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Fix use of integer in RemoveBuildingsNotInArea call
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@ -382,7 +382,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
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pPlayerPed->RestoreHeadingRate();
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CGame::currArea = AREA_MAIN_MAP;
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CStreaming::RemoveBuildingsNotInArea(0);
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CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP);
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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TheCamera.Restore();
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CReferences::RemoveReferencesToPlayer();
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