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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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bit more GTA_VERSION and GTA_PS2
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@ -170,7 +170,6 @@ void ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // !LIBRW
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// missing altogether on PS2, mostly done in GameInit there it seems
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bool
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CGame::InitialiseRenderWare(void)
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{
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@ -178,18 +177,32 @@ CGame::InitialiseRenderWare(void)
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_TexturePoolsInitialise();
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#endif
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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#if GTA_VERSION > GTA3_PS2_160
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CTxdStore::Initialise(); // in GameInit on ps2
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CVisibilityPlugins::Initialise(); // in plugin attach on ps2
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#endif
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//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
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#ifdef GTA_PS2
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RpSkySelectTrueTSClipper(TRUE);
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RpSkySelectTrueTLClipper(TRUE);
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// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
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// directly without going through RpWorld and all that
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SetupPS2ManagerDefaultLightingCallback();
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PreAllocateRwObjects();
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#endif
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/* Create camera */
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Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
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Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
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ASSERT(Scene.camera != nil);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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@ -213,7 +226,11 @@ CGame::InitialiseRenderWare(void)
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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#if GTA_VERSION > GTA3_PS2_160
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CreateDebugFont(); // in GameInit on PS2
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#else
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RwImageSetPath("textures");
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#endif
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#ifdef LIBRW
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#ifdef PS2_MATFX
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@ -230,8 +247,15 @@ CGame::InitialiseRenderWare(void)
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#endif // PS2_ALPHA_TEST
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#endif // LIBRW
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#if GTA_VERSION > GTA3_PS2_160
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// in GameInit on PS2
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PUSH_MEMID(MEMID_TEXTURES);
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CFont::Initialise();
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CHud::Initialise();
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POP_MEMID();
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#endif
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// TODO: define
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CPlayerSkin::Initialise();
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return (true);
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@ -248,6 +272,7 @@ void CGame::ShutdownRenderWare(void)
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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// TODO: define
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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@ -114,7 +114,7 @@ void DebugMenuPopulate(void);
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bool gbPrintMemoryUsage;
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#endif
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#ifdef GTA_PS2
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#ifdef PS2_MENU
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#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
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#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
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#else
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@ -415,7 +415,6 @@ PluginAttach(void)
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return TRUE;
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}
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// rather different on PS2
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static RwBool
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Initialise3D(void *param)
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{
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@ -1766,7 +1765,7 @@ void SystemInit()
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#ifdef GTA_PS2
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CFileMgr::InitCd();
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Char modulepath[256];
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char modulepath[256];
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strcpy(modulepath, "cdrom0:\\");
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strcat(modulepath, "SYSTEM\\");
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@ -1989,7 +1988,7 @@ void GameInit()
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CreateDebugFont();
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#ifdef GTA_PS2
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AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
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AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
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#endif
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CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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@ -2031,8 +2030,7 @@ main(int argc, char *argv[])
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#ifdef GTA_PS2
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int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
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if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
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&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
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if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
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{
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GameInit();
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@ -2042,6 +2040,8 @@ main(int argc, char *argv[])
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CFont::Initialise();
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FrontEndMenuManager.DrawMemoryCardStartUpMenus();
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}else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
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// eh?
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}
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#endif
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@ -2052,12 +2052,18 @@ main(int argc, char *argv[])
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InitMPEGPlayer();
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#ifdef GTA_PAL
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PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
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if (CGame::frenchGame || CGame::germanGame)
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
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else
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
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#else
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PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
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PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
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#endif
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ShutdownMPEGPlayer();
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@ -998,6 +998,8 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
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return material;
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}
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bool initialised;
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RpAtomic*
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CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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{
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@ -1011,7 +1013,12 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
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RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpMatFXAtomicEnableEffects(atomic);
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// PS2 sets of PS2Manager lighting CB here
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#ifdef GTA_PS2
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if(!initialised){
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SetupPS2ManagerLightingCallback(RpAtomicGetInstancePipeline(atomic));
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initialised = true;
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}
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#endif
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}
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return atomic;
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}
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@ -819,6 +819,11 @@ CVisibilityPlugins::PluginAttach(void)
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ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
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ID_VISIBILITYCLUMP,
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ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
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#if GTA_VERSION <= GTA3_PS2_16
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Initialise();
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#endif
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return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
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}
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