mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 10:41:48 +01:00
road noise
This commit is contained in:
parent
894a1ae93a
commit
97fc5224e7
@ -972,7 +972,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
||||
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 95.0f;
|
||||
|
||||
@ -981,51 +981,66 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
float modificator;
|
||||
int sampleFreq;
|
||||
float velocity;
|
||||
uint8 wheelsOnGround;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
if (params->m_pTransmission != nil) {
|
||||
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
||||
velocity = Abs(params->m_fVelocityChange);
|
||||
if (velocity > 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
freq = 6050 * emittingVol / 30 + 16000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
modificator = m_sQueueSample.m_fDistance / 190.f;
|
||||
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
|
||||
}
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
switch (params->m_VehicleType) {
|
||||
case VEHICLE_TYPE_CAR:
|
||||
wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
|
||||
break;
|
||||
case VEHICLE_TYPE_BIKE:
|
||||
wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
|
||||
break;
|
||||
default:
|
||||
wheelsOnGround = 4;
|
||||
break;
|
||||
}
|
||||
if (params->m_pTransmission == nil || wheelsOnGround == 0)
|
||||
return true;
|
||||
|
||||
velocity = Abs(params->m_fVelocityChange);
|
||||
if (velocity > 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
freq = 6050 * emittingVol / 30 + 16000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
|
||||
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
|
||||
}
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 30.0f;
|
||||
|
||||
@ -1033,42 +1048,54 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
int32 emittingVol;
|
||||
float modificator;
|
||||
int freq;
|
||||
float velChange;
|
||||
float velocity;
|
||||
uint8 wheelsOnGround;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
if (params->m_pTransmission != nil) {
|
||||
if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
||||
velChange = Abs(params->m_fVelocityChange);
|
||||
if (velChange > 0.f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
|
||||
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
modificator = m_sQueueSample.m_fDistance / 6.f;
|
||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
switch (params->m_VehicleType) {
|
||||
case VEHICLE_TYPE_CAR:
|
||||
wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
|
||||
break;
|
||||
case VEHICLE_TYPE_BIKE:
|
||||
wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
|
||||
break;
|
||||
default:
|
||||
wheelsOnGround = 4;
|
||||
break;
|
||||
}
|
||||
if (params->m_pTransmission == nil || wheelsOnGround == 0)
|
||||
return true;
|
||||
|
||||
velocity = Abs(params->m_fVelocityChange);
|
||||
if (velocity > 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
relativeVelocity = Min(1.0f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
|
||||
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
|
||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2132,13 +2159,15 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
||||
const float SOUND_INTENSITY = 50.0f;
|
||||
|
||||
CVehicle *veh = params->m_pVehicle;
|
||||
uint8 volume;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
|
||||
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
volume = veh->bIsDrowning ? 15 : 60;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
|
||||
@ -2147,7 +2176,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 60;
|
||||
m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
@ -2803,6 +2832,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_TRAIN
|
||||
bool
|
||||
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
||||
|
@ -361,13 +361,13 @@ public:
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams *params); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams *params); //
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); //
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); //
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params); //
|
||||
void ProcessWaterCannon(int32); //
|
||||
void ProcessWeather(int32 id); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); //
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); // done
|
||||
void ProcessEscalators(); // done
|
||||
void ProcessExtraSounds(); // done
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user