;
|
||||
SetPedState(PED_SEEK_CAR);
|
||||
|
||||
}
|
||||
|
||||
@ -7683,10 +7653,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
|
||||
}
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
m_nPedState = PED_DEAD;
|
||||
SetPedState(PED_DEAD);
|
||||
else
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
m_pVehicleAnim = nil;
|
||||
}
|
||||
|
||||
@ -7710,7 +7681,7 @@ CPed::SetSolicit(uint32 time)
|
||||
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
|
||||
|
||||
m_nPedState = PED_SOLICIT;
|
||||
SetPedState(PED_SOLICIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7769,7 +7740,7 @@ CPed::SetBuyIceCream(void)
|
||||
// Simulating BuyIceCream
|
||||
CPed* driver = m_carInObjective->pDriver;
|
||||
if (driver) {
|
||||
m_nPedState = PED_BUY_ICECREAM;
|
||||
SetPedState(PED_BUY_ICECREAM);
|
||||
bFindNewNodeAfterStateRestore = true;
|
||||
SetObjectiveTimer(8000);
|
||||
SetChat(driver, 8000);
|
||||
@ -7783,7 +7754,7 @@ CPed::SetBuyIceCream(void)
|
||||
|
||||
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
m_nPedState = PED_BUY_ICECREAM;
|
||||
SetPedState(PED_BUY_ICECREAM);
|
||||
}
|
||||
}
|
||||
|
||||
@ -7985,7 +7956,7 @@ CPed::SetJump(void)
|
||||
#endif
|
||||
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_JUMP;
|
||||
SetPedState(PED_JUMP);
|
||||
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
|
||||
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
|
||||
m_fRotationDest = m_fRotationCur;
|
||||
@ -8287,7 +8258,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
m_carInObjective = car;
|
||||
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
bUsesCollision = false;
|
||||
bIsInTheAir = false;
|
||||
bVehExitWillBeInstant = true;
|
||||
|
@ -809,10 +809,10 @@ CPed::ProcessObjective(void)
|
||||
break;
|
||||
}
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
break;
|
||||
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
break;
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
{
|
||||
@ -2617,7 +2617,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
|
||||
PedSetInCarCB(nil, ped);
|
||||
ped->m_nLastPedState = ped->m_nPedState;
|
||||
ped->m_nPedState = PED_ARRESTED;
|
||||
ped->SetPedState(PED_ARRESTED);
|
||||
ped->bGonnaKillTheCarJacker = false;
|
||||
if (veh) {
|
||||
veh->m_nNumGettingIn = 0;
|
||||
@ -3340,7 +3340,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
|
||||
m_nPedState = PED_CARJACK;
|
||||
SetPedState(PED_CARJACK);
|
||||
car->bIsBeingCarJacked = true;
|
||||
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
|
||||
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
|
||||
@ -3387,7 +3387,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
||||
m_pVehicleAnim = nil;
|
||||
m_nPedState = PED_DRAG_FROM_CAR;
|
||||
SetPedState(PED_DRAG_FROM_CAR);
|
||||
bChangedSeat = false;
|
||||
bWillBeQuickJacked = quickJack;
|
||||
|
||||
@ -3512,7 +3512,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_nPedState = PED_ENTER_CAR;
|
||||
SetPedState(PED_ENTER_CAR);
|
||||
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
car->bIsBeingCarJacked = true;
|
||||
}
|
||||
@ -3674,14 +3674,14 @@ void
|
||||
CPed::SetExitBoat(CVehicle *boat)
|
||||
{
|
||||
#ifndef VC_PED_PORTS
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
CVector firstPos = GetPosition();
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
@ -3694,7 +3694,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
m_vecMoveSpeed = boat->m_vecMoveSpeed;
|
||||
bTryingToReachDryLand = true;
|
||||
#else
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
CVector newPos = GetPosition();
|
||||
RemoveInCarAnims();
|
||||
CColModel* boatCol = boat->GetColModel();
|
||||
@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = optedDoorNode;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
@ -4469,7 +4469,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
ped->bGonnaKillTheCarJacker = false;
|
||||
if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
|
||||
if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
|
||||
ped->m_nPedState = PED_NONE;
|
||||
ped->SetPedState(PED_NONE);
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
|
||||
} else {
|
||||
@ -4498,7 +4498,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
else
|
||||
#endif
|
||||
{
|
||||
ped->m_nPedState = PED_NONE;
|
||||
ped->SetPedState(PED_NONE);
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
|
||||
}
|
||||
@ -4591,7 +4591,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
return;
|
||||
|
||||
ped->bInVehicle = true;
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
veh->AddPassenger(ped);
|
||||
@ -4612,7 +4612,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
|
||||
m_pMyVehicle = train;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
|
||||
m_nPedState = PED_ENTER_TRAIN;
|
||||
SetPedState(PED_ENTER_TRAIN);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
|
||||
bUsesCollision = false;
|
||||
@ -4686,7 +4686,7 @@ CPed::SetExitTrain(CVehicle* train)
|
||||
CVector exitPos;
|
||||
GetNearestTrainPedPosition(train, exitPos);
|
||||
*/
|
||||
m_nPedState = PED_EXIT_TRAIN;
|
||||
SetPedState(PED_EXIT_TRAIN);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
|
||||
bUsesCollision = false;
|
||||
@ -4712,7 +4712,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
ped->bUsesCollision = true;
|
||||
ped->m_pVehicleAnim = nil;
|
||||
ped->bInVehicle = false;
|
||||
ped->m_nPedState = PED_IDLE;
|
||||
ped->SetPedState(PED_IDLE);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
|
||||
@ -5180,7 +5180,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
|
||||
m_pMyVehicle = boat;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
m_nPedState = PED_SEEK_IN_BOAT;
|
||||
SetPedState(PED_SEEK_IN_BOAT);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to)
|
||||
if (m_nPedState != PED_ATTACK)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_AIM_GUN;
|
||||
SetPedState(PED_AIM_GUN);
|
||||
bIsPointingGunAt = true;
|
||||
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void)
|
||||
RestorePreviousState();
|
||||
#else
|
||||
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
RestorePreviousState();
|
||||
}
|
||||
#endif
|
||||
@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim)
|
||||
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) {
|
||||
|
||||
if (m_nPedState != PED_ATTACK) {
|
||||
m_nPedState = PED_ATTACK;
|
||||
SetPedState(PED_ATTACK);
|
||||
bIsAttacking = false;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f);
|
||||
animAssoc->SetRun();
|
||||
@ -348,7 +348,7 @@ CPed::SetAttack(CEntity *victim)
|
||||
if (m_nPedState != PED_AIM_GUN)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_ATTACK;
|
||||
SetPedState(PED_ATTACK);
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
if (bCrouchWhenShooting) {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
|
||||
@ -786,7 +786,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
|
||||
m_nPedState = PED_FIGHT;
|
||||
SetPedState(PED_FIGHT);
|
||||
m_fightButtonPressure = 0;
|
||||
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
@ -1062,7 +1062,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
m_nPedState = PED_FIGHT;
|
||||
SetPedState(PED_FIGHT);
|
||||
m_fightButtonPressure = 0;
|
||||
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
|
||||
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
@ -1796,7 +1796,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
|
||||
|
||||
SetStoredState();
|
||||
bFindNewNodeAfterStateRestore = false;
|
||||
m_nPedState = PED_INVESTIGATE;
|
||||
SetPedState(PED_INVESTIGATE);
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_eventType = event;
|
||||
m_eventOrThreat = pos;
|
||||
|
@ -244,7 +244,7 @@ CPlayerPed::SetInitialState(void)
|
||||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
RpAnimBlendClumpRemoveAllAssociations(GetClump());
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
m_nLastPedState = PED_NONE;
|
||||
m_animGroup = ASSOCGRP_PLAYER;
|
||||
@ -989,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
|
||||
if (padUsed->TargetJustDown()) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_SNIPER_MODE;
|
||||
SetPedState(PED_SNIPER_MODE);
|
||||
#ifdef FREE_CAM
|
||||
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
@ -1343,41 +1343,6 @@ CPlayerPed::ProcessControl(void)
|
||||
if (IsPedInControl() && padUsed)
|
||||
ProcessPlayerWeapon(padUsed);
|
||||
break;
|
||||
case PED_LOOK_ENTITY:
|
||||
case PED_LOOK_HEADING:
|
||||
case PED_WANDER_RANGE:
|
||||
case PED_WANDER_PATH:
|
||||
case PED_PURSUE:
|
||||
case PED_FOLLOW_PATH:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_PAUSE:
|
||||
case PED_FACE_PHONE:
|
||||
case PED_MAKE_CALL:
|
||||
case PED_CHAT:
|
||||
case PED_MUG:
|
||||
case PED_AI_CONTROL:
|
||||
case PED_FOLLOW_ROUTE:
|
||||
case PED_CPR:
|
||||
case PED_SOLICIT:
|
||||
case PED_BUY_ICECREAM:
|
||||
case PED_INVESTIGATE:
|
||||
case PED_STEP_AWAY:
|
||||
case PED_ON_FIRE:
|
||||
case PED_UNKNOWN:
|
||||
case PED_STATES_NO_AI:
|
||||
case PED_STAGGER:
|
||||
case PED_DIVE_AWAY:
|
||||
case PED_STATES_NO_ST:
|
||||
case PED_ARREST_PLAYER:
|
||||
case PED_DRIVING:
|
||||
case PED_PASSENGER:
|
||||
case PED_TAXI_PASSENGER:
|
||||
case PED_OPEN_DOOR:
|
||||
case PED_DIE:
|
||||
case PED_DEAD:
|
||||
case PED_HANDS_UP:
|
||||
break;
|
||||
case PED_SEEK_ENTITY:
|
||||
m_vecSeekPos = m_pSeekTarget->GetPosition();
|
||||
|
||||
@ -1457,6 +1422,8 @@ CPlayerPed::ProcessControl(void)
|
||||
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
|
||||
BeingDraggedFromCar();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (padUsed && IsPedShootable()) {
|
||||
ProcessWeaponSwitch(padUsed);
|
||||
|
@ -718,10 +718,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
||||
if (i != 0) {
|
||||
// Gang member
|
||||
newPed->SetLeader(gangLeader);
|
||||
#ifndef FIX_BUGS
|
||||
#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10
|
||||
// seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
|
||||
newPed->m_nPedState = PED_UNKNOWN;
|
||||
gangLeader->m_nPedState = PED_UNKNOWN;
|
||||
newPed->SetPedState(PED_UNKNOWN);
|
||||
gangLeader->SetPedState(PED_UNKNOWN);
|
||||
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
||||
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
||||
newPed->GetPosition().x, newPed->GetPosition().y);
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include "FileMgr.h"
|
||||
#include "FileLoader.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Timer.h"
|
||||
#include "Weather.h"
|
||||
@ -30,8 +31,8 @@ float TEXTURE_ADDV;
|
||||
int32 CWaterLevel::ms_nNoOfWaterLevels;
|
||||
float CWaterLevel::ms_aWaterZs[48];
|
||||
CRect CWaterLevel::ms_aWaterRects[48];
|
||||
uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||
uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||
int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
|
||||
int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
bool CWaterLevel::WavesCalculatedThisFrame;
|
||||
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
||||
RpGeometry *CWaterLevel::apGeomArray[8];
|
||||
@ -53,33 +54,163 @@ const float fGreenMult = 1.0f;
|
||||
const float fBlueMult = 1.4f;
|
||||
|
||||
|
||||
|
||||
void
|
||||
CWaterLevel::Initialise(Const char *pWaterDat)
|
||||
{
|
||||
ms_nNoOfWaterLevels = 0;
|
||||
|
||||
|
||||
#ifdef MASTER
|
||||
int32 hFile = -1;
|
||||
|
||||
do
|
||||
|
||||
while ((hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb")) < 0);
|
||||
#else
|
||||
int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
||||
#endif
|
||||
|
||||
if (hFile > 0)
|
||||
{
|
||||
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
||||
}
|
||||
while ( hFile < 0 );
|
||||
|
||||
if ( hFile > 0 )
|
||||
{
|
||||
if ( hFile >= 0 )
|
||||
{
|
||||
CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
||||
CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
||||
CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
||||
CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
||||
CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
||||
}
|
||||
|
||||
CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
||||
CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
||||
CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
||||
CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
||||
CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
{
|
||||
printf("Init waterlevels\n");
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
hFile = CFileMgr::OpenFile(pWaterDat, "r");
|
||||
|
||||
char *line;
|
||||
|
||||
while ((line = CFileLoader::LoadLine(hFile)))
|
||||
{
|
||||
if (*line && *line != ';')
|
||||
{
|
||||
float z, l, b, r, t;
|
||||
sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
|
||||
AddWaterLevel(l, b, r, t, z);
|
||||
}
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
|
||||
// rasterize water rects read from file
|
||||
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||
{
|
||||
int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
|
||||
int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
|
||||
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
|
||||
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// water.dat has rects that go out of bounds
|
||||
// which causes memory corruption
|
||||
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
#endif
|
||||
|
||||
for (int32 x = l; x <= r; x++)
|
||||
{
|
||||
for (int32 y = t; y <= b; y++)
|
||||
{
|
||||
aWaterFineBlockList[x][y] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove tiles that are obscured by land
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE;
|
||||
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] >= 0)
|
||||
{
|
||||
float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
|
||||
|
||||
int32 i;
|
||||
for (i = 0; i <= 8; i++)
|
||||
{
|
||||
for (int32 j = 0; j <= 8; j++)
|
||||
{
|
||||
CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
|
||||
|
||||
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
|
||||
(!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
|
||||
continue;
|
||||
|
||||
// at least one point in the tile wasn't blocked, so don't remove water
|
||||
i = 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < 1000)
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RemoveIsolatedWater();
|
||||
|
||||
// calculate coarse tiles from fine tiles
|
||||
for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x * 2][y * 2] >= 0)
|
||||
{
|
||||
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
|
||||
}
|
||||
else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
|
||||
{
|
||||
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
|
||||
}
|
||||
else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
|
||||
{
|
||||
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
|
||||
}
|
||||
else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
|
||||
{
|
||||
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
aWaterBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
|
||||
|
||||
if (hFile > 0)
|
||||
{
|
||||
CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
||||
CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
||||
CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
||||
CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
||||
CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
|
||||
@ -222,6 +353,170 @@ CWaterLevel::DestroyWavyAtomic()
|
||||
RwFrameDestroy(frame);
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
void
|
||||
CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
|
||||
{
|
||||
ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
|
||||
ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
|
||||
ms_nNoOfWaterLevels++;
|
||||
}
|
||||
|
||||
bool
|
||||
CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
|
||||
{
|
||||
if (ms_nNoOfWaterLevels <= 0) return false;
|
||||
|
||||
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||
{
|
||||
if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
|
||||
&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
|
||||
{
|
||||
if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
|
||||
{
|
||||
static CVector2D tab[] =
|
||||
{
|
||||
{ 50.0f, 50.0f },
|
||||
{ -50.0f, 50.0f },
|
||||
{ -50.0f, -50.0f },
|
||||
{ 50.0f, -50.0f },
|
||||
{ 50.0f, 0.0f },
|
||||
{ -50.0f, 0.0f },
|
||||
{ 0.0f, -50.0f },
|
||||
{ 0.0f, 50.0f },
|
||||
};
|
||||
|
||||
CEntity *entity;
|
||||
CColPoint col;
|
||||
CVector lineStart, lineEnd;
|
||||
|
||||
lineStart = worldPos;
|
||||
|
||||
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
lineStart.x += 0.4f;
|
||||
lineStart.y += 0.4f;
|
||||
|
||||
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
|
||||
{
|
||||
lineStart = worldPos;
|
||||
lineEnd = worldPos;
|
||||
|
||||
lineEnd.x += tab[i].x;
|
||||
lineEnd.y += tab[i].y;
|
||||
lineEnd.z += 100.0f;
|
||||
|
||||
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
|
||||
{
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
lineStart.x += 0.4f;
|
||||
lineStart.y += 0.4f;
|
||||
lineEnd.x += 0.4f;
|
||||
lineEnd.y += 0.4f;
|
||||
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CWaterLevel::RemoveIsolatedWater()
|
||||
{
|
||||
bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
isConnected[x][y] = false;
|
||||
}
|
||||
}
|
||||
|
||||
isConnected[0][0] = true;
|
||||
bool keepGoing;
|
||||
|
||||
do
|
||||
{
|
||||
keepGoing = false;
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
|
||||
continue;
|
||||
|
||||
if (x > 0 && isConnected[x - 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (y > 0 && isConnected[x][y - 1])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (keepGoing);
|
||||
|
||||
int32 numRemoved = 0;
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f)
|
||||
{
|
||||
numRemoved++;
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("Removed %d isolated patches of water\n", numRemoved);
|
||||
|
||||
delete[] isConnected;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
||||
{
|
||||
@ -231,9 +526,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
|
||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 128 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != NULL );
|
||||
@ -270,9 +565,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
|
||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 128 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != NULL );
|
||||
@ -418,10 +713,10 @@ CWaterLevel::RenderWater()
|
||||
{
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 128)
|
||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 128)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||
{
|
||||
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||
@ -443,16 +738,16 @@ CWaterLevel::RenderWater()
|
||||
{
|
||||
float fZ;
|
||||
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) )
|
||||
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
||||
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
||||
|
||||
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
||||
@ -463,7 +758,7 @@ CWaterLevel::RenderWater()
|
||||
{
|
||||
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||
{
|
||||
if ( !(aWaterBlockList[x2][y2] & 128) )
|
||||
if ( aWaterBlockList[x2][y2] >= 0 )
|
||||
{
|
||||
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
||||
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
||||
@ -498,7 +793,7 @@ CWaterLevel::RenderWater()
|
||||
float fZ;
|
||||
|
||||
// WS
|
||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) )
|
||||
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX;
|
||||
float fSmallY = fLargeY;
|
||||
@ -519,7 +814,7 @@ CWaterLevel::RenderWater()
|
||||
}
|
||||
|
||||
// SE
|
||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) )
|
||||
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||
float fSmallY = fLargeY;
|
||||
@ -540,7 +835,7 @@ CWaterLevel::RenderWater()
|
||||
}
|
||||
|
||||
// WN
|
||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) )
|
||||
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX;
|
||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||
@ -561,7 +856,7 @@ CWaterLevel::RenderWater()
|
||||
}
|
||||
|
||||
//NE
|
||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) )
|
||||
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||
@ -591,7 +886,7 @@ CWaterLevel::RenderWater()
|
||||
}
|
||||
} // if ( TheCamera.IsSphereVisible
|
||||
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
||||
} // if ( !(aWaterBlockList[x2][y2] & 128) )
|
||||
} // if ( aWaterBlockList[x2][y2] >= 0 )
|
||||
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
||||
//
|
||||
@ -1116,7 +1411,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
||||
{
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
if ( !(aWaterFineBlockList[x][y] & 128) )
|
||||
if ( aWaterFineBlockList[x][y] >= 0 )
|
||||
{
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
||||
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
|
||||
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
||||
#define WATER_Z_OFFSET (1.5f)
|
||||
|
||||
#define NO_WATER -128
|
||||
|
||||
#define MAX_SMALL_SECTORS 128
|
||||
#define MAX_LARGE_SECTORS 64
|
||||
#define MAX_HUGE_SECTORS 32
|
||||
@ -23,7 +23,6 @@
|
||||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||
|
||||
|
||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
|
||||
@ -72,8 +71,8 @@ class CWaterLevel
|
||||
static int32 ms_nNoOfWaterLevels;
|
||||
static float ms_aWaterZs[48];
|
||||
static CRect ms_aWaterRects[48];
|
||||
static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||
static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
|
||||
static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
static bool WavesCalculatedThisFrame;
|
||||
static RpAtomic *ms_pWavyAtomic;
|
||||
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
||||
@ -84,6 +83,10 @@ public:
|
||||
static void Shutdown();
|
||||
static void CreateWavyAtomic();
|
||||
static void DestroyWavyAtomic();
|
||||
static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
|
||||
static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
|
||||
static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
|
||||
static void RemoveIsolatedWater();
|
||||
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
||||
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
||||
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
||||
|
Loading…
Reference in New Issue
Block a user